Pantheon: Rise of the Fallen Build 0.17.913 Dec 19 2025

Build 0.17.913
Released: December 19, 2025
Double Experience Bonus
In the spirit of the holidays and as a thank you to everyone who has been participating in Early Access so far, we have activated a double experience bonus. This bonus will remain in effect until our Combat and Progression Update which is currently targeted for Spring of 2026. Note: In some cases, for example if you are soloing an NPC with a high group experience modifier, the amount of experience you earn will be capped for that encounter.
General
Players may now tame and ride horses throughout Terminus beginning at level 20. To learn the taming skill and acquire their first mount, players should visit the stables in Demith village and speak to Stablehand Phosy. Please note that this is the initial implementation of our mounts and taming system. Additions and enhancements to this system are planned for future updates. If for some reason players lose their ability scroll for Taming once they have obtained it, a replacement can be obtained by speaking with Stablehand Phosy again.
• Added the “Use Mount” key mapping, currently mapped to the H key, which will call your active mount to you if you have one, dismount if you’re mounted, or mount if you’re standing close enough to your active mount. This can be remapped in the Input tab of the Settings window.
• You can now toggle walking on/off with the period/full stop (-) key. This can also be remapped in the Input tab of the Settings window.
• Falling damage has been reduced a bit
Bug Fixes
• The Unmortal Barrage ability used by some Wraith NPCs should now properly end when it reaches its full duration.
• The Crafting Work Order “Meditation Beads” now requires the actual item to be crafted and turned in for completion.
• The work order schematic for training tabards should now make the correct item.
• The work order schematic for bandages should now properly accept cloth bolts.
• The Arcanery Initiate’s Robe schematic now correctly requires a robe basis instead of a tunic basis.
• Characters who previously completed the “Looking for Work” quest in Sorhiryth should now also be able to accept and complete the “Looking for Work” quest in Availia.
• The work order schematic for special ink should now make the correct item.
• Fixed an issue where the client would sometimes use the name of a group member when writing out a player’s settings.
• Fixed an issue where a player that was renamed would leave their old name in the social/who lists.
• Fixed the bug where pets stopped responding to player’s command after killing one of their targets.
• Fixed an issue that was preventing an object in Halnir Cave from being properly interacted with by players. Also upgraded the visual appearance of the object.
• Fixed an issue that was preventing many class buffs from properly applying their benefits, including Enchanter Runeskin, Monk Wheel Kick, Rogue Ambidextrous, and Dire Lord Bloodfiend.
World
• Global lighting has been adjusted for better visibility during nighttime hours. Night is still full of terrors, however.
• The abandoned village of Hiryth Hill in the Silent Plains has been populated with several new NPCs. The area is designed for small group hunting around level 30.
• General Goods vendors around Terminus seem to have acquired a stockpile of a strange and wondrous item which they are offering to passing adventurers for a minimal price. When questioned, none would reveal the source of these goods.
• A strange magical artifact has appeared just inside the entrance of Halnir Cave. Rumors persist that a twin to this artifact exists somewhere deeper in the depths of the caverns.
• The village of Demith has received a set dressing pass and should now look more lived-in. Additional visual improvements are planned for future updates. Note that some NPCs and crafting stations have moved around within the village as part of this pass.
• Not to be outdone by the villagers of Demith, by the order of the Queen, the Thronefastian Ministry of Interior Decoration has removed most of the furnishings from houses within Availia temporarily. Reportedly, the Queen’s architects are hard at work drafting plans to restore the grandeur of Availia as soon as possible.
Audio
We are testing an updated music system in the tavern in Availia. Different music may play at different times of day while inside the building.
NPCs
• Some tuning adjustments have been made to NPCs in Wildmound Cradle
• The cooldown time for Tel’Daedras to reappear after she has been defeated has been reduced from 12 hours to 10 hours.
• A strange individual has taken up residence just inside the main entrance to Halnir Cave. He claims to be there to collect the bones of the dead.
Items
• Reverted the CON to INT on the Platinum Inlaid Buckler
• Updated visual model for Roasty Toasty Pantaloons
• Whisperwind Asps should now yield their scales more frequently when killed.
• The Vine-Wrapped Wristguards should now properly show a visual when equipped
• The drop rate on several special items in Black Rose Keep has been increased.
• Small saddlebags have been added to General Goods vendors.
• Wild Mindblade is now equippable in the off-hand for Rogues
The following Druid spells should now be able to trigger the effect on the Tooth of the Apex when they are cast:
• Stonevine Snag, Rockroot Tangle
• Verdanfire Pilum
• Shadethistle Talisman, Ironvine Talisman
• Umbravines
The effect can no longer be triggered by AoE spells that don’t require a target for the time being.
VFX
• Adjusted timing of Wizard focus restoration vfx
• Removed screenshake element from Cinder Lance and improved performance
• Fixed casting VFX not showing up for Arcane Cords
• Updated generic root VFX for some rooted status effects
• Wizards have a new icy comet visual effect that now comes from above at an angle similar to Cinder Lance. There will be a slight mismatch in damage and visual impact timing due to no longer using a standard projectile setup
Gathering
Additional items may now be obtained when gathering from wild vegetables and apple trees.
Crafting
Outfitting
Saddlebags may now be crafted by outfitters. Schematics are available at leatherworking trainers.
Classes
Wizard
• Elemental Weaving properly scales with STR, DEX, AGI (DEX replacing CON). Removed % mana condition.
• Scrolls for cold-based AoE spells should now properly scribe their associated spell into the Codex
• Electrocute damage type fixed to Shock
• Evoke Ember level req updated
• Radiate Heat added to vendor
• Mana Current changed to grant 50% spell haste and threat generation for 15 seconds.
• Mana and Focus recovery spells have had the shared cooldown reduced from 20 seconds to 8 seconds. Individual spells retain a 20 second cooldown, but this should allow for some more decision making and combinations of attacks.
• All focus consuming DD spells have had their cast times reduced by 1 second and mana costs increased by roughly 10%
• Fixed the tooltip for element school of spells (Most were reading as Cold)
Known Issues and Notes
• When wearing certain robes or armor and riding a horse, the bottom parts of the robe may clip through the horse. These visual issues will be addressed in a future update.
• Movement speed for players mounted on horses is still undergoing tuning and may be adjusted in future updates.
• Additional polishing for mount and rider animations is planned for future updates.
• In some cases, players may fall below the terrain when logging in or teleporting. Players in this situation should utilize the /stuck command if possible. This issue will be addressed in a future update.
• Several buildings in the village of Availia are missing their intended furniture and decorations. This issue will be addressed in a future update.

 

Pantheon – Rise of the Fallen BPantheon – Rise of the Fallen Build 0.17.706 Nov 19 2025

Build 0.17.706
Released: November 19, 2025
Important
The Wizard class has received a major revision. Many of the old wizard spells have been deactivated and replaced with new versions. If you play a wizard, you will need to visit a trainer NPC and repurchase most of your spells. The spell prices for new wizard spells have been temporarily set extremely low to help make this easier for players. We hope that our wizard players will enjoy the new and improved magical power at their disposal.
World
• Local weather systems have been re-enchanted to stop chasing players across the map.
• The Wildmound Cradle in the Silent Plains is now accessible for characters level 36 and higher. Adventurers who wish to explore this new area should proceed with caution.
• A special high-level event has been enabled in Black Rose Keep. This event can occur randomly and has a higher chance to occur when more groups are actively adventuring in the zone.
• Gnashura, the Uncounted Prince, may once again be confronted within his lair in Halnir Caves. The appropriate key will be needed to open the door to said lair, however, and obtaining that key may require several expeditions into the dungeon to unravel some of its secrets.
General
• Added support for being able to map the same key to different things in the key binds UI.
• Added the “Auto Sprint” key bind, which by default is mapped to the LeftShift key and allows sprint to be toggled on/off by tapping the LeftShift key, in addition to being able to hold that key down to sprint as before.
• Added a “Move Offscreen Ul Windows Into View” button to the Settings — Other menu. It helps recover any panels that wandered offscreen without disturbing your carefully arranged layout.
• Corrected an issue that would sometimes cause spell effects to not display in the intended position on a target.
• Fixed a bug in character creation that left the Ul in a bad state after cancelling.
• Most wraith NPCs now count as undead for the purposes of spells and abilities that target the undead.
• Current weight will now be displayed in red text when the player is encumbered (carrying more than their max carry weight).
• Macros now have a limit of 50 lines.
• Added more hair styles for halflings.
• Added the /rename command that allows players to rename their character by typing /rename followed by the new name. Please note that you can only rename your character once. If the command fails, it does not count as your single use allowance per character.
Bug Fixes
• Fixed a crash related to unsupported ASCII characters in chat.
• Fixed several issues with climbing and hanging systems.
• Fixed a bug causing /who filters to be ignored, filtering now behaves as intended.
• Fixed a social menu bug that caused the LFG tab to open after refreshing the Who tab.
• Fix a visibility bug that allowed nameplates to show through terrain and structures.
• Fixed a bug that would cause the player to get stuck in an evading state in Halnir Cave.
• Fixed a bug where pets would not receive group buffs unless targeted.
• Fixed a bug where pets would stop responding after they kill an NPC.
• Fixed a bug that caused player stuck on uneven terrain when having high ping.
• Fixed a bug where merchants would refuse to provide service to players due to slightly negative reputation.
• Fixed an issue where you could sometimes see a character’s breath when they weren’t in a cold environment.
• Fixed an issue where trying to sort the social window player lists by zone name would sometimes cause the player to crash.
• Fixed an issue where looting a corpse resulted in an increased freeze time for each player death.
• Ranger scout pets should now be properly summoned when beginning channeling.
• IK adjustment to fix an issue where some movement animations were not playing properly on some races.
• Possible fix for a player not getting credit for a kill in some rare cases.
• Fixed some Ul images that were showing white around the edges but shouldn’t have been.
• Fixed an issue with climbing where players could accidentally climb down below the surface of the terrain and end up under the world.
Items
• Moved Sovehly’s Searing Slippers onto their own table for the Banshee and increased their drop chance some. This means they have a chance to drop in addition to the other items, rather than instead of. Normalized the drop chance for the other items that remain in her main loot table.
• Updated Tel’Daedras’ loot tables. They are now categorized by item rarity with a normalized drop chance for each item in their table – the total potential number of items dropped per kill remains the same. Many aspects of endgame itemization will continue to evolve as we move forward – thank you all for your diligent data gathering and feedback on her drop rates.
• Updated some NPC abilities in Mad Run
VFX
• Removed some custom shaders from Wizard stance VFX until they can be optimized.
• Reverted and unified color palette of shock and arcane spells for Wizards
• Updated Mana Guzzle with new beam VFX
Classes
Druid
• Snare line duration and movement speed reduction increased at all ranks
Monk
• Soaring Dragon cooldown increased to 20 seconds
• Side Kick line passive proc rate increased to 22% (10% increase).
• Back Hand line passive proc rate increased to 22% (10% increase).
Necromancer
• Shroud of Undeath mana per tick increased
• Aura of Undeath added to vendors at level 42
• DoTs from all lines now apply initial damage when applied
• Curse line stacking rules cleaned up
• Blight – Disease DoT upgrade added at level 50
• Drain Soul – Lifetap upgrade added at level 46
• Evaporate Blood – Fire DoT upgrade added at level 48
• Heat Blood line damage increased
• Life Leech III upgrade added at level 45
• Reap Strength, Stamina Intellect, and Charisma added to vendor
• Dark Empathy mana cost removed, sacrifice and heal amounts increased.
Paladin
• Fixed a bug that allowed Hymn of Devotion to stack.
• Righteous Chop now properly calculates against AC
• Burst of Light line bonus threat multiplier reduced
• Wrathful Aegis damage portion was heavily overperforming in single target and AoE situations. Now does 3 ticks over 9 seconds with increased threat per tick. The intent of the ability is to be an AoE threat skill, but it was functioning as one of the best damage skills in the game.
Ranger
• Fixed an issue where the shrapnel from a ranger’s Crystal Arrow was removing their engage/disengage crit buff.
Rogue
• Waylay line, cooldown reduced from 12 seconds to 9 seconds. Some modifiers adjusted up/down at various ranks to account for the change. (Net damage increase at all ranks.)
• Backstab line, damage increased.
• Toxins line, updated tooltips to reflect available use on both primary and secondary weapons.
Summoner
• Upgrades to Erudite Mind added to vendors for level 25 and 40.
• Zephyr’s Windblade and Biting Wind damage increased, mana costs reduced. Galestep cost removed.
Wizard
• Major Class Update – Please visit your spell vendor immediately. Most existing spells have been removed from your spellbook. All new spells have had their prices reduced significantly during this phase.
• 18 New Direct Damage spells have been added to the game up through level 50. Focus cost has been normalized to 3 Focus per cast.
• Blast of Cold
• Bolt of Frost
• Evoke Embers
• Evoke Magma
• Prism Burst
• Bolt of Lightning
• Blast of Ice
• Glacial Spike
• Evoke Fire
• Sparking Bolt
• Blast of Lightning
• Molten Spike
• Arctic Blast
• Mol-Thrane’s Storm Arrow
• Bolt of Fire
• Veyrule’s Icy Comet
• Shattershock
• Ckru-Venoth’s Inferno Lance
• 6 New Channelled Direct Damage spells have been added. Each tick restores mana.
• 6 New Wave (multi-strike) Direct Damage spells have been added. Restores Focus upon completion.
• 6 New AOE spells have been added
• Starting scrolls have been updated.
• Familiars have taken their proper form as wyverns once again with new bonuses. Ranks unlocked at levels 12, 16, 20 and 32, 36, and 40.
• Arcane Cords is now a line with multiple ranks.
• Cold Snap had its Focus cost removed. Snare decreased from 60% to 50%.
• Phoenix Fire changed from Focus cost to cooldown. Health regen changed from Focus consumed to flat value per tick.
• Elemental Weaving activation mana cost removed. Stack duration increased to 1 minute.
• Nervous Magic readiness cost removed, 1.5 second cast time added. Stat scaling added.
• Cold Focus, Shock Focus, and Fire Focus are now instant cast spells.
• Mana Current added at level 14.
• Upgrades to Erudite Mind added to vendors for level 25 and 40.
• Dragonfire Bomb has been temporarily removed until we can find a better purpose for it
• Burning weapon and Elemental Piercing have been removed
• Mana Skin is now obtained at level 20. It is no longer channelled and absorbs damage up to 30% of your total Mana pool for the next 10 seconds.
• Radiate Heat is now obtained at level 4 and is self only.
Lasts for 15 seconds and has its damage on hit increased.
• Surespell has been moved to level 36. Lasts for 15 seconds and is no longer consumed by the next spell cast. Target level restriction removed.
**This is not considered a balance pass for the Wizard. Please expect further adjustments to all values, resources, as well as more spells in the future. Please leave us feedback on the changes and where you would like to see the class go from here.
Crafting
• Level 1-10 Crafting Work Orders have been added to Availia village in Thronefast. Players may undertake these work orders to earn tokens which can be used to purchase schematics and supplies for their professions. To unlock the work orders for your character, speak with Foreman Aldeus in Availia.
Quests
• The conclusion for the main quest line in Black Rose Keep has been added to the game.

 

Pantheon – Rise of the Fallen Build 0.17.408 – Oct 8 2025

Build 0.17.408
Released: October 8, 2025
General
• This update includes a fix for a Unity security vulnerability.
• This update includes a change to the game’s general water system in preparation for updates and improvements to swimming as well as other planned gameplay fixes. The new system should be functional; however, we ask that players please report any problems they encounter that involve water or swimming not functioning properly in the game via bug reports on our Discord.
• Following this update, players in the Silent Plains may encounter an unfinished area that is blocked off by invisible walls. This area will be fully opened for players to explore in our November game update.
World
• Demith villagers have decided to temporarily accept ogres and dire lords as equals (note: world factions will be reworked in the future and class/race standing modifiers will be re-added to various populations when that occurs).
• The Wander Guardian in Avendyr’s Pass should no longer attack Dire Lords on sight (note: world factions will be reworked in the future and class/race standing modifiers will be re-added to various populations when that occurs).
• Many gathering nodes that were previously inaccessible due to invisible walls in Thronefast and Avendyr’s Pass should now be accessible. Some nodes may still be inaccessible depending on their location.
• Lieutenant F ion Iridia and Magelord Khro’kamon in Black Rose Keep now have a chance to appear more often but will appear less predictably.
• Made several adjustments to Black Rose Keep to help reduce the chance that NPCs might aggro from rooms above or below where players are standing.
Bug Fixes
• Fix for an engine resource leak that would cause players to experience a client crash during play.
• Fixes for several issues that would cause characters to become stuck and unable to log back in after disconnecting from the game.
• Corrected improper zoneline to Eastern Plains in Avendyr’s Pass.
• Corrected bad collision in several areas of Avendyr’s Pass.
• Fixed an issue where crafted items would sometimes lose their stats after being looted from a player’s corpse.
• Possible fix for dead NPCs sometimes moving back to where they were before they entered combat.
• The Unmortal Barrage ability used by some NPCs in Halnir cave should now properly heal the NPC, rather than the player.
• Fix for the echo in Halnir Cave, so says and shouts shouldn’t get duplicated in there anymore.
• Potential fix for characters getting stuck in Black Rose Keep after death.
• Skitterfang Spiders in Thronefast should no longer be quite so sensitive to the presence of adventurers who are simply walking along the path high above their cavernous lair, although they will still react violently to adventurers who enter their lair.
• The Lost Mining Crew in Thronefast should no longer claw their way out of the ground to attack adventurers on the road above them, although they will still be hostile to anyone who intrudes upon their resting place below.
• Fix for several places in Halnir Cave where collision was not loading properly.
• Dire Lord’s Essence Thief ability should no longer be able to hit enemies through walls.
• Fix for an issue that prevented LoS checks on NPC abilities that use splash damage projectiles from functioning properly.
NPCs
• Summoned wolves no longer grant experience when killed.
• Players will now correctly mine rock golems, instead of trying to skin them.

 

Build 0.17.325

Build 0.17.325
Released: September 18, 2025
Bug Fixes
• Charmed Bones should no longer cause a faction hit with the Lost Orcs when killed.
• Fix for NPCs in Mad Run being stuck evading in combat.
• Fixed an area above Demith village where players would be improperly zoned to Thronefast.
• Fixes for several environmental visual issues.
NPCs
• The Leon Alpha wolf in Black Rose Keep should now properly summon other wolves to assist in the fight.

 

Shattering of Ro Goes Live

December 2, 2025
_____________________

*** Shattering of Ro ***
Welcome to EverQuest: Shattering of Ro, the 32nd expansion for EverQuest!
Druzzil Ro is murdered! Adventurers stand accused. Rampant storms of broken magic sweep across Norrath.
Primordial tempers flare and battle lines are drawn as an enraged Solusek Ro invades the Plane of Growth. Rallos Zek and Innoruuk have already joined the invasion, but Tunare does not stand alone. Mithaniel Marr has come to her aid while Quellious seeks an altogether different alternative to war. Amidst this turmoil, the rest of the pantheon watches and waits, but there is an ominous silence from the Underfoot.
Planar conflict seems inevitable as the gods rally their allies and followers. Will you heed their call to either uncover the truth behind these catastrophic events or fan the flames of war?
– Learn new spells, combat abilities, and alternate abilities.
– Find new items and learn new tradeskill recipes.
– Explore six new zones.
– Participate in new raids and quests.
– Complete new achievements.
– Gain a pair of new shared bank slots.
– Join the fight as a Vah Shir Druid and embrace the spirituality of Nature.
– To start, enter Shattered Grove through the burning tree in Wakening Lands.

*** Items ***

– Fixed an issue where arrows could go into the Equipment Key Ring when changing persona.
– Fixed an issue where bandolier was not properly updating Weapon Stance buffs.
– In honor of the new Vah Shir Druid race and class combination, Vah Shir heritage crates are available on the marketplace for a limited time.
– The bandolier can now insert and remove items from the Equipment Key Ring. It will add items to the Equipment Key Ring if you have the Store Equipment Set Items setting enabled.

*** AA ***

– Melee – Fixed an issue with the Archetype AA, Finishing Blow, ranks 39-44 that let it trigger on targets 6 and 7 levels lower than the caster instead of 8.
– Beastlord – Updated the Class AA, Roar of Thunder, all ranks, to apply its Str/Dex/Agi debuff as a triggered spell with values at approximately 90% of those provided by the Necromancer spell Line Grip of Mori and the Shadow Knight spell line Dire Constriction. Additionally, the hate reduction component of this AA has been increased at higher ranks while the damage component has been decreased so that the hate reduction is consistently 5 times stronger.
– Berserker – Updated the Class AA, Everburn, all ranks, to use a different damage effect that will yield increased damage output.
– Berserker – Updated the Class AAs, Furious Rampage and Focused Furious Rampage to have a 15 minute reuse timer.
– Druid – Updated the Class AA, Season’s Wrath, to have a max incoming damage effect value of 16-20% at rank 8, but all ranks now include an additional flat incoming damage effect that will continue to scale with future ranks. These effects no longer increase the damage of procs.
– Ranger – Updated the Class AA, Elemental Arrow, to have a max incoming damage effect value of 12-20% at rank 13, but all ranks now include an additional flat incoming damage effect that will continue to scale with future ranks. These effects no longer increase the damage of procs.
– Rogue – Updated the Class AA, Twisted Shank, all ranks, to apply its incoming damage, poison counters, and healing reduction as a triggered spell with max values of 18-22%, 12, and -20% at rank 42 so that its DoT effect can now stack. Additionally, the incoming damage effect no longer increases the damage of procs.

*** Miscellaneous ***

– Added the ‘/swapdisc’ command to remove the currently active combat ability and activate a new ability.
– Improved transparency and translucency rendering.
– Added two new shared bank slots for players who purchase Shattering of Ro.
– Fixed a crash that could occur when giving keyring items to an NPC.
– Fixed a zone crash that happened when loading a persona equipment set.

*** UI ***

– Progression servers, regardless of expansion unlocks, will now use EQUI_BigBankWnd.xml. For servers that have not unlocked Prophecy of Ro, they will still be restricted to only 16 regular bank slots.
– Fixed an issue with Cash Loot being sold if it is in a locked slot.
– Moved font declarations for the new UI engine to CSS rather than game code.
– – This will allow players to choose their fonts by changing the defined fonts at the bottom of the main.css file in the uiresources/default folder (currently this is the only location the new UI will use for CSS/HTML).
– – Several fonts have already been defined as examples and included in the default font folder.
– – Please note that changing anything in the default folder will be overwritten when the client is patched, we strongly recommend making a backup of any changes you make.
– – As a reminder, you can reload changes made to these files while in-game by using /ui reloadhtml.
– Refined several of the shaders related to rendering fonts to increase clarity.
– When trying to create a guild, if your previously created guild still exists, more information will be given in the guild failure message.
– When trying to create a guild, if 24 hours since your last guild creation hasn’t passed, more information will be given in the guild failure message.

– Changed –

EQUI.xml
EQUI_Animations.xml
EQUI_BigBankWnd.xml

– Removed –

EQUI_BankWnd.xml

*** Previously Updated ***

– Removed Charred Rune-Etched Stone until Shattering of Ro opens.
– Added speculative fixes for rendering crashes on modern NVIDIA and AMD GPUs with the latest drivers.
– Disabled the removal of AFK players on Teek, Tormax, and Fangbreaker.

– The EverQuest Team

Introducing Black Rose Keep Build 0.17.249

Build 0.17.249
Released: September 10, 2025
Introducing Black Rose Keep
In this content release, players will be able to journey the. infamous Black Rose Keep. Here are some highlights that players can expect
• Explore a vast new dungeon: The sprawling fortress is filled with challenges, secrets and treasures for groups of adventurers from level 15 to 40.
. Conquer Black Rose Keep: Delve into the fortress to face two epic boss encounters and hunt down over 20 rare NPCs. Loot and glory awaits.
. Descend into the Chasm: Venture far beneath the Keep into the chasm labyrinth where you may chance upon the camp of the nomadic Aridola. But tread carefully – Zakaat goblins and countless other deadly creatures have made the maze
their home.
. Peer Into Thronefast’s past. Players can gain insight into pivotal moments in the kingdom’s recent history and the shadowy intrigue surrounding E’mani Karos and his Black
Rose,
• Use your perception: Investigate rumors, overhear whispered conversations, and unravel a web of intrigue behind Thronefast’s recent turmoil, from the disaster in the Veil of Azeris to the shadowy organizations vying for power in its wake.
Rumors persist of merchants, nobles and even Thronefast Regulars being attacked across the southern lands Somehave. reported seeing mercenary soldiers manning the Keep s walls. But with no official word on the status of the Keep itself some, adventurers have been compelled to investigate. Those that d0 should be prepared for a hostile reception.
World
• The Black Rose Keep zone has been added to the game
• Merchants and Trainers in the village of Demith now consider themselves residents of Demith and have mostly cut ties with their old hometowns.
• An Alchemist trainer now resides in Demith.
– Goblin junk stashes in Thronefast are now less likely to respawn immediately after being looted by enterprising scavengers.
NPCs
• We are beginning a process to increase the strength of many of our named NPCs to provide more of a challenge. This is an ongoing process, and tuning adjustments will be made over the next several content releases
. Ash Breathers now consider the ubiquitous beetles infesting their home to be less of a threat and should be less likely to attack them.
. Zaruk the Sightweaver’s Life Drain ability should no longer be able to drain additional life from players after they have died and released to their bind point
Items
. Corrected tooltip for Myrmidon’s Battlegrips
. Increased duration of the proc on Scepter of Smoldering Symbols from 6 to 9 seconds
– Fixed Twisted Dragonbone Ring usable classes (added
WIZ, removed SHM)
• Adjusted the distribution of items in TelDaedras’ loot table so that some of the rarer items have an increased chance to drop.
– Changed Draconic Adept’s Headband appearance to something more appropriate
. Updated Soldier’s Kite Shield and Reinforced Tower Shield
. The description text for Ruddy Mushrooms now properly explains their effects when consumed.
Quests
. Corrected an issue that was preventing the final quest item from being awarded to players that successfully defeated Tel’Daedras. Players who previously did not obtain the item will need to defeat her again; however, the item should then be awarded properly to all players present. Players should make sure they have at least one inventory slot open and are present in the room when she is killed to receive the quest item.
– Updated the quest objective for The Secret of the Stones. Players who have this quest active in their journal will need to abandon it and then retake it from the quest giver However, once that is done, the quest will be able to be completed after obtaining the quest item (mentioned above) from defeating Tel’Daedras.
. The Molten Sentinel should once again drop their associated key.
• The quest “Burlap for Elawin’ has been retitled to use the correct NPC’s name. If you have this quest currently active in your journal, the title change may not be reflected, but you can still complete the quest
Gathering
. Apple trees have been updated for better visual identification from a distance.
Class Adjustments
Necromancer
• Lifetap line healing increased from 33% to 50%
Rogue
• Toxic Elixir duration increased from 20 seconds to 30 seconds
Bug Fixes
• Fix for zone names not having spaces between multiple words when being displayed below the compass
. Fixed an issue where sometimes it wasn’t possible to change chat channel colors.
• Fixed a group issue that happened sometimes after zoning where a group member would be told they weren’t in a group, despite still having group Ul elements and other group members seeing them in the group.

 

Build 0.17.286

Build 0.17.286
Released: September 17, 2025
General
• Added a chat message to let the player know when they don’t have enough room in their inventory to accept a quest that needs to give them some items.
Bug Fixes
• Illusionary floors in some dungeons should once again allow players to pass through them.
• Zakaat goblins have lost access to orc skeletons and now summon their minions from a different source.
• Fixed an issue with crafting where it sometimes wasn’t allowing ingredient items to be put into crafting slots for some schematics.
• Corrected an issue that could cause the portal for Magelord Khro’kamen to potentially fail to spawn in all circumstances where it should have.
• It should no longer be possible to trigger Vice Baron Requias without having the appropriate quest active.
• The erroneous zoneline in the caves below Hanggore has been removed, and players should now properly remain in Avendyr’s Pass (with the orcs and the cold) while navigating the caverns.
• The open warfare between the Ulthirians and Black Rose forces in Halnir cave has come to an end, although minor skirmishes may still occur from time to time.
• Corith Malis has fully embraced the importance of playing the long game and will no longer immediately attempt to murder players who haven’t really done anything to offend him… yet.
• Players should no longer briefly zone into the Eastern Plains while crossing into the Silent Plains from Avendyr’s Pass.
• Mind-Controlled Humans should now attempt to close with their targets before using Shatter Self
• Summoned Woodland Wolves no longer grant experience when killed
• Summoned Mercenaries for Hire no longer grant experience when killed
• The Ooshavan Bloodsworn should now only target valid opponents with its Frenzied Rush ability.
• Mirekin NPCs should now assist other Mirekin NPCs that are engaged in combat with players.
• Snare effects should no longer work on many boss NPCs.
• Shaman armor debuffs now overwrite lower ranked versions of themselves when cast.
• Spirits of Flame should once again spawn properly when fighting Tel’Daedras.
• Magelord Khro’kamen should no longer be able to be interrupted while casting Wildfire.
• Fixed an issue that would cause players to snap back to their original location if a knockback was applied while also affected by a stun, fear, or knockdown effect.
• Pets and NPCs can now properly navigate in the canyon that leads from Avendyr’s Pass into Black Rose Keep.
• Fixed a condition that would sometimes cause players to fal through the world and potentially become stuck when logging in, zoning, or returning to their bind point
Items
• Corrected item type of Butcher’s Gaff (is now set to longstaff)
• Reduced number of stat lines on Pyrite Chain Leggings (folded CON bonus into STA and AGI) and changed Dodge rating to Hit due to increased AGI and removal of CON
• Updated DMG/DLY for some ranged weapons: Lightweight Dragonbone Recurve, Giantdropper, Chillstrike and the Everburning bow. This will likely be adjusted again in the future, but for now there should be a more fitting power progression for them.
• Added Paladin to most dropped and vendor-sold arrows
• Added DEX to Dark Runed Chain Gloves
• Changed CON to DEX on Cruel Chefs Safety Mitts, increased armor and increased STR by 1 and removed parry rating to account for the stat change
• Increased duration of clicky effect on Mana-Infused Bostaff to 30 seconds
• Fixed incorrect model for Platinum-Inlaid Buckler
• Fixed the Blood-Inlaid War Gavel not displaying its VFX
• Corrected tooltip on Celis-Coiled Halberd
• Corrected model for Warden’s Staff and Watcher’s Staff of Manifestation
• Increased duration of the Ancient Golem Core’s clicky effect from 9 to 18 seconds.
NPCs
BRK
• Several tuning adjustments have been made to the stun, root, mesmerize, and fear effects used by many NPCs in Black Rose Keep
• Silencer Silence duration reduced from 12 seconds to 6 seconds, diminishing returns enabled
• Chemist Peculiar Brew fear effect has diminishing returns enabled
• Phiros Mage Blaze Rush distance reduced to 15m (down from 25m)
• Steward Sleeping Tonic has diminishing returns enabled
• Black Rose Wolfcallers should once again use their namesake ability effectively.
• Yerrin Foldt should no longer immediately assault players he doesn’t like.
• Quartermaster Bura’s Armsman Buff has been adjusted
• The Chasm Skeeters should no longer be able to multiply infinitely when angered.
• Black Rose Keep NPC abilities that summon other NPCs should now enforce their full cooldown when interrupted by players, meaning that it will take longer before the NPC tries to use the ability again. Note that some of these summon- type abilities (especially for bosses) are not interruptible by design.
• Abilities used by Glow Moths should no longer force other nearby NPCs into combat with the moth.
• Several tuning changes have been made to Magelord Khro’kamen to better reflect the intended difficulty of the encounter.
Hanggore
• Ooshaa’Ruk now checks for LoS with Frostifor Lightning
Quests
• Players will now be unable to accept the quest “The Legacy of Smoke and Stone” by clicking on its starter item until afte they have completed the quest “The Secret of the Stones”. Players who consumed their turn-in item for the Secret of the Stones before completing that quest may receive another one by defeating Tel’Daedras again.
• Players who were unable to loot the item after completing the quest “The Mirror Demands Blood” should now be able to face the NPC again and loot the item properly.
• The quest objective for the quest “Shadow Delivery” has been updated. Players who currently have this quest active in their journal should abandon it and retake it from the quest giver.
• Players who may have lost their Blood Mirror for any reason may obtain a replacement for a fee by speaking with Corith Malis.
Classes
Ranger
• Food and drink items may now be foraged in the area around Black Rose Keep
Gathering
• A huge cedar tree in Black Rose Keep that was buried in the ground has been unburied.

 

Build 0.17.325

Build 0.17.325
Released: September 18, 2025
Bug Fixes
• Charmed Bones should no longer cause a faction hit with the Lost Orcs when killed.
• Fix for NPCs in Mad Run being stuck evading in combat.
• Fixed an area above Demith village where players would be improperly zoned to Thronefast.
• Fixes for several environmental visual issues.
NPCs
• The Leon Alpha wolf in Black Rose Keep should now properly summon other wolves to assist in the fight.

 

Pantheon Build 0.17.413

Released: October 8, 2025
General
• This update includes a fix for a Unity security vulnerability.
• This update includes a change to the game’s general water system in preparation for updates and improvements to swimming as well as other planned gameplay fixes. The new system should be functional; however, we ask that players please report any problems they encounter that involve water or swimming not functioning properly in the game via bug reports on our Discord.
• Following this update, players in the Silent Plains may encounter an unfinished area that is blocked off by invisible walls. This area will be fully opened for players to explore in our November game update.
World
• Demith villagers have decided to temporarily accept ogres and dire lords as equals (note: world factions will be reworked in the future and class/race standing modifiers will be re-added to various populations when that occurs).
• The Wander Guardian in Avendyr’s Pass should no longer attack Dire Lords on sight (note: world factions will be reworked in the future and class/race standing modifiers will be re-added to various populations when that occurs).
• Many gathering nodes that were previously inaccessible due to invisible walls in Thronefast and Avendyr’s Pass should now be accessible. Some nodes may still be inaccessible depending on their location.
• Lieutenant F ion Iridia and Magelord Khro’kamon in Black Rose Keep now have a chance to appear more often but will appear less predictably.
• Made several adjustments to Black Rose Keep to help reduce the chance that NPCs might aggro from rooms above or below where players are standing.
Bug Fixes
• Fix for an engine resource leak that would cause players to experience a client crash during play.
• Fixes for several issues that would cause characters to become stuck and unable to log back in after disconnecting from the game.
• Corrected improper zoneline to Eastern Plains in Avendyr’s Pass.
• Corrected bad collision in several areas of Avendyr’s Pass.
• Fixed an issue where crafted items would sometimes lose their stats after being looted from a player’s corpse.
• Possible fix for dead NPCs sometimes moving back to where they were before they entered combat.
• The Unmortal Barrage ability used by some NPCs in Halnir cave should now properly heal the NPC, rather than the player.
• Fix for the echo in Halnir Cave, so says and shouts shouldn’t get duplicated in there anymore.
• Potential fix for characters getting stuck in Black Rose Keep after death.
• Skitterfang Spiders in Thronefast should no longer be quite so sensitive to the presence of adventurers who are simply walking along the path high above their cavernous lair, although they will still react violently to adventurers who enter their lair.
• The Lost Mining Crew in Thronefast should no longer claw their way out of the ground to attack adventurers on the road above them, although they will still be hostile to anyone who intrudes upon their resting place below.
• Fix for several places in Halnir Cave where collision was not loading properly.
• Dire Lord’s Essence Thief ability should no longer be able to hit enemies through walls.
• Fix for an issue that prevented LoS checks on NPC abilities that use splash damage projectiles from functioning properly.
NPCs
• Summoned wolves no longer grant experience when killed.
• Players will now correctly mine rock golems, instead of trying to skin them.

Game Updates for October 15, 2025

October 15, 2025
_____________________

*** Items ***

– Previously worn ornaments will no longer be removed from armor when loading a different equipment set.
– Items that convert between an augment and armor piece (e.g. The Tears of Alaris) will be automatically converted more reliably.
– Privateer’s Eyepatch will now work on female trolls.
– A new heritage crate, the Rodcet Nife Heritage Crate, is available in the Marketplace.
– The Consuming Magic effect on group-tier Necromancer robes from Terror of Luclin and raid-tier Necromancer robes from Laurion’s Song should now work on detrimental spells up to level 125.

*** Quests & Events ***

– Dance of the Demiurge (Raid) – At the end of the event, Malthshisku will devour the ‘fake’ actors last to allow time to complete the achievement.
– Erollisi Day – Can Anybody Find Me – The goblin instigators have had their awareness and reaction ranges reduced. They will also now despawn after two minutes of inactivity.
– Stone Cold Summer – Cure for the Blues – Removed the duplicate spawns of Greke, Jiaf, and Muok.

*** Spells ***

– Druid and Magician – Updated the Annihilate the Unnatural line of spells (beginning at level 73) to provide a greater advantage over normal spells when used against summoned and construct creatures. Increased the chances to fire Annihilate Resistances and Annihilate Destruction to 24% and 10-12% at all levels. Greatly increased the damage dealt and mana costs. Added a missing upgrade to Annihilate Destruction at level 88 and corrected the version of Annihilate Destruction that is triggered by Annihilate the Anomalous.
– Cleric and Paladin – Updated the Annihilate the Undead line of spells (beginning at level 86) to provide a greater advantage over normal spells when used against undead creatures. Increased the chances to fire Annihilate Resistances and Annihilate Destruction to 24% and 10-12% at all levels. Greatly increased the damage dealt and mana costs to be proportional to the Annihilate the Unnatural line.

*** NPCs ***

– Changed all instances of Druzzil Ro to a new model that better represents the original concept art for Druzzil Ro.

*** Overseer ***

– Corrected an issue that could allow starting a quest with an incapacitated iconic agent.

*** Miscellaneous ***

– Fixed how Finishing Blow Headshots are calculated.
– Updated the /keyring command to allow specifying which tab should be opened, such as ‘/keyring mount’.
– Added item quantity to the message when purchasing from merchants.
– Added a message for when you deposit or withdraw coin from the bank and shared bank.
– Added the name of the item the player foraged to the results message.
– Added a class abbreviation to the factions, spellbook, and missingspells output files.
– Corrected an issue that prevented using /cast with the tenth spell slot’s name.
– Personas who are dead when an event is completed should now correctly receive any pending rewards when they respawn.
– The chat message showing a task’s timer upon request or completion will now be more accurate for solo tasks.

*** UI ***

– Made improvements to how the new UI engine scales windows.
– Fixed some potential sources of rendering artifacts that could occur when using UI scaling.
– Keymaps will now load from and save to character/persona-specific INI files. These keymaps will take precedence over any in the eqclient.ini file.
– Added default key ‘K’ to open Key Rings window.
– Added new keybind options for the different tabs of the Key Rings window.
– Fixed the handling of DirectX device reset when the fullscreen game window is not the active foreground window.
– Fixed an issue that caused the Extended Target Window to be reset when camping with a custom UI enabled.
– The Ignore section of the Friends window will now accept entering a server before a player’s name. The list of ignored players will now include their server when it is different than your own.
– Converted the Send Money window to the new UI engine.
– Updated the new UI engine.

– Added –
SendMoneyWnd.html

– Changed –
FindLocationWnd.html
GiveWnd.html
TradeWnd.html
main.css

– The EverQuest Team