Pantheon Game Update for March 9, 2026

Build 0.18.345
Released: March 9, 2026
Bug Fixes
• Fixed some crashes.
• Fixed some group issues, including one that was causing people to get disconnected and then unable to log back in sometimes after being invited to a group or when zoning while in a group.
• Fixed mana costs for some ranks of pet abilities (upgrades to skills didn’t have updated costs from the original 2 mana). Mana costs remain low but didn’t properly progress.

 

Pantheon Game Update for March 6, 2026

Build 0.18.333
Released: March 6, 2026
Hotfix Version 0.18.333.19879
General
« Updated all invisibility effects to have a proper chance to break early. These abilities will telegraph to the player when they are starting to fade, giving the player a chance to get to safety or recast the effect. The only exception to this is the Druid Mantle of Leaves spell Iijne, since this spell functions differently and does not have a chance to break.
Bug Fixes
« An issue that was causing some NPCs in the Eastern Plains to continually evade attacks has been corrected.
« An issue that prevented “combo” abilities from working properly with ability loadouts has been corrected.
Classes
Druid
« Reduced the duration of Druid Mantie of Leaves (all ranks) to balance against other class invisibility spells.
Summoner
« Summoner ability tooltips have been updated to show the modifying stat.
« Many old summoner abilities that are no longer meant to be used have been removed from the Codex
« Fixes for some summoner ability scrolls that were scribing the wrong spell into the Codex.
« Updated the naming of the Clash Bomb and Mana Bomb ranks to be less confusing.
« Fixed Summoner invisibility to function like the Wizard and Enchanter versions.

 

Pantheon Game Update for March 5, 2026

Build 0.18.328
Released: March 5, 2026
Summoner Update
The summoner class has received a major update and restructure of its abilities. Players will now begin the game with access to the Fury pet and the Zephyr pet, and skillful control of the pet will be emphasized during combat Highlights:
• Fury and Zephyr pets are available starting at level 1, with upgrades every 10 levels. The Zephyr is a melee-oriented, Rogue-like pet, while the Fury is a spell-oriented, Wizard-like pet
• The Undine is available starting at level 20, with upgrades every 10 levels. The Undine is still the only pet that can be out at the same time as either the Zephyr or the Fury
• The Titan pet is currently unavailable, but will be returning to the Summoner arsenal with the Spring update
• Summoners will now deal the majority of their damage through their pets, using a combination of Wind Blade, Galestep and Tempest lines with the Zephyr, and Mana Bolt, Mana Flame and Mana Burst lines with the Fury. Additionally, Summoners have had their personal spell arsenal updated to include the Aether Dart, Mana Bomb and Clash Bomb lines.
• On the Utility side, Summoners will be able to make themselves invisible, as well as summoning a potion that will make others invisible. They have a full suite of summoned food and drink, gate stones, bandages, the Eye of Zohm for scouting and the ability to summon Toxic and Frigid glyphs.
• Summoners retain their beloved damage shields, a selection of buffs for their pets, and the ability to summon higher quality weapons and armor for their pets as they level up. *Note: the summoned weapons and armor for Summoner pets will be the only source of these items with this patch. Expect pet itemization to expand significantly with the Spring update.
This is a massive step forward for the Summoner class. But remember, the Summoner will be receiving even more updates alongside the other classes with the Combat and Progression update in the Spring. We can’t wait for you all to give the revamped Summoner a try and we look forward to the feedback!
Nightfall Crypt
• The first of several planned Nightfall Crypt dungeons has been added to the game. Nightfall Crypts are built to support a different style of dungeon experience, which you can read about in more detail at (link). Should you discover the entrance to this dungeon, gather your friends and prepare well, for a harrowing trial awaits you within its halls.
General
• Added the “Show In-world Combat Text For Your Pets” option to the General tab of the Settings window, which, when enabled, will show the damage and healing that your pets do in the floating combat text
• It’s now possible to click and drag your pet’s cast bar to undock it from the pet’s window and drop it wherever you’d like on screen. If you’d like to re-dock it to the pet window, drag and drop the pet’s cast bar on top of its pet window. You can also adjust the size/scale and opacity of the cast bar by holding Control and right-clicking the pet’s cast bar
• With pets that can equip items, if you have their pet sheet open, you can equip/unequip items on them using Ctrl+right- click
• Skills are now grouped by their categories in the character sheet skills lists, and the skills lists are now collapsable by clicking the small tab with the arrow icon on the right edge of the skills list
• If a group member has pets, and you are close enough to see those pets in the world, their health bar and name will now be displayed on the group member’s Ul element Left clicking on these pet health bars will defensively target that pet
• Added “Keep Cast Bars Visible” option to the general settings, which forces your cast bar and the cast bar of your pet(s) to remain visible to make it easier to adjust their settings (ctrl+right-click on the cast bar to adjust its scale and opacity settings) and left-click and drag on the cast bars to adjust their position on screen
• Added a Master Volume slider to the partial settings window that is used prior to entering the world
• Added support for ability loadouts. You can now set up to four different loadouts, each with a different set of abilities. You can also rename each loadout (by right-clicking the loadout name) and set a hotkey for it.
Bug Fixes
• Fixed an issue with NPC dialogues sometimes prematurely closing or kicking players.
• Fixed an issue where pet stats, such as armor, weren’t updating when the player equipped/unequipped armor on their pet
• Fixed an issue where cancelling the taming process was leaving it in a bad state
• Corrected the model for the Scorched Adventurer’s Hat
• Fixed an issue where players would sometimes get stuck in the air when they got feared.
World
• The strange reality warping affecting parts of the city of Sorhiryth has been resolved, and the affected platforms have returned to their original size and position.
• The zoneline between the Silent Plains and Eastern Plains has been adjusted to resolve some areas where players were crossing between zones multiple times.
• Missing collision on several rocks in the world has been restored. The rocks should now properly behave as tangible objects
• The first Nightfall Crypt dungeon has been added to the game, somewhere in the world. Explorers seeking to brave this location should be warned: Few who have ventured there have ever returned to tell the tale.
Items
• Added an additional section to Tel’Daedras’s loot table to house some extra items
• The keys used to unlock various doors in Halnir Caves are now lifebound.
Known Issues
• Haste of all types has been temporarily disabled and will be re-enabled in a future update
• Many robes may not animate properly while swimming.

 

Pantheon Game Update for January 22, 2026

Build 0.18.37
Released: January 22, 2026
General
• When the chat input field is open, you can now use the tab key to cycle through a list of names of the characters you have interacted with via whisper/tell in the current game session, which makes it easier to send a whisper/tell to them.
• Further adjustments have been made to the game’s lighting. Day/Night cycles in most areas should now transition better overall.
• Upgraded the WWISE audio engine that the game uses to improve overall performance and offer better control over audio levelling.
Bug Fixes
• Fixed an issue where mobs would start attacking a pet’s master if the pet was ordered to back off.
« Fixed an issue where it was possible to swap a saddle bag in the saddle bag slot with another item in the player’s inventory.
« Fixed an issue where it wasn’t possible to split stacked items that were in a mount’s saddle bag.
« Fixed issue where wizard familiars were doubled while mounted.
« Fixed some issues with the Leonus encounter in Black Rose Keep that were keeping Leonus from respawning property again after he had been killed.
« Fixed an issue where hunger and thirst were increasing more quickly than they should have been while mounted.
« Fixed an area in Silent Plains where players were incorrectly considered to be under water while on land.
« Addressed an issue that contributed to players falling through the world when logging in. This scenario should now happen much less frequently.
VFX
« Removed some particles that used custom shaders in the Tel’Daedras fight to improve performance until they can be better supported.
« Fixed an issue with the Bindstone VFX that was causing performance loss when near it
Items
« Swapped in the intended model for the Cursed Shriekbane
• Haste has been removed from the few remaining items that still had for now it due to haste functionality changes
• Corrected name of one variant item from Sister Palia
Known Issues
• Haste of all types has been temporarily disabled and will be re-enabled in a future update.

 

Pantheon Game Updates for January 7, 2026

Build 0.17.947
Released: January 7, 2026
General
• Pets will no longer attack targets that are rooted or fixated.
Bug Fixes
• Fixed an issue where players would shrink a tiny bit each time they dismounted.
• Fixed an issue where releasing the active mount wouldn’t release it.
• Fixed an issue where players were able to release a mount that had items equipped. Players will now need to remove all equipment/items from a mount before it can be released.
• Fixed an issue where player mounts would satisfy the requirement when Phosy sent players out to find a horse.
• Fixed an issue where returning to bind, such as when using “/stuck bind’, wasn’t dismounting mounted players. It should now dismount a player when they return to where they are bound.
• Fixed an issue where player mounts were sometimes showing up in ranger tracking.
• Fixed an issue with mounted players that were invisible turning pink after dismounting.
• Fixed an issue where other players that were invisible or shadow walking were being rendered as if they were visible.
NPCs
• Spawn rates for named NPCs throughout Terminus have been increased significantly. Some named NPCs will now have a 100% chance to spawn, however they will take longer to respawn than previously.
• Some named NPCs have been moved to new spawn locations to help preserve challenge with the new spawn rates.
• Stablehand Phosy will now pause longer in her duties to make it easier for players to talk to her.
• Some NPCs in Thronefast have had their dialogue updated.
Items
• Normalized drop chances on named and boss NPCs. Example: if they can drop four items, each item has a 25% chance.
• New items have been added to some common and named/boss NPCs in the world
• Updated Shield of Brambles, Weathered Buckler, and several other common-quality shields to be in line with the current standard
• Added Rogue to classes that can equip Shadowy Geta to fill an item slot gap for that level range. Also added 2 I NT to the item.
• Updated Helm of the Dragon Knight visuals to be a little more… dragony.
VFX
Added several new VFX, and updated old VFX, in Thronefast. VFX passes on the remaining zones will continue.
Quests
Some parts of the Dire Lord’s starting quests have been updated.
Crafting
Armorsmithing
• The material requirements for the Auxiliary’s Buckler have been updated to correctly reflect the item that is produced.
Classes
Wizard
• Ball Lightning and Voltaic Core functionality and VFX improvements. 6 target limit now works properly.

 

Pantheon: Rise of the Fallen Build 0.17.913 Dec 19 2025

Build 0.17.913
Released: December 19, 2025
Double Experience Bonus
In the spirit of the holidays and as a thank you to everyone who has been participating in Early Access so far, we have activated a double experience bonus. This bonus will remain in effect until our Combat and Progression Update which is currently targeted for Spring of 2026. Note: In some cases, for example if you are soloing an NPC with a high group experience modifier, the amount of experience you earn will be capped for that encounter.
General
Players may now tame and ride horses throughout Terminus beginning at level 20. To learn the taming skill and acquire their first mount, players should visit the stables in Demith village and speak to Stablehand Phosy. Please note that this is the initial implementation of our mounts and taming system. Additions and enhancements to this system are planned for future updates. If for some reason players lose their ability scroll for Taming once they have obtained it, a replacement can be obtained by speaking with Stablehand Phosy again.
• Added the “Use Mount” key mapping, currently mapped to the H key, which will call your active mount to you if you have one, dismount if you’re mounted, or mount if you’re standing close enough to your active mount. This can be remapped in the Input tab of the Settings window.
• You can now toggle walking on/off with the period/full stop (-) key. This can also be remapped in the Input tab of the Settings window.
• Falling damage has been reduced a bit
Bug Fixes
• The Unmortal Barrage ability used by some Wraith NPCs should now properly end when it reaches its full duration.
• The Crafting Work Order “Meditation Beads” now requires the actual item to be crafted and turned in for completion.
• The work order schematic for training tabards should now make the correct item.
• The work order schematic for bandages should now properly accept cloth bolts.
• The Arcanery Initiate’s Robe schematic now correctly requires a robe basis instead of a tunic basis.
• Characters who previously completed the “Looking for Work” quest in Sorhiryth should now also be able to accept and complete the “Looking for Work” quest in Availia.
• The work order schematic for special ink should now make the correct item.
• Fixed an issue where the client would sometimes use the name of a group member when writing out a player’s settings.
• Fixed an issue where a player that was renamed would leave their old name in the social/who lists.
• Fixed the bug where pets stopped responding to player’s command after killing one of their targets.
• Fixed an issue that was preventing an object in Halnir Cave from being properly interacted with by players. Also upgraded the visual appearance of the object.
• Fixed an issue that was preventing many class buffs from properly applying their benefits, including Enchanter Runeskin, Monk Wheel Kick, Rogue Ambidextrous, and Dire Lord Bloodfiend.
World
• Global lighting has been adjusted for better visibility during nighttime hours. Night is still full of terrors, however.
• The abandoned village of Hiryth Hill in the Silent Plains has been populated with several new NPCs. The area is designed for small group hunting around level 30.
• General Goods vendors around Terminus seem to have acquired a stockpile of a strange and wondrous item which they are offering to passing adventurers for a minimal price. When questioned, none would reveal the source of these goods.
• A strange magical artifact has appeared just inside the entrance of Halnir Cave. Rumors persist that a twin to this artifact exists somewhere deeper in the depths of the caverns.
• The village of Demith has received a set dressing pass and should now look more lived-in. Additional visual improvements are planned for future updates. Note that some NPCs and crafting stations have moved around within the village as part of this pass.
• Not to be outdone by the villagers of Demith, by the order of the Queen, the Thronefastian Ministry of Interior Decoration has removed most of the furnishings from houses within Availia temporarily. Reportedly, the Queen’s architects are hard at work drafting plans to restore the grandeur of Availia as soon as possible.
Audio
We are testing an updated music system in the tavern in Availia. Different music may play at different times of day while inside the building.
NPCs
• Some tuning adjustments have been made to NPCs in Wildmound Cradle
• The cooldown time for Tel’Daedras to reappear after she has been defeated has been reduced from 12 hours to 10 hours.
• A strange individual has taken up residence just inside the main entrance to Halnir Cave. He claims to be there to collect the bones of the dead.
Items
• Reverted the CON to INT on the Platinum Inlaid Buckler
• Updated visual model for Roasty Toasty Pantaloons
• Whisperwind Asps should now yield their scales more frequently when killed.
• The Vine-Wrapped Wristguards should now properly show a visual when equipped
• The drop rate on several special items in Black Rose Keep has been increased.
• Small saddlebags have been added to General Goods vendors.
• Wild Mindblade is now equippable in the off-hand for Rogues
The following Druid spells should now be able to trigger the effect on the Tooth of the Apex when they are cast:
• Stonevine Snag, Rockroot Tangle
• Verdanfire Pilum
• Shadethistle Talisman, Ironvine Talisman
• Umbravines
The effect can no longer be triggered by AoE spells that don’t require a target for the time being.
VFX
• Adjusted timing of Wizard focus restoration vfx
• Removed screenshake element from Cinder Lance and improved performance
• Fixed casting VFX not showing up for Arcane Cords
• Updated generic root VFX for some rooted status effects
• Wizards have a new icy comet visual effect that now comes from above at an angle similar to Cinder Lance. There will be a slight mismatch in damage and visual impact timing due to no longer using a standard projectile setup
Gathering
Additional items may now be obtained when gathering from wild vegetables and apple trees.
Crafting
Outfitting
Saddlebags may now be crafted by outfitters. Schematics are available at leatherworking trainers.
Classes
Wizard
• Elemental Weaving properly scales with STR, DEX, AGI (DEX replacing CON). Removed % mana condition.
• Scrolls for cold-based AoE spells should now properly scribe their associated spell into the Codex
• Electrocute damage type fixed to Shock
• Evoke Ember level req updated
• Radiate Heat added to vendor
• Mana Current changed to grant 50% spell haste and threat generation for 15 seconds.
• Mana and Focus recovery spells have had the shared cooldown reduced from 20 seconds to 8 seconds. Individual spells retain a 20 second cooldown, but this should allow for some more decision making and combinations of attacks.
• All focus consuming DD spells have had their cast times reduced by 1 second and mana costs increased by roughly 10%
• Fixed the tooltip for element school of spells (Most were reading as Cold)
Known Issues and Notes
• When wearing certain robes or armor and riding a horse, the bottom parts of the robe may clip through the horse. These visual issues will be addressed in a future update.
• Movement speed for players mounted on horses is still undergoing tuning and may be adjusted in future updates.
• Additional polishing for mount and rider animations is planned for future updates.
• In some cases, players may fall below the terrain when logging in or teleporting. Players in this situation should utilize the /stuck command if possible. This issue will be addressed in a future update.
• Several buildings in the village of Availia are missing their intended furniture and decorations. This issue will be addressed in a future update.

 

Pantheon – Rise of the Fallen BPantheon – Rise of the Fallen Build 0.17.706 Nov 19 2025

Build 0.17.706
Released: November 19, 2025
Important
The Wizard class has received a major revision. Many of the old wizard spells have been deactivated and replaced with new versions. If you play a wizard, you will need to visit a trainer NPC and repurchase most of your spells. The spell prices for new wizard spells have been temporarily set extremely low to help make this easier for players. We hope that our wizard players will enjoy the new and improved magical power at their disposal.
World
• Local weather systems have been re-enchanted to stop chasing players across the map.
• The Wildmound Cradle in the Silent Plains is now accessible for characters level 36 and higher. Adventurers who wish to explore this new area should proceed with caution.
• A special high-level event has been enabled in Black Rose Keep. This event can occur randomly and has a higher chance to occur when more groups are actively adventuring in the zone.
• Gnashura, the Uncounted Prince, may once again be confronted within his lair in Halnir Caves. The appropriate key will be needed to open the door to said lair, however, and obtaining that key may require several expeditions into the dungeon to unravel some of its secrets.
General
• Added support for being able to map the same key to different things in the key binds UI.
• Added the “Auto Sprint” key bind, which by default is mapped to the LeftShift key and allows sprint to be toggled on/off by tapping the LeftShift key, in addition to being able to hold that key down to sprint as before.
• Added a “Move Offscreen Ul Windows Into View” button to the Settings — Other menu. It helps recover any panels that wandered offscreen without disturbing your carefully arranged layout.
• Corrected an issue that would sometimes cause spell effects to not display in the intended position on a target.
• Fixed a bug in character creation that left the Ul in a bad state after cancelling.
• Most wraith NPCs now count as undead for the purposes of spells and abilities that target the undead.
• Current weight will now be displayed in red text when the player is encumbered (carrying more than their max carry weight).
• Macros now have a limit of 50 lines.
• Added more hair styles for halflings.
• Added the /rename command that allows players to rename their character by typing /rename followed by the new name. Please note that you can only rename your character once. If the command fails, it does not count as your single use allowance per character.
Bug Fixes
• Fixed a crash related to unsupported ASCII characters in chat.
• Fixed several issues with climbing and hanging systems.
• Fixed a bug causing /who filters to be ignored, filtering now behaves as intended.
• Fixed a social menu bug that caused the LFG tab to open after refreshing the Who tab.
• Fix a visibility bug that allowed nameplates to show through terrain and structures.
• Fixed a bug that would cause the player to get stuck in an evading state in Halnir Cave.
• Fixed a bug where pets would not receive group buffs unless targeted.
• Fixed a bug where pets would stop responding after they kill an NPC.
• Fixed a bug that caused player stuck on uneven terrain when having high ping.
• Fixed a bug where merchants would refuse to provide service to players due to slightly negative reputation.
• Fixed an issue where you could sometimes see a character’s breath when they weren’t in a cold environment.
• Fixed an issue where trying to sort the social window player lists by zone name would sometimes cause the player to crash.
• Fixed an issue where looting a corpse resulted in an increased freeze time for each player death.
• Ranger scout pets should now be properly summoned when beginning channeling.
• IK adjustment to fix an issue where some movement animations were not playing properly on some races.
• Possible fix for a player not getting credit for a kill in some rare cases.
• Fixed some Ul images that were showing white around the edges but shouldn’t have been.
• Fixed an issue with climbing where players could accidentally climb down below the surface of the terrain and end up under the world.
Items
• Moved Sovehly’s Searing Slippers onto their own table for the Banshee and increased their drop chance some. This means they have a chance to drop in addition to the other items, rather than instead of. Normalized the drop chance for the other items that remain in her main loot table.
• Updated Tel’Daedras’ loot tables. They are now categorized by item rarity with a normalized drop chance for each item in their table – the total potential number of items dropped per kill remains the same. Many aspects of endgame itemization will continue to evolve as we move forward – thank you all for your diligent data gathering and feedback on her drop rates.
• Updated some NPC abilities in Mad Run
VFX
• Removed some custom shaders from Wizard stance VFX until they can be optimized.
• Reverted and unified color palette of shock and arcane spells for Wizards
• Updated Mana Guzzle with new beam VFX
Classes
Druid
• Snare line duration and movement speed reduction increased at all ranks
Monk
• Soaring Dragon cooldown increased to 20 seconds
• Side Kick line passive proc rate increased to 22% (10% increase).
• Back Hand line passive proc rate increased to 22% (10% increase).
Necromancer
• Shroud of Undeath mana per tick increased
• Aura of Undeath added to vendors at level 42
• DoTs from all lines now apply initial damage when applied
• Curse line stacking rules cleaned up
• Blight – Disease DoT upgrade added at level 50
• Drain Soul – Lifetap upgrade added at level 46
• Evaporate Blood – Fire DoT upgrade added at level 48
• Heat Blood line damage increased
• Life Leech III upgrade added at level 45
• Reap Strength, Stamina Intellect, and Charisma added to vendor
• Dark Empathy mana cost removed, sacrifice and heal amounts increased.
Paladin
• Fixed a bug that allowed Hymn of Devotion to stack.
• Righteous Chop now properly calculates against AC
• Burst of Light line bonus threat multiplier reduced
• Wrathful Aegis damage portion was heavily overperforming in single target and AoE situations. Now does 3 ticks over 9 seconds with increased threat per tick. The intent of the ability is to be an AoE threat skill, but it was functioning as one of the best damage skills in the game.
Ranger
• Fixed an issue where the shrapnel from a ranger’s Crystal Arrow was removing their engage/disengage crit buff.
Rogue
• Waylay line, cooldown reduced from 12 seconds to 9 seconds. Some modifiers adjusted up/down at various ranks to account for the change. (Net damage increase at all ranks.)
• Backstab line, damage increased.
• Toxins line, updated tooltips to reflect available use on both primary and secondary weapons.
Summoner
• Upgrades to Erudite Mind added to vendors for level 25 and 40.
• Zephyr’s Windblade and Biting Wind damage increased, mana costs reduced. Galestep cost removed.
Wizard
• Major Class Update – Please visit your spell vendor immediately. Most existing spells have been removed from your spellbook. All new spells have had their prices reduced significantly during this phase.
• 18 New Direct Damage spells have been added to the game up through level 50. Focus cost has been normalized to 3 Focus per cast.
• Blast of Cold
• Bolt of Frost
• Evoke Embers
• Evoke Magma
• Prism Burst
• Bolt of Lightning
• Blast of Ice
• Glacial Spike
• Evoke Fire
• Sparking Bolt
• Blast of Lightning
• Molten Spike
• Arctic Blast
• Mol-Thrane’s Storm Arrow
• Bolt of Fire
• Veyrule’s Icy Comet
• Shattershock
• Ckru-Venoth’s Inferno Lance
• 6 New Channelled Direct Damage spells have been added. Each tick restores mana.
• 6 New Wave (multi-strike) Direct Damage spells have been added. Restores Focus upon completion.
• 6 New AOE spells have been added
• Starting scrolls have been updated.
• Familiars have taken their proper form as wyverns once again with new bonuses. Ranks unlocked at levels 12, 16, 20 and 32, 36, and 40.
• Arcane Cords is now a line with multiple ranks.
• Cold Snap had its Focus cost removed. Snare decreased from 60% to 50%.
• Phoenix Fire changed from Focus cost to cooldown. Health regen changed from Focus consumed to flat value per tick.
• Elemental Weaving activation mana cost removed. Stack duration increased to 1 minute.
• Nervous Magic readiness cost removed, 1.5 second cast time added. Stat scaling added.
• Cold Focus, Shock Focus, and Fire Focus are now instant cast spells.
• Mana Current added at level 14.
• Upgrades to Erudite Mind added to vendors for level 25 and 40.
• Dragonfire Bomb has been temporarily removed until we can find a better purpose for it
• Burning weapon and Elemental Piercing have been removed
• Mana Skin is now obtained at level 20. It is no longer channelled and absorbs damage up to 30% of your total Mana pool for the next 10 seconds.
• Radiate Heat is now obtained at level 4 and is self only.
Lasts for 15 seconds and has its damage on hit increased.
• Surespell has been moved to level 36. Lasts for 15 seconds and is no longer consumed by the next spell cast. Target level restriction removed.
**This is not considered a balance pass for the Wizard. Please expect further adjustments to all values, resources, as well as more spells in the future. Please leave us feedback on the changes and where you would like to see the class go from here.
Crafting
• Level 1-10 Crafting Work Orders have been added to Availia village in Thronefast. Players may undertake these work orders to earn tokens which can be used to purchase schematics and supplies for their professions. To unlock the work orders for your character, speak with Foreman Aldeus in Availia.
Quests
• The conclusion for the main quest line in Black Rose Keep has been added to the game.

 

Pantheon – Rise of the Fallen Build 0.17.408 – Oct 8 2025

Build 0.17.408
Released: October 8, 2025
General
• This update includes a fix for a Unity security vulnerability.
• This update includes a change to the game’s general water system in preparation for updates and improvements to swimming as well as other planned gameplay fixes. The new system should be functional; however, we ask that players please report any problems they encounter that involve water or swimming not functioning properly in the game via bug reports on our Discord.
• Following this update, players in the Silent Plains may encounter an unfinished area that is blocked off by invisible walls. This area will be fully opened for players to explore in our November game update.
World
• Demith villagers have decided to temporarily accept ogres and dire lords as equals (note: world factions will be reworked in the future and class/race standing modifiers will be re-added to various populations when that occurs).
• The Wander Guardian in Avendyr’s Pass should no longer attack Dire Lords on sight (note: world factions will be reworked in the future and class/race standing modifiers will be re-added to various populations when that occurs).
• Many gathering nodes that were previously inaccessible due to invisible walls in Thronefast and Avendyr’s Pass should now be accessible. Some nodes may still be inaccessible depending on their location.
• Lieutenant F ion Iridia and Magelord Khro’kamon in Black Rose Keep now have a chance to appear more often but will appear less predictably.
• Made several adjustments to Black Rose Keep to help reduce the chance that NPCs might aggro from rooms above or below where players are standing.
Bug Fixes
• Fix for an engine resource leak that would cause players to experience a client crash during play.
• Fixes for several issues that would cause characters to become stuck and unable to log back in after disconnecting from the game.
• Corrected improper zoneline to Eastern Plains in Avendyr’s Pass.
• Corrected bad collision in several areas of Avendyr’s Pass.
• Fixed an issue where crafted items would sometimes lose their stats after being looted from a player’s corpse.
• Possible fix for dead NPCs sometimes moving back to where they were before they entered combat.
• The Unmortal Barrage ability used by some NPCs in Halnir cave should now properly heal the NPC, rather than the player.
• Fix for the echo in Halnir Cave, so says and shouts shouldn’t get duplicated in there anymore.
• Potential fix for characters getting stuck in Black Rose Keep after death.
• Skitterfang Spiders in Thronefast should no longer be quite so sensitive to the presence of adventurers who are simply walking along the path high above their cavernous lair, although they will still react violently to adventurers who enter their lair.
• The Lost Mining Crew in Thronefast should no longer claw their way out of the ground to attack adventurers on the road above them, although they will still be hostile to anyone who intrudes upon their resting place below.
• Fix for several places in Halnir Cave where collision was not loading properly.
• Dire Lord’s Essence Thief ability should no longer be able to hit enemies through walls.
• Fix for an issue that prevented LoS checks on NPC abilities that use splash damage projectiles from functioning properly.
NPCs
• Summoned wolves no longer grant experience when killed.
• Players will now correctly mine rock golems, instead of trying to skin them.

 

Build 0.17.325

Build 0.17.325
Released: September 18, 2025
Bug Fixes
• Charmed Bones should no longer cause a faction hit with the Lost Orcs when killed.
• Fix for NPCs in Mad Run being stuck evading in combat.
• Fixed an area above Demith village where players would be improperly zoned to Thronefast.
• Fixes for several environmental visual issues.
NPCs
• The Leon Alpha wolf in Black Rose Keep should now properly summon other wolves to assist in the fight.

 

Introducing Black Rose Keep Build 0.17.249

Build 0.17.249
Released: September 10, 2025
Introducing Black Rose Keep
In this content release, players will be able to journey the. infamous Black Rose Keep. Here are some highlights that players can expect
• Explore a vast new dungeon: The sprawling fortress is filled with challenges, secrets and treasures for groups of adventurers from level 15 to 40.
. Conquer Black Rose Keep: Delve into the fortress to face two epic boss encounters and hunt down over 20 rare NPCs. Loot and glory awaits.
. Descend into the Chasm: Venture far beneath the Keep into the chasm labyrinth where you may chance upon the camp of the nomadic Aridola. But tread carefully – Zakaat goblins and countless other deadly creatures have made the maze
their home.
. Peer Into Thronefast’s past. Players can gain insight into pivotal moments in the kingdom’s recent history and the shadowy intrigue surrounding E’mani Karos and his Black
Rose,
• Use your perception: Investigate rumors, overhear whispered conversations, and unravel a web of intrigue behind Thronefast’s recent turmoil, from the disaster in the Veil of Azeris to the shadowy organizations vying for power in its wake.
Rumors persist of merchants, nobles and even Thronefast Regulars being attacked across the southern lands Somehave. reported seeing mercenary soldiers manning the Keep s walls. But with no official word on the status of the Keep itself some, adventurers have been compelled to investigate. Those that d0 should be prepared for a hostile reception.
World
• The Black Rose Keep zone has been added to the game
• Merchants and Trainers in the village of Demith now consider themselves residents of Demith and have mostly cut ties with their old hometowns.
• An Alchemist trainer now resides in Demith.
– Goblin junk stashes in Thronefast are now less likely to respawn immediately after being looted by enterprising scavengers.
NPCs
• We are beginning a process to increase the strength of many of our named NPCs to provide more of a challenge. This is an ongoing process, and tuning adjustments will be made over the next several content releases
. Ash Breathers now consider the ubiquitous beetles infesting their home to be less of a threat and should be less likely to attack them.
. Zaruk the Sightweaver’s Life Drain ability should no longer be able to drain additional life from players after they have died and released to their bind point
Items
. Corrected tooltip for Myrmidon’s Battlegrips
. Increased duration of the proc on Scepter of Smoldering Symbols from 6 to 9 seconds
– Fixed Twisted Dragonbone Ring usable classes (added
WIZ, removed SHM)
• Adjusted the distribution of items in TelDaedras’ loot table so that some of the rarer items have an increased chance to drop.
– Changed Draconic Adept’s Headband appearance to something more appropriate
. Updated Soldier’s Kite Shield and Reinforced Tower Shield
. The description text for Ruddy Mushrooms now properly explains their effects when consumed.
Quests
. Corrected an issue that was preventing the final quest item from being awarded to players that successfully defeated Tel’Daedras. Players who previously did not obtain the item will need to defeat her again; however, the item should then be awarded properly to all players present. Players should make sure they have at least one inventory slot open and are present in the room when she is killed to receive the quest item.
– Updated the quest objective for The Secret of the Stones. Players who have this quest active in their journal will need to abandon it and then retake it from the quest giver However, once that is done, the quest will be able to be completed after obtaining the quest item (mentioned above) from defeating Tel’Daedras.
. The Molten Sentinel should once again drop their associated key.
• The quest “Burlap for Elawin’ has been retitled to use the correct NPC’s name. If you have this quest currently active in your journal, the title change may not be reflected, but you can still complete the quest
Gathering
. Apple trees have been updated for better visual identification from a distance.
Class Adjustments
Necromancer
• Lifetap line healing increased from 33% to 50%
Rogue
• Toxic Elixir duration increased from 20 seconds to 30 seconds
Bug Fixes
• Fix for zone names not having spaces between multiple words when being displayed below the compass
. Fixed an issue where sometimes it wasn’t possible to change chat channel colors.
• Fixed a group issue that happened sometimes after zoning where a group member would be told they weren’t in a group, despite still having group Ul elements and other group members seeing them in the group.