Build 0.17.286

Build 0.17.286
Released: September 17, 2025
General
• Added a chat message to let the player know when they don’t have enough room in their inventory to accept a quest that needs to give them some items.
Bug Fixes
• Illusionary floors in some dungeons should once again allow players to pass through them.
• Zakaat goblins have lost access to orc skeletons and now summon their minions from a different source.
• Fixed an issue with crafting where it sometimes wasn’t allowing ingredient items to be put into crafting slots for some schematics.
• Corrected an issue that could cause the portal for Magelord Khro’kamen to potentially fail to spawn in all circumstances where it should have.
• It should no longer be possible to trigger Vice Baron Requias without having the appropriate quest active.
• The erroneous zoneline in the caves below Hanggore has been removed, and players should now properly remain in Avendyr’s Pass (with the orcs and the cold) while navigating the caverns.
• The open warfare between the Ulthirians and Black Rose forces in Halnir cave has come to an end, although minor skirmishes may still occur from time to time.
• Corith Malis has fully embraced the importance of playing the long game and will no longer immediately attempt to murder players who haven’t really done anything to offend him… yet.
• Players should no longer briefly zone into the Eastern Plains while crossing into the Silent Plains from Avendyr’s Pass.
• Mind-Controlled Humans should now attempt to close with their targets before using Shatter Self
• Summoned Woodland Wolves no longer grant experience when killed
• Summoned Mercenaries for Hire no longer grant experience when killed
• The Ooshavan Bloodsworn should now only target valid opponents with its Frenzied Rush ability.
• Mirekin NPCs should now assist other Mirekin NPCs that are engaged in combat with players.
• Snare effects should no longer work on many boss NPCs.
• Shaman armor debuffs now overwrite lower ranked versions of themselves when cast.
• Spirits of Flame should once again spawn properly when fighting Tel’Daedras.
• Magelord Khro’kamen should no longer be able to be interrupted while casting Wildfire.
• Fixed an issue that would cause players to snap back to their original location if a knockback was applied while also affected by a stun, fear, or knockdown effect.
• Pets and NPCs can now properly navigate in the canyon that leads from Avendyr’s Pass into Black Rose Keep.
• Fixed a condition that would sometimes cause players to fal through the world and potentially become stuck when logging in, zoning, or returning to their bind point
Items
• Corrected item type of Butcher’s Gaff (is now set to longstaff)
• Reduced number of stat lines on Pyrite Chain Leggings (folded CON bonus into STA and AGI) and changed Dodge rating to Hit due to increased AGI and removal of CON
• Updated DMG/DLY for some ranged weapons: Lightweight Dragonbone Recurve, Giantdropper, Chillstrike and the Everburning bow. This will likely be adjusted again in the future, but for now there should be a more fitting power progression for them.
• Added Paladin to most dropped and vendor-sold arrows
• Added DEX to Dark Runed Chain Gloves
• Changed CON to DEX on Cruel Chefs Safety Mitts, increased armor and increased STR by 1 and removed parry rating to account for the stat change
• Increased duration of clicky effect on Mana-Infused Bostaff to 30 seconds
• Fixed incorrect model for Platinum-Inlaid Buckler
• Fixed the Blood-Inlaid War Gavel not displaying its VFX
• Corrected tooltip on Celis-Coiled Halberd
• Corrected model for Warden’s Staff and Watcher’s Staff of Manifestation
• Increased duration of the Ancient Golem Core’s clicky effect from 9 to 18 seconds.
NPCs
BRK
• Several tuning adjustments have been made to the stun, root, mesmerize, and fear effects used by many NPCs in Black Rose Keep
• Silencer Silence duration reduced from 12 seconds to 6 seconds, diminishing returns enabled
• Chemist Peculiar Brew fear effect has diminishing returns enabled
• Phiros Mage Blaze Rush distance reduced to 15m (down from 25m)
• Steward Sleeping Tonic has diminishing returns enabled
• Black Rose Wolfcallers should once again use their namesake ability effectively.
• Yerrin Foldt should no longer immediately assault players he doesn’t like.
• Quartermaster Bura’s Armsman Buff has been adjusted
• The Chasm Skeeters should no longer be able to multiply infinitely when angered.
• Black Rose Keep NPC abilities that summon other NPCs should now enforce their full cooldown when interrupted by players, meaning that it will take longer before the NPC tries to use the ability again. Note that some of these summon- type abilities (especially for bosses) are not interruptible by design.
• Abilities used by Glow Moths should no longer force other nearby NPCs into combat with the moth.
• Several tuning changes have been made to Magelord Khro’kamen to better reflect the intended difficulty of the encounter.
Hanggore
• Ooshaa’Ruk now checks for LoS with Frostifor Lightning
Quests
• Players will now be unable to accept the quest “The Legacy of Smoke and Stone” by clicking on its starter item until afte they have completed the quest “The Secret of the Stones”. Players who consumed their turn-in item for the Secret of the Stones before completing that quest may receive another one by defeating Tel’Daedras again.
• Players who were unable to loot the item after completing the quest “The Mirror Demands Blood” should now be able to face the NPC again and loot the item properly.
• The quest objective for the quest “Shadow Delivery” has been updated. Players who currently have this quest active in their journal should abandon it and retake it from the quest giver.
• Players who may have lost their Blood Mirror for any reason may obtain a replacement for a fee by speaking with Corith Malis.
Classes
Ranger
• Food and drink items may now be foraged in the area around Black Rose Keep
Gathering
• A huge cedar tree in Black Rose Keep that was buried in the ground has been unburied.

 

Build 0.17.325

Build 0.17.325
Released: September 18, 2025
Bug Fixes
• Charmed Bones should no longer cause a faction hit with the Lost Orcs when killed.
• Fix for NPCs in Mad Run being stuck evading in combat.
• Fixed an area above Demith village where players would be improperly zoned to Thronefast.
• Fixes for several environmental visual issues.
NPCs
• The Leon Alpha wolf in Black Rose Keep should now properly summon other wolves to assist in the fight.

 

Pantheon Build 0.17.413

Released: October 8, 2025
General
• This update includes a fix for a Unity security vulnerability.
• This update includes a change to the game’s general water system in preparation for updates and improvements to swimming as well as other planned gameplay fixes. The new system should be functional; however, we ask that players please report any problems they encounter that involve water or swimming not functioning properly in the game via bug reports on our Discord.
• Following this update, players in the Silent Plains may encounter an unfinished area that is blocked off by invisible walls. This area will be fully opened for players to explore in our November game update.
World
• Demith villagers have decided to temporarily accept ogres and dire lords as equals (note: world factions will be reworked in the future and class/race standing modifiers will be re-added to various populations when that occurs).
• The Wander Guardian in Avendyr’s Pass should no longer attack Dire Lords on sight (note: world factions will be reworked in the future and class/race standing modifiers will be re-added to various populations when that occurs).
• Many gathering nodes that were previously inaccessible due to invisible walls in Thronefast and Avendyr’s Pass should now be accessible. Some nodes may still be inaccessible depending on their location.
• Lieutenant F ion Iridia and Magelord Khro’kamon in Black Rose Keep now have a chance to appear more often but will appear less predictably.
• Made several adjustments to Black Rose Keep to help reduce the chance that NPCs might aggro from rooms above or below where players are standing.
Bug Fixes
• Fix for an engine resource leak that would cause players to experience a client crash during play.
• Fixes for several issues that would cause characters to become stuck and unable to log back in after disconnecting from the game.
• Corrected improper zoneline to Eastern Plains in Avendyr’s Pass.
• Corrected bad collision in several areas of Avendyr’s Pass.
• Fixed an issue where crafted items would sometimes lose their stats after being looted from a player’s corpse.
• Possible fix for dead NPCs sometimes moving back to where they were before they entered combat.
• The Unmortal Barrage ability used by some NPCs in Halnir cave should now properly heal the NPC, rather than the player.
• Fix for the echo in Halnir Cave, so says and shouts shouldn’t get duplicated in there anymore.
• Potential fix for characters getting stuck in Black Rose Keep after death.
• Skitterfang Spiders in Thronefast should no longer be quite so sensitive to the presence of adventurers who are simply walking along the path high above their cavernous lair, although they will still react violently to adventurers who enter their lair.
• The Lost Mining Crew in Thronefast should no longer claw their way out of the ground to attack adventurers on the road above them, although they will still be hostile to anyone who intrudes upon their resting place below.
• Fix for several places in Halnir Cave where collision was not loading properly.
• Dire Lord’s Essence Thief ability should no longer be able to hit enemies through walls.
• Fix for an issue that prevented LoS checks on NPC abilities that use splash damage projectiles from functioning properly.
NPCs
• Summoned wolves no longer grant experience when killed.
• Players will now correctly mine rock golems, instead of trying to skin them.

Pantheon, Rise of the Fallen Beta Testing Update

Exciting news about Pantheon: Rise of the Fallen! It’s great to hear that the game is progressing well and that the details are being refined. Given my NDA constraints, I can’t share too much, but it’s still thrilling to get a glimpse of what’s happening.

Pantheon: Rise of the Fallen is a high fantasy MMORPG set in the world of Terminus, which is known for its rich lore and challenging gameplay1The game emphasizes social interaction, encouraging players to form groups and guilds to tackle difficult encounters1.

The development of starting points for races is a significant milestone. In Pantheon, players can choose from nine races and twelve classes, each with unique abilities and roles1. The starting zones will likely enhance the immersive experience, providing a unique backdrop and storyline for each race.

I can share these screenshots.  And if you have any other insights or experiences from your beta testing that you can discuss, feel free to share. How are you finding the gameplay and community so far?

Alpha Testing Underway

Pantheon: Rise of the Fallen, the MMORPG currently in development by Visionary Realms, Inc., has reached an exciting milestone! Alpha and pre-alpha testers can now explore the world of Terminus, level up, and complete quests. Let’s delve into the details:

  1. World of Terminus:
    • Terminus is a world populated by deities and heroes.
    • The collision of mortal and planar shards has created an epic environment.
  2. Your Adventures:
    • I’ve spent several hours exploring this rich world.
    • Leveled up and completed quests.
  3. Graphics and Flaws:
    • The graphics are impressive, immersing you in the game.
    • However, there are still minor flaws, like tree branches inside buildings and walking under grass. These quirks are typical during development.
  4. UI Enhancements:
    • The user interface (UI) is continually evolving to enhance your gaming experience.
    • Developers are actively working on refining it.
  5. Upcoming Stress Test:
    • Exciting news! In March, the game will be open to all contributors for a stress test.
    • This step ensures the game’s stability and performance.
  6. Fingers Crossed:
    • With these developments, Pantheon, Rise of the Fallen is on its way to becoming a real video game.
    • Let’s keep our fingers crossed for a successful launch!

For more information, visit the official Pantheon website. Happy adventuring! ️️

Updates on Pantheon, Rise of the Fallen

Pantheon: Rise of the Fallen is an exciting massively multiplayer online role-playing game (MMORPG) currently in development by Visionary Realms, Inc. Set in the rich narrative world of Terminus, this game aims to bring back the challenge and depth that MMORPG enthusiasts crave.

Here are some key points about Pantheon: Rise of the Fallen:

  1. World of Terminus:
    • The game takes place on a world populated by deities and heroes called Terminus.
    • Mortal and planar shards have collided, creating a dramatic and epic environment.
  2. Gameplay and Challenge:
    • Pantheon emphasizes group-focused gameplay and challenging mechanics.
    • Players can choose from nine races (including Dwarves, Humans, Halflings, and Archai) and twelve classes (such as Shaman or Crusader).
    • Progression is nonlinear, allowing players to explore the world at their own pace.
  3. Graphics and Flaws:
    • You’ve already noticed the great graphics during your exploration.
    • However, there are still a few flaws, like tree branches inside buildings and walking under grass. These minor imperfections are common during the development phase.
  4. UI Enhancements:
    • The user interface (UI) is continually being improved to enhance the player experience.
    • Developers are actively working on refining it.
  5. Upcoming Stress Test:
    • Exciting news! In March, they plan to open the game to all contributors for a stress test.
    • This step is crucial to ensure the game’s stability and performance.
  6. Fingers Crossed:
    • With all these developments, Pantheon, Rise of the Fallen is indeed taking shape and may soon become a real video game.
    • Let’s keep our fingers crossed for its successful launch!

For more information, you can visit the official Pantheon website1. It’s an exciting time for MMORPG enthusiasts, and I hope you continue to enjoy your adventures in Terminus! ️️

Alpha Testing has begun on Pantheon, Rise of the Fallen

I am excited to be testing the alpha release of Pantheon.  I have spent about two hours so far exploring the world with just some minor graphics issues like tree branches in homes, running down hill and the grass is above me and one spot where I was on grass and next under water.  Overall the game is smooth, and graphics are good.

Because of th NDA I can’t get more detailed.  Looking forward to this games release.

Alpha Launch – Finally

Great News!  I received my email last night inviting me to the Alpha Testing program for Pantheon, Rise of the Fallen.  It had been many years since I had pledged on the production of this game.  At times we all thought it was never going to happen, but at least there is testing going on.

Do to the Cone of Silence, I will not be publishing a lot about how it is going, but I will keep you all updated on what I can talk about.