EverQuest Game Update Notes for March 11, 2026

March 11, 2026
_____________________

*** Highlights ***

– Added level 115 Heroic Characters that will be available in the Marketplace starting March 16, 2026.
– The game client now supports borderless fullscreen windowed mode.

*** Items ***

– The drop item confirmation dialog should now disappear when any type of auto inventory occurs.
– Updated pre-Shattering of Ro worn focus spells with a different damage effect that will yield increased direct damage output and improve buff compatibility, bringing them in-line with the previously updated Shattering of Ro spells.
– Adjusted loot tables for Enraged Shattering of Ro raid chests.
– Scalp of the Ghoul Lord can now be used by all classes.

*** Tradeskills ***

– Fixed an issue with crafting using items from the Personal Tradeskill Depot.

*** Quests & Events ***

– Altered the pet tanking behavior to “default” in a large number of mission NPCs in Torment of Velious, Claws of Veeshan, Terror of Luclin, Night of Shadows, and Laurion’s Song.
– Ruined Relic (Raids) – Added a Null Vortex to both raids and removed the zone-based levitation suppression.
– Year of Darkpaw – Oasis of Fear: Fixed an issue where progress could break when Kill and Investigate steps trigger simultaneously.

*** Spells ***

– Bard – Moved Selo’s Accelerating Canto into the Movement memorization category.
– Bard – Reduced the mana cost of all Shattering of Ro songs.
– Bard – Corrected the timer of Yaran’s Disdain from 6 to 3.
– Beastlord – Corrected the timer of Ankexfen Lance from 7 to 11.
– Beastlord – Adjusted mana costs of Shar`Drahn’s Chill and Spiter Blood to better reflect their actual power increase. Reduced the cost of Shar`Drahn’s Chill significantly. Increased the cost of Spiter Blood slightly.
– Druid – Corrected an error with Duskthorn and Frondbarb that caused the “Wild” versions of those spells to remove the spell entirely instead of replacing the lower-damage version.
– Necromancer – Added a No Twincast flag to the spells Livianus’ Grip of Decay and Mourgis’ Grip of Decay to match the behavior of later spells in that line.
– Shadow Knight – Lowered the mana cost of Dire Constriction XI.
– Paladin and Shadow Knight – Moved the availability of Deflection Discipline from Seeds of Destruction to Depths of Darkhollow. Corrected data that allowed it to be available earlier via autoscribe.
– Fixed a bug where spell AAs wouldn’t work after running the spell auto-grant.
– Added a help message if /autogrant spells is used and the setting is not enabled.

*** AA ***

– All Classes – Unwritten Glyph items can now properly grant level 130 ranks of Mythic Glyphs.
– All Classes – The Special AAs Curse of Blood, Affliction of Blood, Torment of Blood, Temptation of Blood, and Invitation of Blood are now persona shared.
– Wizard – All ranks of The Focus AAs Focus: Chaos Scintillation and Focus: Rimeblast Cascade now correctly focus the Fire and Cold spells, respectively, in the Wildmagic Strike spell line.

*** Progression Servers ***

– Enabled free transfers off Rizlona and updated it to be free to play.

*** Miscellaneous ***

– Added a fix for client crashes related to NVIDIA graphics drivers.
– Fixed an issue that prevented the Preview Item Window from rendering transparent items.
– Fixed 2.0 pixel shaders that were overly bright and shiny on actors and items that have bright white colors.
– Made the following changes to resurrection:
– – Resurrection failure should respond with more detail if the dead player declines, if the offer times out, if the player is zoning, or if the player has already been offered a resurrection.
– – Resurrection AA abilities should properly reset in more failure cases, such as a player exiting the zone or declining.
– – Added the deceased player’s name to several resurrection chat messages.
– – Targeting a dead player with multiple corpses who has not yet respawned should now properly target the corpse over which they are hovering.
– – Resurrections that restore experience now show the percentage gained.
– – Updated NPC death messages to be slightly different from player death messages.

*** UI ***

– The Bazaar Search Window’s Find Items button will now more accurately show when a search can be performed again regardless of how the previous search was initiated.
– Hotbutton item links will now be more visually consistent.
– Converted the Group Window to use the new UI engine.
– With New UI Engine display option enabled, in-game windows that are supported by the New UI Engine will now save their positions distinctly for each desktop window mode: restored, maximized, and fullscreen.
– The game client now supports borderless fullscreen windowed mode. A Borderless Fullscreen checkbox has been added to the Options Window Display tab.

– Changed –

EQUI_CharacterCreate.xml
EQUI_CharacterListWnd.xml
EQUI_HotButtonWnd.xml
EQUI_Inventory.xml
EQUI_OptionsWindow.xml
index.html
main.css

– Added –
GroupWindow.html

– The EverQuest Team

Pantheon Game Update for March 9, 2026

Build 0.18.345
Released: March 9, 2026
Bug Fixes
• Fixed some crashes.
• Fixed some group issues, including one that was causing people to get disconnected and then unable to log back in sometimes after being invited to a group or when zoning while in a group.
• Fixed mana costs for some ranks of pet abilities (upgrades to skills didn’t have updated costs from the original 2 mana). Mana costs remain low but didn’t properly progress.

 

Pantheon Game Update for March 6, 2026

Build 0.18.333
Released: March 6, 2026
Hotfix Version 0.18.333.19879
General
« Updated all invisibility effects to have a proper chance to break early. These abilities will telegraph to the player when they are starting to fade, giving the player a chance to get to safety or recast the effect. The only exception to this is the Druid Mantle of Leaves spell Iijne, since this spell functions differently and does not have a chance to break.
Bug Fixes
« An issue that was causing some NPCs in the Eastern Plains to continually evade attacks has been corrected.
« An issue that prevented “combo” abilities from working properly with ability loadouts has been corrected.
Classes
Druid
« Reduced the duration of Druid Mantie of Leaves (all ranks) to balance against other class invisibility spells.
Summoner
« Summoner ability tooltips have been updated to show the modifying stat.
« Many old summoner abilities that are no longer meant to be used have been removed from the Codex
« Fixes for some summoner ability scrolls that were scribing the wrong spell into the Codex.
« Updated the naming of the Clash Bomb and Mana Bomb ranks to be less confusing.
« Fixed Summoner invisibility to function like the Wizard and Enchanter versions.

 

Pantheon Game Update for March 5, 2026

Build 0.18.328
Released: March 5, 2026
Summoner Update
The summoner class has received a major update and restructure of its abilities. Players will now begin the game with access to the Fury pet and the Zephyr pet, and skillful control of the pet will be emphasized during combat Highlights:
• Fury and Zephyr pets are available starting at level 1, with upgrades every 10 levels. The Zephyr is a melee-oriented, Rogue-like pet, while the Fury is a spell-oriented, Wizard-like pet
• The Undine is available starting at level 20, with upgrades every 10 levels. The Undine is still the only pet that can be out at the same time as either the Zephyr or the Fury
• The Titan pet is currently unavailable, but will be returning to the Summoner arsenal with the Spring update
• Summoners will now deal the majority of their damage through their pets, using a combination of Wind Blade, Galestep and Tempest lines with the Zephyr, and Mana Bolt, Mana Flame and Mana Burst lines with the Fury. Additionally, Summoners have had their personal spell arsenal updated to include the Aether Dart, Mana Bomb and Clash Bomb lines.
• On the Utility side, Summoners will be able to make themselves invisible, as well as summoning a potion that will make others invisible. They have a full suite of summoned food and drink, gate stones, bandages, the Eye of Zohm for scouting and the ability to summon Toxic and Frigid glyphs.
• Summoners retain their beloved damage shields, a selection of buffs for their pets, and the ability to summon higher quality weapons and armor for their pets as they level up. *Note: the summoned weapons and armor for Summoner pets will be the only source of these items with this patch. Expect pet itemization to expand significantly with the Spring update.
This is a massive step forward for the Summoner class. But remember, the Summoner will be receiving even more updates alongside the other classes with the Combat and Progression update in the Spring. We can’t wait for you all to give the revamped Summoner a try and we look forward to the feedback!
Nightfall Crypt
• The first of several planned Nightfall Crypt dungeons has been added to the game. Nightfall Crypts are built to support a different style of dungeon experience, which you can read about in more detail at (link). Should you discover the entrance to this dungeon, gather your friends and prepare well, for a harrowing trial awaits you within its halls.
General
• Added the “Show In-world Combat Text For Your Pets” option to the General tab of the Settings window, which, when enabled, will show the damage and healing that your pets do in the floating combat text
• It’s now possible to click and drag your pet’s cast bar to undock it from the pet’s window and drop it wherever you’d like on screen. If you’d like to re-dock it to the pet window, drag and drop the pet’s cast bar on top of its pet window. You can also adjust the size/scale and opacity of the cast bar by holding Control and right-clicking the pet’s cast bar
• With pets that can equip items, if you have their pet sheet open, you can equip/unequip items on them using Ctrl+right- click
• Skills are now grouped by their categories in the character sheet skills lists, and the skills lists are now collapsable by clicking the small tab with the arrow icon on the right edge of the skills list
• If a group member has pets, and you are close enough to see those pets in the world, their health bar and name will now be displayed on the group member’s Ul element Left clicking on these pet health bars will defensively target that pet
• Added “Keep Cast Bars Visible” option to the general settings, which forces your cast bar and the cast bar of your pet(s) to remain visible to make it easier to adjust their settings (ctrl+right-click on the cast bar to adjust its scale and opacity settings) and left-click and drag on the cast bars to adjust their position on screen
• Added a Master Volume slider to the partial settings window that is used prior to entering the world
• Added support for ability loadouts. You can now set up to four different loadouts, each with a different set of abilities. You can also rename each loadout (by right-clicking the loadout name) and set a hotkey for it.
Bug Fixes
• Fixed an issue with NPC dialogues sometimes prematurely closing or kicking players.
• Fixed an issue where pet stats, such as armor, weren’t updating when the player equipped/unequipped armor on their pet
• Fixed an issue where cancelling the taming process was leaving it in a bad state
• Corrected the model for the Scorched Adventurer’s Hat
• Fixed an issue where players would sometimes get stuck in the air when they got feared.
World
• The strange reality warping affecting parts of the city of Sorhiryth has been resolved, and the affected platforms have returned to their original size and position.
• The zoneline between the Silent Plains and Eastern Plains has been adjusted to resolve some areas where players were crossing between zones multiple times.
• Missing collision on several rocks in the world has been restored. The rocks should now properly behave as tangible objects
• The first Nightfall Crypt dungeon has been added to the game, somewhere in the world. Explorers seeking to brave this location should be warned: Few who have ventured there have ever returned to tell the tale.
Items
• Added an additional section to Tel’Daedras’s loot table to house some extra items
• The keys used to unlock various doors in Halnir Caves are now lifebound.
Known Issues
• Haste of all types has been temporarily disabled and will be re-enabled in a future update
• Many robes may not animate properly while swimming.

 

Pantheon Game Update for January 22, 2026

Build 0.18.37
Released: January 22, 2026
General
• When the chat input field is open, you can now use the tab key to cycle through a list of names of the characters you have interacted with via whisper/tell in the current game session, which makes it easier to send a whisper/tell to them.
• Further adjustments have been made to the game’s lighting. Day/Night cycles in most areas should now transition better overall.
• Upgraded the WWISE audio engine that the game uses to improve overall performance and offer better control over audio levelling.
Bug Fixes
• Fixed an issue where mobs would start attacking a pet’s master if the pet was ordered to back off.
« Fixed an issue where it was possible to swap a saddle bag in the saddle bag slot with another item in the player’s inventory.
« Fixed an issue where it wasn’t possible to split stacked items that were in a mount’s saddle bag.
« Fixed issue where wizard familiars were doubled while mounted.
« Fixed some issues with the Leonus encounter in Black Rose Keep that were keeping Leonus from respawning property again after he had been killed.
« Fixed an issue where hunger and thirst were increasing more quickly than they should have been while mounted.
« Fixed an area in Silent Plains where players were incorrectly considered to be under water while on land.
« Addressed an issue that contributed to players falling through the world when logging in. This scenario should now happen much less frequently.
VFX
« Removed some particles that used custom shaders in the Tel’Daedras fight to improve performance until they can be better supported.
« Fixed an issue with the Bindstone VFX that was causing performance loss when near it
Items
« Swapped in the intended model for the Cursed Shriekbane
• Haste has been removed from the few remaining items that still had for now it due to haste functionality changes
• Corrected name of one variant item from Sister Palia
Known Issues
• Haste of all types has been temporarily disabled and will be re-enabled in a future update.

 

Gane Updates for February 11, 2026

February 11, 2026
_____________________

*** Highlights ***

– Added a spell auto-grant. Please see the spells section for more details.
– Druid and Wizard – Created new teleport spells to Ruined Relic.

*** Items ***

– Removed the Heirloom flag from Tsikut’s Crystallized Magic.
– Clicking on a target with a key ring item attached should now properly interact with the target.

*** Quests & Events ***

– Letting Go and Grounding – All instances of Heloise Alston are no longer marked as Rare. Additionally, should the attackable version be left alone for a while, she will despawn and reset.
– Answering the Call – Moved the safe area in Ethernere Tainted West Karana, so Deathmaster Sarenth will be combatable.
– Shar’Drahn (Mission) – The rockfall auras will appear again.
– Achievements – Updated the “Champion of Shattering of Ro” and “Vanquisher of Shattering of Ro” General achievements to show all of the Challenges needed as sub-steps for their respective missions or raids.
– Added a note to The Plane of Time achievement component about the Quintessence of Elements, which needs to be in your inventory to complete the achievement.
– Veil of Alaris progression – Fixed an issue where the Record of Tales and the following books do not progress correctly if the server has bonus evolving item experience.

*** Spells ***

– Null Vortex in the Ruined Relic events should no longer give an out-of-combat timer.
– Added a spell auto-grant. Upon leveling, characters with the spell auto-grant enabled will automatically learn new spells and combat abilities up to their current level, up to four expansions away from the current expansion (on progression servers), or four expansions away from the account’s currently owned expansion (on live servers).
— Some spells are intentionally not auto-granted.
— The spell auto-grant requires All Access membership, and can be enabled in the Options Window.
— On progression servers, the spell auto-grant becomes available in Planes of Power, and classic spells will be granted. On live servers, if you own Shattering of Ro, spells up to Terror of Luclin will be auto-granted. If you own The Outer Brood, spells up to Claws of Veeshan will be auto-granted.
– Added the /autogrant command. This command can be used to manually run the AA or spell auto-grant.
– Fixed a misspelling in the cast on you text of Burning Mana.
– Druid and Wizard – Created new teleport spells to Ruined Relic. These are available from Tulanarynn in the Scarred Grove if you have completed the Partisan of Ruined Relic achievement.
– Enchanter – The scrolls for Illusion: Guardian of Ro and Illusion: Tier`Haeth can now stack to 20.
– Necromancer – Moved the Strength debuff in the Grip of Mori DoT line from slot 2 to slot 5 to avoid stacking conflicts.
– Shadow Knight – Made several changes to the Dire Constriction DoT line to avoid stacking conflicts. Moved the Disease counters from slot 1 to slot 2. Moved the Strength debuff from slot 2 to slot 6, and moved the AC debuff from slot 3 to slot 1.
– Shadow Knight – Unyielding Stance Rk. II and Rk. III are now available from Candlemaker’s Greater Wax Seal and Greater Mirrorshard of Relic along with Drape of Spite. If you have upgraded Drape of Spite already, you will have a new special option to upgrade Unyielding Stance on its own.

*** AA ***

– Magician/Wizard – Updated the Class AAs, Heart of Skyfire/Improved Familiar, all pre-Shattering of Ro ranks, to use a different damage effect that will yield increased damage output and improve buff compatibility.

*** Miscellaneous ***

– Fixed particle affects to attach to the correct location (for example, skeleton’s glowing eyes) when the window is at a 16:9 aspect or higher.
– Expendable items can now be placed into the Activated Item Key Ring. Each stack of a stackable item counts as one item towards the item limit.

*** UI ***

– Tribute and Trophy Tribute activation state now persists between persona swaps.
– You can now remove augments from armor by clicking Grab Item in the Find Item Window.

– Changed –
EQUI_DragItems.xml
EQUI_OptionsWindow.xml

*** Previously Updated ***

– Tradable: The Shattering of Ro Expansion Ticket will now grant the correct features when used.
– Spite-Woven armor ornaments are now No-Trade.
– Colossus (Raid and Mission) – Moved the magic storms back into the event. Note: The stony storm will wander in a larger loop than before, but still within the event area.
– Shar’Drahn (Raid and Mission) – Wisp NPCs can now be attacked by pets.
– Removed some anniversary NPCs that should not have been available at this time.
– Null Vortex is now a short buff, so it will not linger if you zone.
– Zones with a Resource Hunter experience bonus will once again give the correct amount of bonus experience.
– Fixed an issue that caused the Raid window to not properly handle moving raid members between groups.
– Fixed a crash when using the new UI engine and toggling or changing fullscreen display mode.

– The EverQuest Team

Pantheon Game Updates for January 7, 2026

Build 0.17.947
Released: January 7, 2026
General
• Pets will no longer attack targets that are rooted or fixated.
Bug Fixes
• Fixed an issue where players would shrink a tiny bit each time they dismounted.
• Fixed an issue where releasing the active mount wouldn’t release it.
• Fixed an issue where players were able to release a mount that had items equipped. Players will now need to remove all equipment/items from a mount before it can be released.
• Fixed an issue where player mounts would satisfy the requirement when Phosy sent players out to find a horse.
• Fixed an issue where returning to bind, such as when using “/stuck bind’, wasn’t dismounting mounted players. It should now dismount a player when they return to where they are bound.
• Fixed an issue where player mounts were sometimes showing up in ranger tracking.
• Fixed an issue with mounted players that were invisible turning pink after dismounting.
• Fixed an issue where other players that were invisible or shadow walking were being rendered as if they were visible.
NPCs
• Spawn rates for named NPCs throughout Terminus have been increased significantly. Some named NPCs will now have a 100% chance to spawn, however they will take longer to respawn than previously.
• Some named NPCs have been moved to new spawn locations to help preserve challenge with the new spawn rates.
• Stablehand Phosy will now pause longer in her duties to make it easier for players to talk to her.
• Some NPCs in Thronefast have had their dialogue updated.
Items
• Normalized drop chances on named and boss NPCs. Example: if they can drop four items, each item has a 25% chance.
• New items have been added to some common and named/boss NPCs in the world
• Updated Shield of Brambles, Weathered Buckler, and several other common-quality shields to be in line with the current standard
• Added Rogue to classes that can equip Shadowy Geta to fill an item slot gap for that level range. Also added 2 I NT to the item.
• Updated Helm of the Dragon Knight visuals to be a little more… dragony.
VFX
Added several new VFX, and updated old VFX, in Thronefast. VFX passes on the remaining zones will continue.
Quests
Some parts of the Dire Lord’s starting quests have been updated.
Crafting
Armorsmithing
• The material requirements for the Auxiliary’s Buckler have been updated to correctly reflect the item that is produced.
Classes
Wizard
• Ball Lightning and Voltaic Core functionality and VFX improvements. 6 target limit now works properly.

 

EverQuest Updates for January 21, 2026

January 21, 2026
_____________________

*** Highlights ***

– Added a new teleport item that is locked behind progression. Ask Tsikut about travel.
– Added achievements that follow the Planes of Power progression.
– Added a safe area in many expansions starting at House of Thule. See Miscellaneous for more information.

*** Items ***

– Midnight Mallet can no longer be used if you are not one of the classes on the item. Also, the recast has been increased to 2.5 minutes.
– Protector’s Gem of Unraveling Order should now have a more appropriate heroic stamina value.
– Acrylia Slate of Shar Vahl is no longer lore, and Initiate’s Cloak of Shar Vahl is now lore equipped.
– Short Bow of Unraveling Order now has an AC value.
– Added a new teleport item that is locked behind progression. Ask Tsikut about travel.
– Items that are turned in for quests above the character’s current level will now be returned instead of being stolen by the NPC (the quest will still not be advanced).
– Fixed an issue where bandolier would not load correctly if you had two of the same item in the bandolier, such as two of the same weapons or two throwing items.
– Clicking an empty bandolier no longer removes your weapons if you have Auto Swap enabled.
– New armor ornaments are available for purchase from Grogg Harpyr or Cortnia Stonebreaker in Scarred Grove.
– Real estate eviction should no longer cause items to become lost or missing.
– Corrected an issue that prevented you from swapping two items containing augments in the same lore equipped group.
– Removed the trivial loot code from Scraps of Wither and Decay.
– Aurora Carver and Zed Growlinggut in Scarred Grove will now buy back fewer items.
– Added druids to the Vah Shir cultural leather armor.
– The Celebratory Champagne Flute Ornament should now work correctly on one-handed, two-handed, and hand-to-hand weapons.
– Candlemaker’s Wax Seals will now drop from named NPCs in The Vortex, Ruined Relic, Labyrinth of Spite, and Arcstone, Shattered Isles.

*** Tradeskills ***

– The recipe for Acrobat’s Diminished Belt of Unraveling Order now uses the correct container type.
– Increased drop rate of Riven Arcana Imbued Timber.
– Increased drop rate and quantity of Riven Arcana Imbued Silk.
– Updated default hotkey label for “Enchant Honed Riven Arcana (x1)” and “Enchant Honed Riven Arcana (x10)” abilities.
– Increased size limit on reading from the INI to properly save and load recipes from your favorites list.
– Improved performance of the Tradeskill Depot.

*** Quests & Events ***

– Echo of Hate (Mission): Removed a spiteful drachnid/a venomous drachnid that wandered near the Northern even area. Note, you can still gain additional aggro if you move too close to the room edges. Or, you can clear the natives first!
– Echo of Hate (Mission): NPCs will no longer respawn for the life of the instance.
– Added achievements that follow the Planes of Power progression.
– In Ruined Relic, a static magic storm has been added near the Janitor that may need cleaning up while helping him in the task Shattered Tears: The Third Fragment.
– It will now be possible to levitate in the Shar’Drahn mission.
– The Echo of Hate mission will no longer congratulate you for defeating Shar’Drahn.
– Falling off the edge in the Shar’Drahn mission will no longer strand you at the bottom of the zone.
– Added scheduled update events to the calendar for 2026.
– Labyrinth of Spite – Letting Go and Grounding – Resolved a typo in the task steps.
– In the Invaders Raid, the bombs will no longer explode instantly when dropped. Also, they will no longer chase people around the space.
– In the Echo of Hate Raid the Dark Mania spell will be removed on success or reset of the event.
– The task The Hate Machine in Labyrinth of Spite now has less repetitive task text. It also plays nicer if you complete some elements out of order.
– Made a speculative fix to a bug where you would incorrectly be blocked from looting from a raid due to the zone believing the lockout was from a different instance.
– Set NPCs in progression instances to no-equip so they will not equip their loot.
– Ring of Scale raids should no longer fail to reward flags to dead or zoned-out players on success.
– Fixed an issue with the Rings of Fire mission in Argin-Hiz that could cause the Archivists to be unkillable.
– The Last of the Storm Boars quest has been slightly improved. Sometimes you can loot the Terse Note and not get the first element to complete. Now, if that happens, simply step back into the hut where the “wandering corpse” appeared, and you should get the update.
– The “spy” for the Supplies for Spies task in the Steamfactory will now spawn properly.
– The “Aspects” defending T’Shara in Accursed Nest, if left alone long enough, will reset their attack power.
– Altered the timing of Brew Day events.
– Increased the drop rate of Ethereal Fragments in Arcstone, Shattered Isles so they drop one for each character in a group.
– Ruined Relic – Shattered Tears: The Second Fragment – You can now spawn Magmath in pickzones.
– Increased the drop rate of the Hymn of Stability: Verse from rare NPCs in Ruined Relic. Rare placeholder NPCs in Ruined Relic now also have a chance to drop the page if any members in the group have the Songs of Stability quest.
– Waxwork Abolishion: Adjusted raid and mission timings for Candlemaker’s Workshop Waxwork Abolishion to reduce encounter inactivity.

*** Spells ***

– Reduced the damage of “Burning Slime” cast by Caiser the Lava Dweller to be in line with the rest of the Shattering of Ro expansion.
– Added 20 pages to the spellbook.
– Description for Secretion of the Mamba now correctly indicates that it summons a single dose of Consigned Bite of the Shissar XXIII.
– Queuemelody will no longer be interrupted if you try to use an offensive song on a target who cannot be attacked.
– Fixed the spell description string for Temporal Disturbance, cast by certain Shattering of Ro magic storms.
– Beastlord – Corrected an issue where some warders between levels 56 and 64 would lose the ability to taunt when focused.
– Enchanter – Added scroll drops for Illusion: Guardian of Ro to Candlemaker’s Workshop and Illusion: Tier`Haeth to the Labyrinth of Spite. These scrolls will not appear in mission or raid instances of these zones.
– Magician – Added additional NPC races to the Monster Summoning pools in Shattering of Ro zones.
– Magician – Corrected the name of the level 126 Burnout XVII.
– Paladin – Corrected the healing values for Aurora of Sunlight XI.

*** AA ***

– All Classes – Updated the Special AA, Wild Magic: Unleash, all ranks, such that “Energizing” storms restore less mana (1/2/3% down from 1/2/4%) and drain more HP (2/4/6% up from 1/2/4%) per tick, while “Revitalizing” storms drain less mana (0.2/0.4/0.6% down from 1/2/4%) and restore more HP (2/4/6% up from 1/2/4%) per tick.
– Monk – Updated the Focus AA, Focus: Dragon’s Balance, ranks 19-20, to correctly focus Eagle’s Symmetry Strike.
– Shadow Knight – Updated the Class AA, Chattering Bones, ranks 29-31, to correctly reference the Venom Claw spells they cast.

*** NPCs ***

– In Ruined Relic, the rare NPC ‘living marble’ now has the correct body type for an elemental construct.
– Labyrinth of Spite fish had a rude awakening when some alligators came in and disrupted their sewer habitat. All fish have been exchanged with alligators, which can, and will, chase you on land.
– In Ruined Relic, dirt dervishes spawned during Partisan Quest 3 (The Third Fragment) will now despawn if left alone for a period of time.
– The weaker forgebound in the Hero’s Forge will be a little less sensitive to fighting near them. This should make the structures a little easier to fight in.
– Increased the experience granted by the aggressive Manasheen Defenders in Arcstone, Shattered Isles.
– In Ruined Relic, the wandering scrykin near the zone-in from Arcstone, Shattered Isles will no longer spawn.

*** Mercenaries ***

– Level 130 mercenaries are enjoying AA experience gains again. At level 130, the mercenary AA cap is 65 points.

*** Collections ***

– Moved a collection item that was under the world in The Vortex.

*** Overseer ***

– Fixed an issue with The Outer Brood Worker rewards.

*** Progression Servers ***

– Re-adjusted Mitigation of the Mighty so it mitigates hand-to-hand damage less.
– Vaniki: Added a Challenge reward for Shattering of Ro.

*** Miscellaneous ***

– Made the following factions persona shared: Dranik Loyalists, Wraithguard, Wraithguard Leadership, Scholars of Solusek, and Infiltrators and Traitors of Ashengate.
– Warriors will once again go into a berserk frenzy when low health.
– Updated the ‘/outputfile recipes’ command to accept the ‘all’ parameter which will output a file for each tradeskill. This option will always use the default name for each file.
– Updated the ‘/who’ command to accept ‘raid’ as a parameter. When used, you’ll be shown the current players in your raid including their level, class, name, and which raid group they are in.
– Added a chat message when picking up an item from the ground.
– The Player window will now flash blue when ‘/autofire’ is used.
– Removed the target requirement when disabling ‘/autofire’.
– OpenMP library is no longer used by the game client. The game client no longer sets CPU affinity and ClientCore variables in the eqclient.ini file are now obsolete.
– Player characters are less likely to go into orbit while following another player.
– Added an option to bypass confirmation prompts when inserting, removing, or swapping augments in items. The new option can be set using ‘/augmentprompt’ or through a new dropdown in the General tab of the Options window.
– Changed calculation of fall damage modifier to use a ratio based on strength.
– Added a safe area to the following zones that will allow players to change personas:
– – House of Thule
– – Beasts’ Domain
– – Shard’s Landing
– – Ethernere Tainted West Karana
– – Katta Castrum
– – Katta Castrum: Deluge
– – Sul Vius: Demiplane of Life
– – Sul Vius: Demiplane of Decay
– – Lceanium
– – The Overthere
– – The Eastern Wastes
– – The Western Wastes
– – Maiden’s Eye
– – Ruins of Shadow Haven
– – Hodstock Hills
– – Scarred Grove

*** UI ***

– Fixed price display items that can be purchased with Daybreak Cash in regular Merchant Windows to correctly display a player’s membership discount.
– Fixed the faction link on consider messages to not include the rare NPC text as part of the link.
– Locking bag item slots, assigning the slot to a hot button, and then swapping persona no longer crashes the game client.
– Updated loading UI skins to now properly load the new UI. This will allow changes to things like fonts and windows to happen in folders other than the default, preventing any changes from being overwritten during updates.
– Fixed crashes on Windows 10 (22H2) when fullscreen display mode requests are refused by the system.
– The Find Item and Key Rings windows will now update correctly when moving items in and out of a Key Ring.
– The columns of the Find Item window are now all resizable and the blank column has been removed.
– Corrected an issue with grabbing items while resizing columns in the Find Item window.
– The Stat, Qty, and Location columns of the Find Item window will now sort correctly.
– Fixed locked slot spam when bartering or doing tradeskill combines.
– Fixed several issues with the Find Item Window and locked slots.
– Converted the Bank Window to use the new UI.
– Updated the naming conventions of some UI pieces for the Bank Window in the old UI.
– Improved the game client’s fullscreen window handling to reduce flashing and D3D device reset failures on Windows 10+, especially Windows 11 25H2 update.
– Fixed a D3D device reset failure when logging out to the server select screen.
– Launching multiple game clients in fullscreen exclusive mode can display a dialog to retry in windowed mode when the D3D device cooperative level fails. You can switch window mode afterwards by pressing ALT + ENTER keys, or through the Options > Display tab in game.
– Correctly resized the view for the new UI elements when resolution changes.
– When moving characters between groups in the Raid Window they will now remain properly highlighted.

– Added –
BankWindow.html

– Changed –
ClaimWindow.html
EQUI_BigBankWnd.xml
EQUI_FindItemWnd.xml
EQUI_OptionsWindow.xml
GiveWnd.html
index.html
InventoryWindowInv.html
InventoryWindowPersonas.html
main.css
NameReservationWnd.html
SendMoneyWnd.html
TradeWnd.html

*** Previously Updated ***

– Mask of the Vortex should now gain 2% experience from Shattering of Ro mission chests.
– Waxwork Abolishion (Mission) – NPCs will now properly attack pets.
– Echo of Hate (Mission) – NPCs will now properly attack pets.
– Echo of Hate (Mission) – Decreased the health of Dark Flagellant.
– Echo of Hate (Mission) – Mercenaries will no longer be suspended upon entering.
– Echo of Hate (Mission) – Corrected an issue that caused some NPCs to give too long of an out of combat timer.
– Frostfell – Giftis Waylayus – The task steps now correctly reference that the Leather Cord can be found in dens near the Everfrost Peaks entrance.
– Added additional dialogs to Firiona in Arcstone, Shattered Isles.
– Removed Life Guide from the unconscious Firiona Vie in Scarred Grove.
– Reduced the experience granted for killing Manasheen Groves.
– Removed an NPC in Arcstone, Shattered Isles that might attack players zoning in and using evacuate or succor.
– Removed the extra teleport locations around each island in Arcstone, Shattered Isles.
– The recipe for Longbow of Unraveling Order now uses Diminished Longbow.
– The recipe for Short Bow of Unraveling Order now uses Diminished Short Bow.
– The Shattered Mask of the Vortex recipe will now return 3x Charged Tempestuous Storm Essence upon failure.
– A Frostfell fanatic and a Frostfell enthusiast in the Commonlands tunnel and the Gifty Giver will now sell holiday items from the Marketplace.
– Fixed an issue where equipment sets would not search your inventory when loading items.
– When loading an equipment set, currently equipped items will be searched first, followed by the Equipment Key Ring, followed by inventory bags.
– Fixed an issue with convertible augments and the Equipment Key Ring sometimes causing items to disappear.

– The EverQuest Team

Pantheon: Rise of the Fallen Build 0.17.913 Dec 19 2025

Build 0.17.913
Released: December 19, 2025
Double Experience Bonus
In the spirit of the holidays and as a thank you to everyone who has been participating in Early Access so far, we have activated a double experience bonus. This bonus will remain in effect until our Combat and Progression Update which is currently targeted for Spring of 2026. Note: In some cases, for example if you are soloing an NPC with a high group experience modifier, the amount of experience you earn will be capped for that encounter.
General
Players may now tame and ride horses throughout Terminus beginning at level 20. To learn the taming skill and acquire their first mount, players should visit the stables in Demith village and speak to Stablehand Phosy. Please note that this is the initial implementation of our mounts and taming system. Additions and enhancements to this system are planned for future updates. If for some reason players lose their ability scroll for Taming once they have obtained it, a replacement can be obtained by speaking with Stablehand Phosy again.
• Added the “Use Mount” key mapping, currently mapped to the H key, which will call your active mount to you if you have one, dismount if you’re mounted, or mount if you’re standing close enough to your active mount. This can be remapped in the Input tab of the Settings window.
• You can now toggle walking on/off with the period/full stop (-) key. This can also be remapped in the Input tab of the Settings window.
• Falling damage has been reduced a bit
Bug Fixes
• The Unmortal Barrage ability used by some Wraith NPCs should now properly end when it reaches its full duration.
• The Crafting Work Order “Meditation Beads” now requires the actual item to be crafted and turned in for completion.
• The work order schematic for training tabards should now make the correct item.
• The work order schematic for bandages should now properly accept cloth bolts.
• The Arcanery Initiate’s Robe schematic now correctly requires a robe basis instead of a tunic basis.
• Characters who previously completed the “Looking for Work” quest in Sorhiryth should now also be able to accept and complete the “Looking for Work” quest in Availia.
• The work order schematic for special ink should now make the correct item.
• Fixed an issue where the client would sometimes use the name of a group member when writing out a player’s settings.
• Fixed an issue where a player that was renamed would leave their old name in the social/who lists.
• Fixed the bug where pets stopped responding to player’s command after killing one of their targets.
• Fixed an issue that was preventing an object in Halnir Cave from being properly interacted with by players. Also upgraded the visual appearance of the object.
• Fixed an issue that was preventing many class buffs from properly applying their benefits, including Enchanter Runeskin, Monk Wheel Kick, Rogue Ambidextrous, and Dire Lord Bloodfiend.
World
• Global lighting has been adjusted for better visibility during nighttime hours. Night is still full of terrors, however.
• The abandoned village of Hiryth Hill in the Silent Plains has been populated with several new NPCs. The area is designed for small group hunting around level 30.
• General Goods vendors around Terminus seem to have acquired a stockpile of a strange and wondrous item which they are offering to passing adventurers for a minimal price. When questioned, none would reveal the source of these goods.
• A strange magical artifact has appeared just inside the entrance of Halnir Cave. Rumors persist that a twin to this artifact exists somewhere deeper in the depths of the caverns.
• The village of Demith has received a set dressing pass and should now look more lived-in. Additional visual improvements are planned for future updates. Note that some NPCs and crafting stations have moved around within the village as part of this pass.
• Not to be outdone by the villagers of Demith, by the order of the Queen, the Thronefastian Ministry of Interior Decoration has removed most of the furnishings from houses within Availia temporarily. Reportedly, the Queen’s architects are hard at work drafting plans to restore the grandeur of Availia as soon as possible.
Audio
We are testing an updated music system in the tavern in Availia. Different music may play at different times of day while inside the building.
NPCs
• Some tuning adjustments have been made to NPCs in Wildmound Cradle
• The cooldown time for Tel’Daedras to reappear after she has been defeated has been reduced from 12 hours to 10 hours.
• A strange individual has taken up residence just inside the main entrance to Halnir Cave. He claims to be there to collect the bones of the dead.
Items
• Reverted the CON to INT on the Platinum Inlaid Buckler
• Updated visual model for Roasty Toasty Pantaloons
• Whisperwind Asps should now yield their scales more frequently when killed.
• The Vine-Wrapped Wristguards should now properly show a visual when equipped
• The drop rate on several special items in Black Rose Keep has been increased.
• Small saddlebags have been added to General Goods vendors.
• Wild Mindblade is now equippable in the off-hand for Rogues
The following Druid spells should now be able to trigger the effect on the Tooth of the Apex when they are cast:
• Stonevine Snag, Rockroot Tangle
• Verdanfire Pilum
• Shadethistle Talisman, Ironvine Talisman
• Umbravines
The effect can no longer be triggered by AoE spells that don’t require a target for the time being.
VFX
• Adjusted timing of Wizard focus restoration vfx
• Removed screenshake element from Cinder Lance and improved performance
• Fixed casting VFX not showing up for Arcane Cords
• Updated generic root VFX for some rooted status effects
• Wizards have a new icy comet visual effect that now comes from above at an angle similar to Cinder Lance. There will be a slight mismatch in damage and visual impact timing due to no longer using a standard projectile setup
Gathering
Additional items may now be obtained when gathering from wild vegetables and apple trees.
Crafting
Outfitting
Saddlebags may now be crafted by outfitters. Schematics are available at leatherworking trainers.
Classes
Wizard
• Elemental Weaving properly scales with STR, DEX, AGI (DEX replacing CON). Removed % mana condition.
• Scrolls for cold-based AoE spells should now properly scribe their associated spell into the Codex
• Electrocute damage type fixed to Shock
• Evoke Ember level req updated
• Radiate Heat added to vendor
• Mana Current changed to grant 50% spell haste and threat generation for 15 seconds.
• Mana and Focus recovery spells have had the shared cooldown reduced from 20 seconds to 8 seconds. Individual spells retain a 20 second cooldown, but this should allow for some more decision making and combinations of attacks.
• All focus consuming DD spells have had their cast times reduced by 1 second and mana costs increased by roughly 10%
• Fixed the tooltip for element school of spells (Most were reading as Cold)
Known Issues and Notes
• When wearing certain robes or armor and riding a horse, the bottom parts of the robe may clip through the horse. These visual issues will be addressed in a future update.
• Movement speed for players mounted on horses is still undergoing tuning and may be adjusted in future updates.
• Additional polishing for mount and rider animations is planned for future updates.
• In some cases, players may fall below the terrain when logging in or teleporting. Players in this situation should utilize the /stuck command if possible. This issue will be addressed in a future update.
• Several buildings in the village of Availia are missing their intended furniture and decorations. This issue will be addressed in a future update.