EverQuest Updates for April 17, 2024

*** Highlights ***

– Weapon base damage and backstab values have been increased to bring them back in line with original intentions. This affects weapons from Night of Shadows back to The Burning Lands.

*** Items ***

– Extra Planar Potential Shards will now drop in Laurion Inn zones, as well as mission zones going back to Torment of Velious.
– The Legacies Lost and Selenelion evolving items no longer have class restrictions.
– Weapon base damage and backstab values have been increased to bring them back in line with original intentions. This affects weapons from Night of Shadows back to The Burning Lands.
– Guardian’s Argent Mask, Sterling Mask of Brilliance, Silver Mask of Adroitness, Argent Ring of Vigor, Sterling Ring of Brilliance, and Silver Ring of Adroitness now have augment slots.

*** Quests & Events ***

– Reduced the experience granted by the 22nd-anniversary heroic adventure Unity.
– Fixed an issue that would cause the Inner Turmoil raid to reset if a construct of agony is charmed.
– 25th Anniversary achievements that referenced “Katta Castrum” as the zone for Ghrald McManus should now correctly reference “Katta Castellum.”
– Barren Coast, Tempest Festival – Lessons of Madness – The area of the 3rd & 4th steps of cleansing the pearl has been increased.
– Barren Coast, Tempest Festival – Lessons of Madness – The final fight has been changed to killing one scrykin and how the pearl is changed from corrupted to cleansed. It should no longer remove everyone in the group’s pearl.
– Greater Faydark, Year of Darkpaw – Broken Key of Forests – The quest now has expansion requirements for the higher level enslaved miners.
– The Mechanical Fortune Teller will now mention 25th anniversary events.
– Final Fugue raid: the Plucked achievement will now be granted properly and will notify anyone that failed to qualify as well as those that succeeded or failed.
– Stone Hive, Brew Day – Vintage Toy Ships – The spelling of Willful Sloop has been updated.

*** Spells ***

– Paladin and Shadowknight – Corrected the degeneration values for the Steely Stance line of spells.
– Druid and Wizard – Teleportation spells for Shadow Valley no longer refer to Laurion Inn in their description.
– We are limiting most detrimental Area of Effect spells that did not have a limit to 30 targets.

*** AA ***

– Merged the DoN Progression AA lines, Gift of the Dark Reign and Gift of the Keepers, into a new faction-agnostic line called Gift of the Nest. The new line is functionally identical to both of the previous lines and is still earned in exactly the same way. However, the new line is no longer lost when switching faction. Additionally, the new line is now shared between Personas. The Advancement achievements associated with these AAs have also been updated so that level 60 characters with the proper faction and progression criteria can see them.
– Paladin – Added a new activated Class AA, Champion’s Oath. See the in-game AA description for details.
– Shadowknight – Updated Reaver’s Bargain ranks 1 and 2 to now absorb 5% of all incoming damage with mana at a rate of 100 to 40 mana, but reduced the amount of melee damage absorbed on those ranks. Added 4 new ranks at levels 110 / 115 / 120 / 125. The buff now ticks down in no-combat zones.
– Magician – Fixed an issue with the class AA, Host of the Elements, which prevented the rank 40 pet from attacking.

*** NPCs ***

– Added a speculative fix for NPCs pathing under the world and becoming unhittable.

*** Mercenaries ***

– Fixed an issue where mercenaries would not load with the additional health from Improved Health AAs when zoning or unsuspending.

*** Progression Servers ***

– Set some 15th and 16th anniversary NPCs in Plane of Knowledge and the 15th anniversary event to activate in Rain of Fear.

*** Miscellaneous ***

– Fixed kaleidoscopic rendering artifacts and related crashes.
– Improved client log file processing performance.
– Fixed the write frequency of LogInterval=0 setting so that it’s truly immediate, instead of at 1 second intervals. Please check your eqclient.ini setting for LogInterval=0 as this setting could adversely impact performance. As a reminder, the default setting is LogInterval=1 (or via the game command /loginterval 1).
– Guild banners and fellowship campfires will now check the height when determining if enough members are within range for them to be planted.
– Instanced zones will again attempt to suspend mercenaries if there are too many players in the zone.
– Corrected an issue that caused some quests from the most recent expansions to reward less experience than intended.
– ClientCore variables in eqclient.ini now set affinity to a physical core (two virtual CPU) for improved performance. Legacy values that conflict with other EQ client instances are reset to -1.

*** UI ***

– Updated /copylayout functionality to include new UI window positions, Alternate Currency list column widths, and Persona Auto Load/Save Equipment Set checkbox values.

– Added –
NameReservationWnd.html
EQUI_NameReservationWnd.xml

– Changed –
EQUI.xml
main.css
TargetOfTargetWindow.html

*** Previously Updated ***

– Chasing What’s Not Real: Made a speculative fix for an issue where the task would not update when examining the empty meeting room.
– Optimized NPC respawn processing and reduced its contribution to per-frame spikes by at least 50%.
– Pressing the ESC key during the tutorial cut scene no longer hangs the client.
– Fixed several client crashes.
– Fixed screenshot alpha for BMP and PNG formats.
– Fixed spell descriptions on Silver Protecting and Silver Warding Magic of Jubilation augments to indicate they offer resists to magic spells rather than cold.
– Players on Oakwynd will no longer be disconnected for being AFK for an extended period.
– The alternate currency server bonus should now affect adventure points.

– The EverQuest Team

Life in Rathe Mountains

Qindaar has been on quite the adventure in the Rathe Mountains, seeking out elusive creatures for the Hunter’s Quest.

  1. Mortificator Syythrak: This formidable foe is known for its eerie presence and deadly attacks. Its name alone sends shivers down the spines of seasoned adventurers. Qindaar’s determination to track down Mortificator Syythrak shows true dedication.
  2. Oculys Ogrefiend: The Oculys Ogrefiend is equally elusive. Its hideout must be well-hidden, as it has managed to evade detection for so long. Perhaps Qindaar has followed cryptic clues or consulted ancient tomes to uncover its whereabouts.
  3. Hours of Tedious Pursuit: The Rathe Mountains can be treacherous, with winding paths, hidden caves, and dangerous terrain. Qindaar’s persistence in scouring every nook and cranny for these rare creatures demonstrates unwavering commitment.
  4. Hunter’s Quest: The Hunter’s Quest is no ordinary undertaking. It requires not only skill in combat but also a keen eye for tracking and patience. Completing this quest will undoubtedly earn Qindaar respect among fellow adventurers.

As the sun sets over the Rathe Mountains, Qindaar’s determination remains unyielding. May fortune favor their efforts, and may the elusive Mortificator and Oculys reveal themselves soon! ️

Game Updates for March 13, 2024

March 13, 2024
_____________________

*** Highlights ***

– Starting March 16th, seek out Alta the Frightened in Crescent Reach to start the 25th Anniversary quests!

*** Items ***

– The names, icons, and lore text have been swapped for the Guardian’s Girdle and Assaulter’s Belt.
– Type 7 augments available from Miacallie Herlsas in Tides of Time have had stat adjustments where applicable.
– Fixed an issue that caused Selyrah mounts to disappear and their buffs to misbehave.

*** Quests & Events ***

– Reduced the price of mounts on the anniversary merchant.

*** Spells ***

– Cleric – Increased the damage of ranks 2 and 3 of Unrelenting Hammer of Zeal.
– Enchanter – Increased the HP and damage of ranks 2 and 3 of Flariton’s Animation.
– Shaman – Increased the HP and damage of all ranks of Suja’s Faithful.
– Shadowknight – Increased the HP and damage of all ranks of Minion of Fandrel.
– Wizard – Increased the damage of ranks 2 and 3 of Kindleheart’s Pyroblade.
– Wizard – Irae Faycite Shard: Glacial Ice Cascade will now also focus Wildice Cascade XI rather than Rimeclaw Torrent.
– Monk – Moved all abilities in the Clawstriker’s Flurry line of abilities from timer 9 to timer 12.

*** Mercenaries ***

– Fixed a bug where mercenaries suspended after a persona swap would unsuspend after zoning without the mercenary window reflecting the unsuspension.

*** Progression Servers ***

– Modest Illdaera, Elegant Oseka, Stately Ladrys, and Ostentatious Ryken armor are now marked as quest items.

*** Miscellaneous ***

– Doubled the maximum number of allowed players per pickzone for Laurion Inn.
– Increased the Dragon’s Hoard cap to 500.
– Optimized the processing performance of the client log file to reduce hitching and stuttering.
– The per-kill Alternate Advancement experience cap is now applied before most server and character-based experience modifiers to be more consistent with leveling experience.
– Corrected an issue that caused a player’s level and class to not get updated in the Guild Window after leaving a monster mission.
– Made several changes to improve client and zone performance.
– Refined the tuning of Memory.ini for smoother framerate: Balanced and Most memory modes have pre-loaded textures. Least memory mode has always had deferred texture loading.
– You will no longer be able to bind in Nagafen’s Lair, Permafrost Keep, Kedge Keep, Plane of Sky, and Plane of Fear.

– The EverQuest Team

Updates for February 21, 2024

February 21, 2024
_____________________

*** Items ***

– Loading an equipment set now properly removes the appearance of an ornament from other items.
– Corrected an issue where identical augments would not load properly in an equipment set.
– The Northern Desert Outlook Device should now fit into the Teleportation Key Ring.
– Forsaken Weapon Ornaments no longer have a Free Storage tag.
– Charms available from Laurion’s Song that are associated with Hunter achievements should now be calculating stats more accurately.
– The various Charms of Distant Echoes have had their type 9 augment slots replaced with a type 25 slot. Additionally, the various type 9 Shards of Distant Echoes augments have been changed into type 25 augments.
– Serene Pluot Fruit Splash and Serene Succulent Mango Iced Tea are no longer flagged as tradeskill items.

*** Tradeskills ***

– A new recipe for Myrmidon’s Sloth XIX using Laurion’s Song items has been added.

*** Quests & Events ***

– Fixed spelling errors in the Final Fugue mission.
– Reduced the damage done by non-raid NPCs in the Return of Kanghammer instance.
– Year of Darkpaw Heroic Adventures will no longer consume the repaired keys on entry to the tower rooms.
– Year of Darkpaw Heroic Adventures now have the standard 6-hour lock-out timer.
– Coin is no longer temporarily granted in monster missions.
– The Tides of Time anniversary tower can now be located using the Zone Guide and Find Window.
– Changed the final three raids in Laurions Song to use the old reward system. Note: This system is less reliable at delivering rewards if you are zoning at the time the event ends.

*** Spells ***

– Fixed an issue that caused hidden players to remain visible after casting an invisibility spell.
– Unhiding no longer removes invisibility buffs.
– Fixed a bug where changing personas or shrouding did not correctly apply a previous illusion.
– Renamed all spells with both a Roman Numeral ordinal and a letter-designated rank (Azia, Beza, or Caza) to have a consistent order. They should all be in the form of “Spellname IX Caza” now.
– Added zone-based monsters to the Magician monster summoning spells for Veil of Alaris to Laurion’s Song zones.
– Beastlord, Magician, and Necromancer focusable pets from level 116-120 have been rebalanced. Base pets and focused pets below Enhanced Minion XXVII will be stronger than they were, but focused pets of Enhanced Minion XXVIII or higher will be weaker.
– Shaman – The Spiritual Surge line of spells can no longer be twincast.
– Cleric – Corrected the Resist Poison and Resist Disease values for Hammer of the Remembered.
– Cleric – Corrected an issue where several spells in the Rallied Rampart of Vie line were casting the wrong version of Light of Vie on fade.
– Rogue – Corrected a pronoun issue in the spell landed message for the Toxic Blade line of abilities.
– Bard – Fixed an issue where many songs in the Veshma’s Crescendo line were not as powerful as intended.
– Berserker – Fixed descriptions for the Rage Strike ability line.
– Shadowknight – Fixed some descriptions in the Touch/Gift line.
– Shadowknight – Fixed a few spelling issues with the description of the Unholy Guardian Spell line.
– Beastlord – Reduced the power of pets summoned by the Howling at the Moon line and increased the chance for two pets to be summoned.
– Necromancer – Reduced the power of the pets summoned by the Call Skeleton Swarm line to bring them back in line with Magician pets. Renamed the spells in the line to reflect that only one skeleton is summoned.

*** AA ***

– AAs granted via rewards should now correctly apply to all personas. This includes Banestrike, Essence of the Dragon, Hero’s Barracks, Hero’s Fortitude, Hero’s Resolution, Hero’s Vitality, and Trophy Collector.
– Paladin – Updated the Focus AA, Extended Preservation of Marr, reducing the current max rank to 19 and the bonus it provides the Preservation of Tunare spell line to 96 seconds additional duration and 62 additional charges at rank 19.
– Paladin – Added a new Focus AA, Extended Rejuvenating Steel, that increases the duration and available charges of the Rejuvenating Steel spell line by 36 seconds and 12 charges at max rank.
– Paladin/Shadowknight – Updated the Focus AA, Extended Steely Stance, so that ranks 6-7 are now free but no longer increase duration beyond the 25 ticks added via rank 5.
– Berserker/Warrior – Updated the Archetype AA, Battle Leap, to provide its base melee damage bonus as an always-active passive effect starting at rank 8. Additionally, added a damage component to all ranks of the activated leap that hits for up to 95k at max rank. A new rank has also been added for Laurion’s Song, available at level 125, and an issue with the Auto Grant expansion check for ranks 4 through 7 has been fixed.
– Berserker – Updated the Focus AA, Hastened Mangling Discipline, to provide up to 10 minutes of reuse reduction at max rank to all ranks of Mangling Discipline.
– Necromancer – Updated the Class AA, Hand of Death, so that rank 11 is an upgrade over previous ranks.
– Necromancer – Updated the Class AA, Blood Magic, so that the duration of the rank 15 and 16 spells match rank 14 (36 seconds) and updated the cast time of the rank 16 spell to be 2.5 seconds.
– Necromancer – Updated the Archetype AA, Critical Affliction, so that ranks 18-20 are upgrades over previous ranks.
– Enchanter/Magician/Wizard – Updated the Archetype AA, Arcane Whisper, to actually reduce hate. Additionally, all ranks have been rebalanced, culminating in -420k flat hate and -10% current hate at max rank, which is now rank 21 instead of rank 18.
– Shaman – Updated the Archetype AA, Malaise/Wind of Malaise, so that Rank 38 of Malaise and 15 of Wind of Malaise now require level 122 to purchase, the same level required to learn Malosinera.
– Shaman – Updated the Class AA, Union of Spirits, so that ranks 22-33 provide stat buffs equivalent to ranks of Ancestral Aid available at the same levels (100-115).
– Bard – Updated the Class AA, Rallying Call/Solo, so that the endurance regen (which is intentionally much lower than the mana regen) is listed as a separate value in the AA and spell description. Also slightly increased endurance regen at ranks 8-11, to 2100 at max rank.

*** NPCs ***

– Pets will now attempt to equip items given to them into the left and right version of their ear, finger, and wrist slots.
– Fixed an issue with erroneous spells being cast from blight speakers in Bloodmoon Keep.

*** Mercenaries ***

– Zones will no longer auto-suspend mercenaries due to being over capacity.
– Corrected an issue that caused a mercenary’s buffs to expire when their level changed.
– Mercenary slots from the Hero’s Barracks AA should now properly update when changing personas.
– Fixed an issue where mercenaries would die when zoning from floating zones after entering the new zone.
– Unsuspending a mercenary with a higher-level persona than they were suspended at sets their health to the maximum level.

*** Progression Servers ***

– Vaniki: The achievement for defeating Sendaii, the Hive Queen now has a one-level grace.
– Removed the loot lockout enforcement on the Hive Guardians in Arthicrex.

*** Miscellaneous ***

– Corpses are tired of standing around.
– Corrected an issue that caused upgrading a Heroic character to fail after recently deleting one.
– Fixed issue where the Map window would be blank after swapping personas.
– Players will now have full health after swapping personas.
– Made it so all max-level personas on an account count towards the legacy XP bonus and fixed a bug where camping with a non-max-level persona would cause a max-level character to not count.
– Corrected an issue where secondary weapons could proc for characters without dual-wield skill.
– Added a single slot Hero’s Forge keyring slot option in the marketplace.
– Tuned Memory.ini settings to improve graphics memory usage and performance. Improved deferred loading of textures and animations.
– DirectX 11 Changes:
– – Additional fixes for kaleidoscope-like rendering artifacts.
– – Fixed Windows 10/11 display flickering caused by FLIP mode.

*** UI ***

– Fixed an issue where new UI engine windows sometimes didn’t load their default position.
– Added Center Vertically and Center Horizontally options to the window arrange menu.
– Fixed an issue that caused new UI engine windows to not scale properly between play sessions.
– New chat filters related to critical hits should now properly save.
– Moved many combat related chat filters to the Combat tab by default. Note that this will only affect a new UI.
– Fixed an issue where direct damage of players hitting themselves would incorrectly go to the Direct Damage (Yours) filter.
– Added a warning to the surname change confirmation dialog to inform the player that if their existing surname was granted by a GM they will not be able to switch back.
– When a player is invited to a group and then swaps personas the Follow button in the Group window will now remain enabled.
– Updated experienced-based chat messages to use the Experience chat filter.
– Removed Heroic Character options when creating a new Persona. Personas can still be upgraded using the options in the Inventory window.
– Fixed character creation after canceling creating a new persona.
– Added HTML attributes to new UI engine windows so they can easily be centered in any screen resolution.
– Fixed tooltips not working on disabled buttons in new UI engine windows.
– Removed flashing and hitching during ALT-ENTER and ALT-TAB full screen transitions.

– Changed –

CastingWindow.html
SelectorWindow.html
EQUI_DragItems.xml

*** Previously Updated ***

– DirectX 11 Changes:
– – Fixed 2.0 Pixel Shader usage.
– – Applied a speculative fix for some kaleidoscope-like rendering artifacts.

– The EverQuest Team

What has Qindaar been up to lately?

Qindaar, the intrepid adventurer, has been on a whirlwind of quests and achievements! Let’s break down his recent escapades:

  1. Hunter’s Quests in The Accursed Temple of Cazic Thule:
    • Qindaar has been diligently pursuing his hunter’s quests within the eerie confines of the Accursed Temple. With determination, he has conquered half of these challenging quests. The temple’s dark secrets are slowly unraveling before him.
  2. Alternate Achievements (AA Points):
    • Weekends are Qindaar’s AA bonanza! He’s making impressive strides, accumulating a whopping 200 AA points each night. His focus? The coveted Focus achievements. These enhancements will undoubtedly serve him well in battles to come.
  3. New Armor for Level 125:
    • Qindaar is a practical warrior. While chasing achievements, he’s also piecing together his new armor set. The wrist, legs, and head pieces are still eluding him, but he’s determined to complete the ensemble. Level 125 awaits, and Qindaar won’t be caught unprepared!
  4. Anniversary Quests and the Tower of Tides:
    • The anniversary festivities are in full swing! Qindaar has already conquered the first floor of the Tower of Tides. The anticipation builds as he gears up for the second floor—a challenge he’ll conquer before the month’s end.

May the winds of fortune favor Qindaar as he continues his epic journey through realms unknown! ️️

Been a Busy Few Weeks in EQ

With the release of the new expansion, Vmalice, Qindaar and the gang of seven have been spending time collecting our Tiet 1 armor for the new expansion.  Derevaun is almost complete while Qindaar lags behind a bit.  Vmailice has been a huge help in scoping out where we should camp in advance.

While not adventuring with the gang, Qindaar continues working the hunters quests.  Slowly he completes them.  He is currently stuck in North Desert Ro camping the very illusive Dunedigger.  He spawns in game time once every two years, so you can see he is quite impossible to get.  This is the same dilemma he faced in Jaggedpines trying to get the very rare black leapord.

Going to take a break from the hunters quests to work on the new anniversary quests and see where that leads https://edsogolow.com/2024/01/18/1791/everquest/

Have fun gamming!