Shattering of Ro Goes Live

December 2, 2025
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*** Shattering of Ro ***
Welcome to EverQuest: Shattering of Ro, the 32nd expansion for EverQuest!
Druzzil Ro is murdered! Adventurers stand accused. Rampant storms of broken magic sweep across Norrath.
Primordial tempers flare and battle lines are drawn as an enraged Solusek Ro invades the Plane of Growth. Rallos Zek and Innoruuk have already joined the invasion, but Tunare does not stand alone. Mithaniel Marr has come to her aid while Quellious seeks an altogether different alternative to war. Amidst this turmoil, the rest of the pantheon watches and waits, but there is an ominous silence from the Underfoot.
Planar conflict seems inevitable as the gods rally their allies and followers. Will you heed their call to either uncover the truth behind these catastrophic events or fan the flames of war?
– Learn new spells, combat abilities, and alternate abilities.
– Find new items and learn new tradeskill recipes.
– Explore six new zones.
– Participate in new raids and quests.
– Complete new achievements.
– Gain a pair of new shared bank slots.
– Join the fight as a Vah Shir Druid and embrace the spirituality of Nature.
– To start, enter Shattered Grove through the burning tree in Wakening Lands.

*** Items ***

– Fixed an issue where arrows could go into the Equipment Key Ring when changing persona.
– Fixed an issue where bandolier was not properly updating Weapon Stance buffs.
– In honor of the new Vah Shir Druid race and class combination, Vah Shir heritage crates are available on the marketplace for a limited time.
– The bandolier can now insert and remove items from the Equipment Key Ring. It will add items to the Equipment Key Ring if you have the Store Equipment Set Items setting enabled.

*** AA ***

– Melee – Fixed an issue with the Archetype AA, Finishing Blow, ranks 39-44 that let it trigger on targets 6 and 7 levels lower than the caster instead of 8.
– Beastlord – Updated the Class AA, Roar of Thunder, all ranks, to apply its Str/Dex/Agi debuff as a triggered spell with values at approximately 90% of those provided by the Necromancer spell Line Grip of Mori and the Shadow Knight spell line Dire Constriction. Additionally, the hate reduction component of this AA has been increased at higher ranks while the damage component has been decreased so that the hate reduction is consistently 5 times stronger.
– Berserker – Updated the Class AA, Everburn, all ranks, to use a different damage effect that will yield increased damage output.
– Berserker – Updated the Class AAs, Furious Rampage and Focused Furious Rampage to have a 15 minute reuse timer.
– Druid – Updated the Class AA, Season’s Wrath, to have a max incoming damage effect value of 16-20% at rank 8, but all ranks now include an additional flat incoming damage effect that will continue to scale with future ranks. These effects no longer increase the damage of procs.
– Ranger – Updated the Class AA, Elemental Arrow, to have a max incoming damage effect value of 12-20% at rank 13, but all ranks now include an additional flat incoming damage effect that will continue to scale with future ranks. These effects no longer increase the damage of procs.
– Rogue – Updated the Class AA, Twisted Shank, all ranks, to apply its incoming damage, poison counters, and healing reduction as a triggered spell with max values of 18-22%, 12, and -20% at rank 42 so that its DoT effect can now stack. Additionally, the incoming damage effect no longer increases the damage of procs.

*** Miscellaneous ***

– Added the ‘/swapdisc’ command to remove the currently active combat ability and activate a new ability.
– Improved transparency and translucency rendering.
– Added two new shared bank slots for players who purchase Shattering of Ro.
– Fixed a crash that could occur when giving keyring items to an NPC.
– Fixed a zone crash that happened when loading a persona equipment set.

*** UI ***

– Progression servers, regardless of expansion unlocks, will now use EQUI_BigBankWnd.xml. For servers that have not unlocked Prophecy of Ro, they will still be restricted to only 16 regular bank slots.
– Fixed an issue with Cash Loot being sold if it is in a locked slot.
– Moved font declarations for the new UI engine to CSS rather than game code.
– – This will allow players to choose their fonts by changing the defined fonts at the bottom of the main.css file in the uiresources/default folder (currently this is the only location the new UI will use for CSS/HTML).
– – Several fonts have already been defined as examples and included in the default font folder.
– – Please note that changing anything in the default folder will be overwritten when the client is patched, we strongly recommend making a backup of any changes you make.
– – As a reminder, you can reload changes made to these files while in-game by using /ui reloadhtml.
– Refined several of the shaders related to rendering fonts to increase clarity.
– When trying to create a guild, if your previously created guild still exists, more information will be given in the guild failure message.
– When trying to create a guild, if 24 hours since your last guild creation hasn’t passed, more information will be given in the guild failure message.

– Changed –

EQUI.xml
EQUI_Animations.xml
EQUI_BigBankWnd.xml

– Removed –

EQUI_BankWnd.xml

*** Previously Updated ***

– Removed Charred Rune-Etched Stone until Shattering of Ro opens.
– Added speculative fixes for rendering crashes on modern NVIDIA and AMD GPUs with the latest drivers.
– Disabled the removal of AFK players on Teek, Tormax, and Fangbreaker.

– The EverQuest Team