Game updates August 21, 2019

*** Items ***

– To alleviate confusion with the ‘Purified Nest Water’, we updated the item not needed for progression to have the name ‘Potable Nest Water’.
– Added equipment slots to Stone Eye of the Guardian from Stillmoon Temple.
– Added drakkin to many classic game items.
– Added vah shir to Hynid-Hide Bag and Tarnished Halberd.
– Fixed lore errors in The Burning Lands subsumptions and transmogrificants.
– Fixed some item spell descriptions that reported zero effect.
– Fixed the lore text for Inventor’s Handbook.

*** Tradeskills ***

– Fixed many inconsistencies found with the spelling of recipes and items associated with those recipes.
– Aneuk NPC that can drop Aneuk Eye now drop it much more frequently.

*** Quests And Events ***

– Savage Lord’s Totem (Beastlord Epic 1.5) – Moved the rares in Siren’s Grotto that shared an encounter with the Ailing Walrus to a different encounter table and different spawn points. This should prevent rare spawn bonuses from preventing the Ailing Walrus from spawning.
– Origins of the Curse – It’s no longer necessary to have a single character loot four Fragments of Zebeker’s Bone Chips. They can be handed to Zebeker one at a time by anyone in the task.
– A Goblin’s Escort – Made the following changes:
– – After a 13 year hiatus, Higglin Diggerchop has returned to the highest level version of this mission.
– – The escort NPCs are now PC friendly.
– – The escort NPCs now stop at their destination to prevent soft locking the task if they walked away before you interacted with the next escort NPC.
– – Increased the movement speed and health of the escort NPCs.
– – The task now updates when you confirm with an escort NPC that you are ready for them to move, and not on their hail.
– End the Return – Made the following adjustments to the steps that involve using the Glob of Oil or Burning Ember:
– – Increased the range at which these items will work on a nearby target by about 50%.
– – The check for closest valid target will now skip any targets which have already been affected.
– – The Z axis is no longer taken into account when determining nearest target.
– – Widened the valid area in Tomoko’s room where the objects can be used so that it no longer says you’re not in a valid area when up against the south wall.
– – It’s now necessary to oil all the tools before any of them can be burned.
– – Burned tools now disappear.
– – Fixed the bug where you could burn multiple tools with one use of the ember but only get credit for 1.
– Restored the darkwater piranha spawn in Nektulos Forest so that Roary Fishpouncer’s Kerran Fishing Spear quest can again be completed.
– Night at the Museum – Added a speculative fix to prevent the situation where multiple waves spawn simultaneously.
– Breakdown in Communication – It is now possible to complete the quest to receive another Stone of Entry from Councilman Sislono Nislan if you have deleted your Stone of Entry, but don’t have credit for completing the Qinimi execution event.
– Rogue Epic 1.0 – Made some changes to Renux Herkanor’s dialogues so that they can all be reached and some of the more obscure ones can be found more easily.
– Pyrique Redwing – It’s no longer possible to identify the real from the fake Pyrique’s Shadow by considering them.
– Keeper’s Imbalance Achievement – Fixed the description for this achievement to match the actual requirement. You only have to push the keepers out of balance by 20 percent.

*** Spells ***

– Fixed a bug that was preventing some NPCs from summoning their custom pets.
– Magician – Call of the Hero (including AA versions) can now only be cast on other players.

*** NPCs ***

– Bathouse Manager Hakvar is now Bathhouse Manager Hakvar, because he manages a house with baths and not a house for bats.
– Restored three missing rare spawns from the Broodlands.
– Removed the dragorn box and dragorn chest that would sometimes spawn upon killing an NPC in The Bloodfields.
– Made 1,052 NPCs immune to charm. These are rare NPCs and those with very long respawn times.
– The Bloodmoon Orcs that harry Gnome Memorial Mountain will now give positive faction hits with the Gnomelikes when the orcs are in their were-form.
– Bloodmoon Night-Orcs faction standing can now be viewed in the faction window in the Secrets of Faydwer Category.

*** Collections ***

– Removed an unreachable collection location in the Empires of Kunark version of Droga.
– Corrected an error that was preventing half of the collectibles in Skyfire (Ring of Scale) from spawning.

*** UI ***

– When inspecting a spell on an item, it will now correctly display the spell at the correct level.
– Corrected an issue where augmentation procs would not display the correct damage when viewed inside another item.
– Fixed the issue that broke the ability to invite someone to your DZ or task by clicking on their name in chat.
– Corrected an issue where leaving an item on a corpse would display an unformatted NPC name.
– Made the following changes to the Spell Display Window:
– – Added directional AE degrees, reflectability, and focused spell duration.
– – Added text samples of what is seen when the spell lands on you or others.
– – Increased precision of focused cast time.
– – Fixed a bug where Gift of Mana caused focused mana cost to display incorrectly.
– Cleaned up the tribute related windows. The current tier of a tribute will now be highlighted to clearly indicate which one is available. Each tier will also display information more clearly, much like the item display window.
– Adjusted the default location of the Mercenary Management window and the Tutorial Help window to not overlap with the Task Overlay window.

– The EverQuest Team

Producer’s Letter: Late Summer 2019

Hail Norrath! My friends!

We’ve had a thrilling first-half of the year thanks to you! After the 20th Anniversary game shenanigans and the thrill of the Comic-Con Museum exhibit in San Diego, we got right back into working on the next expansion coming this December!

Speaking of which, here’s a sneak preview of one of the as-yet-to-be-named-and-announced locations in a very icy place that may feel vaguely familiar.

One big difference? After 20 years EverQuest finally has an ice shader! It might seem silly, but those kinds of changes to a decades-old code base are significant and I’m so proud of the team! We hope our fans enjoy the chill!

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And here are some frosty giants!

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Speaking of expansions, when we release in December, we will be going up to level 115! With that in mind, last year’s expansion, The Burning Lands, is 50% off starting August 21. Go to everquest.com/expansions and prepare for level 115!

Earlier this year, I mentioned putting together a fan event which we are exploring for next year. We have a survey here we’d love you to respond to here: LINK. We want to get an idea of how many players are interested and a couple of other questions. Please participate if you are interested in hanging with your EQ friends and family!

Also on tap this year is EverQuest II’s 15th anniversary on Nov. 9 which we will support in EverQuest with a new take on a progression server. Players will start as Level 85 Heroic Characters with experience gain at the same rate as live servers. Content up to the House of Thule expansion will be available at launch with expansions unlocking every 2 – 3 months. We’ll release more details as we get closer to that date!

For all those folks on the Mangler progression server, get prepared for the Scars of Velious expansion to unlock on August 28!

Also, the mystery Troll Heritage Crate is now available in the marketplace with armor sets, mount and more. I’d advise plugging your nose, eyes, and ears before opening one….

And finally, Labor Day is coming at the end of the month so look for an in-game bonus that weekend, ahem. Double down!

Until next time, Norrath, which won’t be long, I promise you!

Sincerely, as ever,

Holly “Windstalker” Longdale

Two Boxing with a Wizard and A Cleric

Wizard and Cleric in Shard's Landing

Qindaar and Derevaun in Shard’s Landing

Vmalice was unable to play this past weekend so I decided to two box with Qindaar my Wizard and Derevaun my Cleric.  Been working away to get Derevaun leveled to be able to play in our weekend group.  Also trying to become accustomed to playing two toons at the same time.  Macro’s and timing are your friends when doing this.

Shard’s landing is a good place for the Cleric at level 98, with most things conning dark blue and white.  He can easily solo with just his merc warrior if needed.  Qindaar is there for backup in case of trouble, like a double pull or a train, so he can evac everyone to safety.

Hopeful Vmalice will be back on this weekend so we can continue in Gnome Mountain.  Trying to get the deflecting shield-Gear from one of the Boss’s.

Anyone out there that subscribes have any experience with IS Boxer, let me know in the comment section below.  It looks like a great tool for multiple toons, but also looks extremely difficult to set up.

Thanks!

July Updates to EverQuest

July 17, 2019
_____________________

*** Items ***

– Fixed a bug that prevented the zonewide rare drops in Harbingers’ Spire and The Bloodfields from dropping from non-rare NPCs in those zones.
– Wooden Wand of Whispers is now usable by healers and casters.
– Updated the spell description for Erollisi’s Boundless Heart Hare, Erollisi’s Trueheart Hare, and Erollisi’s Proudheart Hare.
– Changed the way procs on items work to reduce the number of spells used.
– Look to the Marketplace this month for the Trollish Heritage Crate. Each crate contains a random item. Trade these Trollish Heritage items to your friends or collect them all yourself!

*** Quests And Events ***

– Return artifacts to the Wraithguard quests – The skeletal spirits that can spawn upon the deaths of zombies in Frostcrypt are now unique and will despawn after 30 minutes.
– Mechamatic Whirlrender (Raid and Group) – Made the following changes:
– – Removed the tether from the boss to prevent situations where the boss could regenerate to full health when switching phases.
– – Added a message when an NPC tethers.
– Unfettered Emerald Excellence – Made the following changes:
– – Fixed the bug that caused raid achievements to always be rewarded.
– – Doubled the time in-between the zonewide auras’ pulses and doubled the impact of their effects.
– – Waves of mephits will no longer spawn at the same moment that it’s necessary to flee to the correctly colored wing to avoid being struck by Elemental Incompatibility.
– – Added a chat message when a wave of mephits spawns.

*** Spells ***

– Fixed the bug that would result in a caster’s spells not being focused after taking a resurrection.
– Accepting a resurrection will now break charm.
– Call of the Hero will now break charm.
– Beneficial spells with a dispel component cast by players will no longer land on pets or mercenaries unless the target belongs to you or a member of your group.
– Berserker – Corrected an issue that prevented Temple Chop Rk. III from being cast in combat as intended.

*** NPCs ***

– Restored some missing rare spawns in The Bloodfields.
– Fang, a rare in Dranik’s Scar, will now drop loot.

*** Collections ***

– Made the following changes to ground spawn collectibles in Trials of Smoke, Stratos, Aalishai, Empyr, Esianti, and Mearatas:
– – Reduced the respawn rate.
– – Increased the number of spawns that can be up simultaneously.

*** Progression Servers ***

– Gorenaire and Severilous will no longer depop themselves in the instances provided by the Agent of Change.
– Either Essence of Concealment or Philter of Concealment can be used to craft Nexona’s Poison Vial.

*** Miscellaneous ***

– Corrected an issue where some NPCs spawned via item turn in were not loot locked as expected.
– Fixed an issue where a loot locked NPC would not make its items available to the group or raid of the player credited with spawning that NPC.
– Guild tags in chat will now properly write to your client’s log file.
– Faction messages in chat will now be properly cleaned when writing to your client’s log file.
– Fixed a bug that could cause your helmet to display incorrectly after removing an illusion.
– Turned the sky on for Everfrost, Eastern Wastes, Cobalt Scar, and Great Divide.
– Players should no longer be able to attack mercenaries of other players who are hovering.

*** UI ***

– When linking a list of items from the loot window into chat, messages that do not fit on a single line will now be output to the channel specified by the pending message.
– – Ex: If your default chat channel is ‘say’ and you have queued up the text ‘/ooc The following items have dropped: …’, the item links will be output to the out of character channel rather than the say channel if they do not all fit in one line.
– Corrected an issue where not having a hitpoints, mana, or endurance gauge in the Player Window caused a crash.
– Fixed an issue causing mana percentage for pure melee classes in custom UIs to show incorrectly.
– Mana in the player window will now display the correct percentage.
– Added a Loot Messages chat filter.
– Damage and healing will now properly report to the caster even if they are out of range.
– Added a message if you try to invite someone to a task or dynamic zone, but you aren’t a member of one, or you aren’t the leader.
– When creating a new chat tab or window, the font size of the currently selected tab/window will apply to the new one.
– When ‘Use Tell Windows’ is enabled, receiving a tell that creates a new chat tab will no longer interrupt your response when typing a reply in that tell window.
– Disabled the UI option to toggle Hardware Vertex Shaders / Software Vertex Shaders.
– – This will still be supported through the eqclient INI, with the VertexShaders option under the ‘Defaults’ section.
– Added coin split messaging to the Loot Messages filter.
– – Split messages for receiving 0 copper will no longer be displayed.

– Changed –
EQUI_AdvancedDisplayOptionsWnd.xml

*** Previously Updated ***

– Fixed a bug that would result in a caster’s spells not being focused after taking a resurrection in the same zone.

– The EverQuest Team

Battle Master Mechanic and Take Home a New Power Supply

Vmalice was back online with his group and Qindaar joined up for another round of fights in Gnome Mountain.  This new spots gives us an opportunity to get up to three Bosses to spawn.  Last night we took on the Master Mechanic.  Took us three rounds to get him down and Qindaar acquired a new power supply.

Not a bad couple of hours spent and now to gear up for the weekend with the additional 76% XP and Rares.

Summer Spectacular!

Summer Spectacular!

Summer is here, the days are long, and that means it’s time to celebrate. Start your July off right with in-game bonuses, member gifts, and deals! Everything begins July 1, 2019:

Bonus Rewards!

  • All XP, faction, and rare drop rewards will be increased by 76%.

Member Gifts!

  • Log in to claim your two timely and celebratory familiars: the Metamorph Totem: Murikaglider and the Metamorph Totem: Cernerder’Eh Murkglider. Look for these in your reward window once you log in. Members only.

Heritage Crates Return!

  • Make sure you check out the Marketplace, because the spectacular is a special opportunity to catch up on any of the Heritage Crates you might have missed. ALL Heritage Crates are back in the Marketplace throughout the event.

The Summer Spectacular begins at 12PM PT (noon) on July 1, 2019, and ends at 12PM PT (noon) on July 8, 2019.

Working on Getting Cleric up-to Level 110

With Vmalice and gang out of town on vacation, Qindaar spent the weekend leveling his Cleric Derevaun.  Started him out at a Level 55 and worked him up to a level 97 in the last six months or so.  Right now we are spending a considerable amount of time in Shard’s Landing.  Been doing about 10% XP per night in about two hours time using Lessons of Devotion and then straight play.

Vmalice and gang should return today and next week back to Gnome Mountain more than likely.

Have a great week of gaming!

EQ Updates for June 19, 2019

June 19, 2019
_____________________

*** Items ***

– Fixed an issue that prevented focus effects on items that increase incoming healing from functioning as expected. Ex: Whispering Midnight Soothing, Blazing Euphoria Soothing.
– Stone of Tranquility will no longer drop from NPCs greater than level 114.
– Changed the attack animation for Blueogre’s Blue Bastard Of Heroism Ornament to 1 hand to better fit the fact that it works in any weapon.
– Added Ondine Hero’s Forge ornaments to Brilliant Jade.
– Increased the drop rate of Exultant Inhabited Muhbis and the following augments: Fate’s Accumulator, Weeping Heaven, Secret Dawn, Whispering Midnight, and Blazing Euphoria.
– Increased the drop rate of several pieces of gear that drop from rare monsters in the Plane of Disease.
– The Burning Lands version of Nature’s Fury now generates less hate.

*** Tradeskills ***

– Specified the class on emblems to match the class of the armor it makes, for easier classification.
– Adjusted old-style research drop tables.
– – Increased the chance to receive recipe components.
– – Decreased the chance to receive cash drops.
– – For example: Words of Possession is more likely to drop and Exquisite Platinum Embossed Rune is less likely to drop.

*** Quests And Events ***

– Unfettered Emerald Excellence – Made the following changes to this raid event:
– – Fixed a bug that incorrectly allowed slow, root, and snare effects to land on the mephits and armors.
– – Reduced the melee damage output from the mephits.
– – Waves of mephits will no longer spawn during the window of time when it’s necessary to flee to the correctly colored wing to avoid being struck by Elemental Incompatibility.
– Mechagnomic Whirlrender (Group and Raid) – Made the following changes:
– – The ballistae can no longer be reduced to negative health by the aerial combatbots.
– – Fixed a bug that shortened how long the boss was in its attackable state by 5 seconds.
– – NPCs will no longer refer to the boss as the Mechagnomatic Whirlrender.
– – Ratchet Bronzehead is now on beta neutral faction.
– – Ratchet Bronzehead can no longer be attacked.
– – Added a speculative fix to prevent the boss from tethering when it flies back into the sky.
– Gnome Memorial Mountain: Danger Zone (Raid) – Entering the zone should now place you near the current raid.
– The Darkness Howls and Ironing Out the Legion no longer share a lockout, so doing one will not prevent you from doing the other.
– Spear of Fate – Added a new path to Erud’s Crossing that Ooglyn will follow to get out into the ocean so that she doesn’t meander around the island for several minutes, heading in the wrong direction, before her long swim.
– Gram Dunnar no longer prevents adventurers from getting the benefits of telling him stories if the storyteller already has 30 or more AA points.

*** Spells ***

– NPCs will now remember damage credit when blurred or charmed.
– When the owner of a charmed pet teleports, charm will break.
– Translocation spells can no longer be activated or accepted while in combat.
– Magician – Made the following changes to fire pets:
– – While Frenzied Burnout is active, the pet will cast their Elemental Bolt spell additional times instead of casting Frenzied Elemental Bolt spells.
– – Pets summoned with higher foci will do more damage with their Elemental Bolt spells.

*** NPCs ***

– NPCs spawned by old-style quests are now loot locked.
– – An NPC that is loot locked is indicated by an asterisk preceding their name and an added ‘(loot locked)’ to their consider message.
– – The NPC is loot locked to the player who did the turn in for thirty minutes.
– – During this window if the NPC is killed by anyone, the player who spawned it will be given kill credit and have access to the loot.
– – These NPCs will not reward experience.
– – If the player who spawned the NPC is not in the zone but is in a group or raid, then the group or raid will receive kill credit and the original player will have access to the loot when zoning back in.
– – If the player is not in the zone and is not part of a group or raid, then kill credit is handled normally (as if the NPC is not loot locked). Normal loot rules apply after the NPC is killed.

*** Progression Servers ***

– Corrected an issue where you could not open the Extended Target Window after reaching level 20.

*** Miscellaneous ***

– Added a potential fix for corpses not saving properly when moved.
– The Advanced Loot Window now displays the correct luck values when multiple copies of the same item with different luck values are listed.
– Removed the no longer in use command /survey.
– Relaxed some overly strict naming rules in regards to multiple consonants in a row.
– The preview model displayed when placing an NPC in a real estate should now more closely match the appearance of the NPC when placed.
– Moved a collectible spawn in the Temple of Droga so that it is accessible.
– Fixed grammar and spelling in Arms of Power and Arms of Power II tribute descriptions.
– Removed the word (Temporary) from the seasonal Appreciation Bonus achievements.
– Made the following changes to Guild Banners and Fellowship Campfires in an effort to improve their usability and the desirability of the buffs they grant:
– – Consolidated all buffs and tiers into a single ’empowered’ banner/campfire that grants the combined effects of all the previous options; with the ability to choose whether you want the empowered banner/campfire to also offer an illusion effect.
– – Increased the duration of the empowered banner/campfire from 1 hour to 6 hours to match the duration of the non-empowered version.
– – Increased the distance that the empowered banner/campfire will grant its buff from 100 to 1000 feet.
– – Simplified the various tiers and types of banner/campfire components down to 2 items: ‘Guild Banner Materials’ and ‘Fellowship Campfire Materials’.
– – Items previously used as banner/campfire components have been flagged as deprecated and have been changed to allow you to sell them back to a merchant to recoup their initial value.

*** UI ***

– Fixed an issue that caused formatting data to be printed to log files when considering a rare creature.
– Fixed a bug with the advanced loot window that prevented ‘Link All’ from functioning.
– The Spell Damage filter should be working again.
– – Spell damage messages from NPCs casting on others now display resist type and the spell name, and the spell emote is displayed on a separate line, similar to player direct damage spells.
– – Scripted spell damage dealt to other players is now visible.
– The chat filter for Pet Spells now respects if you have Pet Spells set to hide in the options.
– Corrected an issue where kill shots were not being reported.
– The ‘Highlight New Messages’ chat tab option will now persist between logging in and out.
– Increased the displayed precision of self-only hit points, mana, endurance, and experience.

– Changed –
EQUI_AAWindow.xml
EQUI_Inventory.xml
EQUI_PlayerWindow.xml

– The EverQuest Team

Another Weekend in Gnome Mountain


Vamilice and Qindaar spent another weekend in Gnome Mountain.  We were camping the Master Mechanic and a Non Standard Deviation

Friday night we were able to knock the Master Mechanic off twice and the Non Standard once.  Saturday night was a fiasco.  They both spawned at the same time and we wiped accidentally by pulling the entire camp.  We were so frustrated we /exit the game and called it a night.

Qindaar received the

Overall we had a great night and look forward to next weekend in Gnome Mountain.