Still Trying to Get All Our Tier ll Armor

While Vmalice and I have found it very difficult to get into Burning Lands and successfully complete a quest, we have been biding our time in the OverThere acquiring our tier ll armor and taking down all the bosses.

It is quite amazing that a group of six level 110 peeps still manage to wipe out even in this zone, but we continually come back for more.  We also find SkyFire to be difficult as well as the drakes manage to see through our invisibility and since they attack from above, they can be quite surprising.

Getting ready for the release of the 20th anniversary quests and the fun quests that go along with that.

EverQuest 20th: Gnome Memorial Mountain

There was a time, long ago, when the Combine Empire dominated Norrath. At the peak of their rule, those in power became concerned that they were losing important cultures and societies as they swept over the lands. To ease their conscience, the Combine decided to preserve some of the species that they deemed to be interesting or important. The Combine created domes with environments suited to these creatures and, with or without their permission, a breeding population was placed inside each habitat. These domes were anchored to the bottom of the deep oceans of Norrath.

Eventually, Norrathians discovered several of these domes with living Shissar and Kedge, both thought long gone from the world. But that discovery was years ago, and it turns out there was at least one more secret preserve. This one seems to be the most unusual of all – dedicated to the preservation of gnomes.

Gnome Memorial Mountain was intended to be the home of a healthy population of gnomes. However, the Combine failed to notice that when they trapped the gnomes, a small group of bloodmoon orcs were also caught in the dome. While the Combine fell from power and the undersea domes were forgotten, the orcs and the gnomes fought a battle over resources that lasted generations. Eventually, the orcs won… and all the gnomes perished.

Even as the gnomes fought for survival, they always worked to perfect their clockworks. Unaware of what the world outside of their habitat was like, the very last of the gnomes ordered their clockwork assistants to keep the memory of their people alive. The clockworks built a museum to their makers, and although they have done their best to honor the gnomes that created them, they do not remember their instructions perfectly. Now, decades later, some clockworks remain dedicated to keeping their museum ready for visitors, while others have evolved their purposes to something that their creators might not appreciate.

Just recently, Gnome Memorial Mountain was unmoored from the sea and has bobbed up to the surface, its protective dome gone. The gnomes in Norrath have been working diligently to create transport so that adventurers will be able to visit this historical wonder of magic and innovation.

It is certain that the gnome-like clockworks will be waiting to greet any new visitors after so many years… but then again, so will a starving bloodmoon orc tribe

Updates for February 20, 2019

February 20, 2019
_____________________

*** Highlights ***
– Dramatically increased the chance to gain skills when your current skill level is less than your class’ skill cap from 5 or 10 levels less than your current level.
– Made various changes to evolving items. See the Items section for details.
– Made various improvements to the Coldain ring quests. See the Quests and Events section for details.

*** Items ***

– All equipped evolving items will gain full experience rather than splitting between them.
– Corrected an issue where classes that were not plate couldn’t claim the reward for several The Burning Lands evolving items.
– The Burning Lands evolving item rewards will offer the correct items, and offer options if more than one item is available to your class.
– The current fifth tier of The Burning Lands evolving items will have reduced stats and an attached reward set. This attached reward set will offer a sixth tier of items that have the stats that the old tier five had. You must have all The Burning Lands achievements to earn this sixth tier.
– Corrected the reward set name offered by Silver Efreeti Boots.
– Swapping augments no longer requires a specific solvent and instead looks for a solvent of equal or higher level, like removing an augment.
– Items with spent charges that are sold to a vendor now display the correct amount of charges remaining in the purchase tab.
– Increased the proc rate of: Ascending Sun Arcane Staff, Ascending Sun Devotional Staff, Ascending Sun Mace, Bloodstaff, Breaker Bar, Divine Bludgeon of the Inferno, Enraptured Bludgeon, Harmonious Tightener, Heavy Onyx Heart Scepter, Mute Spiral, Premier Staff, Ralaifin’s Dogma, Rustdown, Secret Dawn Arcane Staff, Secret Dawn Devotional Staff, Secret Dawn Mace, Sun’s Golden Orb, and Vanda Glow.
– The Burning Lands charms that increase in power from class armor now benefit from The Burning Lands evolving boots and gloves at levels 3 and higher.
– Added disease and corruption focus to Ice Star, Hoarfrosted Bow, and Arc of the Saffron Sky.
– Added icons to Immortal Curio of Ondine Force and Elemental Curio of Ondine Force.
– Updated the descriptions of the Whispering Midnight Casting spells on the items of the same name.
– Added spaces to the name of the recourses of the Hand Of Holy Wrath spells on healer weapons.

*** Tradeskills ***

– Sagacious Great Jade no longer sells Etching Tools.

*** Quests And Events ***

– The Conflagration Generals (Raid) – Increased the size of the area that’s checked when the bosses need to be positioned near the towers.
– Tyrant of Fire – The mission will no longer be in an unwinnable state if one or more of the adventurer NPCs runs away.
– Remodeling and Delivery – An update to these tasks will not happen when speaking to Unrepentant Sunrise or entering the instance. This was a bug and may have been a cause of other issues in these missions.
– Prince Ralaifin (Raid) – Volcanic Billow Shards are removed from players when the raid resets, and must finish their casting time to activate a tower.
– Prince Ralaifin (Raid) – Improved the messaging on the billow mechanic.
– Prince Ralaifin (Raid) – All of the spiderlings will despawn on reset.
– Prince Ralaifin (Mission) – Added a message when a player is struck by the billow, thus failing the All Safe achievement. Only one player is mentioned, even if more than one player is struck.
– End of Empire (Raid) – Fixed a bug that could cause the Unhammered and No Outbreaks achievements to fail when they should not.
– Brass Palace – Discipline of Flame will now shout a warning when casting Spreading Heat. This spell no longer targets pets.
– Trials of Smoke – Trial of the Wending Ways: Added a message when failing the Don’t Trip achievement.
– Trials of Smoke – The reward chest in the Trial of Three will no longer try to appear over and over again (though it was failing to actually do so).
– Trials of Smoke – The Trial of Three will no longer reset after success.
– Trials of Smoke – Trial of the Ashes of Rusted Cliff’s Glory: Fixed an error that would allow completion of the All Alone achievement when there were ashen elementals alive when Indomitable Onyx was defeated.
– Trials of Smoke – If you have a lockout for any trial, you will no longer be able to loot items from the chest for that trial.
– Contract of War (Raid) – The binding breeze NPCs will now spawn at the location of an adventurer near Radiant Fog Evening instead of a random person in the zone. In addition, the binding breezes will not choose to spawn at the location of the person tanking Radiant Fog Evening, unless there is no one else nearby.
– The Rise of Smoke (Raid) – Leashing the mephits in the Trial of Three will now cause them to cast their spells faster.
– Royal Visits – Fixed an error where Heart of Flawless Brass refers to Aalishai as the home of the djinn.
– Relic Raider – Moving to the top of the steps will now be safe for everyone.
– Sky Orchid Understanding in Esianti will now respond to [continue] properly.
– Spear of Fate – It is no longer possible to bypass steps in this epic quest by completing early steps multiple times.
– – Hand-ins for this quest can no longer be multiquested.
– 10th Ring Questline – Made the following changes:
– – Hand-ins for the Coldain ring quests can no longer be multiquested.
– – Key NPCs that are being protected or escorted are now flagged as PC Friendly. This applies to Boridain Glacierbane (2nd ring quest), Tain Hammerfrost (4th ring quest), Corbin Blackwell (7th ring quest), Gloradin Coldheart (8th ring quest), and Garadain Glacierbane (8th ring quest). Icefang (6th ring quest) was already set to friendly during its escort.
– – Several dialogue triggers are bracketed that weren’t previously.
– – Fixed many minor bugs and typos.
– – 2nd ring quest – It’s now necessary to have the Copper Coldain Insignia Ring to receive the Dull Bladed Axe from Garadain Glacierbane.
– – 4th ring quest – It’s now necessary to have the Gold Coldain Insignia Ring to receive the Note to Tain from Garadain Glacierbane or to loot the Frozen Elixir. Tain Hammerfrost no longer drops the Note to Tain when killed. Handing the Note to Tain to Tain Hammerfrost now triggers the attack wave instead of one of his dialogues. The Note to Tain is now lore and no trade.
– – 5th ring quest – It’s now necessary to have the Platinum Coldain Insignia Ring to hand in the Ry`Gorr Invasion Plans to a coldain lookout. Only someone who has handed in the Invasion Plans can loot the Head of Scarbrow.
– – 6th ring quest – It’s now necessary to have the Obsidian Coldain Insignia Ring to loot the Note from Kromrif.
– – 7th ring quest – Only someone who has handed in the Shackle Key and Mithril Coldain Insignia Ring to Corbin Blackwell can hand in the Mithril Coldain Insignia Ring to Dobbin Crossaxe.
– – 8th ring quest – Only someone who has handed in the Adamantium Coldain Insignia Ring to Garadain Glacierbane can loot Chief Ry`Gorr’s Head. Garadain Glacierbane now stays up after the attack on the Ry`Gorr fort much longer. Handing in Chief Ry`Gorr’s Head to Garadain Glacierbane no longer despawns Garadain Glacierbane.
– – 10th ring quest – Only someone who has handed in the Coldain Hero’s Insignia Ring and the Declaration of War to Sentry Badain can loot Narandi’s Head.

*** Spells ***

– Paladin – Corrected bad descriptions for several spells in the Ward of Tunare line.
– Druid – Fixed a problem that prevented the enervation heals from the Remote Manaflux and Remote Moonfire lines of spells from landing on pets and mercenaries.
– Enchanters – Corrected a problem that prevented the Arcane Disjunction Aura debuff from landing on most NPCs.
– Fixed several spell scrolls from The Buried Sea that were not able to be scribed correctly.

*** Mercenaries ***

– Made a first pass at improving level 106 to 110 Mercenaries. There will be further tuning in future updates.

*** Progression Servers ***

– Drowned Katta Castrum Powerstone is now available when The Darkened Sea unlocks.
– Erollisi Day – Fixed an issue that was preventing Gilbina from spawning while the event is running on servers that had not yet unlocked The Darkened Sea.
– Released revamped poison making components and recipes when Seeds of Destruction opens.

*** Miscellaneous ***

– Dramatically increased the chance to gain skills when your current skill level is less than your class’ skill cap from 5 or 10 levels less than your current level.
– – Ex: A level 50 ranger with a 1-Hand Blunt skill less than 210 will gain skill at 16 times the normal rate.
– – These bonuses do not apply to tradeskills.
– The Broken Mirror and Empires of Kunark are now free to play on all servers.
– Fixed an issue that could cause taunt to report that your target is too far away, despite being in melee range.
– Names that were rejected when creating a new character will now display more information about why.
– Removed some legacy experience code so that experience-per-level is now uniform for all races/classes. Warriors, Rogues, and Halflings will no longer gain experience faster than other classes/races.

*** UI ***

– Removed the evolving items tab in the inventory window now that the concept of ‘active’ vs ‘inactive’ evolving items has been deprecated.
– Evolving items will now display their evolution progress percentage in the lower left corner of the item’s icon, similar to activated items with charges.
– Fixed a UI error regarding the shared bank window on progression servers.
– Added a (Riposte) tag to hits and misses that occurred due to a riposte.
– Throwing damage is now reported as a hit instead of a shot.
– Updated the Alternate Currency page of the inventory window to include an expansion name and brief description for each of the point types.
– You can now change the color and filter for faction links and messages. They will no longer go to the Other filter.
– Added the spell name and resist type to spell damage messages.
– Strikethrough messages are now reported at the end of a hit message instead of in a separate line. The Strikethrough chat filter has also been removed.
– Mana and endurance regeneration from bard songs will no longer incorrectly display the focused amount in the Stats window.
– Made the following changes to DoT reporting:
– – DoT filters should be working again.
– – If the caster of a DoT dies, their damage will now be reported as being cast by their corpse.
– – If the caster zones or is charmed, their damage will be reported without a caster’s name, and the damage will not be focused.
– – If the caster returns to the zone or is resurrected, these DoT messages will once again associate with them and be focused.
– – NPCs awakened by a DoT cast by someone who has left the zone or died will now display a message.

– Changed –
EQUI_Inventory.xml

– The EverQuest Team

Producer’s Letter: 20 Years of EverQuest

Producer’s Letter: 20 Years of EverQuest
01-23-2019
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Hail, Norrath!

This year we celebrate 20 years of EverQuest. Unbelievable.

We are truly humbled that this incredible game – as much yours as ours – has achieved this rare and unprecedented milestone that began all the way back in March 1999.

EQ’s launch feels a world away now, lest we forget dial-up modems, Y2K panic, CRT monitors, 640×480, open-book medding, corpse runs, lost corpses, ninja looting, guild drama, dawn of DKP, and so many other moments. But the most important outcome of EQ has been all the friendships and lives touched by this game over these 20 years.

We’ve heard so many amazing stories of EQ bringing people together in love, marriage, and even into the joys of parenthood. We’ve also experienced the power of our game community during the hard times, softening the pain of illness and tragic deaths by participating with EQ families. We all have an EverQuest story to tell.

For me, before I became a game designer on EQ in 2003, I had already met nearly 20 or 30 guildmates and in-game pals. I helped guildies get jobs, find new homes, and one even helped me get a job on EQ – Lyndro as he was known then. I still talk to that crazy, brilliant mage.

In this anniversary year, let’s live the legacy of EQ and turn it up to 20, and focus on what has made this game great – you, the community.

Our anniversary events in game in March include a brand new land, raids, and rares with a story about preserving our past, and it’s free.

We are aiming at two new progression servers with two approaches – one hardcore and one ultra-casual. Rules will be coming soon as we sort them out over the coming weeks with both new servers launching around the anniversary on March 16.

We also want to celebrate with you IRL! We’re working on pulling together an EQ fan event so we can hang out with you, our honored guests. Timing for that event is likely to be summer, but I’m hoping to announce more details on timing/location in March for those who want to plan ahead with your own family, guildies, and friends and join us!

And of course, we want to hear from each and every one of YOU! We’re looking for player stories to help us commemorate this crazy occasion. Please send us a 20-second or less video of how EQ changed YOUR life. Upload your video to YouTube (public or unlisted) and send us the link here through Player Direct for a chance to be featured during our anniversary celebrations! You can also submit a 15-second clips featuring your main character on your most played server to become a part of our EQ 20th Yearbook album that will come to life on Facebook later this year.

On a personal note, I owe so much to this game, the EQ community at large, and this team. THANK YOU to all devs and players, past and present, for bringing EQ to life and making it home for so long.

There will be more announcements, so be sure to stay tuned. This year, we are LIVING THE LEGACY OF EVERQUEST!

Yours, always sincerely,

Holly “Windstalker” Longdale

Executive Producer

Game Updates as of January 16, 2019

January 16, 2019
_____________________

*** Highlights ***

– Most NPCs in The Burning Lands group content will inflict less melee damage.
– Lowered the damage dealt by the NPC spells Lava Ball, Breathe Fire, and Soul Burn.
– Corrected errors with a number of achievements in The Burning Lands content. See the Quests and Events section below for details.
– Fixed an issue with the Flowing Blue Ribbon collectible not spawning in Esianti.

*** Items ***

– Removed the tribute values from Scaled and Scaleborn Bracer Facets.
– Added Duende Hero’s Forge ornaments to The Burning Lands zones.
– Altered the HP, Mana, and Endurance values of Secret Dawn Gem of Vigor and Secret Dawn Gem of Brilliance.
– Corrected the proc and casting proc on Ascending Sun Bodkin to the one-handed version.
– Corrected the AC on Ascending Sun Battle Rod.
– Corrected the appearance of Ascending Sun Claws when equipped in the off-hand.
– Fixed an issue where Secret Dawn Compound Bow, Secret Dawn Longbow, Ascending Sun Compound Bow, and Ascending Sun Longbow were not granting the passive AA ability Prismatic Ward.
– Added the appropriate Disease/Corruption Damage focus to Secret Dawn Longbow and Ascending Sun Longbow.
– Crystallized Luck can now be purchased from the NPCs that sell nobles.
– The Torn Efreeti Boots and Tattered White Satin Gloves line will change worn looks to plate and chain as they turn more class specific. They both start with the leather/cloth look.
– Fixed the icon and appearance of Fiery Quill of Rumination.
– The Burning Lands items now have appropriate tribute values.
– Fixed an issue where several ranks of the item effect ‘Strike of the Archer’ were not dealing archery damage.
– Dark Water’s Lifeblood, Flask of Evening Fog, and Essential Relentless Flames no longer look like bags.
– Altered the hate inspired by some Breastplate click spells from recent expansions. This specifically affects Unleashed Fury, Demon Crusher, and Nature’s Fury.
– Corrected typos in the name of Lemon Breaded Primordial Filets and Purified Plasma Shot.
– Nature’s Destruction and Path of Destruction will no longer trigger on Damage over Time spells.
– Fixed an issue with the Flowing Blue Ribbon collectible not spawning in Esianti.
– Increased the drop rate of Dark Elf and Bixie Hero’s Forge Ornaments. Bixie Ornaments can now drop from the bixies in Bixie Warfront.
– Removed the tradeskill flag from Primordial Pod of Water.
– Suits of Hero’s Forge armor now have item information that describes what types of armor they’ll fit into.

*** Tradeskills ***

– Changed The Burning Lands Purified Coal to Primordial Coal to differentiate it from the existing Purified Coal.
– Updated the recipe for Secret Dawn Mace Muhbis to properly use Oval Cut Elder Mist Diamond and Trillion Cut Elder Mist Diamond.

*** Quests And Events ***

– Increased the drop rate of Fate’s Accumulator and Blazing Euphoria augments in The Burning Lands raids.
– Reduced the chance to get Mortal Corporeal Type 5 augments from NPCs and chests.
– Contract of War – The Guarded achievement now requires facing seven or more mephits.
– Crypt Robbers – Corrected several NPCs that were errantly on the Damsel of Decay faction.
– Crypt Robbers – Fixed a bug that could prevent the event from completing successfully when making an accusation.
– Fight Fire (Mission) – Fixed the requirements to obtain achievements in this mission.
– Fight Fire (Raid) – Fixed a bug that was preventing the event from resetting in some situations.
– Prince Ralaifin (Mission) – The giant lapillus lava spiderling NPCs no longer leave a corpse.
– Prince Ralaifin (Mission) – Increased the power of enemies in this mission.
– Prince Ralaifin (Raid and Mission) – Prince Ralaifin’s Enfeeblement and Prince Ralaifin’s Softening now explode from the target instead of the boss when they activate. Increased the power of the raid versions of these spells.
– Prince Ralaifin (Raid) – The message about the Ralaifins filling with holy light will no longer display numbers in the text.
– Sneaky Sarnak – Corrected an issue that could prevent Lcea from being present at the proper time.
– Strange Magic – The Life and Death and Gathering Forces achievements should now work properly.
– Relic Raider – The higher / lower emotes will no longer target player pets.
– Relic Raider – The Perfect Timing achievement now grants properly.
– Remodeling – It’s now possible to receive the Unslug Hero achievement.
– Remodeling – Fixed an issue that could cause the slugs and the throne guardians to tether oddly.
– Remodeling – Blazing Sorrow’s Darkness will hold up her end of the conversation with Fennin Ro now.
– Trial of the Wending Ways – This trial will no longer give the Appointments Required achievement if the trial is done out of order.
– Tyrant of Fire – It’s now possible to receive the Swift Murder achievement.
– Tyrant of Fire – The corpses of the vanquished defenders of the Plane of Fire can no longer be targeted.
– The fling pad from the water room in the Plane of Smoke’s arena should land you in a safer location.

*** Spells ***

– Fixed the cast message on Summon Stratos Carpet.
– Fixed an issue that could cause progressive spells to fail to grant you their necessary component spells.
– – Ex: Scribing Dissident Companion could fail to grant Dissident Companion 1-5.
– Whispering Midnight Warding Fire, Whispering Midnight Warding Magic, Blazing Euphoria Warding Fire, and Blazing Euphoria Warding Magic now indicate which damage type they absorb in their spell description.

*** AA ***

– Bard – Fixed a bug where ranks 9-10 of Domination Mastery were not extending the duration of single target mesmerization songs.
– Poison Mastery AAs now state that they effect Make Poison instead of Tinkering.

*** NPCs ***

– Most NPCs in The Burning Lands group content will inflict less melee damage.
– Lowered the damage dealt by the NPC spells Lava Ball, Breathe Fire, and Soul Burn.
– Sagacious Great Jade no longer sells Runic Sortilege Sheets or Fine Runic Sortilege Sheets.

*** Miscellaneous ***

– Fixed the typo in Then Eastern Plains of Karana.
– Fixed an issue where some items in the Marketplace Window could not be inspected.
– Fixed a bug that could cause the ‘Add Funds’ button in the marketplace purchase window to fail to work under certain conditions.
– The game will now launch all external web pages in your default browser.
– The default name of text files created when using the /outputfile command will now include a server name. Ex: Soandso_Test-Inventory.txt.
– Added a hidecorpse alwaysnpc command, which hides current and future NPC corpses, but leaves player corpses intact.
– – Corrected an issue where hidecorpse always would leave a phantom version of your corpse after being resurrected.
– Entering a load balanced zone will now send you to the least populated instance of the zone (unless you are joining your group).
– Added scheduled monthly updates to the calendar for the first half of 2019.

*** UI ***

– Charms will now display the correct luck for items when inspected.
– Fixed an issue where you could not open your last two bags if you had 40 slot bags in every slot and had each of them open.
– The Faction Window now allows you to sort entries by Reaction or Standing in addition to Faction Name.
– Spell and combat ability resist messages will now include the name of the target (if you are the caster) or the name of the caster (if you are the target). The name of the spell will now function as a link to the spell description.
– – Ex: ‘You resist the Skunk Spray spell!’ is now ‘You resist a large skunk’s Skunk Spray!’
– – Ex: ‘Your target resisted the Fireball spell.’ is now ‘A large skunk resisted your Fireball!’
– Corrected an issue where pet damage wouldn’t report at a large distance if you turned on other’s hits.
– Specifying an optional filename for /outputfile now automatically appends ‘.txt’ to the end of the filename if it is not already specified.
– Made the following adjustments to the Alternate Currency tab of the Inventory Window:
– – Moved the ‘maximum items in a stack’ label and the ‘Show currencies that you don’t have’ checkbox down so that they no longer overlap the currency list.
– – Changed the Reclaim button to automatically reclaim the currency type on your cursor rather than requiring you to first select an entry in the currency list to reclaim to.
– – Added a Reclaim All button that reclaims all currency items in your inventory.
– – Adjusting the column widths of the currency list will now save per character.
– The speed of your target’s name flash is no longer dependent on FPS settings. Added a slider in the Advanced Options window to adjust the flash speed.

– Changed –
EQUI_AdvancedDisplayOptionsWnd.xml
EQUI_Inventory.xml

– The EverQuest Team

 

Game Updates December 18, 2018

December 18, 2018
_____________________

*** Items ***

– Added the appropriate bard focuses to the Torn Efreeti Boots evolving line of items
– The Threadbare Weighted Tarbard evolving item line now has luck.

*** Quests & Events ***

– Tyrant of Fire – Fixed requirements to get the Deathless achievement.
– Tyrant of Fire – Fixed an issue that could cause the event to fail in a way that prevented Fennin Ro from summoning the players and responding to his dialogue. Note that a player character in the event zone must have the Golden Ruby and Garnet Ring.
– Fight Fire (mission) – Added a loot lockout to the mission. This means that while you have a lockout you will not be able to loot items from the bosses.

*** NPCs ***

– Reduced the damage on some spells cast by the general inhabitants of The Burning Lands, also made it so some of those spells can be cured.
– Reduced the default spell resistances on The Burning Lands NON-Raid NPCs.
– Enter Mearatas – Dread Last Guardian and Hidden Dust have grown stronger. Beware!
– Brilliant Jade and Clouded Jade can no longer be attacked and shall therefore always be able to sell their wares.

– The EverQuest Team

 

EverQuest’s 25th expansion, The Burning Lands, is now live!

December 11th, 2018
_____________________

*** Highlights ***

– EverQuest’s 25th expansion, The Burning Lands, is now live!
– Added the Faction Window to allow the quick viewing of your current faction standings. See the UI section below for details.
– Items will now display their lore text to players at level 50 and higher.

*** The Burning Lands ***

– The longstanding peace between the jann is over, and war has broken out between the djinn from the Plane of Air and the efreeti from the Plane of Fire! What has sparked this dispute and who will emerge victorious? Will you survive the Trials of Smoke and help end this conflict?
– Many items found in The Burning Lands will have a new stat called Luck. See the item section below for details.
– Players with The Burning Lands will have two new shared bank slots available.

*** Items ***

– Items will now display their lore text to players at level 50 and higher.
– Added a new stat, Luck, to many items found in The Burning Lands.
– – Luck can be found on new items and the amount of luck you have will influence the outcome of many skills, abilities, and spells. You can see the luck on items by inspecting them. Items with a percentage symbol next to their luck total can have their luck increased via item fusion (hover over the percentage for more information).
– – Many items with luck can utilize the Item Fusion Window to improve that item’s luck stat. At the cost of one Crystallized Luck, this window allows you to fuse two items together (the base item and the component) to increase the luck on the base item. Fusing two items will result in the luck on the base item being increased and the component item will be destroyed. After fusing two items together, the base item will receive the higher luck of the two, plus one. For example, fusing a base item with 2 luck and a component at 4 luck will result in the base item having 5 luck.
– – Crystallized Luck can be purchased from Noble Exchange Merchants for platinum, from Loyalty Vendors, or from the Marketplace.
– Corrected an issue where players could equip multiple lore equipped items using bandolier.
– Upgraded the effect of Threads of Potential and Boon of the Soother.

*** Tradeskills ***

– Doing tradeskill combines that don’t require a skill will no longer proc unrelated skills or abilities.
– Changed the name of two alchemy recipes to match the name of their products (Ward of Retribution, Wasp Swarm).

*** Spells ***

– Cleaned up messaging when an aura spell fails to hit a pet or mercenary due to being in a different environment type (such as water or lava) than the caster.
– Aura spells that kill their targets in one tick now properly report the death.
– Melody now skips to the next song if a recast timer hasn’t elapsed, instead of interrupting the melody.
– Modern generic proc spells on items will no longer cause odd skill increases.
– Bard – Moved the Dirge of the Darkvine line of songs from Statistic Buffs -> Armor Class to Statistic Buffs -> Shielding since it adds shielding and not armor class. Extended the base duration to one minute as the line was originally intended to function.

*** NPCs ***

– Fixed the bug that was causing Heratius Grolden in Tenebrous Mountains to spawn when killing the placeholder trigger NPCs instead of the rare trigger NPCs.

*** Progression Servers ***

– The Agent of Change will not appear in Cazic-Thule until Planes of Power has unlocked on the server.

*** Miscellaneous ***

– Corrected an issue where an issue with one of your characters could stop you from logging into your account altogether.

*** UI ***

– Added a Faction Window that allows you to check your reaction and standing with every group in EverQuest.
– – This new window can be accessed by clicking the EQ Button and selecting Character -> Faction Standings or by typing /faction.
– – Hovering over a faction name or reaction entry will display your current reaction value with a group as well as the number of points needed to reach the next reaction rank.
– – Hovering over the standing progress bar will display your current standing (how much you have done to help or hurt this group) as well as the minimum and maximum possible standing with the group.
– Items located in your Item Overflow will now be listed in the Find Item Window.
– Added Rampage, Wild Rampage, and Flurry tags messages to the full round of melee attacks. Removed the single line messages that indicated something flurried or rampaged.
– Consolidated many chat messages that were duplicates of melee and non melee hits, including: Flurry, Finishing/Crippling Blow, Assassinate, Deadly Strike, Slay Undead, Headshot, and critical spells. These messages no longer have a separate line of text, instead they end with an indication of the special attack type in parenthesis.
– Added an indicator for twincasted and critical damage over time spells.
– Corrected an issue where players could not make a hotkey for Remove Traps.
– Using the AA ability ‘Buy All’ button with purchase confirmations enabled will now display the number of ranks and total cost of the purchase. This applies to both player and mercenary AA purchases.
– Corrected an issue where a new group wouldn’t display the role of a master looter for the leader in the group window.

– Changed –
EQUI.xml
EQUI_Animations.xml
EQUI_BigBankWnd.xml
EQUI_DragItems.xml
EQUI_Inventory.xml
EQUI_ItemDisplay.xml

– Added –
EQUI_FactionWnd.xml
EQUI_ItemFuseWnd.xml

– The EverQuest Team

 

Game Updates for November 14, 2018

November 14, 2018
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*** Items ***

– If a player purchases item(s) from the marketplace, and all inventory and bank slots are filled, then items will now be placed in Item Overflow instead of causing the purchase to fail.
– Added a new type of item, lore equipped items. Players can own many of these items, but may only wear one at a time.
– Corrected the typo on the spell for Lifesoothing Potion
– Corrected the spelling of several ‘Crystalized’ items to be ‘Crystallized’ items.

*** Spells ***

– Added messaging when a spell fails to hit a target due to being in a different environment than the caster.
– Healing spells now report actual and potential healing to all players in the area. Added an additional chat filter option to turn off heals that land for zero.
– Paladin – Corrected an inconsistency in the maximum targets hit by the Splash of Sanctification. All ranks are now unlimited as intended.

*** Miscellaneous ***

– Changed how guild data works on the server to help alleviate server lag.

*** UI ***

– Added chat messages for player summoned healing auras.
– Fixed an issue where players with large bags could not open all of their bags at once.

– The EverQuest Team

 

October 2018 Updates

October 17, 2018
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*** Items ***

– Fixed an issue that prevented Unwritten Glyph from granting the expected AA abilities.

*** Tradeskills ***

– Fixed an issue where characters that have learned nearly every Research recipe could stop receiving the expected post-300 skill cap bonus.

*** Quests And Events ***

– The Master of Dreadspire – Mayong Mistmoore will now remember his entire hatelist and resume attacking them after the effect from the Burst of Dawn from the Glimmering Dawnstone wears off.
– The Sathir Line – Slightly increased the health of Rile Sathir and Venril Sathir.
– Hoshkar (Ring of Scale Raid) – Removed the four braziers on Hoshkar’s platform to improve line of sight on the island.
– The Kar’Zok (Raid) – The assaulters will once again drop their shields under the proper circumstances.
– Proving Grounds: The Mastery of Corruption – Fixed the bugs that were causing the Wizard NPCs’ scripts to not work correctly.
– Atrebe (Raid) – Changed the reset mechanism to stop the mid-event resets that have been reported.
– Talendor no longer drops his trophy. It is only available in the hero’s satchel.

*** Spells ***

– Fixed an issue that caused NPCs with Mitigation of the Mighty to negate one wave of rain spells.
– Removed the “Cast on Other” messages from all alliance heals.
– Beastlord – Changed Spiritual Unity, Stormblood’s Unity, and Feralist’s Unity to prevent cases where the component spells could be triggered multiple times per cast.
– Cleric – Corrected the description of Divine Rain.
– Druid – Corrected the description of Forest Showers.
– Magician – Removed the “Cast on Other” message from Arcane Distillect Effect.
– Ranger – Corrected the name of Shout of the Bosquetender to Shout of the Bosquestalker.
– Ranger – Changed Shout of the Bosquestalker to prevent cases where the component spells could be triggered multiple times per cast.
– Ranger – Changed Strength of the Copsestalker and Wildstalker to single-target spells and reduced the mana cost. Adjusted the cost of Shout of the Copsestalker and Wildstalker accordingly.
– Shaman – Fixed an issue where Recourse heals were casting their Watch components multiple times in some instances.
– Shaman – Removed the “Cast on Other” messages from healing rains.

*** AA ***

– Multiple – Reduced the effectiveness of Double Riposte to 5% per rank.
– Beastlord – Adjusted Pact of the Wurine to stack with the shaman ability Group Pact of the Wolf.
– Beastlord – Burst of Power ranks 4+ now add a chance to hit one additional time when double attacking with a 2-handed weapon.
– Beastlord – Consolidated Steadfast Resolve to be ranks 8-13 of Playing Possum.
– Beastlord – Reduced the range of Companion’s Sacrifice from 100 to 25 feet to fix a bug that prevented your pet from shielding you if the ability was activated at large distances. The ability now triggers Companion’s Tether which will gravitate your pet to within 25 feet of you for the duration of the shielding effect.
– Cleric – Modified all ranks of Celestial Rapidity to function for heal-over-time spells in addition to instant-duration healing and damage spells.
– Druid – Adjusted Spirit of the Black Wolf, Spirit of the White Wolf, Group Spirit of the Black Wolf, and Group Spirit of the White wolf to stack with numerous self-only mana regeneration effects (Yaulp, Manaskin, and Pact of the Wurine.)
– Enchanter – Crippling Aurora has been renamed Enveloping Helix and the ability line has been changed to trigger the highest rank of your Helix line of slow spells on multiple targets.
– Enchanter – Dreary Deeds has been renamed Slowing Helix and the ability line has been changed to trigger the highest rank of your Helix line of slow spells on your target.
– Enchanter – Added 3 ranks to Bite of Tashani and changed the ability line to trigger the highest rank of your Tashina line of spells on multiple targets.
– Enchanter – Changed the icon for Noctambulate to match other mesmerize effects.
– Magician – Fixed an error that caused the haste component of Theft of Essence to reduce instead of increase attack speed.
– Magician – Removed the range extension from ranks 5-15 of Shared Health and added a healing component to ranks 5-8 to fix a bug that prevented your pet from shielding you if the ability was activated beyond its initial range. The ability now triggers Companion’s Tether which will gravitate your pet to within 25 feet of you for the duration of the shielding effect.
– Magician – Added a mana cost to all ranks of Force of Elements.
– Magician – Elemental Union has been renamed Thaumaturge’s Focus and the ability line has been changed to only focus magic based spells.
– Necromancer – Adjusted Death Bloom to stack with the Manaskin line of spells.
– Necromancer – Scent of Terris has been renamed Scent of Thule and the ability line has been changed to trigger Death’s Malaise, your Scent of Terris spell, and the highest rank of your Scent of Gloom line of spells on your target.
– Paladin – Fixed an error that prevented rank 2 of Blessing of Purification from triggering Purified Protection on your target.
– Shaman – Ranks 2-13 of Pact of the Wolf now scale the buff granted to members of the shaman’s group down to an earlier rank for lower level group members.
– Warrior – Adjusted Heroic Rage (the recourse from Wars Sheol’s Heroic Blade) to stack with the shaman ability Group Pact of the Wolf.
– Wizard – Changed ranks 19-23 of Mana Burn to deal direct damage rather than percentage based damage and fixed an error that prevented the ability’s debuff from blocking additional Mana Burn spells from landing.

*** Progression Servers ***

– Merchants will not stock Mechanoinstructions until The Darkened Sea is open.

*** UI ***

– Fixed an issue where zoning into some instances would display their zone number instead of their name.
– Fixed a bug that caused messages indicating that a spell did not land because it was blocked by another spell to appear twice.
– Fixed a bug that caused your stats to appear to be higher than expected when a buff failed to land on you.
– – Ex: Casting Assurance on a target with Arcronite Blessing would cause the target to report having more health than they really had.
– Fixed a bug that would cause the raid window to act as if you had disbanded from a raid when repeatedly pressing the raid invite accept button.
– Corrected an issue where buffs of incorrect players could appear in the target window.
– Moved a variety of messages that were being sent to the My Spells filter into more appropriate filters.
– Added a new Spell Emotes filter, which includes messages related to spells landing and fading.
– Removed the message when an item glows upon casting a spell.

– The EverQuest Team