Ding 104!

10403157_10153351303111363_5667015682127002029_nThe 17th Anniversary for EQ is upon us with many different things to accomplish over the next couple of weeks.  Today Qindaar was fortunate enough to Ding Level 104. With all the events and the extra XP being offered by Daybreak Games there is hope that Qindaar will get to 105 and the cap for the first time in his 17 years.  This is the closest he has ever gotten to the cap level.

 

On a different note, Daybreak released a letter discontinuing the introduction of EverQuest Next.  I know a lot of us were looking forward to a new game with better graphics and all the bells and whistles that go with it.  Sadly they dropped the ball.  I don’t know how much longer the original EverQuest will be around but there is a new and upcoming game that look promising and it has my attention.

It is called Pantheon: Rise of the Fallen https://pantheonmmo.com/ it looks promising and still in development but worth the watch.  You may see a see blog on this game here in the near future.

 

 

17th Anniversary Patch Notes

10403157_10153351303111363_5667015682127002029_nMarch 16, 2016
_____________________

*** Highlights ***

– The Mechanical Fortune Teller in the Plane of Knowledge has information for you regarding the 17th Anniversary events!
– New rewards are available on a jubilant merchant for Commemorative Coins! Look for her in the Special Celebratory Goods section of your find window in the Plane of Knowledge!

*** Items ***

– Corrected an error that allowed some items to ignore recast timers when they were placed in a key ring.
– Fixed an issue with the Dragonscale Skystrider Scales familiar that allowed more than one of these to be summoned at a time.
– Corrected the spells attached to the Fabled Ball of Golem Clay so that it stacks better and obeys the recast timer.
– Transmogrification Scroll is now named Race Change Scroll. Hero’s Forge Armor Crate is now named Hero’s Forge Suit Consolidator.
– A lore conflict has been resolved with augs inside of key ring items and the parcel system.
– The Bottles of Adventure that are offered when claiming your monthly membership bonus are now Heirloom items.

*** Quests & Events ***

– The Mechanical Fortune Teller in the Plane of Knowledge has information for you regarding the 17th Anniversary events!
– Keep an eye out for the 17th Anniversary tipsy newbie gnome race across Faydwer!
– New rewards are available on a jubilant merchant for Commemorative Coins! Look for her in the Special Celebratory Goods section of your find window in the Plane of Knowledge!
– Anashti Sul, Lady of Life (Raid) – Corrected some typos in the names of the achievements.
– Anashti Sul, Enslaver of Souls (Group & Raid) – The Dance Dance Retribution achievement can now be failed if a member of the raid is struck with Mortal Decay.
– Wither and Decay – The All Retch and No Vomit achievement will no longer be failed if a pet enters a vomit aura.
– Wither and Decay – The Third Time’s a Charm achievement can now be acquired.

*** Spells ***

– Fixed a bug with the Shadow line of no effect spells being overridden by spells with AC in the first slot.
– Beastlord – Changed Scorpion Venom, Turepta Blood, Chimera Blood, Diregriffon’s Bite, Malaria, Festering Malady, and Fever Spike to instant cast like the rest of their spell lines.
– Beastlord – Converted poison DoT lines (Scorpion Venom), disease DoT lines (Malaria), and cold DoT lines (Edoth’s Chill) to a new system. All spells will now do more damage per tick, but a single caster can no longer stack other spells in the same line on the target. This change will increase DoT damage overall while using fewer debuff slots.
– Druid – Changed the particle effects on the Frostfell Aura and Wildfire Aura lines so that they no longer make a sound when applied.
– Enchanter – Changed the particle effect on the Mana Reiteration line so that it no longer makes a sound when it is applied.
– Monk – Increased the skill damage percentage and minimum damage amount added by Eye of the Storm.
– Monk – Increased the damage amount added to attacks by Dichotomic Form.

*** NPCs ***

– The Keeper of Lost Things in Shadowrest has retired, permanently.
– Fungusmen across Norrath, celebrate by squishing your hands together! In original and Kunark zones, Fungusmen have reverted to their classic appearance.

*** Progression Servers ***

– After some historical review, we have changed the expansion at which the Temple of Cazic-Thule becomes the Accursed Temple of Cazic-Thule from Velious to Luclin.
– Removed the requirement to wake the Sleeper in order to start the countdown to open the Shadows of Luclin.
– The version of Mitigation of the Mighty on Kunark bosses will have a less severe Spell Threshold damage reduction. The version of Mitigation of the Mighty on Velious bosses will have no Spell Threshold damage reduction.
– Bosses on progression servers will now regenerate more health, especially while idle.

*** Tradeskills ***

– Tharkis’ Select Reserve Catnip will no longer consume two items from the stack when used.

*** Miscellaneous ***

– PvP is now disabled in most instances on the Zek server.
– In raids, you can now set all items to automatically be marked as free grab when using the advanced looting system.
– – This is done by setting the loot type in the raid options window to ‘Entire Raid’.
– – The other settings in this window are currently ignored when using advanced looting.
– Added the ‘Increase Windowed Gamma’ option to the advanced display options window.  This setting is off by default.
– – This setting will apply dramatically increased brightness when the client is in windowed mode with ‘Windowed Gamma’ disabled.
– – This is intended to correct the brightness of the game for desktops with relatively dark default settings.
– The music that plays between launching the game and entering the world from character select is now randomly selected and will change each time you return to character select.
– The following sound settings will now be saved on a per character basis. If a character does not yet have their settings saved they will default to the values already set by the last character that was logged in:
– – Sound Volume
– – Music Volume
– – Sound Realism
– – Combat Music Enabled
– – Environmental Sounds Enabled
– Cleaned up how all INI files are handled in the client to use a more efficient method.
– Corrected a zone crash that could occur when players were under the effects of Fear.
– Unusual precipitation isn’t just for the Plane of Fear any more. You may notice strange rain in other zones as well.
– Found and corrected many zones that had never had their experience modifiers reset from when they were Hot Zones. The following zones have had their Zone Experience Modifier lowered to match other zones in their era:  Acrylia Caverns, The Burning Woods, Crypt of Dalnir, Dragon Necropolis, Dreadspire Keep, The Great Divide, Iceclad Ocean, Mons Letalis, Nagafen’s Lair, The Overthere, Ssraeshza Temple, Stonebrunt Mountains, Valdeholm, Wall of Slaughter
– The following zones have had their Zone Experience Modifier increased to match other zones in their era:  The Temple of Cazic Thule (both versions), Chardok, Dranik’s Scar, Frontier Mountains, Grieg’s End, Kurn’s Tower, Najena, Riwwi, Coliseum of Games, The Ruins of Sebilis, Solusek’s Eye, The Estate of Unrest, Velketor’s Labyrinth

*** UI ***

– You can now opt out of the automatic master looter calculation for grouping and raiding in /advloot’s loot settings window.
– – This will not prevent you from being designated the master looter by the group or raid leader.
– – If everyone in your group or raid deselects the master looter candidate check box, the master looter will be chosen as if everyone has the candidate checked.
– When a zone repops due to a scripted event, items in the advanced loot window will now properly clear out instead of remaining until they expire.
– The color and filters tabs of the options window have been replaced with a single Chat Settings tab which can now be sorted and filtered.
– Removed support and UI for the old EQ Players service.
– The Max Results Per Trader field in the bazaar window will no longer reset itself between opening and closing the window.
– Fixed an issue causing Drakkin player characters of any heritage other than Atathus the Red to show as that heritage to other player clients.

– Changed –

EQUI_AdvancedDisplayOptionsWnd.xml
EQUI_KeyRingWnd.xml
EQUI_LootSettingsWnd.xml
EQUI_OptionsWindow.xml

*** Previously Updated ***

– Anashti Sul, Enslaver of Souls (Group & Raid) – Added messaging to the Aura of Pain mechanic. The characters struck by the auras will see a custom message and a raid-wide message will also indicate which two characters were targeted.
– Anashti Sul, Enslaver of Souls (Raid) – The event will now reset properly.
– Anashti Sul, Enslaver of Souls (Raid) – Corrected a bug that would cause Anashti Sul’s corpse to vanish on success, again, for real.
– Corrected an issue that caused some early-game raid bosses to spawn without their loot.
– Bosses in Phinigel instances have regained their Mitigation of the Mighty buff.

– The EverQuest Team

New Patch for 17th Anniversary March 16th

2016-02-26_11-16-43See https://forums.daybreakgames.com/eq/index.php?threads/march-2016-patch-preview.231275/

or read it below.

Our March patch is scheduled for Wednesday, March 16, 2016 (the day of EverQuest’s 17th Anniversary!). Here are some highlights on what players can expect from this patch:

DoTs Improvements

Over the past few months, we’ve been reviewing the way DoTs work and how we would like to improve them going forward. As most of you know, there’s a limited number of debuff slots available on any given NPC, which conflicts with DoT classes wanting to layer as many spells as possible on any given NPC in order to maximize damage. This layering has contributed to a lot of problems over the years; most notably, it takes a lot of spell slots away from players who want to maximize DoT damage, and it uses up many of the limited debuff slots available on raid targets.

In order to improve the way this works, we’re starting this process with Beastlords, but we’re planning to continue with it through all classes that use DoTs regularly. Here’s what we did for Beastlords:

  1. We went back to the first DoT in any given line, and doubled it (or more). This step may not happen for every class, but Beastlords in particular haven’t been able to use DoTs for as much reliable damage as we’d like, so they needed the boost.
  2. We looked at updates to those lines and increased their damage in a much more aggressive scale than we used to. This should mean that a new DoT will perform better than itself plus two previous levels of the same spell under the old scale.
  3. We increased damage/mana efficiency over the entire line in a progressive manner. At each level you should be getting more damage per mana than before.
  4. We categorized the new DoTs into lines which will prevent the same player from stacking multiple levels of the same DoT line on the same target. Other players can use DoTs in the same line on the same target, and the same player can use DoTs in the same line on different targets. The increase in damage should mean that a single player is dealing more damage with one DoT than they formerly did with three spells.

So, let’s look at some numbers. The current level 101 Beastlord poison DoT, Glistenwing Blood, currently deals a raw total (with no focus effects or any other enhancement) of 14395 damage over its duration at a cost of 1285 mana. Stacking the previous two levels of that spell will deal a total of 43349 raw damage for a total of 3460 mana. As a superDoT, the current level alone will deal 121154 raw damage for a total of 8532 mana, and will only need one debuff slot to do it. While, yes, that is a very high mana cost, it’s also far more damage. It’s worth noting that the level 91 spell, Binaesa Blood, will now deal 45210 damage on its own for a cost of 3799 mana.

We’re planning to make this same transition for all classes that use DoTs over the next few months. Other classes probably won’t see the same boost in base damage that Beastlords have, since they have fewer innate boosts to DoT damage than other classes, but we expect everyone to be doing more damage, ramping that damage up faster, using more mana (though more efficiently), and using fewer debuff slots on their targets.

Hate’s Fury Sails Again

For our 17th Anniversary, we’ve added a hybrid event to Norrath called “Hate’s Fury: Seventeen Pieces of Silver.” Krasnok’s ship, Hate’s Fury: The Scorned Maiden, has set sail once again, and this time he’s got friends. Sixteen of them, in fact. Each of them will give a reward of Commemorative Coins, and if you defeat all of the crew members, you can unlock the door to Krasnok’s cabin and face the Captain (#17!) himself for raid-quality rewards.

We’ve added a new gnome race that starts in Ak`anon that runs several times a day on EVERY server during the anniversary and a few new items to the jubilant merchant in the Plane of Knowledge as well. Head over to these spots to have a look!

Zone Experience Modifier Changes

This part gets a little bit “inside baseball,” but bear with me. Way back when we started our first Hot Zone project, we increased experience within the zones by increasing the raw data, and then setting it back down to what it used to be once we rotated to a different set. We did this for the first several years before we realized it was a very error-prone process and developed a better one. A few days ago, some players expressed a concern that Burning Woods had a very high experience modifier, making it outstrip the experience available in any other zone available in that era. We looked into this report and discovered that Burning Woods had its ZEM raised when it was one of the original hot zones, but it wasn’t ever reset. A few years later, when it was made a hot zone again, the ZEM was raised again… and again never lowered back to what it was. Under our current hot zone system, on non-progression servers, it was getting yet another boost to the ZEM, in effect making it a triple hot zone there, and a double hot zone on progression servers.

So, yeah…we had to change that. As we investigated, we realized this had happened to varying degrees to a lot of zones. Though Burning Woods was the only zone to have been boosted twice with no reset, many other zones had either been set to an incorrect value after being used as a hot zone at some point in history. We ended up with about 20 zones that were set too high, and another group of about twenty that were set too low. With the upcoming patch, we’re setting those back to where they were supposed to be. Dungeons in the same era now have similarly higher-than-average ZEMs, and outdoor zones in the same era will have similarly lower-than-average ZEMs. While we know it’s not very fun to have to leave a zone you were comfortable in, we’re excited that zones like Sebilis, the Crypt of Dalnir, the Temple of Cazic Thule, and Velketor’s Labyrinth will be returning to give better experience rewards to the players who are brave enough to enter them.

As always, we value your feedback on these upcoming changes, but we hope you’ll check them out for yourself first (on test or on live servers) before passing judgement. We’re grateful for your support!

EQ’s 17th Anniversary, don’t Miss it.

2016-02-26_11-16-43

It is hard to believe that Qindaar is 17 years old.  He has been around the block for sure, but has yet to experience all the EQ has to offer.  So much beautiful content even if critiques are not happy with the graphics rendering.  It would be impossible to retro the entire game.

Here is what is in store for the 17th Anniversary party:

https://forums.daybreakgames.com/eq/index.php?threads/17th-anniversary-producer%E2%80%99s-letter.231245/

or read it here:

17th Anniversary Producer’s Letter

Discussion in ‘News and Announcements‘ started by Windstalker, 43 minutes ago.

  1. Windstalker Developer

    Hail Norrath!

    It’s anniversary time for EverQuest and its 17th year!

    The past year was fantastic, and we thank you for that! This year is also shaping up to bring healthy doses of Norrathian delights!

    Coming next week with the anniversary, the team has created the Gnome Race event for everyone to enjoy on ALL servers! To participate, you’ll need to create a new gnome in Ak’Anon. Look for Tipsy Teena near the exit from Ak’Anon to Steamfont Mountains and be prepared to drunk-dash and get flung across Faydwer all the way to the Estate of Unrest! Keep an eye out for world broadcasts when the race is about to begin because the prizes include brand new, awesome gnomish clockwork Hero’s Forge armor pieces! For those not as adept at drunk-dashing, we will have an alternate set of clockwork Hero’s Forge armor available in the marketplace.

    What else? A fabled Legacy of Ykesha raid is coming for our players that raid on live servers for the anniversary! Woot! This raid and another bonus (wink, wink) will start on March 16th, so stay tuned for an announcement about that. Given the popularity of the dog and cat pets, and being true to our legacy, we felt it appropriate to bring you Gnolls in a Barrel. Do a barrel gnoll! This pet bundle will also be available starting with the Anniversary update on March 16th.

    You have all shown us how much love you have for EverQuest, just like us, so we want to keep exploring new ways to enjoy this incredible game. Heading into summer, we have some big and fun plans in the works. We are still finalizing the details before we make any grand statements – and there should be a grand statement as we inch closer. The expansion for this year is well under way and looking incredible on the art front as well as design. We are really jazzed about where are new adventures will take you, and we’re excited to see what you think when we are ready to share more!

    On top of all the stuff you will see, there’s some stuff you won’t! We are making some backend changes to improve server stability while also minimizing the loss of progress due to rollbacks. These changes will be mostly transparent, but it will help us to provide a better experience.

    So, to all Norrathians, happy anniversary and thanks for all your support and commitment to EverQuest! Get ready to get your Gnome on and join us as we celebrate the anniversary with a drunken Gnome race on the Vox server on Wednesday, March 16 at 3PM PST.You can also join our team in a Twitch livestream on twitch.tv/everquestlive!

Level 103 and Halfway to 104

2016-02-25_10-16-42 2016-02-26_11-16-43 2016-02-27_22-01-47 2016-02-27_22-01-58Qindaar is working towards level 104.  Been working in Tainted West Karana for some time now, progress is slow.  The scenery is beautiful with many different sections.  Some of the MoB’s hit hard some do not.  I have also noticed that the range of hit-points on a target differs greatly even if the con dark blue. While some of the dark blues can be taken down with just a few spells others take Qindaar down with just a few hits.  Conning a MoB does not necessarily indicate that you can fight and win without assistance.

Tonight we are going to attempt to take out the scarecrows to complete quest.  Again, some of these scarecrows are easy while others are impossible.  Will update you all in the next blog.

Welcome to Level 103

2016-02-24_09-41-02Qindaar is welcomed to level 103 today.  Later he will go to Katta Castrum Deluge and seek out the vendor to purchase his level 103 spells.

He also picked up a new robe, as seen above. What do you think?

 

New Updates Today

2015-10-23_10-00-34February 17, 2016
_____________________

*** Highlights ***
– A new Legends of Norrath prize pack will be available March 1st! Look for Legend of the Dragonbrood in March for your last chance to buy Legend of the Storm Break, which is only available through February 29th!
– Type 9 armor augmentations found in The Broken Mirror now fit into range and charm slot items as intended.
– Changed how AA Weapon Stances work, and created a new version of the ability for Shadowknights and Paladins.

*** Items ***
– Corrected a bug that prevented Boon of the Seeress from functioning on Emblazoned Belt of Boromas.
– A new Legends of Norrath prize pack will be available March 1st! Legend of the Dragonbrood contains prizes from the Legends of Norrath sets Dragonbrood – The Anarchs, Legacies, and Priestess of the Anarchs.
– Don’t miss your last chance to buy Legend of the Storm Break, which is only available through February 29th!
– Corrected an error with the Legend of the Storm Break that would cause it to require a re-roll in very rare cases.
– Increased the backstab damage on Tarantella from Maestro of Rancor in Plane of Hate: Revisited to its intended value.
– Type 9 armor augmentations found in The Broken Mirror now fit into range and charm slot items as intended.
– Corrected the missing 43% haste on the following belts: Feral Tatters, Lordship Belt, and Sash of Triumphant Return.
– Deathseeker’s Loremaster Breastplate now has the same version of Ionian Arpeggio as the Darkwater Loremaster Breastplate.
– The Dualities of Life and Decay, the Quintessences of Health and Decay, and the Synthesis of Sul can now be destroyed if you do not need to use them.
– The shoulder equipment Leatherfoot Sandals has been renamed Leatherfoot Mantle.
– Made the following adjustments to the stats on items found in The Broken Mirror:
– – Armor sets with alternate wrist armor have been updated so that the bracers have matching stats.
– – Added missing mana to Anthemion Wristguard, Gloves, Boots; Umbral Platemail Helm, Vambraces, Greaves, and Breastplate; Vermiculated Bracelet, Gloves, and Boots; Imbrued Platemail Bracers, Gauntlets, and Boots; Insidious Halo, Sleeves, Pantaloons, and Robe.
– – Increased the AC on the Deathseeker’s Mindlock armor set to provide the intended increase over the previous tier of armor.
– – Removed the endurance stat from visible armor for clerics, druids, shaman, necromancers, wizards, magicians, and enchanters.
– – Reduced the variance in resist stats for all equipment.
– – Increased the base stats, heroic stats, hit points, mana and endurance on two-handed type 9 augments to provide the intended increase over previous tier items.
– – Normalized the base stats on visible armor by tier and class.
– – Increased the stats on Mask of Immortal End and Hardened Mask of Immortal End.
– – Increased the AC on non-visible gear by approximately 10% for raid items and approximately 25% for non-scaling group items.
– – Increased the AC on bows to more closely match other range slot items.
– – Corrected the modifiers on raid armor and gear so that they provide the intended increase over the previous tier.
– Corrected an issue where some ranks of Illusionary Spikes did not have permanent duration.

*** Quests And Events ***
– In Defense of Health – Fixed an issue that was causing enemies not to spawn in one of the versions of this Heroic Adventure.
– Fate Rewards the Bold – Fixed the issue that prevented the third element in these adventures from displaying correctly.
– Wither and Decay (Raid) – The progressive Withering debuffs will now be applied, increased, and removed in a way that is easier to understand.
– Wither and Decay (Raid) – The Withering Limbs debuff should no longer have stacking issues with beneficial effects and is less severe at ranks 1-4.
– Wither and Decay (Raid) – Wither and Decay will no longer auto-aggro players upon resurrection or zone in, though you will still receive Wither’s debuffs for arriving while the raid is in progress.
– Anashti Sul, Enslaver of Souls (Group & Raid) – If Anashti Sul initiates a Mortal Decay warning in her phase 2 and transitions to phase 3 before it fires, she will no longer cast the Mortal Decay spell.  If she’s enraged, however, she’ll Mortal Decay all she wants.
– Anashti Sul, Enslaver of Souls (Group) – Spell damage and self-healing values have been toned down dramatically.
– Anashti Sul, Enslaver of Souls (Group) – Anashti Sul will use Poison Blast half as often.
– The Triune God (Raid & Group) – Fixed a zone crash when a certain combination of debuffs were placed on an NPC.
– In Defense of Health – Removed an entry for an unknown zone from the find window.
– Defense of the Village – Handing in trap making materials to a Kirathas Hunter will no longer update the task multiple times and reimburse some of the components.
– Lowered the volume of the sound effect that plays when completing a quest.

*** Spells ***
– Reworked how spell effects are attached to spells to allow for greater flexibility in the number of effects and also how they stack.
– Corrected an issue that prevented damage over time spells that increase in severity over their duration from landing if their target had regeneration effects in the same slot.
– The spell Alter Plane: Sky will no longer remove all its targets’ buffs when it lands.
– Corrected an issue where spells that have a hate override value and deal damage were unintentionally generating twice the expected hatred.
– – Spells that were intentionally designed to generate the owner more hatred have had their hatred values doubled in order to maintain consistent hatred generation for those classes.
– – The net result of this fix should be that non-tank focused damage dealing classes should generate less hatred with some of their spells.
– – Corrected an issue where spells that deal a percentage of the target’s health or spells with mana burn effects were not generating hatred equal to the base damage value of the spell.
– Necromancer – The Call Skeleton line of spells have been placed on a shared recast timer. Corrected messaging errors in some early ranks of the line.

*** NPCs ***
– Most Necromancer NPCs will no longer cast the ‘Scent of’ line of spells.

*** AA ***
– Fixed an issue that caused ranks 2-3 of the wizard AA abilities Translocate and Teleport to send their targets to invalid locations.
– Made the following adjustments to the hatred generated by pets dealing melee damage:
– – Removed the alternate abilities Companion’s Calm Demeanor and Companion’s Provocative Demeanor and instead adjusted the amount of hatred that a pet generates via its melee attacks to be dependent upon whether pet taunt is enabled.
– – Enabling taunt for your summoned pet will cause its melee attacks to generate more hatred than they would if taunt were disabled.
– – Charmed pets and temporary (swarm) pets such as the Magician Rampaging Servant line will generate hatred equivalent to the rate they would if taunt were enabled.
– Added a new passive AA ability for Paladins and Shadowknights named Knight’s Sedulity that is granted at level 85 with the release of Underfoot. This ability provides a reduction to incoming melee damage.
– Made the following adjustments to the Weapon Stances offered by the AA ability Combat Proficiency:
– – The abilities 2-Handed Weapon Proficiency, Dual-Wielded Weapon Proficiency, and Defensive Proficiency have been removed and are now defunct. You will need to set up new hotkeys for Combat Proficiency.
– – The base ability Combat Proficiency has been renamed Weapon Stances and has been changed to a toggled AA ability similar to Bold Attacks.
– – Enabling Weapon Stances will allow your weapon configuration to determine which stance buff to apply.
– – Changing the weapons in your primary and secondary slots will now automatically apply the correct stance buff.
– – Disabling Weapon Stances will remove any active stance buff.
– – Adjusted the spell stacking of the three stance buffs to reduce conflicts with other spells. The primary impact of this change is that activating a defensive ability will no longer cause Defensive Proficiency to be removed.
– – A knight specific version of the Weapon Stances ability is now available for purchase for Paladins and Shadowknights.
– Corrected an issue where the AA abilities Bind Sight, Mindless Hatred, and Preincarnation were conflicting with the reuse timer for Companion’s Aegis.
– Necromancer – Adjusted the minimum mana focus restriction on Gift of Deathly Resolve and Deathly Resolve from 10 to 100 points.
– Wizard – Corrected an implementation error with ranks 13-16 of Mana Burn that allowed the debuff to increase the damage of non-instant duration spells.
– Lowered the volume of the sound effect that plays when earning a new AA point.

*** Progression Servers ***
– Increased the experience multiplier on Phinigel, Lockjaw, and Ragefire.
– Server specific experience multipliers on Phinigel, Lockjaw, and Ragefire will now impact the experience granted from completing tasks and quests.
– Removed a non-functioning sword from the Progression instances of the Plane of Hate.

*** Tradeskills ***
– Changed the dodge effect granted by Enchanted Sugar Cakes to match other effects from the era.

*** Miscellaneous ***
– A number of changes have been made to the Taunt skill:
– – Corrected a longstanding bug with pet taunt which resulted in pets having a 0% chance to successfully taunt their target.
– – Corrected a bug that could result in Warriors failing to taunt their target if the taunt button was used too rapidly.
– – Increased the overall success rate of taunt, most notably reducing the rate that taunt will fail against higher level targets.
– – Increased the total hatred granted by a successful taunt to 2% more hatred than the most hated target.
– – Added a 2% chance for a successful taunt to result in 10% more hatred than the most hated target.
– – Modified the result of a failed taunt attempt to give the taunter a chance of adding more hatred.
– – Adjusted the success rate of pet taunt to match the same logic that player taunt uses.
– – Added messaging for both player and pet taunt to more clearly inform the user to what degree they or their pet succeeded or failed.
– Players, pets, and mercenaries will no longer emit idle sound effects. This should reduce the cacophony caused by a number of relatively boisterous illusions.
– The music that plays when you die will no longer loop while you are in hover mode.
– Many Velious zones will spin up new instanced versions when they are populated by enough adventurers.
– Name changes that fail will now include more details about why they failed.
– Removed the ability for pets to attack invisible event controllers on purpose or by accident.
– Plane of Hate: Revisited and Plane of Fear: Revisited – These zones will now allow you to place and teleport to guild banners as well as place but not teleport to fellowship campfires.
– Plane of Hate: Revisited – Adjusted the aggro-pathing in an effort to alleviate the likelihood that denizens of the plane will opt to use rooftops to reach their target.

*** UI ***
– When using advanced looting and right clicking on a corpse you have access to, it will now open the advanced loot window.
– Auto crouch is now disabled by default.
– Added an Event Messages chat filter. It is not fully utilized yet, but future event messages will be placed in this chat filter.
– Attempting to camp while over the parcel limit will now prompt you to retrieve the parcels.  You can turn this confirmation box off in the options window.
– Massaged some typos and bad grammar out of the game.
– In the Bazaar, the default for the Max Results per Trader field is now 20 from 200.
– Fixed an issue in the claim window which caused it to lock up when attempting to claim a lore item that you already owned.
– Fixed an item preview issue for Drakkin models so that it now correctly matches the color and tattoo settings of the player character.
– Changed the auto-attack on assist setting so that it persists per character instead of per client. New and existing characters will have this toggled on by default. Please use the command /assist on or /assist off to toggle this setting for each individual character going forward.

– Changed –
EQUI_OptionsWindow.xml

*** Previously Updated ***
– High Bokon Boromas (Raid) – High Bokon Boromas will no longer lock his health immediately on engage.
– Anashti Sul, Enslaver of Souls (Raid and Group) – Removed the corpse cleanup functionality from these events in order to prevent situations where Anashti Sul’s corpse could not be looted.

– The EverQuest Team

Moving Up and a New Staff

2016-02-09_09-37-50Qindaar is slowly moving up towards level 103.  He is now 53% of the way towards that mark.  He also managed to take a side trip and complete the Faydewar traveler achievement and will work on the others.  By doing this if give me an advantage of seeing zones I have never been in and to reminisce about those I spent far too much time in.

Qindaar also acquired a new staff a “Fused Coral Wand” with a few handy stats.

Magic, Lore, Attunable
Class: NEC WIZ MAG ENC
Race: ALL
Primary

Size:MEDIUM AC: 71 Base Dmg: 121
Weight: 2.4 HP: 2506 Delay: 26
Req Level: 100 Mana: 2770
Skill:1H Blunt
Strength: 18 +7 Magic: 45 HP Regen: 2
Stamina: 27 +11 Fire: 45 Mana Regen: 3
Intelligence: 30 +12 Cold: 45 Spell Shield: 2
Wisdom: 20 Disease: 45 DoT Shield: 2
Agility: 26 +10 Poison: 45 Shielding: 2
Dexterity: 20 Dmg Shield: 1
Charisma: 24 +10 Stun Resist: 2
Avoidance: 5
Accuracy: 5
Heal Amount: 15
Spell Dmg: 30
Clairvoyance: 44
Slot 1, type 4 (Weapon: General): empty
Slot 2, type 20: empty

 

This has come in pretty handy. For a closer look at his overall stats visit his profile:

Spellcrafter Qindaar Osto
Male High Elf Wizard – Cazic-Thule
Member of <Veteran Crew>

 

 

Another Hell Level or Just Slow Progression

2016-01-22_13-08-10As Qindaar moves through Level 102 (now 30% complete), he seems to have hit that hell level spot, but I do not really think so.  Alternative Advancement points are moving more quickly even though I only have a meager 10% going towards AA.  Qindaar manages to advance about 6% each half hour he plays and then it slows to a trickle.  Yes he is using the Lessons spell which doubles the advancement for each kill but still after that wears off it takes many more time the kills to advance that 1%.

Qindaar has been spending a lot of time in Tainted West Karana, as I hoped this would bring him up faster, but it looks like the difference in hiptpoints on the MoBs has a wide gap between levels.  Qindaar has been killing dark blues for 3 levels now, but if her encounters a white level, which should be his equal, there seems to be quite a disparage.

Going to try and get an additional 30% before the end of the week, level 103 will then just be around the corner.