Everquest Game Updates for Nov 20, 2024

*** Highlights ***

– Made performance improvements that should improve zoning times and end-of-raid lag.

*** Items ***

– Violet Hero’s Forge Cloth Robe Ornament now counts toward the Violet Hero’s Forge Cloth achievement.
– When switching equipment sets, unused augments will now go to your item overflow after one is placed on your cursor.
– Reduced world server lag caused by real estate item loading.

*** Quests & Events ***

– Oasis of Fear: Corrected an issue where some NPCs could be attacked out of order.
– Oasis of Fire: Corrected an issue with the bosses idle not resetting.
– Oasis of Swamp: Lowered the NPC awareness range to allow players a safer location to zone in.
– Oasis of the Jungle: Added a way for the player to reset the barrels with the boss.
– Fixed an issue that caused the November Year of Darkpaw Illusions to malfunction.

*** Spells ***

– Call of the Zero and Fabled Call of the Zero spells will no longer summon the player into the dragon’s body.
– NPC combatants no longer warp back to their target after being flung by spells such as Lure of the Siren’s Song, Hate’s Attraction, and Moving Mountains.

*** NPCs ***

– NPC should prefer walking, rather than warping, to their destination.

*** Progression Servers ***

– Updated Mangler to be a standard live server.

*** Miscellaneous ***

– Equipment sets should once again save empty augment slots.
– Updated several messages that include a replay or request timer to show the amount of seconds remaining.
– Improved zone server performance to reduce lag spikes caused by rewards given at the end of raids and in general.

*** UI ***

– Fixed a bug where your target was invalid after respawning until reselecting it.
– Added a chat message when trying to tribute an item that has at least one augment in it.
– Converted the Trade window to the new UI engine.
– Converted the Give window to the new UI engine.
– Fixed an issue where the Real Estate Items window failed to update correctly after placing an item.

– Added –
GiveWnd.html
TradeWnd.html

– Changed –
EQUI_GiveWnd.xml
EQUI_TradeWnd.xml
index.html
InventoryWindowPersonas.html
main.css
NameReservationWnd.html
style.css

 

*** Previously Updated ***

– Oasis of Sand: Corrected an issue where some NPCs could not be attacked.
– Oasis of the Jungle: Corrected an issue where approaching the frenzied gorilla would not progress the task.
– Added Blood of Ssraeshza to the loot lock exception list in the progression instance.

– The EverQuest Team

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