Derevaun Hits 100

It was a bit time consuming but in the end it worked, in two weeks time I managed to move my Cleric from Level 98 to Level 100.  I jumped for joy when the level sound was made.  Some may call it cheating but once I found a Quest that was repeatable and worth both toons, Qindaar and Derevaun’s time, it was worth the effort.  I must have run that quest at least 18 times.  The nice part was Qindaar received 6 AA each time while Derevaun eked out anywhere from 8 to 12 percent XP.  May try running it again at 100 and see what the results are.  It claims 3 percent XP to go from 100 to 101.  Spending a lot of time in Shard’s Landing.

Game Updates for January 15, 2020

January 15, 2020
_____________________

*** Highlights ***

– Crusader Vraket in the Eastern Wastes is looking for adventurers who are willing to prove their crafting skills and pay tribute to Rallos Zek.

*** Items ***

– Corrected an issue where right-clicking the Compressed Banquet Complete Set would cause the item to poof with no reward if you didn’t have a top level inventory slot open.
– Added a range value to Frostbite, Frost Strike, Spruce Berry Bow, and Sparkling Soul Bow.
– Berserkers can now use Mazicul’s Magical Makeup.
– Velium Infused Gem of Striking now fits in all weapons and Reactive Velium Infused Gem of Striking and Complimentary Velium Infused Gem of Striking now fit in all items that have compatible equip slots.
– Fixed an issue that prevented the Torment of Velious armor set charms from working correctly.
– Arctic Ornament is now named Arctic Orb, as it was not actually an Ornament.
– The cursed items offered by the yearning inhabitants on the 3rd floor of the Tower of Frozen Shadow are now lore and cannot be traded on free trade ruleset servers.

*** Collections ***

– Increased the drop rate of collectibles within the Broken Mirror mission ‘The Head of the Snake’.
– Made the following changes to Torment of Velious collections:
– – All collections should now be acquirable.
– – The Restlessly Shattered collectibles drop from restless dwarves, giants, and orcs in Eastern Wastes.
– – The Useless Tools collectibles drop from restless kobolds and Coldain in the Seeking the Sorcerer mission in Velketor’s Labyrinth.
– – Rare NPCs in Kael can now drop collectibles.
– – Geonids in Crystal Caverns no longer drop spider parts.

*** Tradeskills ***

– The tradeskill questline for Torment of Velious is now available.

*** Quests & Events ***

– You Can’t Go Back Home – Fixed an issue that could cause the Restless Ry’Gorr to not appear if there was already one there. This prevented two people from completing the task at the same time and would make it so that the second person to scoop up Orctooth would not be able to continue the task without stealing the Restless Ry’Gorr from the other player(s).
– Last of the Storm Boars – Fixed issue that caused pets to sometimes prevent task updates.
– The Way Back Home – Made the following changes to this quest:
– – Reduced the experience and coin granted for completing this quest.
– – The NPC named a restless aged Coldain is no longer unique, which could have prevented her from spawning if multiple groups working on the quest at the same time.
– – The NPC named a restless aged Coldain now has an undead body type and uses a restless ice visual.
– Rustbottom, Grinder of Gears – Rustbottom is now immune to stun, mesmerization, charm, etc.
– Velium Coldain Insignia Ring (8th Ring) – The character that hands in the Marching Orders will now have loot rights for Chief Ry’Gorr.
– Unfettered Emerald Excellence – Made the following changes:
– – Unbearable Heat and Magnificent Presence will no longer apply on aura entry. They will only be applied periodically.
– – In the final phase, suits of armor that spawn will always be of different types.
– – Added logic to have the suits of armor despawn themselves if the raid has been completed.
– – Reordered the logic for an Elemental Incompatibility penalty so that the messaging occurs before the penalty spell is applied.
– – When the Mark of <type> buffs indicating which wing is safe are applied, all characters will also receive a buff that blocks up to 3 applications of Steaming Stone Scorch.

*** Spells ***

– Scribing a new rank of a spell will now try to auto-memorize the spell for you.
– Scribing reward set spells will always close your spellbook if updating your memorized spell list.
– Damaging Aura spells now report last hit damage to players who did not receive kill credit.
– Elemental Minion III will now summon the intended pet.

*** AA ***

– All – Fixed numerous description errors.
– All – Fixed an issue where Glyphs were unavailable at levels 69, 84, 99, and 114.
– All – Adjusted the levels that ranks 11-12 of each classes’ Synergy ability can be purchased to match the required level of the spell or combat ability that triggers the ability.
– Bard – Improved the duration extension of all ranks of Selo’s Sonata from 2 to 5 minutes.
– Beastlord – Improved the resist modifier for ranks 11-18 and 23-28 of Raven’s Claw and Gorilla Smash.
– Berserker – Changed Binding Axe to trigger Lingering Wound when fading for any reason rather than only when fading to duration.
– Enchanter – Updated all ranks of Tashan’s Lingering Cry to focus spells up to level 115.
– Enchanter – Self Stasis will now count down in buff-held zones.
– Enchanter – Changed the spell landed message on all ranks of Mental Contortion to differ from the Mind Shatter spell line.
– Enchanter – Changed the spell worn off messages for all ranks of Chromatic Haze and Gift of Chromatic Haze to be more unique.
– Magician – Updated all ranks of Steel Vengeance to include Shock of Burning Steel.
– Magician – Updated ranks 5-6 of Flames of Power to include Chaotic Pyroclasm.
– Necromancer – Updated all ranks of Funeral Pyre to focus spells up to level 115.
– Paladin – Fixed an issue where the duration of Inquisitor’s Judgment ranks 16+ was less than intended.
– Rogue – Fixed ranks 7-8 of Focus: Exuberant Dagger-Throw to properly include Powerful Dagger-Throw.
– Shadowknight – Updated all ranks of Focused Bites to include Vulak’s Bite.
– Shadowknight – Fixed an issue where the duration of Veil of Darkness ranks 2+ was less than was intended.
– Shaman – Inconspicuous Totem will now count down in buff-held zones.
– Warrior – Improved the resist modifier for all ranks of Gut Punch and Gut Punch Strike.
– Wizard – Updated ranks 3+ of Trifurcating Magic to allow Cryomancy to overwrite Arcane Disjunction Aura Effect.

*** NPCs ***

– Corrected an issue where pets and mounts could be left behind when their owner left the zone.
– Re-tuned rare spawns throughout Torment of Velious to address some that were spawning too frequently or too rarely.
– Zombies in Torment of Velious Great Divide now use newer zombie models.
– Thosgromri, and other rare creatures in Torment of Velious, will no longer equip the weapon augment Arctic Ornament and use it as a makeshift blender.
– Fixed a problem with some gargoyles in Velketor’s Labyrinth that caused them to have a low chance to land attacks.
– Removed a rare that was spawning in the Kael Drakkel instance erroneously.

*** Progression Servers ***

– Guild teleport merchants will no longer sell Brilliant Frigid Gemstone until Torment of Velious unlocks.
– Veteran Reward AA abilities have been updated for progression servers to more closely reflect the timeline of their introduction.
– – The ability to claim Veteran Rewards on a character has been moved from Gates of Discord to Dragons of Norrath.
– – Abilities for years 1-7 (Lesson of the Devoted, Infusion of the Faithful, Chaotic Jester, Expedient Recovery, Steadfast Servant, Staunch Recovery, and Intensity of the Resolute) will now be usable starting with the release of Dragons of Norrath.
– – The 8th year ability, Throne of Heroes, will be usable with the release of Prophecy of Ro.
– – The 9th year ability, Armor of Experience, will be usable with the release of The Buried Sea.
– – The 10th year ability, Summon Resupply Agent, will be usable with the release of Secrets of Faydwer.
– – The 11th year ability, Summon Clockwork Banker, will be usable with the release of Seeds of Destruction.
– – The 12th year ability, Summon Permutation Peddler, will be usable with the release of Underfoot.
– – The 13th year ability, Summon Tribute Master, will be usable with the release of House of Thule.
– – The 14th year ability, Blessing of the Devoted, will be usable with the release of Veil of Alaris.

*** Miscellaneous ***

– Special locations that allow the use of Bind Affinity on melee classes will now display a message when entering and exiting their boundaries.
– Addressed an issue that would cause the client to appear hung when it should have just closed due to graphics issues.
– Achievement links in tells now log correctly.
– Corrected an issue where Heroic Characters would not always have their AAs auto-granted.
– Added achievements for reaching level 115 skill caps.

*** UI ***

– Corrected an issue where the AA window wouldn’t always update if Can Purchase was enabled.
– Corrected an issue where critical nukes caused by the innate wizard critical hit chance were not reported as critical hits.

– Changed –
EQUI_GroupSearchWnd.xml

– The EverQuest Team

Derevaun Hits Level 99

Managed to finally move up to Level 99 for my Cleric.  Found a quick way to move him by 10% once every 5 hours.  It was a repeatable quest in Shard’s Landing that did the trick.  Running with an Adventures Potion for 1.5 times XP I was able to finish the quest with 30 minutes. I will try to get the same results for this level to hit 100.  If I find it is not working I will have to try something different.

Cleric Getting Closer to Lvl 100

Been working diligently on getting my Cleric Derevan up to level 100.  Should make it by the Sunday after next.

In the meantime, Qindaar is getting AA points by the handful working with Derevan and also he acquired a nice new robe, pictured above.  Very colorful for sure.

Vmalice, who usually accompanies Qindaar has been outfor RL purposes and has been slow going as of late.Haven’t been able to get a group up for ToV yet, but looking forward to it.

EQ Game Updates for December 18, 2019

December 18, 2019
_____________________

*** Torment of Velious ***

– The lands and denizens of the continent of Velious are suffering. The icy landscape has seemingly come to life and is flowing oddly upward toward the sky. This restless ice is infecting and animating the inhabitants it touches, turning them into zombie-like beings with a strange icy infection that appears alive in its own way – moving and shifting over their bodies. What has caused this strange turn? And what could it mean? All adventurers are called upon to unravel the chilling mysteries that are the Torment of Velious.
– See Belinda in Northern Desert of Ro to get there.
– Increased the maximum level cap to 115.
– Added a new key ring for Hero’s Forge armor pieces and suits.

*** Items ***

– New items for level 111 to 115 characters.
– Fixed an art issue with two Marketplace housing items: White Frontier Door and White Frontier Shack.

*** Tradeskills ***

– New crafting recipes for baking, brewing, tailoring, smithing, research, fishing, fletching, alchemy, tinkering, poison making, jewelry making, and pottery.

*** Quests And Events ***

– New Raids, Quests, and Missions for Torment of Velious!
– – Tier 1 raids are unlocking 30 days after the expansion launches.
– – Tier 2 raids are unlocking 60 days after the expansion launches.
– – Tier 3 raids are unlocking 90 days after the expansion launches.
– End of Empire (Raid) – Fixed a bug that prevented the shield from creating the protective aura.
– Counting Shadows – Improved operation of the task. It should be nearly impossible to be blocked by doing the steps out of order.
– Velishan’s Revenge – Corrected a bug that would make it impossible to force the dragon to change forms.
– Braxi Roundup – You can now select a Snowstorm Ornamentation as a reward even if you’ve already received a Snowstorm Ornamentation in the past.

*** Spells ***

– Added new spells and combat abilities for level 111 to 115 characters.
– Scribing new ranks of spells will now un-memorize the spells that are a lower rank in that same group.
– Many long term buffs for levels 111 to 115 have been changed from three ranks to one powerful rank, available on vendors alongside other rank 1 spells.
– Level 111 to 115 hybrid class healing spells will now target an ally or the target’s target, meaning you do not need to switch targets to heal.
– Cleric – Divine Alliance now modifies spells up to level 115.
– Druid – Bosquetender’s Alliance now modifies spells up to level 115.
– Druid – Skin to Sumac now modifies spells up to level 115.
– Paladin – Harmonious Blessing now reacts to spells up to level 115. Harmonious Illumination can now stun targets up to level 115.
– Paladin – Remorseful Effect (from Remorse for the Fallen) now affects spells up to level 115.
– Shadowknight – Remorselessness (from Remorseless Demeanor) now affects spells up to level 115.
– Shaman – Ancient Alliance now modifies spells up to level 115.

*** AA ***

– New AA abilities for level 111 to 115 characters.
– All – Adjusted the AA ability window descriptions and spell descriptions for all ranks of every AA line that was upgraded with new ranks for Torment of Velious to include spell description links and more accurate information regarding how each ability functions.
– Multiple – Made the following changes to Cleric’s Exquisite Benediction, Druid’s Nature’s Boon, and Shaman’s Call of the Ancients:
– – Reduced the initial reuse time from 30 minutes to 20 minutes.
– – Granted the ward immunity from damage so that it cannot be killed early.
– – Changed the healing spells cast by the ward from a heal over time cast every 10 seconds to a direct heal cast every 6 seconds and increased the base value of the heal.
– – Increased the range of the ward’s heal from 60 to 100 feet.
– Bard – Changed Selo’s Sonata to cast the highest rank of Selo’s Accelerando that you have scribed and added a passive effect that extends the duration of Selo’s Accelerando by 2 minutes.
– Cleric – Adjusted buff stacking on Divine Avatar to reduce conflicts with other buffs.
– Magician – Changed the pet summoned by all ranks of Servant of Ro to follow the caster when out of combat, improved its survivability, and increased the damage done by all ranks.
– Necromancer – Changed Gathering Dusk from a delayed damage over time effect that is applied after an initial hatred generation period to an activated damage over time effect that blesses the caster with a buff that both increases DoT damage and negates Spell Casting Subtlety for 24 seconds.
– Necromancer – Added additional ranks of Embalmer’s Carapace from levels 85 to 110, reduced the damage absorption total of the existing ranks, and reduced the reuse time from 20 minutes to 15 minutes. Extended the duration of the buff and removed the hit limit from all ranks. Replaced the self damaging component that was previously triggered after the rune expired with a self damaging component that is active during damage absorption. Removed the critical DoT damage modifier from this line and increased the critical DoT damage modifier for ranks 7+ of Spire of Necromancy.
– Necromancer – Renamed Gift of Deathly Resolve to Heretic’s Twincast and modified the functionality of this ability to match that of Improved Twincast.
– Paladin – Changed Marr’s Salvation from a single target buff to a targeted group buff. Increased the duration of all ranks to 10 minutes and the recast time of all ranks to 5 minutes. Adjusted the levels and expansions that each rank is made available to more closely match the Shadowknight ability Voice of Thule.
– Ranger – Consolidated Outrider’s Attack to be ranks of Outrider’s Accuracy and modified all ranks to grant the bonuses of each ability. Adjusted the levels and expansions that each rank becomes available for purchase.
– Rogue – Changed all ranks of Envenomed Blades to a toggled passive ability and adjusted the damage based on its previous uptime.
– Shaman – Adjusted buff stacking on Rabid Bear to reduce conflicts with other buffs.
– Warrior – Removed the self damaging component of Warlord’s Tenacity.

*** NPCs ***

– Rare spawn bonuses will no longer prevent Telgrith, Black Legion Captain from spawning in Direwind.
– Capped strikethrough values on non-raid NPCs from Underfoot to Torment of Velious. You should see fewer strikethroughs, especially from higher level NPCs.
– The ghostly student in the Tower of Frozen Shadow who appears in odd places on the 6th floor has found his way back to the 2nd floor library.
– Spells cast by NPCs in Heroic Adventures will scale more appropriately at higher levels.
– Level 106-110 NPCs in Heroic Adventures now base their stats on tier 1 Ring of Scale instead of tier 1 Empires of Kunark.

*** Mercenaries ***

– Increased the abilities of level 111 to 115 mercenaries.

*** Progression Servers ***

– Accelerated the unlock schedule of Rain of Fear and Call of the Forsaken later tiered content.
– Decreased turn-ins required to unlock the druid rings in Shard’s Landing.

*** Miscellaneous ***

– Customers browsing a Buyer or Trader in the Bazaar will be prompted to re-open the Merchant/Barter Window if there is a price change before they are allowed to complete a transaction.
– Vex Thal – Fixed a bug that would send players to the zone in if they got too close to some walls in the rooms where the various Khaas Thox Aten Ha Ra hang out.
– Fixed a crash that can occur at the server select screen.
– Fixed a problem in Valdeholm that was causing characters to fall through the world if LoD bias was set to low.
– Granted access to Ring of Scale content for free to play players.

*** UI ***

– Corrected an issue where right-clicking an AA hotbutton would not always go to the correct AA description.
– Corrected an issue where avoiding a hit by a lucky riposte would not display that it was lucky.
– Corrected an issue where a twinproc would cause additional procs from the same cast to report incorrectly as twincasts.
– Corrected an issue where the Marketplace did not always display a membership discount correctly at the character select screen.
– Moved spell emotes from heal messages to their own line of text instead of at the beginning of a heal line.
– – Removed the spell emote that made it look like the caster of a lifetap was hit by the spell.
– Added the ShowHeader property for the ListBox control to allow for hiding the header via XML.

– Added –
EQUI_OverseerWnd.xml

– Changed –
EQUI.xml
EQUI_Animations.xml
EQUI_KeyRingWnd.xml
EQUI_Templates.xml
SIDL.xml

– The EverQuest Team

A Little Update on Pantheon, Rise of the Fallen

 

I haven’t posted much about Pantheon since it is still pre-alpha but a lot of progress is being made on the game.  For instance, if you follow BazgrimTV,  , if you follow this link and subscribe, you can be kept abreast of all the new features.

There is still no definitive word on when this game will go Alpha let alone live. As soon as I know something you will find it here.

Updates for November 2019 – Mostly AA Changes

November 20, 2019
_____________________

*** Spells ***

– Corrected an issue where bards couldn’t interrupt spells if those spells were not originally bard songs.
– Beastlord – Fixed the description for Beramos’ Maelstrom.
– Beastlord – Corrected the description for Akalit’s Feralgia.
– Beastlord and Magician – Fixed a bug where Promised Alleviation was healing you rather than your pet.

*** AA ***

– All – Increased the number of bandolier slots granted by each rank of Battle Ready from 1 to 2.

– All – The First, Second, and Third Spire abilities for each class have been consolidated into a single Spire:
– – Spire abilities that buff the caster’s group have been renamed ‘Apex of _’ while the self-targeted buffs retain the name ‘Spire of _’.
– – Adjusted the buff stacking of all spires to reduce conflicts.
– – Berserker – Changed the name of the spire from ‘Savagery’ to ‘of the Juggernaut’.
– – Cleric – Changed the name of the spire from ‘Divinity’ to ‘of the Vicar’.
– – Enchanter – Increased the maximum level that Bewilderment of Lights, the effect triggered by the doppelgangers summoned by Spire of Enchantment, can mesmerize to 105 up from 88 for ranks 1-24 and to 118 up from 108 for ranks 25+.
– – Monk – Removed the triggered Rising/Waning buffs and included the benefits of the Rising Focus as part of the combined spire buff and increased the melee mitigation percentage of Sensei’s Guard.
– – Necromancer – Tripled the base damage of the pet proc and changed the effect from damage over time to a direct damage lifetap.
– – Paladin – Changed the name of the spire from ‘Holiness’ to ‘Chivalry’.
– – Wizard – Rank 27 of Spire of Arcanum will now reduce the mana cost of spells up to level 115 (up from level 110).

– All – Ranks 1-3 of Mental Fortitude have been renamed Adamant Will for all classes. The functionality of the ability is unchanged.
– – The following classes have their Ranks 1-3 of Adamant Will refunded: bard, monk, paladin, shadowknight, and warrior.
– – Bard – Consolidated Belltone Mind, Fluid March, and The Show Must Go On into a bard specific version of Adamant Will.
– – Monk – Renamed Agile Feet to a monk specific version of Adamant Will.
– – Paladin – Renamed Defender’s Defiance to a paladin specific version of Adamant Will.
– – Shadowknight – Renamed Dreadlord’s Defiance to a shadowknight specific version of Adamant Will.
– – Warrior – Renamed Myrmidon’s Defiance to a warrior specific version of Adamant Will.

– Multiple – AA abilities that extend the duration of damage over time spells have been changed to instead increase the base damage of these spells by the equivalent duration’s worth of damage:
– – Druid – Renamed Extended Maladies to Enhanced Maladies and changed ranks 1-2 to increase base damage.
– – Enchanter – Renamed Lingering Torment to Enhanced Torment and changed ranks 1-2 to increase base damage.
– – Necromancer – Renamed Lingering Death to Enhanced Decay and changed ranks 1-3 to function like ranks 4-7.
– – Shadowknight – Renamed Lingering Death to Enhanced Decay and changed ranks 1-4 to increase base damage.
– – Shaman – Renamed Extended Pestilence to Enhanced Pestilence and changed ranks 1-4 to increase base damage.

– Berserker, Monk, Rogue, Warrior – Adjusted the buff stacking on Killing Spree to better coexist with Group Guardian of the Forest.
– Berserker, Monk, Ranger – Increased the duration of all ranks of Silent Strikes from 30 seconds to 1 minute.
– Enchanter, Magician, Wizard – Changed all ranks of Arcane Whisper to reduce your target’s hatred for you when the ability is activated rather than splitting the effect over 24 seconds.
– Enchanter, Magician, Wizard – Consolidated Dimensional Shield and Dimensional Instability into a single ability line named Dimensional Shield that grants melee guard in one buff and a defensive jolt and hate reduction modifier in a second buff. The random teleportation component of this ability has been changed to a backwards directional teleport that will trigger up to 6 times when you are struck in combat.

– Monk, Paladin – Increased the duration of Purified Protection I, the buff triggered from Blessing of Purification, Purification, and Purify Body, from 30 seconds to 1 minute.
– Necromancer, Shadowknight – Increased the healing values for all ranks of Harmshield and added an additional rank at level 110.

– Bard – Increased the melee damage and critical melee damage modifiers for all ranks of Fierce Eye.
– Bard – Changed Tune Stuck In Your Head from an activated ability to a passive ability and rescaled the existing ranks between levels 71-106.
– Bard – Removed the self damaging component from all ranks of Hymn of the Last Stand and added an effect to improve the caster’s armor class soft cap.
– Bard – Removed all ranks of Focus: Denon’s Dirge of Disruption and moved the effects of this ability line to the equivalent ranks of Focus: Brusco’s Burning Call.

– Beastlord – Changed all ranks of Pact of the Wurine to be no-dispel and to persist through death.
– Beastlord – Adjusted the buff stacking on Frenzy of Spirit to better coexist with Group Guardian of the Forest.

– Berserker – Changed all ranks of Agony of Absolution to instantly consume 10% of the caster’s maximum health and cure detrimental effects rather than requiring the caster to avoid cure spells for 18 seconds before triggering.
– Berserker – Increased the additional 2 handed hit chance on rank 3 of Desperation from 1% to 5%.
– Berserker – Focus: Axe of Numicia has been renamed Focus: Axe of the Aeons and now improves the base damage of both the Axe of Numicia and Axe of the Aeons combat ability lines.
– Berserker – Changed Juggernaut Surge to scale the minimum per hit damage based on the delay of your attack and adjusted the value for all ranks.
– Berserker – Consolidated Throwing Mastery, Juggernaut’s Mastery of Throwing, and Juggernaut’s Weapon Mastery into a single ability line named Weapon Mastery of the Juggernaut.
– Berserker – Adjusted the mechanics of Untamed Rage to simplify its functionality and ensure the effects of the buff last for its full intended duration:
– – Rather than ranks 1-3 reducing armor class and ranks 4+ consuming health, all ranks now uniformly consume 1% of your maximum health every 6 seconds.
– – Rather than ranks 5+ applying an initial buff that is overwritten in stages (Azia, Beza, Caza, Dena, Ena) the initial buff placed on you will last the full duration of the intervening stages (30 seconds to 2 minutes, depending on rank) before triggering the 30 second self-refreshing stage of the buff.
– – The benefits granted by the initial stage of the buff and the self-refreshing component are now approximately equal to the power of what was previously the highest stage of the buff.
– Berserker – Adjusted the mechanics of Reckless Abandon to simplify its functionality and offer a more consistent experience:
– – Changed all ranks to provide a consistent melee accuracy and damage bonus for 1 minute as a single buff rather than a scaling bonus over multiple buffs.
– – Removed the required cure/penalty component of the ability and changed all ranks to consume 10% of your maximum health when activated and 2% of your maximum health every 6 seconds for its duration.
– – Adjusted the stacking on the ability to better coexist with other disciplines that increase melee damage.
– Berserker – Revamped Juggernaut’s Resolve. Now, rather than reducing incoming melee damage by 10-20% and reducing the caster’s outgoing melee damage by 20%, this ability will consume 5% of the caster’s maximum endurance and reduce all incoming damage by 10-20% while consuming 5% of the damage absorbed as endurance.
– – Ex: If attacked for 1000 damage, rank 2 will reduce the incoming damage by 200 points and consume 10 endurance.

– Cleric – Bestow Divine Aura Azia has been changed to a self-targeted ability named Divine Aura with dramatically increased healing values for all ranks. Additional ranks have been added to scale from level 59 to 110.
– Cleric – Bestow Divine Aura Beza has been renamed Bestow Divine Aura and has had its reuse time reduced to match the recast time of the now self-only AA ability Divine Aura. Increased the healing values for all ranks and added additional ranks to scale from level 59 to 110.
– Cleric – Infusion of Holy Light, the bonus damage component of Turn Undead, now has a 100% chance to deal critical damage.
– Cleric – Yaulp (Lesser) has been renamed Yaulp and has been changed to cast the highest rank of the equivalent level Yaulp spell that you have scribed. Additional ranks have been added and existing ranks have been rescaled between levels 76 and 106.
– Cleric – Removed the cast time from rank 1 of Sanctuary and dramatically increased the healing offered by all ranks to better allow this ability to fill its role as a survival tool.
– Cleric – Removed the cast time from all ranks of Blessing of Sanctuary, increased the range of this ability from 100 to 200 feet, and dramatically increased the healing offered by all ranks.
– Cleric – Increased the duration of Channeling the Divine from 12 seconds to 5 minutes and modified the ability to focus up to 10 twinheals.
– – The healing components of your Awecrash, Sound of Fury, and Celestial Contravention lines of spells are included at the cost of increasing the base spell’s cost by 50%.
– Cleric – Consolidated Vehement Recompense to be ranks of Recourse of Life:
– – Improved the healing and rune offered by all ranks of Recourse of Life and changed all ranks to trigger off of either direct damage or stun spells within a 10 level range of the equivalent rank’s expansion level cap.
– – The protection offered by this ability now guards against both spell and melee damage.

– Druid – Reduced the initial reuse time and hastening of Nature’s Fury so that the ability now starts with a 30 minute reuse timer (down from 45 minutes) and scales to a 20 minute reuse timer (down from 21 minutes).
– Druid – Adjusted the buff stacking on Wrath of the Wild to better coexist with other buffs that grant defensive procs.
– Druid – Blessing of Tunare now has a 100% chance to critically heal its targets.
– Druid – Consolidated Spirit of the White Wolf and Spirit of the Black Wolf into a single ability named Spirit of the Great Wolf that combines the benefits of each form.
– Druid – Consolidated Group Spirit of the White Wolf and Group Spirit of the Black Wolf into a single ability named Group Spirit of the Great Wolf that combines the benefits of each form.
– Druid – Reduced the reuse time of Season’s Wrath from 5 minutes to 1 minute and extended the duration of this ability from 24-30 seconds to 1 minute for all ranks. Adjusted the expansion and level that each rank is obtained in to more closely match the ranger ability line Elemental Arrow.
– Druid – Removed all ranks of Peaceful Spirit of the Wood and Peaceful Convergence of Spirits. The standard (non-peaceful) versions of these abilities have been changed to trigger an additional blockable damage shield buff named Spiritwood Spikes.
– Druid – Added additional ranks to Dire Charm that allow animals to be charmed without the chance to break for up to 6 minutes.
– Druid – Made the following changes to Storm Strike and Fire Storm:
– – Storm Strike has been renamed Nature’s Bolt and has had its damage changed to be consistent regardless of the target’s health.
– – Fire Storm has been renamed Nature’s Fire and has had additional ranks added to match behavior of Nature’s Bolt.
– – An additional ability line has been added named Nature’s Frost that mirrors the other two ability lines.
– – Each of the three abilities now has a unique reuse timer as well as a mana cost.

– Enchanter – Refunded all ranks of Soothing Words as the ability was found to be unnecessary.

– Magician – Consolidated Heart of Ice and Heart of Stone into a single ability named Heart of Froststone and increased the total damage this ability can absorb for all ranks.
– Magician – Consolidated Heart of Flames and Heart of Vapor into a single ability named Heart of Skyfire.
– Magician – Consolidated Elemental Form: Air, Earth, Fire, and Water into a single ability line that combines the benefits of each form.
– – Note: There is currently a bug that will be fixed in the December update that prevents Elemental Flames and Elemental Earth from triggering as expected from the combined ability.
– Magician – Increased the initial healing for all ranks of Second Wind Ward and adjusted the buff to better coexist with Companion’s Aegis.
– Magician – Focus: Fickle Conflagration has been renamed Focus: Capricious Fire and now includes the Chaotic Fire line of spells.
– Magician – All ranks of Elemental Conversion have been changed to return 33% of the damage dealt to your summoned pet as mana rather than returning mana as a separate spell effect. The health/mana values for each rank are unchanged.

– Monk – Increased the value of ranks 4+ of Combat Fury.
– Monk – Added a small critical melee chance modifier to all ranks of Ton Po’s Stance.
– Monk – Removed all ranks of Improved Step Pattern and moved the effects of this group to the equivalent ranks of Improved Synergy.
– Monk – Consolidated Disciple of the Tonfa and Disciple of the Katori into a single ability line named Weapon Mastery of the Katori.

– Necromancer – Added ranks to Dire Charm that allow undead creatures to be charmed without the chance to break for up to 6 minutes.
– Necromancer – Removed all ranks of Focus: Vollmondnacht Orb and moved the effects of this group to the equivalent ranks of Focus: Impose for Blood.
– Necromancer – Changed Gift of the Grave to be a toggled passive ability so that its incoming direct damage absorption will persist as a permanent buff if the ability is enabled. The zombie illusion component of this ability has been removed and will instead apply to the caster when activating any rank of the AA ability Dead Man Floating.

– Paladin – Changed Heroic Leap to generate hatred on up to 8 opponents centered around the target you leap toward. Added additional ranks and improved the reuse time of this ability from 2 minutes to 90 seconds.
– – Note: The ability will currently cause you to land directly on your target when activated. This will be corrected in the December update, instead allowing you to land more safely in front of your target.
– Paladin – Increased the healing values for all ranks of Divine Aura and Bestow Divine Aura and added additional ranks that scale from level 85 to 110.
– Paladin – Refunded all ranks of Yaulp (Lesser) and modified ranks 10+ of Divine Stun, ranks 7+ of Force of Disruption, and ranks 3+ of Disruptive Persecution to bless you with the equivalent buff now named Knight’s Yaulp. Increased the base duration of Knight’s Yaulp to 1 minute.
– Paladin – Doubled the duration of Valorous Rage, removed the armor class penalty, and added a base melee damage improvement effect to all ranks.
– Paladin – Thunder of Karana no longer shares a reuse timer with Armor of the Inquisitor.
– – Rank 1 is now available at level 100 (down from 105).
– – Removed the critical melee damage and incoming healing benefits, added base spell damage focus, and increased the spell critical damage chance and critical damage modifier effects.
– Paladin – Consolidated Improved Blunted Blade Strike to be ranks 17-21 of Blessing of Light.
– Paladin – Consolidated Two-Handed Bash, Immobilizing Bash, Vicious Smash, and the improved stun effect for bash attacks from Overpowering Strikes into a single ability line named Improved Bash. The resist modifier improvements offered by Overpowering Strikes are now integrated as new ranks of Improved Stuns.
– Paladin – Consolidated Weapon Mastery of the Knight and Valiant Blade into a single ability line named Weapon Mastery of the Knight. This was done by replacing Valiant Blade with ranks of the shadowknight equivalent line Bloodthirsty Blade, resulting in earlier ranks of Weapon Mastery of the Knight now being available to the paladin class.

– Ranger – Consolidated Scout’s Mastery of the Elements to be ranks of Wrath of the Forest Stalker.
– Ranger – Removed the accuracy penalty from all ranks of Outrider’s Evasion and improved the melee damage guard for all ranks.
– Ranger – Adjusted the buff stacking on Group Guardian of the Forest (and Guardian of the Forest for parity) to prevent this ability from conflicting with Frenzied Burnout, Frenzy of the Dead, and Untamed Rage.
– Ranger – Removed all ranks of Frost Arrows and updated Flaming Arrows to include the stun component from Frost Arrows. Changed all ranks of Flaming Arrows and Poison Arrows to deal direct damage rather than direct damage followed by damage over time. Reduced the proc rate on all ranks of Flaming Arrows and Poison Arrows to better space out the damage and mana consumption of these abilities.
– Ranger – Consolidated Glacial Arrow and Volatile Arrow to be ranks of Elemental Arrow. The combined ability line will now increase incoming cold/fire spell and ability damage on your target for 1 minute with a 1 minute reuse time.
– Ranger – The damage shield component of Convergence of Spirits will now apply as a separate blockable buff named Spiritwood Spikes.
– Ranger – Consolidated Archery Mastery, Bow Mastery, Close Combat Mastery, and Scout’s Weapon Mastery into a single ability line named Weapon Mastery of the Scout.

– Rogue – Removed the accuracy penalty and increased the melee damage guard for all ranks of Tumble.
– Rogue – Consolidated Absorbing Agent to be ranks of Twisted Shank. The combined ability now increases your target’s incoming poison damage, reduces the effects of healing, and deals damage for 1 minute with a 90 second reuse time.
– Rogue – Consolidated Dirty Fighting to be ranks of Ligament Slice. The combined ability now directly inflicts blindness, reduces your target’s accuracy, movement rate, and armor class for up to 90 seconds when activated.
– Rogue – Increased the damage modifier for all ranks of Shadow’s Flanking.
– Rogue – Fixed an error with ranks 5 and 6 of Focus: Exuberant Dagger-Throw that prevented Forceful Dagger-Throw from being focused.
– Rogue – Consolidated Assassin’s Weapon Mastery, Rake’s Powerful Aim, and Weighted Strikes into a single ability line named Weapon Mastery of the Assassin.

– Shadowknight – Consolidated ranks 1-5 of Improved Spite of Ronak to be ranks 16-20 of Soul Abrasion.
– Shadowknight – Consolidated Two-Handed Bash, Immobilizing Bash, Vicious Smash, and the improved stun effect for bash attacks from the cleric/paladin ability Overpowering Strikes into a single ability line named Improved Bash.
– Shadowknight – Consolidated Bloodthirsty Blade and Knight’s Weapon Mastery into a single ability line named Weapon Mastery of the Knight.
– Shadowknight – Consolidated Reinforced Malaise and Visage of Decay into a single ability line that combines the direct damage benefits of Visage with the damage over time at increased mana cost benefits of Malaise.

– Shaman – Refunded all ranks of Hastened Decay as the ability no longer provides benefit given the changes made to the base recast time of short duration damage over time spells.

– Warrior – Consolidated Imperator’s Charge to be ranks of Imperator’s Command. The combined ability now grants all benefits of each ability line in a single group buff.
– Warrior – Refunded all ranks of Imperator’s Precision as it was deemed out of character for the types of debuffs available to warriors.
– Warrior – Consolidated Rage of the Forsaken to be ranks of Warlord’s Fury. Reduced the reuse time of this ability from 2 minutes to 90 seconds, increased the initial aggro generated by each rank, adjusted the recourse effects to grant an 80% increase in aggro generation for 18 seconds followed by a 25% increase in combat ability and spell generation for 30 seconds.
– Warrior – Consolidated Merciless Grip and Warlord’s Weapon Mastery into a single ability line named Weapon Mastery of the Warlord.

– Wizard – Renamed Concussive Intuition to Concussion and changed this ability line to cast the highest rank of the equivalent level spell from the Concussive Burst line that you have scribed.
– Wizard – Removed all ranks of Focus: Permeating Magic and moved the effects of this group to the equivalent ranks of Focus: Claws.
– Wizard – Arcomancy, Cryomancy, and Pyromancy have been consolidated into a toggled passive ability named Trifurcating Magic.
– – Increased the chance for fire and ice spells to trigger their additional effects to match magic spells.
– – Increased the hate reduction of Pyromancy to include 2% of your total hate.
– – Changed Arcomancy to apply a buff on the wizard that will increase the damage of your next 5 spells and increased the damage focus amount.
– – Changed Cryomancy to reduce the target’s cold, fire, and magic resists, deal damage, suppress gate spells, and removed Cryomantic Snare.

*** Progression Servers ***

– Fixed an issue that prevented Falmonius from spawning in the Plane of Knowledge when Rain of Fear unlocks.

*** Miscellaneous ***

– Corrected an issue where a player could get stuck unable to cast spells or use items when dying and drinking alcohol.
– Fixed a bug where picking as a group wasn’t properly sending players to the evac point of a zone.
– Addressed a zone stability issue related to buffs / debuffs on NPCs.
– Addressed a client crash if you used a Potion of Disgenderment soon after logging in.
– Addressed a client crash when the game closes.
– Addressed a client crash issue when camping to server select or desktop.
– Addressed a client crash when trying to login from server select.

*** UI ***

– Addressed a crash issue in the UI related to entering character select or running the /loadskin command.
– Added a message when players activate a combat ability, visible to themselves and others.
– – Added a chat filter for others’ disciplines that can turn off these messages, and modified the existing discipline filter so you can turn off your own activate messages.
– Mercenaries will now display their correct name in taunt messages.
– Rank 1-18 of Mana Burn once again will display damage done in the combat log.
– Fixed an issue preventing flash sale items from properly being displayed when they’re started.

– The EverQuest Team

EverQuest Updates from October 16, 2019

October 16, 2019
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*** Items ***

– Increased the proc rate of the item spells Whispering Midnight Defending Fire, Whispering Midnight Defending Magic, Blazing Euphoria Defending Fire, Blazing Euphoria Defending Magic.
– Adjusted the spell stacking on Illusion Benefit Greater Jann to coexist with the Enchanter spell Night’s Endless Terror.
– Corrected the spell descriptions for Mana Preservation focus on the high tier ring and shoulder chase items from The Burning Lands.
– Corrected Sebilisian ornaments to reflect the correct descriptions when you examine them.

*** Quests and Events ***

– Antraygus, the Sporali King – Antraygus will only spawn once in the instance.
– General Reparm (Raid) – Put in a speculative fix for the Bone Burners spawning more than 3 times.
– The Darkness Howls and Ironing Out the Legion – Aggressive NPCs will grant experience where they were not before.
– Guntrik’s quests – Sven and Philicia Drinn have had their difficulty reduced dramatically. Tattered Parchment now drops from some NPCs in Rathe Mountains and Innothule Swamp.

*** Spells ***

– All melee classes – Hiatus can now be activated in combat. It still has the melee speed penalty and endurance cap.
– Corrected melee abilities that were listed under incorrect timers in the right-click menu. For example, Bestial Savagery was listed under Disciplines->Timer 3 when it is Timer 7.
– Ranger – Drifting Smoke is now flagged outdoor-only as intended.
– Rogue – All three ranks of Waylay can now be found under Combat Abilities->Stun.

*** AA ***

– All – AA abilities that allow characters to escape combat have been retuned to provide a more consistent experience. Now, rather than some classes’ escape abilities relying on level limits and variable success chances, all AA escape abilities will have a 100% chance to succeed on opponents up to 5 levels above the caster, they will trigger their secondary invisibility or sanctuary buffs regardless of proximity to attackers, and they will reduce the amount of hatred any NPC the caster fails to escape from by 1 million points. These abilities will now have higher reuse times and resource costs for most classes, as this better reflects our vision for these abilities.
– – Pet Users – Summon Companion – Rank 2 now provides a 100% chance for your pet to escape combat from all NPCs (previously a level difference of +3 and a maximum success chance of 95% at rank 4). Removed ranks 2 and 3 of this ability and made rank 2 available in Underfoot. Ranks 1 and 2 now consume 1% of your mana to activate.
– – Bard – Fading Memories – Removed ranks 4-40. Ranks 1-3 now consume 12, 6, and 2% of your maximum mana to activate. This ability now applies Evader’s Invisibility regardless of your proximity to attackers.
– – Beastlord – Falsified Death – This ability is now available at level 80 in Underfoot. This ability consumes 2% of your maximum mana to feign death, allows you to escape combat from NPCs up to 5 levels higher than you, allows your warder to escape combat from all NPCs, triggers Evader’s Invisibility, and has a 2.5-minute reuse time.
– – Berserker – Self Preservation – Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), and removed the self-stun component of this ability. Removed ranks 4-11 and adjusted the hastening so that this ability has a 10-minute reuse by rank 3 at level 85 (up from 6 minutes at level 100). This ability now applies Evader’s Temporary Sanctuary regardless of your proximity to attackers. This ability now consumes 8% of your maximum endurance to activate.
– – Cleric – Divine Peace – Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), set the reuse time of this ability to be 10 minutes (up from 3 minutes), removed the 0.25 second cast time, and made the ability available in Underfoot at level 85 (previously Veil of Alaris at level 91). This ability now applies Evader’s Temporary Sanctuary regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.
– – Druid – Veil of the Underbrush – Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), set the reuse time of this ability to be 10 minutes (up from 3 minutes), and made the ability available in Underfoot at level 85 (previously Veil of Alaris at level 95). This ability now applies Evader’s Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.
– – Enchanter – Friendly Stasis – Increased the level difference to +5 (up from +3). Fixed the mesmerize duration to be 18 seconds rather than 30 seconds. This ability now applies Evadee’s Invisibility regardless of your target’s proximity to attackers. This ability now consumes 8% of your maximum mana to activate.
– – Enchanter – Self Stasis – Increased the level difference to +5 (up from +3). Removed ranks 5-11 and adjusted the hastening so that this ability has a 5-minute reuse by rank 4 at level 85 (down from 6 minutes at level 105). Fixed the mesmerize duration to be 18 seconds rather than 30 seconds. This ability now applies Evader’s Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.
– – Magician – Drape of Shadows – Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3). Removed ranks 2-14 and set the reuse time of this ability to be 10 minutes (up from 3 minutes at 105). This ability now applies Evader’s Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.
– – Monk – Imitate Death – Reduced the reuse of ranks 1-8 by 30 seconds. Rank 9 is now available in Underfoot (previously House of Thule). This ability now applies Evader’s Temporary Invisibility regardless of your proximity to attackers. This ability now consumes 2% of your maximum endurance to activate.
– – Necromancer – Death’s Effigy – Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3). Ranks 1-4 are now available in Underfoot (previously House of Thule for rank 1 and Call of the Forsaken for ranks 2-4). This ability now applies Evader’s Invisibility regardless of your proximity to attackers. This ability now consumes 2% of your maximum mana to activate.
– – Paladin – Balefire Burst – Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), increased the reuse time to 10 minutes (up from 3 minutes), removed the 0.5 second cast time, and made the ability available at level 85 in Underfoot (previously House of Thule). The ability now consumes 8% of your maximum mana to activate.
– – Ranger – Cover Tracks – Increased the success chance to 100% (up from 90%). Removed ranks 4-15 and adjusted the hastening so that this ability has a 10-minute reuse by rank 3 at level 85 (up from 3 minutes at level 100). This ability now applies Evader’s Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your mana to activate.
– – Rogue – Escape – Reduced the reuse of ranks 3-11 and added rank 12 resulting in a 1.5-minute reuse timer at level 85. This ability now applies Evader’s Invisibility / Evader’s Shroud of Stealth regardless of your proximity to attackers. This ability now consumes 2% of your maximum endurance to activate.
– – Shadowknight – Death’s Effigy – This ability now applies Evader’s Invisibility regardless of your proximity to attackers. This ability now consumes 2% of your maximum mana to activate.
– – Shaman – Inconspicuous Totem – Increased the level difference to +5 (up from +3). Removed ranks 4-13 and adjusted the hastening so that this ability has a 10-minute reuse by rank 3 at level 85 (up from 4 minutes at level 105). This ability now applies Evader’s Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.
– – Warrior – Howl of the Warlord – Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), and removed the 0.5 second cast time. Removed ranks 2-5 and adjusted rank 1 so that this ability has a 10-minute reuse time (up from 3 minutes) at level 85 and is available in Underfoot (previously House of Thule). This ability now applies Evader’s Temporary Sanctuary regardless of your proximity to attackers. This ability now consumes 8% of your maximum endurance to activate.
– – Wizard – A Hole in Space – Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), set the reuse time of this ability to be 10 minutes (up from 2.5 minutes), and made the ability available in Underfoot at level 85 (previously Veil of Alaris at level 95). This ability now applies Evader’s Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.
– All – AA abilities that allow characters to leap forward have been normalized with improved reuse times, distances, new abilities for some classes, and reduced level and expansions to obtain:
– – Bard – Increased the distance that Lyre Leap allows you to travel from 160 to 315 feet.
– – Beastlord – Reduced the level required to purchase Cheetah’s Pounce and made the ability available in Underfoot.
– – Berserker – Changed all ranks of Furious Leap function like other leap abilities rather than relying on applying force to the caster. The reworked ability will now allow you to travel up to 234 feet forward. Reduced the initial reuse time of this ability from 60 seconds to 40 seconds and modified ranks 2-5 to reduce the reuse time by 5 seconds per rank rather than 10 seconds per rank, resulting in the final rank matching the existing reuse time of 20 seconds.
– – Cleric – Added the ability Holy Step available at level 85 in Underfoot which allows you to teleport forward by 160 feet every 20 seconds.
– – Druid – Reduced the initial reuse time of Mistwalk from 30 to 20 seconds and made rank 1 available at level 85 in Underfoot.
– – Enchanter – Added the ability Phantasmal Step available at level 85 in Underfoot which allows you to teleport forward by 160 feet every 20 seconds.
– – Monk – Reduced the initial reuse time of Neshika’s Blink from 30 seconds to 25 seconds, made rank 4 available in House of Thule, made rank 5 available in Veil of Alaris, and removed ranks 6-10.
– – Necromancer – Increased the distance that ranks 1-6 of Whisper Step allows you to travel from 234 to 315 feet.
– – Paladin – Reduced the level required to purchase ranks 2-7 of Leap of Faith and made ranks 6-7 available in Rain of Fear.
– – Ranger – Reduced the level required to purchase ranks 2-6 of Gladestrider’s Leap, made ranks 2-4 available in House of Thule, and made ranks 5-6 available in Rain of Fear.
– – Rogue – Added new ranks 1 and 2 to Whisper Step at level 85 in Underfoot and 87 in House of Thule making the current rank 1 into rank 3 thereby reducing the final reuse time of this ability from 30 seconds to 20 seconds, increased the distance that all ranks allow you to travel from 104 to 234 feet, and made the final rank of this ability available in Rain of Fear.
– – Shadowknight – Reduced the level required to purchase ranks 2-4 and 6-7 of Hate Step and made ranks 6-7 available in Veil of Alaris.
– – Shaman – Reduced the level required to purchase Spirit Leap and made the ability available in Underfoot.
– – Warrior – Changed all ranks of Furious Leap function like other leap abilities rather than relying on applying force to the caster. The reworked ability will now allow you to travel up to 234 feet forward. Reduced the initial reuse time of this ability from 60 seconds to 40 seconds and modified ranks 2-5 to reduce the reuse time by 5 seconds per rank rather than 10 seconds per rank, resulting in the final rank matching the existing reuse time of 20 seconds.
– – Wizard – Increased the distance that Netherstep allows you to travel from 160 to 315 feet and added 2 additional hastening ranks bringing the final reuse time down to 10 seconds at level 95.
– Multiple – AA abilities that reduce that chance that your root spells will break (ex: Druid – Enhanced Root, Enchanter – Clinging Root, etc.) will now only apply that improvement to root spells cast by that caster. Previously, when a caster with one of these abilities would cast a root spell, the improved break chance would apply to ‘all’ root spells on that target.
– Bard – Corrected an issue with rank 43 of Boastful Bellow that caused the maximum level target that can be stunned to go down to 106 rather than up to 109.
– Enchanter – Increased the effectiveness of rank 17 of Gather Mana from 37,000 instant mana and 750 mana regeneration for 1 minute to 40,000 instant mana and 1,000 mana regeneration for 1 minute.
– Magician – Refunded all ranks of Intrinsic Efficiency, which was intended to be done when ranks 13-15 and 19-21 of Conjurer’s Efficiency were consolidated.
– Necromancer – Refunded all ranks of Intrinsic Efficiency, which was intended to be done when ranks 2-7 of Embalmer’s Efficiency were consolidated.
– Shadowknight – Refunded all ranks of Intrinsic Efficiency, which was intended to be done when ranks 2-7 of Embalmer’s Efficiency were consolidated.
– Paladin – Hand of Tunare – Increased the number of counters on this ability to 20 to account for the fact that a successful twinheal focused with the mana penalty will consume 2 charges per cast. Reduced the duration of the ability from 6 minutes to 5 minutes and reduced the reuse time of the ability from 18 minutes to 15 minutes. Updated the ability so that the healing component of your Denouncement and Valiant Deflection line of spells will continue to be twincast but the initial mana cost of these spells will be increased to compensate.
– Wizard – Ranks 1-5 of Mirror Mirror now increase the resist modifier of the reflected spell by 20 points per rank.

*** Miscellaneous ***

– When sending and receiving tells using tell windows, the messages logged to the log file now match the messages when not using tell windows.
– /pick will now send players and group members to the evac point of a zone.

*** UI ***

– Fixed a crash that can occur when there are multiple entries for the same ChatWindowX_ContainterIndex saved in the UI configuration file. This should help in some of the cases where you had to delete your ini files in order to login.
– Corrected a crash bug from moving a tab left of Main Chat.
– Removed some no longer used UI elements from the Marketplace window.
– When using Search in the Barter Window, the results will only display the most expensive buy line from each buyer per unique item matched from the search.
– When searching for items in both the Bazaar Search Window and Barter Window, results over the transaction cap (2000000 platinum), will not be displayed.
– Fixed a bug where you could not disable tribute benefits when running out of favor.

– Changed –
EQUI_MarketplaceWnd.xml

– The EverQuest Team