Latest Game Updates October 2017

October 18, 2017
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*** Highlights ***

– Stored AA points greater than 3 times your level will now be removed after logging out. The earned-limit remains 2 times your level. See the AA section below for details.

 

*** Items ***

– Added kick skill damage to Darkened Cobalt Breastplate, Darkened Tolan’s Darkwood Breastplate, and Darkened Wild Lord’s Tunic. Added Tiger Claw skill damage to Darkened Wild Lord’s Tunic.

 

*** Tradeskills ***

– Restored the Brew Barrel, Jewelry Table, Kiln, Oven, and Pottery Wheel to the neighborhood.
– Corrected an issue that restricted the spell research table in the Plane of Knowledge to casters only.

 

*** Quests And Events ***

– Doorstep of War (Raid & Mission) – Fixed a bug that could cause the ‘You Be The Hero’ achievement to fail if enemies are killed by certain spell effects.
– In Defense of Health – Fixed a text error that could mislead people into trying to kill things out of order in the Vile Brutes version.
– Edmuund’s Plight – Icecore will now spawn in Frostcrypt.
– Key to Charasis – Reduced the chance for Chancellor of Di`Zok to spawn.

 

*** Spells ***

– Paladin – Modified the recourse from the Challenge for Honor line so that it will absorb incoming melee damage even if there is a Vie effect on you.
– Shaman – Extended the range for the healing portion of all ranks of the Healing Counterbias line to 300.
– Made the following improvements to the amount of aggro generated by spells:
– – Fixed an issue that prevented abilities like Spell Casting Subtlety and Bold Attacks from improving the aggro of your first spell against a target.
– – Fixed an issue that prevented abilities like Bold Attacks from improving the aggro generated by hate-over-time spells (Ex: Impose for Honor).
– – Fixed an issue that prevented abilities like Spell Casting Subtlety from reducing the aggro generated by damage-over-time spells.

 

*** AA ***

– Stored AA points greater than 3 times your level will now be removed after logging out. The earned-limit remains 2 times your level.
– – You will now be prompted to purchase any available AA abilities prior to camping if you are over the stored-limit.
– – Free-to-play members who exceed the stored-limit will be allowed to purchase abilities until their stored AA total is below the stored-limit.
– Added a ‘Buy All’ button to the Alternate Advancement Window which allows you to purchase as many ranks of an AA ability as you can afford.
– All – Moved Item Effect abilities from the General to the Special tab.
– All – Fixed a bug that prevented abilities that grant resistance to specific effects, such as Mental Fortitude, from working. Reduced the effective percentage of these lines now that the abilities function.
– Multiple – Consolidated Shielding Resistance, Sinister Strikes, and Slippery Attacks to be ranks of Ambidexterity.
– Multiple – Consolidated Quicker Damage to be additional ranks of Quick Damage.
– Multiple – Consolidated Body and Mind Rejuvenation to be rank 4 of Mental Clarity and an equivalent rank 7 of Innate Regeneration. The ability lines were refunded with this change.
– Multiple – Consolidated Natural Healing to be ranks 4-6 of Innate Regeneration. The ability lines were refunded with this change.
– Multiple – The ability line Tactical Mastery has been renamed Strikethrough.
– Multiple – Consolidated Fortify Companion and Companion’s Agility, Blessing, Durability, and Sturdiness into a single ability, Companion’s Fortification.
– – The ability retains the passive benefits of all the consolidated lines.
– – Activating the ability triggers Fortify Companion and Companion’s Blessing.
– – Companion’s Blessing now serves as a preemptive buff that will trigger its healing and mitigation effects if your pet drops below 40% health.
– Multiple – Consolidated Companion’s Aggression, Alacrity, Fury, and Wrath into a single ability, Companion’s Fury. The ability lines were refunded with this change.
– Multiple – Renamed Companion’s Divine Aura to Companion’s Intervening Divine Aura and changed its functionality. The ability now places a buff on your pet that will trigger invulnerability should its health drop below 20%.
– Multiple – Consolidated Pet Affinity to be a rank of Suspended Minion and renamed the line Companion’s Suspension.
– Multiple – Consolidated Pet Discipline and Companion’s Relocation into a single line, Companion’s Discipline.
– Bard, Rogue – Consolidated Advanced Trap Negotiation to be ranks of Thief’s Intuition.
– Berserker, Warrior – Consolidated Ferocity, Flurry, and Punishing Blade to be ranks of Burst of Power.
– Cleric, Shaman – Refunded Extended Elixirs and reduced the level required to purchase ranks 1-3 of Prolonged Salve.
– Druid, Wizard – Refunded Hastened Recall and added 6 additional ranks to the Secondary Recall and Tertiary Recall abilities that offer hastening.
– Necromancer, Shadowknight – Consolidated Feigned Minion to be ranks of Companion’s Discipline. The ability lines were refunded with this change.
– Necromancer, Shadowknight – Consolidated Deathly Pact and Intrinsic Efficiency to a single line, Embalmer’s Efficiency. The ability lines were refunded with this change.
– Paladin, Shadowknight – Consolidated Flurry, Knight’s Advantage, and Speed of the Knight to be ranks of Burst of Power.
– Paladin, Shadowknight, Warrior – Fixed an issue that prevented the buffs triggered by Weapon Stances from taking effect immediately upon changing weapons.
– Bard – Staunch Recovery will now restore mana for bards.
– Bard – Consolidated Allegretto of Battle, Flurry, Harmonious Attack, and Vivace of Conflict to be ranks of Burst of Power. The ability lines were refunded with this change.
– Bard – Consolidated Total Domination to be ranks of Domination Mastery.
– Beastlord – Consolidated Bestial Frenzy and Primal Fury to be ranks of Burst of Power.
– Beastlord – Consolidated Bestial Bloodrage to be ranks of Companion’s Fury.
– Cleric – The ability line Righteous Zeal has been renamed Burst of Power.
– Druid – Consolidated Mastery of Nature to be ranks of Dire Charm.
– Enchanter – Consolidated Animation Empathy and Companion’s Relocation to be ranks of Companion’s Discipline. The ability lines were refunded with this change.
– Enchanter – Consolidated Forceful Banishment to be ranks of Beguiler’s Banishment and Beguiler’s Directed Banishment.
– Enchanter – Ability: Enchant Planar Alloy and Ability: Mass Enchant Planar Alloy will now activate at level 85 and 86 respectively.
– Magician – Refunded Hastened Heart of the Elements and added 7 additional ranks to Heart of Flames, Ice, Stone, and Vapor that offer hastening.
– Magician – Consolidated Frenzied Burnout to be ranks of Companion’s Fury. Reduced the number of counters on Virulent Talon and increased the amount of damage done by Virulent Talon Strike.
– Magician – Consolidated Quick Summoning, Improved Reclaim Energy, and Intrinsic Efficiency to be ranks of Conjurer’s Efficiency.
– Monk – Consolidated Ferocity, Punishing Blade, and Rapid Strikes to be ranks of Burst of Power. The ability lines were refunded with this change.
– Monk – Consolidated Tactical Mastery to be ranks of Strikethrough. The ability lines were refunded with this change.
– Monk – Consolidated Critical Mend and Hastened Mend into a single line, Improved Mend.
– Necromancer – Consolidated Frenzy of the Dead to be ranks of Companion’s Fury.
– Ranger – Consolidated Ferocity, Lightning Strikes, and Punishing Blade to be ranks of Burst of Power. The ability lines were refunded with this change.
– Ranger – The ability line Keen Blade has been renamed Strikethrough.
– Rogue – Consolidated Flurry to be ranks of Burst of Power.
– Shaman – Fixed a bug that prevented Focus: Regenerating Counterbias from functioning.
– Shaman – The ability line Double Attack has been renamed Burst of Power.
– Shaman – Consolidated Pathosis and Extended Pathosis to be ranks of Malosinete.
– Shaman – Consolidated Wind of Pathosis to be ranks of Wind of Malosinete.
– Warrior – Fixed a bug that prevented Hastened Flash of Anger from functioning.
– Wizard – Consolidated Sustained Devastation and Hastened Devastation to be ranks of Frenzied Devastation.
– Wizard – Consolidated Hastened Fury of the Gods and Fury of Druzzil, E`ci, Kerafyrm, and Ro into a single line, Fury of the Gods.
– – All ranks of this ability will now focus all direct-damage spells, abilities, and effects.
– – The damage focus now scales from 75 at rank 1 to 3600 at rank 53.
– – All ranks now increase base-damage rather than ranks 1-7 increasing total-damage and 8+ increasing base-damage.
– – Reduced the hastening ranks from 3 to 2 minutes per rank and reduced the duration to 4 minutes.

 

*** Miscellaneous ***

– Added the /run command to make your character run if it isn’t. This command is not toggleable (i.e. /run will never make you walk).

 

*** UI ***

– Fixed a crash related to the Find Item Window and custom UIs.
– Added a new message to the server select screen that indicates when the server is too busy to process your login request.
– Fixed a crash related to the /pick window and custom UIs.
– Updated the spell information window so that it shows more consistent information when you inspect buffs or debuffs.
– – Added the ability for spell descriptions to display links to other spells.
– – Clicking on a spell icon from the spell description will generate a new link in your chat window. Press enter to share the spell in a clickable link.
– – You can also right-click on any of your buffs and choose the option ‘Link spell to chat’ to generate a spell link.
– Corrected an issue where the advanced loot window sometimes wouldn’t list group members in the Give to: and Set all to: fields.
– Corrected an issue where loot filters in the loot filters window could have duplicate item entries.

– Changed –

EQUI_AAWindow.xml

 

*** Previously Updated ***

– Corrected an issue that allowed flagged players to exist in Anguish but not enter it.
– Access to Anguish (Quest) – It is no longer necessary to get a hidden 7th flag in order to loot items within Anguish.
– Access to Anguish (Quest) – Fixed a problem with 85/15 access not working for Anguish.

 

– The EverQuest Team

 

 

September 20, 2017
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*** Highlights ***

– Added the Find Item Window which allows you to search your inventory. See UI section for details.
– Pick Zone Improvement: The ability to /pick as a group has been added. See Miscellaneous section for details.
– Illusion Benefit buffs now persist through death.

 

*** Items ***

– Stats granted by food and drink will now obey required and recommended levels.
– Modified the focus effects on all versions of Brell’s Shawl items and augments so that their benefits will no longer be activated by triggered spells.
– – Ex: Previously, casting Unity of the Doomscale would attempt to trigger Brell’s Sacred Soothing Wave 5 times, now it will only attempt to trigger once.
– The kick skill damage modifier has been added to appropriate bard usable items.
– The Relife Adornment augment usable by Warriors, Rangers, and Beastlords can now be used by Bards. The Relife Adornment augment currently usable by Bards can now be converted to the version with the kick skill damage modifier.
– Bards can now use Struck Quartzite augments.
– Corrected an issue that allowed the teleport spells on Zueria Slide to be cast without standing or while moving.
– Corrected an issue that prevented the recast timer on Gyrospire Relocation Device from being set as expected.
– Nimbuses that had ‘aura’ in the name have had their names changed, since the word ‘aura’ implies that the spell would behave as an aura.
– Fixed a bug with the Bridle of the Ursus Antonicus that allowed it to be used indoors.
– Reverted the names and icons of the items used to create the Hand of Glory.
– Horse Bridles that can be sold back to Galic Amondson in The Bazaar will now have description text indicating this fact:
– – Creatures that previously dropped Silken Bridles will now instead drop Ornate Silken Bridles.
– – Ornate Silken Bridles are equivalent to Silken Bridles with the exception that they cannot be sold back to Galic Amondson, are lore, and cannot be used in Roboboar, Worg, or Ornate Barding combines.

 

*** Tradeskills ***

– A spell research table is now available in the Plane of Knowledge near the Rasumus clan.

 

*** Quests And Events ***

– Hunter of The Plane of Valor – The rare creature previously named ‘a Lumbering Beast’ is now named ‘an Ungainly Beast’ to better differentiate it from the non-rare creatures that were also named ‘a Lumbering Beast’.
– Lost Dungeons of Norrath hostages will no longer warp to the person they’re following if the leader gets too far away. Instead, they will stop moving and wait for their leader to get closer.
– Access to Asylum of Anguish (Quest) – A Shrewd Dragorn no longer has a placeholder and is now guaranteed to spawn (in new locations) in all versions of the Dranik’s Hollows instances. He now carries six signets but will not respawn in the same instance.
– Celestial Fists (Quest) – Gwan should more reliably leave a corpse when slain.
– The Rescue (Quest) – Hailing Agilica will now properly cause the two Darkvine guard NPCs to spawn.
– Key to Veeshan’s Peak (Quest) – Quest hand-ins can no longer be multiquested.
– Fatestealer (Quest) – Moved a few of the potential spawn points for the Shapely Vegetation in Fungus Grove. The bad spawn points were inaccessible when the vegetation appeared underneath a fern.
– Access to Anguish (Quest) – The achievement Seal: Mastery of All will now complete reliably when all six Muramite Proving Grounds trials have been completed. It is no longer necessary to get a hidden 7th flag in order to get Anguish access.
– Relm M`Loch’s Delivery Service (Quest) – Relm M`Loch now casts Alter Plane: Sky instead of Alter Plane: Hate when teleporting an adventurer to the Plane of Sky.
– Mastery of Hatred Trial (Raid) – Voracious Ferans will not respawn during and after the event.
– Mastery of Endurance Trial (Raid) – The Ancients will not respawn during and after the event.
– Queen Velazul Di`Zok (Raid) – The warcasters once again cast Enveloping Smoke simultaneously. They now cast Electric Blast at staggered intervals.
– Kor-Sha Laboratory (Raid) – Fixed an issue that caused Aura of Kor-Sha to be applied (and then resisted) every minute on characters who had completed the Essence of the Dragon II achievement.
– The Summoning of Droga (Raid & Mission) – Droga will no longer count down towards consuming one of his priests unless there are actually priests up. This should make it easier and more reliable to earn the No Priests for You achievement.

*** Spells ***

– Illusion Benefit buffs now persist through death.
– Fixed a bug that caused the healing effects of lifetap spells to expend counters on buffs that fade after being hit by detrimental spells.
– Berserker – Corrected an issue that prevented several abilities (the Volley line and Dichotomic Rage) from properly checking for the reagent they were flagged to require.
– Paladin – Increased the cost of Harmonious Blessing and reduced the number of counters to 40. Reduced the hate added by Harmonious Illumination. Reduced the heal granted by Harmonious Light.
– Ranger – Reduced the amount of ATK added by Strength of Tunare to 60 to account for the innate amount of ATK that is granted by AA at level 62.
– Shadowknight – Increased the cost of Harmonious Disruption and reduced the number of counters to 40. Reduced the damage dealt by Precise Disruption. Reduced the range and healing amount of Disruptive Recourse. Reduced the hate added by Precise Disruption and Expansive Distraction.
– Warrior – Converted Flash of Anger so that it no longer has to buff you with a second ‘Flash of Anger Effect’ spell. Because two-handed stance negates the parry buff from this ability, you are now prevented from activating Flash of Anger while you are in that stance.
– Warrior – Increased the cost of Harmonious Expanse. Reduced the number of counters on Harmonious Expanse Effect to 40. Greatly reduced the hate added by Expansive Disharmony.
– Warrior – Increased the cost of Harmonious Precision. Reduced the number of counters on Harmonious Precision Effect to 40. Greatly reduced the hate added and damage done by Precise Disharmony. Greatly reduced the healing done by Harmonious Vigor.
– Warrior – Wade In to Battle will now fade after triggering 24 shouts, and the shouts will now incite less hatred in your foes.

 

*** AA ***

– All – Corrected a bug that caused the achievement Call of the Forsaken Master Scavenger to not grant ranks 3 or 4 of Trophy Collector. Any affected characters should be fixed the next time they log in.
– All – Increased the base mitigation AC soft cap by 6% at level 85 up to 26% at level 105 for all classes.
– All – The following ability lines have been consolidated or modified which may result in the need for some classes to repurchase some abilities. Enabling auto-grant should correct the majority of these issues:
– – Bard – Removed ranks 2-11 of Lure of the Siren’s Song and consolidated Hastened Lure of the Siren’s Song to be ranks 2-7.
– – Berserker – Removed ranks 2-15 and 17-21 of Self Preservation and consolidated Hastened Self Preservation to be ranks 2-6 and 8-11.
– – Cleric – Removed ranks 2-15 of Divine Peace.
– – Druid – Removed ranks 2-11 of Veil of the Underbrush.
– – Enchanter – Removed ranks 2-31 of Friendly Stasis.
– – Enchanter – Removed ranks 3-33 of Self Stasis and consolidated Hastened Self Stasis to be ranks 3-11.
– – Magician – Removed ranks 2-21 of Drape of Shadows and consolidated Hastened Drape of Shadows to be ranks 2-14.
– – Monk – Removed ranks 2-35 of Imitate Death and consolidated ranks 1-7 of Hastened Imitate Death to be ranks 2-8.
– – Monk – Removed ranks 2-11 of Moving Mountains.
– – Necromancer – Removed ranks 2-21 of Death’s Effigy and consolidated Hastened Death’s Effigy to be ranks 2-4.
– – Paladin – Removed ranks 2-20 of Balefire Burst.
– – Paladin – Removed ranks 2-10 of Divine Call, consolidated Hastened Divine Call to be ranks 2-4 and 6-9, and consolidated Extended Divine Call to be rank 5.
– – Ranger – Removed ranks 4-23 of Cover Tracks and consolidated Hastened Cover Tracks to be ranks 4-15.
– – Rogue – Removed ranks 4-36 of Escape and consolidated Hastened Escape to be ranks 3-7 and 9-12.
– – Pet Classes – Removed ranks 3, 5, and 7-22 of Summon Companion. Extended the summoning range of ranks 2+ of Summon Companion to 10,000.
– – Shadowknight – Removed ranks 2-21 of Death’s Effigy.
– – Shadowknight – Removed ranks 4-8, 10, 12, and 14-23 of Hate’s Attraction and consolidated Hastened Hate’s Attraction to be ranks 4-6 and 10-13.
– – Shaman – Removed ranks 2-5 and 7-21 of Inconspicuous Totem and consolidated Hastened Inconspicuous Totem to be ranks 2-4 and 6-13. Totemic Form now fades when Inconspicuous Totem fades or is removed.
– – Warrior – Removed ranks 2-15 of Howl of the Warlord and consolidated Quickened Howl of the Warlord to be ranks 2-4.
– – Warrior – Removed ranks 2-5 of Warlord’s Grasp.
– – Wizard – Removed ranks 2-11 of A Hole in Space.
– Multiple – Consolidated Group Perfected Levitation to be rank 2 of Perfected Levitation.
– Mana Users – Spell Casting Mastery no longer reduces the mana cost of AA abilities that have a mana cost.
– Magician, Shaman – Slightly reduced the effectiveness of ranks 19-25 of Malosinete and ranks 4-10 of Wind of Malosinete so that the appropriate level Malo spells will overwrite the AA ability debuff.
– Necromancer, Shadowknight – Consolidated Bony Grasp of Death to be ranks 11 and 15 of Encroaching Darkness. These additional ranks are now available to Necromancers. Starting at rank 11, Encroaching Darkness will now be nearly unresistable against undead targets.
– Paladin, Shadowknight – Changed Helix from an activated ability to a passive ability that is triggered when casting hate over time spells. Ranks 1-7 of Helix of the Undying have been consolidated into Improved Demand For Honor for Paladins and Improved Demand for Power for Shadowknights.
– Paladin, Shadowknight, Warrior – Made the following adjustments to Weapon Stances:
– – Defensive Proficiency: Reduced the defensive percentage on this stance from 20% to 12% and the shield block percentage from 15% to 10%.
– – Dual-Wielding Proficiency: Reduced the defensive percentage on this stance from 15% to 6% and added the 20% proc chance bonus (equivalent to Defensive Proficiency).
– – Two-Handed Proficiency: This stance now suppresses the effects of Combat Stability, reducing your effective armor class.
– Bard – Bards now gain the kick skill at level 17:
– – Changed Selo’s Kick to be a passive ability that will add an additional Kick attack to your Kick skill button presses.
– – Changed Frenzied Kicks to reduce the reuse timer of the Kick skill.
– – Changed the skill of the extra attack granted by Furious Refrain from Frenzy to Kick.
– Bard – Consolidated Sionachie’s Crescendo to be rank 7 of Reaching Notes and made all ranks of Reaching Notes into a toggled passive ability.
– Bard – Moved the attack enhancement component of Quick Time to prevent stacking conflicts with several other buffs.
– Bard – Rallying Call now consumes 75% of the mana and endurance restored by this ability. The reuse time for this ability has been increased to 10 minutes. The target requirements have been adjusted so that melee classes must be below 30% endurance and classes that use mana must be below 30% mana rather than any class being below 30% of either.
– Bard – Added a new self-targeted ability, Rallying Solo, which shares a timer with Rallying Call, but allows the bard to restore their own mana/endurance if they are below 30% mana.
– Bard – Fixed an issue that prevented Lure of the Siren’s Song from activating if your current target was immune to its effects.
– Beastlord – Corrected an issue that caused Group Bestial Alignment to be blocked if Group Bestial Alignment Form was blocked.
– Berserker – Removed the restrictions that prevented Blood Sustenance and Furious Rampage/Focused Furious Rampage from coexisting.
– Cleric – Consolidated Smite the Wicked to be ranks 30 and 34 of Turn Undead.
– Cleric – Quiet Miracle has been renamed Quiet Prayer and now consumes mana equal to the health/mana restored to the target. The ability now shares a timer with Veturika’s Perseverance. The amount of health/mana restored by Veturika’s Perseverance has been increased to 30,000. The reuse time of these abilities has been increased to 20 minutes.
– Cleric, Necromancer, Paladin – Refunded Sense the Dead.
– Druid – Consolidated Flight of Eagles to be rank 2 of Spirit of Eagle.
– Enchanter – Changed Project Illusion into a toggled passive ability.
– Enchanter – Rune of Banishment can no longer be focused for duration. Banishing Force, the defensive proc from Rune of Banishment, will now only push targets that are lower level than the caster.
– Enchanter – Scintillating Beam has been removed and its ranks consolidated into Beam of Slumber. These ranks will now cause Beam of Slumber to trigger increasing ranks of Somnolence and Scintillating Beam Root on each of the targets hit by Beam of Slumber.
– Enchanter – Removed the snare component from all ranks of Waking Nightmare, the recourse component of Noctambulate.
– Magician – Increased the HP:Mana return of Giant Modulation Shard from 30,000:10,000 to 37,500:12,500.
– Magician – Improved Reclaim Energy will now cause Reclaim Energy to return a percentage of the pet spell’s base mana cost rather than a percentage of the amount of mana used to summon the pet, which accounts for mana preservation.
– Magician – Extended the range of the pet fade component of Drape of Shadows from 350 to 10,000.
– Magician – Consolidated Virulent Talon to be ranks 23, 29-32, and 38-41 of Frenzied Burnout. Activating Frenzied Burnout now triggers the additional Virulent Talon buff. Adjusted the number of strikes triggered by Virulent Talon to account for the reduced reuse time.
– Monk – Made a number of significant changes to the following AA lines: Crippling Strike, Eye Gouge, Gouging Claws of the Jade Tiger, Master’s Hastened Combination, and Stunning Kick:
– – Eye Gouge has been changed into a passive ability named Resonant Strikes that will add an additional Tiger Claw attack to your Tiger Claw, Eagle Strike, or Dragon Punch (or Tail Rake) skill button presses.
– – Stunning Kick has been changed into a passive ability named Resonant Kicks that will add an additional Flying Kick attack to your Kick, Round Kick, or Flying Kick skill button presses.
– – Crippling Strike has been changed into a passive ability named Sweeping Kick that allows your Kick skill button presses to snare your target for 6 seconds.
– – Gouging Claws of the Jade Tiger has had additional ranks added to it and will now allow your Tiger Claw skill button presses to trigger an attack debuff equivalent to Eye Gouge.
– – Master’s Hastened Combination has had additional ranks added and has been renamed to Stunning Round Kick. It will now allow your Round Kick skill button presses to stun your target for up to 1.5 seconds.
– Necromancer – Consolidated Death’s Malaise to be ranks 8-9 and 12-13 of Scent of Terris. Undead targets will now be slowed in addition to having their resistances debuffed.
– Necromancer – Consolidated Perfected Dead Men Floating to be rank 3 of Dead Man Floating.
– Necromancer – Consolidated Lingering Nightmares to be ranks 3-7 of Frenzy of the Dead. Activating Frenzy of the Dead now triggers the additional Lingering Nightmares buff. Increased the duration of Frenzy of the Dead by 6 seconds. Increased the reuse time by 100 seconds. Increased the damage and number of the lifetaps triggered by Lingering Nightmares.
– Necromancer – Consolidated Smoldering Fury, Inner Fire, and Soul Fire into a single buff named Funeral Pyre.
– Necromancer – Added a 100 hit limit to both ranks of Embalmer’s Carapace and increased the damage dealt by rank 2 of Embalmer’s Curse from 1,500 every 6 seconds to 4,500 every 6 seconds.
– Necromancer – Made the following adjustments to Reluctant Benevolence:
– – All ranks of Reluctant Benevolence are now toggled passive.
– – The amount of healing offered by each rank of Reluctant Lifeshare has been adjusted to account for the change to a permanent duration, scaling from 28% at rank 1 to 116% at rank 12.
– – The focus limits on the ability have been adjusted so that only lifetap spells that cost 100 or more mana that are within approximately 10 levels of the AA ability level will trigger Reluctant Lifeshare.
– Ranger – Scout’s Mastery of the Elements, Scout’s Mastery of Fire, and Scout’s Mastery of Ice will no longer increase the damage of weapon procs.
– Ranger – Improved the resist rate of Ferocious Kicks.
– Shadowknight – Moved the melee damage enhancement component of Visage of Death to prevent stacking conflicts with Unholy Guardian Discipline. Note: The melee damage reduction of Unholy Guardian Discipline will still preclude the effects of Visage of Death’s enhancement.
– Shadowknight – Thought Leech is now exempt from the twincast chance granted by Twintap.
– Shadowknight – Made the following adjustments to Soul Flay:
– – All ranks of Soul Flay are now toggled passive.
– – The amount of mana restored by each rank of Soul Flay has been adjusted to account for the change to a permanent duration, scaling from 51% at rank 1 to 60% at rank 9.
– – The focus limits on the ability have been adjusted so that only lifetap spells that cost 100 or more mana that are within approximately 6 levels of the AA ability level will trigger Soul Flay.
– Shaman – Fleeting Spirit has been changed to now double the effectiveness of 5 at rank 1 to 10 at max rank. Reduced the duration of the ability for damage over time spells to 2 minutes and heal over time spells to 4 minutes.
– Shaman – Extended Spirit of the Puma will no longer extend the duration of Roar of the Lion.
– Shaman – Refunded Paralytic Spores and Paralytic Spray. Changed Spiritual Rebuke to be a knock back that triggers a root effect (similar to Paralytic Spray) and added additional ranks.
– Warrior – Refunded War Stomp as it is less effective than Battle Leap.
– Wizard – Consolidated Druzzil’s, E’ci’s, Improved, Kerafyrm’s, and Ro’s Familiar abilities to be a single line.
– Wizard – Reduced the fire debuff of Pyromantic Ignition for ranks 13-24 of Pyromancy to 50 to match Cryomancy and Arcomancy.

 

*** NPCs ***

– Beast Domain – Slightly raised the default location of Yahnoa due to reports of him being under the ground. NOTE: He is up on a branch, so make sure to look up.

 

*** Progression Servers ***

– Assist Silverwing (Quest) – The Inscribable Words that are ground spawns in Plane of Valor and Karnor’s Castle are now restricted to the unlocking of Gates of Discord.
– Rellix in Rivervale is now available when Gates of Discord unlocks.
– Clan RunnyEye drops that were added mid-2001 are now restricted to the unlocking of Velious. NPCs that drop Blackened Alloy items will drop Blackened Iron until Velious has unlocked.

 

*** Miscellaneous ***

– Pick Zone Improvement: The ability to /pick as a group has been added.
– – The Multiple Instance Choice window now has the option to pick as a group that the group leader can toggle.
– – You must be in the same pick instance as the group leader, be out of combat, and have no pick timer to pick as a group.
– Fixed a graphics bug that could cause the game to lock up and become non-responsive. This bug was most commonly encountered during the mission ‘A Rotten Heart’ in the Tower of Rot.
– Added a message at character select if characters are taking a long time to load.
– Players can now correctly invite others to password protected chat channels again.
– Secalna Galnor in the Plane of Knowledge will again send low level adventurers to the Mines of Gloomingdeep.
– Arias in the Mines of Gloomingdeep now has a dialogue that helps explain how to use /pick.

 

*** UI ***

– Added the Find Item Window which allows you to search your inventory:
– – The window can be toggled with /finditem as well as through buttons found in the inventory window, bank window, and EQ menu.
– – You can search for specific item names with /finditem Itemname.
– – The window allows you to search for any item or augment in your immediate possession, bank, shared bank, mercenary slot, key ring, or in a real estate that you own.
– – The window allows you to directly grab items from your inventory (hold left-click) or offers the ability to highlight the location/bag where the item is located (right-click).
– Fixed the display of drop down lists in multiple UI windows so the text in the list will no longer be cut off.
– Added a new chat filter to show/hide ‘begin casting’ messages for proc spells. By default these messages will now be hidden.
– The achievement category icons for recent expansions are now a bit brighter.
– The /pickzone window now displays the number of group members in each instance of your current zone.
– Addressed an issue that caused some events to not properly appear in the calendar.
– Added the ability to export data, one month at a time, from the in-game calendar to an iCal format file which can then be imported to most calendars, including Google and Outlook.
– Removed the veteran reward reminder when logging in on servers that do not allow veteran rewards to be claimed.
– Added PrependText and AppendText fields to the label UI type:
– – This will allow for UI modders to define the prepend text and / or the append text to a label with the dynamic text controlled by the game team.
– – This is currently demonstrated with the parcel tab in the merchant window.
– – Leading and trailing whitespace in UI text fields will now be correctly displayed.
– Added a chat message and corresponding chat filter for when items are destroyed.

 

– Added –
EQUI_FindItemWnd.xml

– Changed –
EQUI.xml
EQUI_AAWindow.xml
EQUI_Animations.xml
EQUI_AudioTriggersWindow.xml
EQUI_BankWnd.xml
EQUI_BazaarSearchWnd.xml
EQUI_BigBankWnd.xml
EQUI_EventCalendarWnd.xml
EQUI_FellowshipWnd.xml
EQUI_GuildManagementWnd.xml
EQUI_Inventory.xml
EQUI_ItemSearchWnd.xml
EQUI_LFGuildWnd.xml
EQUI_MapViewWnd.xml
EQUI_MercenaryMerchantWnd.xml
EQUI_MerchantWnd.xml
EQUI_MIZoneSelectWnd.xml
EQUI_MusicPlayerWnd.xml
EQUI_OptionsWindow.xml
EQUI_Templates.xml

 

*** Previously Updated ***

– Fixed an issue preventing players from being able to join more than one password protected chat channel at a time.
– The Agent of Change in Feerrott now gives out the pre-revamp version of Plane of Fear if Velious has not yet launched.
– Added the Alternate Ability Cap Increase, Spell Rank Cap Increase, and Task Cap Increase to the Marketplace.

 

– The EverQuest Team

 

New Game updates for August 2017

August 16, 2017
_____________________

*** Highlights ***

– Look to the marketplace August 16th for the Ayr`Dal Heritage Crate. See details below.
– Pick zones with grouping have been improved. See details below.

 

*** Items ***

– The Scimitar of the Mistwalker pet now attacks its target before disappearing.
– Enraged Goblin Beads no longer have an augment slot.
– Updated the icons on many mount items.
– No-rent items will now be removed from key ring slots after logging out for 30+ minutes in the same fashion that no-rent items are removed from standard inventory slots.
– Returned the original bard song to Darkened Breath of Harmony.
– Many item based proc effects for recent expansions now have a different spell particle.
– Wand of Everlasting Water will only summon 20 water.
– Increased the stack size of fishing bait items to 1000.
– Added the heirloom flag to most 12+ slot, lore, no-drop containers.
– Fixed a number of miscellaneous book/note items that were not displaying the correct text.
– Fixed a number of lore group items that were missing the name of their lore group.
– Removed the placeable flag from a number of shroud/monster mission items.
– Removed the ability to place Ghostly Bridle, Samhain Costume, and Burning Dead Robes in key rings as temporary items were not intended to fit into the key ring.
– Fixed a number of cases where the level required to activate the effect on an item did not match the level required to wear the item.
– Changed bard items that grant Amplification effects (Bloodfiend`s Throat Gem, Phosphorescent Rapier of Light, Shadowsong Cloak, and Voice of the Serpent) to unlock a passive AA ability which grants the same effects. The buff triggered by these items is now a shadow buff similar to other items that unlock passive AA abilities.
– Changed Bloodmetal Inlaid Gnollish Totem to unlock a passive AA ability which grants AC rather than applying a buff that grants AC. The illusion benefit is now a shadow buff similar to other items that unlock passive AA abilities.
– Changed how Gunthak Grit is applied when using Gunthak Swabby’s Eyepatch to function like standard illusion benefit buffs.
– Fixed the typo in Rarundel’s Memory Stone.
– The following items will now fit into the Illusion Key Ring: Bloodmetal Inlaid Gnollish Totem, Guise of the Ancient Gods, Gunthak Swabby’s Eyepatch, Shroud of the Council, and Visage of the Daft Trickster.
– Look to the marketplace August 16th for the Ayr`Dal Heritage Crate. Each crate contains a random item. Trade these Ayr`Dal Heritage items to your friends or collect them all yourself!
– Adjusted the buff stacking of mount and illusion benefits that increase maximum HP:
– – Mount and illusion buffs that previously used slot 11 to increase maximum HP have been moved to slot 13 to allow AA abilities such as Pact of the Wurine or Pact of the Wolf to coexist with these buffs.
– – Mount and illusion benefits that previously triggered a second ‘Fortitude’ component have had the HP component consolidated into the primary buff.

 

*** Tradeskills ***

– The scroll for Focus Mass Runed Spellcaster’s Essence can now be researched using Runic Charta Arcanum.
– Increased the chance to forage tradeskill components rather than food in Gates of Discord zones.

 

*** Quests And Events ***

– Queen Velazul Di`zok (Raid) – The Queen will no longer summon the same captain that she has just killed.
– Queen Velazul Di`zok (Raid) – Modified the Queen event so that the warcasters no longer cast Enveloping Smoke all at the same time. They are also a LOT more vulnerable to area of effect spells.
– Uqua (Raid) – The door puzzle messages now use the Event Messages filter. The keys on the bench now look like keys instead of bags.
– Harmony of the Soul (Quest) – Killing Muramites in Barindu near where the Kyv Runner died will now indicate when they could have dropped the Encrypted Note but did not. The message indicating the Muramite had the note will now always display.
– Lady Vox (Raid) – Lady Vox should no longer proc a huge damage nuke when she has the Scimitar of the Mistwalker equipped.
– Alternate Access: Qvic (Quest) – The Vial of Foul Toxins is now a right-clickable item that must be used near the water source in Yxtta. This change should help address problems with lag in Yxtta.
– Beastlord – An Epic Request – Corrected a bug that prevented your warder from being recognized during the event.
– Mistmoore Catacombs: Scion Lair of Fury – Fixed a bug where the lockout timer was not given on success.
– Hunter of Dulak’s Harbor – Added several missing rare targets.
– Hunter of The Crypt of Nadox – Added a missing rare target.
– Hunter of The Crypt of Decay – Assassin Kakoo will now correctly update this achievement.
– Hunter of The Dawnshroud Peaks – An Age Old Rockhopper will now more consistently update this achievement.
– Conqueror of The Rujarkian Hills – Hidden Vale of Deceit and War March of Imal Ojun will now correctly update this achievement.
– Conqueror of Takish-Hiz – The Palace Grounds will now correctly update this achievement.
– Fixed a bug where the following achievements had overlapping requirements: Conqueror of The Prison of the Forsaken, Conqueror of The Reef of Coirnav, Hunter of Torment, the Plane of Pain, Hunter of The Plane of Storms, Hunter of Drunder, the Fortress of Zek, and Hunter of Eryslai, the Kingdom of Wind.
– Many of the raid bosses in The Broken Mirror will now leave corpses on raid success.
– Fixed a bug where one or more of the possible bosses for these Lost Dungeons of Norrath adventures were broken:
– – Deepest Guk: Drowning Crypt – Jinta Savant Grisk, Madakan, and Oime Ugun
– – Miragul’s Menagerie: Frosted Halls – The Dream Defiler
– – Mistmoore’s Catacombs: Ritualistic Summoning Grounds – Dierdri the Raven
– – Takish-Hiz: Balancing Chamber – Chancellor Etometh, Lord Pasreet, and Shadow Assassin Juni
– – Takish-Hiz: Sunken Library – Master Architect Naida

 

*** Spells ***

– Gift of Xev will only summon 20 pods of water.
– Corrected an issue where a number of long duration buffs would display a heal over time message every 6 seconds.
– Fixed a number of combat abilities that were not listed in the right-click menu when creating a hotkey in the combat abilities window.
– Fixed a bug that prevented undead summoned minions from being treated as undead creatures.
– Wizard – Corrected the icon on Chaos Scintillation.

 

*** NPCs ***

– Reduced the respawn time of The Sleep Walker in Plane of Valor.
– Corrected an issue where a number of NPCs were missing the rare creature designation. Ex: Tarris Ellarn, Shardwing, Elishia Blackguard, and Zed Sticklebush.
– Corrected an issue where a number of raid NPCs were missing the correct difficulty designations. Ex: Faydedar, Phinigel Autropos, and Venril Sathir.
– Corrected the consider message for a number of creatures that were not correctly reporting that ‘This creature looks relatively weak.’
– Many NPCs treated as bosses are now immune to memory blur and highsun effects and will exhibit boss pet tanking behavior. This change mostly affected bosses in Cazic-Thule 2.0 and Gates of Discord zones.
– Many NPCs in classic zones like Qeynos and Neriak are now wearing their robes and other chest items instead of merely carrying them.
– Lord Elgnub’s spawn time has been reduced to what it was in classic.

 

*** Progression Servers ***

– The tutorial will now unlock when Gates of Discord unlocks.
– Fippy, Vulak, Ragefire, and Lockjaw will now open at approximately 2pm Pacific time the Monday after a completed vote if the vote is successful.
– The Veeshan’s Peak revamp will open with Omens of War.

 

*** Miscellaneous ***

– Chests, boxes, and other containers in Lost Dungeons of Norrath adventures now have a chance to drop Adventure Points.
– When a chat channel is full, new channels will now properly spin up and add new players as needed.
– Pick zones with grouping have been improved.
– – When entering a zone, if you do not have a pick zone timer, you will be placed in the zone where all of your group members are and get a timer.
– – If your group members are not all in the same instance of the zone, you will be placed in the default zone and you will not get a timer.
– The command /outputfile missingspells should no longer list spells that cannot be scribed. Ex: Recourse spells triggered by spells that can be scribed.
– The commands /outputfile ‘spellbook’ and ‘missingspells’ have been updated:
– – These commands will now list combat abilities in addition to spells
– – Entries are now sorted by level and then alphabetically by spell name
– – Missingspells will now list the lowest rank you do not have. Ex: If you do not have any rank it will only list rank 1, if you have rank 2 it will only list rank 3.

 

*** UI ***

– Fixed an issue that caused events that are not available on your current server to be displayed in the calendar window.
– The member list in the expedition window can now be sorted by clicking on the column headings. Column width can also now be adjusted.

 

*** Previously Updated ***

– Lady Vox (Raid) – Lady Vox will no longer wield her drops.
– Berserker Epic: Kerasian Axe of Ire (Quest) – The Handful of Prism Grains is now restricted to Gates of Discord instead of Omens of War.
– The Rathe Council (Raid) – Added logic to prevent the Rathe Council members from respawning instantly when slain.
– Load balanced versions of Kod’Taz, Broken Trial Grounds will have normal population.

 

– The EverQuest Team

 

July 19, 2017
_____________________

*** Highlights ***

– Increased the maximum stack size of most tradeskill components up to 1000.
– The default behavior for the advanced loot window pop-up setting will be to only show if new actions are needed.

 

*** Items ***

– Spell casting bar and chat now displays the name of the spell being cast from an item.
– All weapon ornamentation augments (Type 20) are no longer magic.
– The following purity augments can no longer be removed by standard Augmentation Distillers: Extra Planar Potential Shard and Purity of Chastity.
– Fixed the item descriptions for the Eye of Life and Eye of Decay. These items will now correctly list which achievement is required to progress the eye to the next rank.
– The crafted mounted head furniture from Veil of Alaris is no longer no-trade.
– Spellshielding Generator, Belt of the Guardian, Battle Soother’s Belt, Darkened Sebilite Scale Belt, and Darkened Sludged Girdle now grant an additional potion belt slot.
– Increased the maximum stack size of most tradeskill components up to 1000.
– Made changes to various Hardcore Heritage Sebilis items:
– – The Hardcore Heritage Sebilis Raid chest items now have purity of 75.
– – Darkened Trakanon’s Femur – Added a Type 5 slot, altered its resists to the maximum and increased some of the other stats.
– – Darkened Trakanon’s Tooth – Increased the HP it offers.
– – Darkened Trakanon’s Malleus: Increased Heal amount, reduced the weapon damage to the proper damage ratio for priest weapons of that tier, and lowered Spell Damage.
– – Darkened Poisoned Mantle – Increased HP and AC.
– – Darkened Cloak of Piety – Increased HP, Mana, END, AC, and added backstab skill damage.
– Improved the potential power of the Artisan’s Prize:
– – Reduced the initial percentage of stats granted by this augment from 75% to 40%.
– – The augment will now grant an increased percentage of its stats for every 7 points of extended tradeskill specialization completed rather than for every 18 points.

 

*** Quests And Events ***

– There are now Hunter and Raid achievements for Lost Dungeons of Norrath.
– Added additional NPCs to Scars of Velious, Shadows of Luclin, and Planes of Power Hunter and Conquerer achievements.
– Updated the hunter achievements from the Seeds of Destruction through the Call of the Forsaken expansions to consistently award credit to the hunter’s whole party.
– A few long lost quests in Velious have been restored!
– A heavy mist has returned to Surefall Glade.
– Many dialogues have been fixed or tweaked on Gurrin Nitestorm, Lerian Wyndrunner, Jhaya Wyndrunner, and Cheyloh Greenwood.
– Jaggedpine Druid Boots (Quest) – It is no longer necessary to bring Lerian Wyndrunner Shadowjade Fern Seeds for him to create the Shadowjade Hide. He still needs the Shadowjade Fern Leaves and Jaggedpine Panther Hide though!
– Bonus: Fate Rewards the Bold (Quest) – Fixed a bug that was causing Clayton Teek to send players to Karth Punox rather than Tarl Punox.
– The spelling of potamides is now consistent with the mythical creature.
– Fixed the following achievements:
– – Conquerer of the Hole – Echo of Nortlav is now the target.
– – Hunter of the Plane of Hate – An ashenbone drake will now update.
– – Hunter of Eastern Wastes – Chief Ry’Gorr will now update.
– – Hunter of The Tower of Frozen Shadow – Xalgoti will now update.
– Mithril Coldain Insignia Ring (Quest) – Made several fixes and improvements to this quest:
– – Turning in the Obsidian Coldain Insignia Ring to Korrigain will no longer cause a fire goblin to spawn elsewhere in Eastern Wastes.
– – Korrigain will tell his story correctly again.
– – The escortable Icefang will no longer repeatedly despawn and respawn.
– – The escortable Icefang runs slightly faster.
– – The escortable Icefang is now player friendly.
– Plane of Earth: Dust Ring (Raid) – Multiple improvements and changes to this event.
– – The event should now respawn more reliably.
– – It should no longer be possible to get the event in a bad state by killing the boss too quickly or killing the elementals out of order.
– – The event should clean up completely on success or failure.
– Updated several Planes of Power hunter and conqueror achievements:
– – Drunder, the Fortress of Zek – Added several missing raid targets.
– – Conqueror of Eryslai, the Kingdom of Wind – Replaced several raid targets and added a number of missing targets to this event.
– – Conqueror of The Halls of Honor – Fixed a bug that prevented the trials from awarding credit.
– – Conqueror of The Plane of Disease – Added a missing raid target.
– – Conqueror of The Plane of Nightmare – Added several missing raid targets.
– – Conqueror of The Plane of Storms – Added several missing raid targets.
– – Conqueror of The Plane of Valor – Added a missing raid target.
– – Conqueror of The Prison of the Forsaken – Sorted the raid targets in this zone by event phase.
– – Conqueror of The Reef of Coirnav – Added some missing raid targets.
– – Conqueror of The Ruins of Lxanvom – Replaced Spectre of Corruption with High Priest Ultor Szanvon.
– – Conqueror of Solusek Ro’s Tower – Replaced Guardian of Dresolik with The Protector of Dresolik.
– – Conqueror of Torden, the Bastion of Thunder – Added several missing raid targets.
– – Hunter of Drunder, the Fortress of Zek – Added a missing rare target.
– – Hunter of Eryslai, the Kingdom of Wind – Added several missing rare targets.
– – Hunter of The Plane of Storms – Added a missing rare target.
– – Hunter of The Ruins of Lxanvom – Added a missing rare target.
– – Hunter of The Reef of Coirnav – Added a missing rare target.
– – Hunter of Torment, the Plane of Pain – Added several missing rare targets.

 

*** Spells ***

– Changed all Mount Blessing buffs to no longer be dispellable.

 

*** NPCs ***

– King Dronan now spawns within the caves of Droga instead of deep inside the walls.
– Torden, Bastion of Thunder – The rare creature named Eindride Icestorm has been renamed Finvakur Icemantle to better differentiate him from the raid difficulty creature that shared the same name.
– Reduced the respawn time for Grieg Veneficus to closer match other equivalent raid encounters on Luclin.
– A concerned citizen in Lceanium will stop moving when hailed.
– Harpies in Steamfont Mountains have been reverted to their classic appearance.
– Made the spelling consistent in the name of Te`Anara, Druid Guildmaster in Surefall Glade.
– Qomber Roblen, a vendor in Surefall Glade, no longer faces the corner. Nobody puts Qomber in the corner.
– Arias in the tutorial has regrown his hair and healed his wounded eye.
– Hunter of The Swamp of No Hope – Improved the chance to encounter the various rare creatures in this zone.

 

*** Progression Servers ***

– Many MORE quest items used for quests that aren’t available until the Planes of Power will no longer drop until the Planes of Power has unlocked on the server.
– Shadowknight epic 1.5 and 2.0 pieces will no longer drop until Omens of War has unlocked on the server.
– Reduced the amount of broadcast messages for killing raid targets on progression servers.

 

*** Miscellaneous ***

– Fixed a bug that was causing some corpses to take a very long time to go back to the base zone from the pick zones when they shut down. Note that it will still take about 15-20 minutes once the zone has locked.
– – As a side effect of this change, resurrecting a corpse in a locked pickzone will send the player into the base pick.
– Fixed a bug that could cause some elevators (such at the lifts in Kelethin) to move without moving the players standing on them.
– Fixed a bug that prevented the Priests of Discord from releasing characters from the chains of order on non-PVP servers.
– Increased the distance that environmental particle effects (smoke, torches, etc) will render.
– When a chat channel is full, new channels will now properly spin up and add new players as needed.
– Fixed a bug that was allowing PVP combat in Dead Hills instances.
– Lowered the bloom intensity dramatically in the Miragul’s Menagerie themed Lost Dungeons of Norrath zones.
– The tranquil pool of water in the Temple of Marr in West Freeport will now be more tranquil.

 

*** UI ***

– The default behavior for the advanced loot window pop-up setting will be to only show if new actions are needed.
– The Target’s Target, Extended Target, and Window Selector UI elements are now disabled in the solo Tutorial.
– Achievements previously located in the EverQuest->Special and EverQuest->Collection categories have been moved to a new Events category.
– The achievement category for Quarm has been removed from the achievements window.
– Limited the maximum number of items that can be purchased in a single merchant window transaction to 100 (if the item being purchased has a stack size greater than 100).

 

– The EverQuest Team

Game updates

June 21, 2017
_____________________

*** Highlights ***

– Updated many items in Hardcore Heritage Sebillis (see Items section).
*** Items ***

– Serisaria’s Pearl Stud: Fixed the unprintable character in the lore text.
– Added cleave to Darkened Sebilite Scale Vambraces .
– Added ferocity to Darkened Dark Scale Greaves and Darkened Sebilite Scale Leggings.
– Darkened Ebon Mace and Darkened Sword of the Morning now have increased damage.
– The spell on Darkened Breath of Harmony should no longer break Melody.
– Runed Helm of Strategy now has 41% haste.
– Collection items for Medal from the Living will now drop from humanoid undead in Sul Vius: Demiplane of Decay instead of NPCs in Arx Mentis and Plane of Sky.
– The following items now have a shared recast timer for their click effect: Darkened Cobalt Bracer, Darkened Blood Ember Bracer, Darkened Jaundiced Bone Bracer, Darkened Tolan’s Darkwood Vambraces, Darkened Deepwater Vambraces, Darkened Mrylokar’s Helm, Darkened Donal’s Bracer of Mourning, and Darkened Elder Spiritist’s Helm.
– Darkened Trakanon’s Malleus, Darkened Trakanon’s Claw, and Darkened Trakanon’s Femur now have raid level damage ratios.
– Reduced the cast time on many of the Sebilis Hardcore Heritage items. In many cases, this also entailed adding a recast timer to prevent spamming.
– Tendon Slice, a worn effect on some items, now has block as a trigger skill in addition to parry.
*** Quests And Events ***

– There are now Hunter and Raid achievements for Scars of Velious, Shadows of Luclin, Planes of Power, and Legacy of Ykesha.
– Updated the Hunter and Raid achievements for Ruins of Kunark zones.
– The guild tutorial quest will now properly add you to ‘Novices of Brekt’ on the Brekt server.
– Access to Asylum of Anguish – A Cunning Dragorn in the Sewers of Dranik and the Insidious Dragorn in the Dranik Catacombs no longer have placeholders and are now guaranteed to spawn in all three versions of these instances. They now carry six signets, but will not respawn.
– Taskmistress Krisz (Raid) – Taskmistress Krisz no longer waits for 30 minutes between each leg of her journey around Riwwi.
– Taskmistress Krisz (Raid) – The dialogues on Pixtt Uxnikk and Pixtt Kekken now indicate that you need one group to spawn Taskmistress Krisz, not three.
– Reef of Coirnav (Plane of Water) – Addressed the following issues with the Fishlord Craiyk/Lezom events:
– – Fixed a bug that caused various anglerfish to get stuck and prevent the event from progressing as intended.
– – Increased the chance that fierce, ferocious, or furious anglerfish will spawn.
– – Reduced the time between anglerfish spawns from 2 minutes to 30 seconds.
– Made the following adjustments and fixes to Hunter and Conqueror achievements:
– – Conquerer of the Hole – Added an achievement for slaying Nortlav the Scalekeeper. This achievement will become available when the achievement for slaying Master Yael is no longer available.
– – Hunter of The Castle Mistmoore – Renamed a specific ‘a werewolf’ to ‘a werewolf gypsy’ and updated the achievement label to reflect this change.
– – Hunter of Feerrott – Fixed a typo where the ‘Tae Ew Archon’ and ‘Tae Ew Templar’ were swapped.
– – Hunter of Freeport Sewers – Will now be hidden until Prophecy of Ro unlocks on progression servers.
– – Hunter of Jaggedpine Forest – Two of the three versions of ‘A Potameid Matriarch’ have been renamed ‘A Potameid Dame’ and ‘A Potameid Matron’. These creatures have been added to the achievement.
– – Hunter of The Plane of Hate – Added ‘an ashenbone broodmaster’ and ‘thought destroyer’ to this achievement.
– – Hunter of Timorous Deep – Removed Captain Crag, Captain Velinos, Chartsman Longneck, Chartsman Tallbones, First Mate Daggerfist, and First Mate Morgan from this achievement.
– – Hunter of The Warsliks Woods – Removed ‘Gibold Goblin Stomper’ from this achievement.
– – Ruinslayer – Renamed the ‘Veteran Hunter of Kunark’ achievement to ‘Ruinslayer’ and corrected an issue with the ‘Hunter of Kurn’s Tower’ component.
– Hardcore Heritage – The Trakanon raid will again use the spell Ennui of the Dead instead of Mire of Crimson Mists II and Oppression of Thule.
– Hardcore Heritage – The zone experience modifier in hardcore Sebilis has been increased.
*** Spells ***

– Song: Saryrn’s Scream of Pain is now available on Minstrel Silnon when Planes of Power unlocks.
– Berserker – Reduced the effectiveness of Disconcerting Discipline so that it better fits its intended role as an enhancement for sustained damage rather than being the best discipline to use under most situations.
*** AA ***

– Shadowknight – Fixed a bug that caused ranks 4, 6, 13, and 26 of Leech Touch to deal rank 1 damage rather than the intended amount of damage.
*** NPCs ***

– Considering an NPC will now indicate if that NPC is ‘Rare’.
– NPC names are now automatically capitalized at the beginning of sentences. This applies to consider messages, aggro, death, victory texts, all combat messages, and more.
– Efreeti Lord Djarn in Nagafen’s Lair has returned to his fire appearance. The fire djinn look is so hot right now.
– Fixed a bug that was preventing some Kod`Taz NPCs from summoning as they should.
– Corrected an issue where some NPCs in Old Commonlands and Crypt of Sul appeared as default humans.
– Rare and boss NPCs in Charasis can no longer be charmed.
– Chardok: The Halls of Betrayal – The three different rare creatures named ‘a rabid chokidai’ have been given unique names.
– Dalnir – The three different rare creatures named ‘a kly imprecator’ have been given unique names.
– Kurn’s Tower – The three different rare creatures named ‘thick boned skeleton’ have been given unique names.
– The two different rare creatures named ‘Velketor’s Experiment’ and ‘Failed Experiment’ in Velketor’s Labyrinth have been given unique names.
– Fixed a bug where Nintal in Western Wastes would drop Bufa’s Talisman rather than his own talisman.
*** Progression Servers ***

– Alerts for Hot Zones will not display until The Serpent’s Spine has unlocked.
– Phylactery Will Get You Nowhere (Quest) – The Ghoul of Takish-Hiz is now restricted to the unlock of Lost Dungeons of Norrath.
– Many quest items used for quests that aren’t available until the Planes of Power will no longer drop until the Planes of Power has unlocked on the server.
– Raster of Guk is no longer restricted to the unlocking of Kunark.
– The achievement ‘Hunter of Veeshan’s Peak (Enhanced)’ will now replace the non-enhanced achievement with Dragons of Norrath instead of Lost Dungeons of Norrath. Note: If the non-enhanced achievement is completed before Dragons of Norrath launches, it will remain visible.
– Plane of Sky – The Hand of Veeshan and Overseer of Air will no longer spawn when the instance of this zone starts up. This will prevent multiple spawns of The Hand of Veeshan.
*** Miscellaneous ***

– Servers that require membership will now be visible to all players regardless of membership status.
– Achievements that require you to have certain items will now properly check items stored in key rings.
– Many Gates of Discord zones now have load balancing enabled.
– The allowable distance for targeted emotes has been increased dramatically. Now you can /point at that aviak on the horizon like you’ve always wanted!
– Fixed a crash that could occur while the computer is locked with the client running.
– Removed unprintable characters from some Neighborhood names. These changes will only be visible if these names were chosen by your server.
*** UI ***

– The advanced loot window has a new setting, ‘Show on new items only’.
– – This will prevent the advanced loot window from popping up if an item drops that is already filtered.
– – This is off by default.
– – The window will always show if something is in your personal loot list.
– – For Master Looter, the window will still pop up unless you have already marked all of the items in the list as auto ask/roll.
– The reminders for claim items and veteran rewards displayed when logging in will now only display once per week and only for level 5 or higher characters.
– – Note: The ability to claim items and veteran rewards remains unchanged. These changes only impact the messages displayed when logging in.
– Fixed a bug that prevented the player name left-click context menu from working correctly if chat timestamps were enabled.
– Added the option ‘missingSpells’ to the /outputfile command.
– – Running this command will output a list of any spells usable by your class up to your current level that you haven’t yet scribed in your spellbook.
– The Claim window will now display information about the highlighted claim. Generally this will describe where the claim came from. However, in a few cases the information will also indicate what servers the item can be claimed on, if that item has server restrictions.
– Changed –
EQUI_LootSettingsWnd.xml

*** Previously Updated ***

– Classic monsters across Norrath, celebrate! In classic zones (Lost Dungeons of Norrath and earlier), many creatures have reverted to their classic appearance. This change affects the following models: werewolf, beetle, and gnoll.
– Fixed a potential zone crash in Skyshrine and Icewell Keep.
– Dirt Criminal Vakov will now count for the Hunter of The Temple of Droga achievement.
– Wandering low level NPCs in the western section of Everfrost will respawn much more quickly.
– Low level spawns have returned near the entrance to Neriak in Nektulos Forest.
– Fixed an issue that caused voting time-locked servers to start a vote to unlock Legacy of Ykesha instead of immediately unlocking it once Planes of Power’s vote was successful.
– The population of Kithicor Forest will again transition between relatively high level undead at night and relatively low level non-undead during the day.
– The Reinforced Lair of Trakanon (Raid) – The debuff Ennui of the Dead has been temporarily replaced.
– The Reinforced Lair of Trakanon (Raid) – Fixed a bug that caused the chest at the end of the raid to not contain loot.
– Fixed a bug where the hotzone experience bonus would not work with global experience bonuses.
– Hardcore Heritage – Load balanced versions of Hardcore Heritage zones should change to or from the Hardcore version correctly when the Hardcore Heritage event activates or deactivates.
– Hardcore Heritage – The exits from Sebilis will now work correctly in the zone’s Hardcore Heritage version.
– Hardcore Heritage – Trakanon will no longer spawn in the base Hardcore Heritage version of Sebilis.
– Hardcore Heritage – The Trakanon raid chest will be a bit easier to see and find and will no longer face away from the raid.
– Hardcore Heritage – The Trakanon raid success lockout has been reduced from 4.5 days to 2.5 days.
– Hardcore Heritage – The Trakanon raid should now clean up completely on success or failure.
– The EverQuest Team

May 18, 2017
_____________________

*** Items ***

– The Reassuring Strike II spell on Darkened Mrylokar’s Helm now only requires level 105
– Darkened Bracer of Wrath now fits on wrists instead of heads.
*** Quests & Events ***

– Kar’zok (Raid) – Added safeguards for the functionality of the frost sphere so that if it can’t find a valid target it will move to the center of the cave.
– Maria Starforge in the Loping Plains no longer gives out a Rain of Fear task.
*** AA ***

– Bard – Fixed a bug where rank 2 of Flurry of Notes was not extending the duration of the ability as intended.
*** NPCs ***

– Basilisk NPCs that had an alligator head now have a basilisk head.
– Guardian Adew no longer spawns in the Arena.
*** Progression Servers ***

– Plane of War – Gorod’s Medallion will once again spawn in Frostcrypt.
– The EverQuest Team

May 17, 2017
_____________________

*** Items ***

– Corrected a bug where some types of throwing items could not be placed in bandolier containers.
– – Bandolier containers will now increase the speed of throwing attacks in the same fashion that quivers increase the speed of archery attacks.
– – The ‘Bandoleer of Luclin’ has been renamed ‘Bandolier of Luclin’ and has had its weight reduction reduced from 100% to 10%.
– Corrected a bug where ‘Darkened Blackburrow Trinket’ could only reach 98% of its potential power.
– In classic zones (Velious and earlier), many weapons, shields, and other held items have reverted to their classic appearance.
*** Tradeskills ***

– Non-Progression servers can now create Imbued Black Sapphire Silver Necklaces.
*** Quests & Events ***

– Fixed an issue where a number of achievements (primarily those from The Rain of Fear expansion) would not complete as expected.
– Atrebe (Raid) – Reworked the way the event works to ensure that the Everything Reborn achievement will function and the event will be easier to understand. Now there will only ever be four Haulers. They will try to pick up every ancient iksar or iksar skeleton corpse, rather than leaving some as they did before.
– Atrebe (Mission) – Reworked the way the event works to ensure that the Everything Reborn achievement will function and the event will be easier to understand. Now there will only ever be four haulers. They will try to pick up every ancient iksar or iksar skeleton corpse, rather than leaving some as they did before. So to get the achievement you must allow them all to be animated by Atrebe. As a minor fix, the haulers will visibly pick up their burdens rather than just making them disappear.
– The anniversary decorations in the Plane of Knowledge will take no more than one minute to populate or depopulate when the anniversary has started or ended.
– Demi Lich Skullcap (Quest) – It is no longer possible to have quest or dialogue interactions with Ixpacan or Harbinger Glosk related to this quest until you have handed in the Necromancer Skullcap to Ixpacan.
– All Necromancer Skullcap (Quests) – Quest steps that require handing in a skullcap can no longer be multiquested.
– The details and dates of many seasonal, anniversary, and other special events have been changed. See the in-game calendar for details under EQ->Alerts->Event Calendar or by using the /calendar command.
– – Nights of the Dead events will now run for four weeks instead of two. The festivities begin two weeks earlier and end at the same time.
– – Hardcore Heritage events have been consolidated. The newest zone runs for four weeks and the eight pre-existing Hardcore Heritage events run for two weeks in two distinct phases.
– – Living Legacy has been consolidated into a single event.
– – Stone Cold Summer has been consolidated into a single event.
– – Hardcore Heritage, Brew Day, Living Legacy, Stone Cold Summer, Death Death Death!, Nights of the Dead, Raid Raid Raid!, and Bristlebane Day now end on a Tuesday instead of a Wednesday.
– – Hardcore Heritage events now begin on June 7th.
– Bane of Decay (Mission) – The skulls will no longer have a massive amount of hit points.
*** Spells ***

– Most lower level Druid and Shaman DoT spells now do as much or slightly more damage as the equivalent spell plus the two spells before it when the spells originally stacked. Mana costs of these spells have increased accordingly.
– – These changes apply to the shaman Curse, Blood of Saryrn, and Breath of Ultor lines and the druid Sunscorch and Stinging Swarm lines.
– Corrected a bug that prevented some combat abilities that trigger a short-duration buff on the caster from being usable while a discipline was running. Ex: The Monk ability ‘Drunken Monkey Style’ or ‘Breather’.
– The Fulmination components of Empires of Kunark Alliance spells have been adjusted to generate less aggro.
– Monk – The Doom component of Curse of the Thirteen Fingers has been adjusted to generate less aggro.
– Berserker – Frenzied Resolve has been changed to function as a discipline and has been renamed ‘Frenzied Resolve Discipline’.
– Necromancer – Converted Chaotic Contagion, Corruption, and Liquefaction to cast the highest ranks you know of the component spells. Ranks 2 and 3 now have higher chances to cast both DoTs in addition to the base debuffs.
*** NPCs ***

– Fixed a kobold that was spawning outside the world in Nagafen’s Lair.
– Classic monsters across Norrath, celebrate! In classic zones (Lost Dungeons of Norrath and earlier), many creatures have reverted to their classic appearance. This change affects the following models: skeleton, bat, rat, snake, spider, drake, orc, goblin, puma, lion, kobold, zombie, mummy, basilisk/alligator, spectre, and wolf.
*** Mercenaries ***

– Mercenaries will now automatically get suspended if you join a raid.
*** Progression Servers ***

– The Enchanter spell Apathy is now available when Planes of Power unlocks.
– Agents of Change on the Agnarr server will take on a more thematically appropriate appearance.
– Calendar events on the Phinigel and Agnarr servers will show when future expansions will unlock.
– Maestro of Rancor (Raid) – Pre and post revamp versions of Maestro will now have Mitigation of the Mighty and can use Mark of the Old Ways.
– Innoruuk (Raid) – The post revamp version of Innoruuk can use Mark of the Old Ways.
*** Miscellaneous ***

– Addressed an issue where Replay Timers were sometimes improperly increased.
– Addressed an issue that could cause Real Estate Anchors to not properly function.
– Hunter and Raid achievements have been added for original EverQuest and Ruins of Kunark zones.
*** UI ***

– Added an event calendar that displays all of the event alerts for the year:
– – The event calendar can be accessed via the command /calendar or via the EQ Button in the Alerts sub-menu.
– – The event calendar lists all active events with beginning and end dates.
– – The event calendar displays your localized start and end time for each event.
– You can now toggle the potion belt UI on and off using the EQ menu.
– Added the following commands to the menu that is displayed when left clicking a player’s name in the chat window: Send tell, invite to group, invite to raid, task add, and add to dynamic zone.
– Setting a custom chat timestamp color will now automatically cause timestamps in that chat window to display in that color, rather than also requiring you to disable the ‘Match Chat Color’ setting.
– Made a number of adjustments to heroic stat labels in the item display window:
– – Corrected a bug that prevented items that have negative heroic stats from displaying these stats.
– – Heroic stats increased or decreased by power sources will now display their value in green/red the same way that base stats do.
– – Adjusted the spacing of base stat and heroic stat labels to better support items with 3 digit heroic stat values.
– Fixed an issue where newly created characters weren’t properly loading their default Hot Buttons.
– Changed –

EQUI.xml
EQUI_Animations.xml
EQUI_EventCalendarWnd.xml
*** Previously Updated ***

– Magician – Fixed a bug that prevented Monster Summoning pets from being reclaimed.
– Valdoon Paladin 2.0 (Raid) – Lowered the minimum number of players necessary to request this raid from 10 to 6.
– The EverQuest Team

April 19, 2017
_____________________

*** Highlights ***

– Added the ability for level 61 and higher level players to automatically activate basic combat skills (Backstab, Bash, Frenzy, Kick, Tiger Claw, etc) while auto-attacking. See below for details.
– Fixed an issue that caused boats to stop following their intended sailing paths.
*** Items ***

– Corrected a bug that caused heroic stats in the item display window to show their full value when they should have displayed an adjusted value depending on the ‘modified’ toggle in the window.
– The innate benefit of Fiery Avenger, Fiery Defender, and Innoruuk’s Curse that allows you to use the bash skill while wielding these weapons is now explicitly noted as a worn effect on these items.
– Compressed Copper Stud and Golden Sage’s Earring now use a higher tier Enhanced Minion spell, improving the pets of players wearing these earrings. You will need to summon a new pet to gain the benefits of this improvement.
– Corrected the lore text on Giant Dire Wolf Skin.
– Wrathful and Malevolent Hero’s Forge armor pieces now have custom icons to help differentiate each set.
– Music Box: Neriak can now be placed in housing. It is possible to hear the song by interacting with the Music Box item and selecting the “Wind the Music Box” option.
*** Quests And Events ***

– Lceanium: Before the Siege (Group) – Fixed a bug that would prevent success on the “You Be The Hero” achievement if one of the invaders was killed by a mercenary.
– Prince Selrach Di’Zok (Raid) – It should now be possible to get the Maximum Anger Achievement.
– Kor-Sha: The Kar’Zok (Raid) – Adds should no longer spawn after an event reset.
– Deepest Guk: The Curse Reborn (Raid) – The Scouts are now player friendly. They can be buffed and healed and cannot be aggroed or injured by PCs.
– Valdoon Paladin Epic 2.0 (Raid) – Lowered the minimum number of players necessary to request this raid from 10 to 6.
– Wither and Decay (Raid) – The achievement “The Crazy Eight” should no longer have the chance to auto-fail immediately when the raid has begun.
– Rebirth Leather Armor (Quests) – The four different kinds of jawbones that Spiritist Karina in Shadeweaver’s Thicket requires for her quests will all drop more frequently.
– Jail Break! (Quest) – Completing the task and clicking OK on the dialogue window will transport the character to the version of The Mines of Gloomingdeep with the fewest number of players. In any edge case where this does not occur correctly, hailing Arias or waiting for up to a minute will also transport the character to the version of The Mines of Gloomingdeep with the fewest number of players.
– Jail Break! (Quest) – Returning to an in-progress tutorial after camping out or a client crash should be handled more gracefully now.
– Jail Break! (Quest) – It is no longer possible to aggro Arias.
– Fixed a problem that was preventing some Frostfell, Bristlebane Day, and anniversary NPCs from spawning during those events.
– Plane of Health Heroic Adventures – Lowered the level of the weapon racks in Plane of Health heroic adventures so they can be killed at a reasonable pace by lower level characters.
– Icons for alerts on many events will now show properly instead of displaying the hand reaching towards the heart spell icon.
*** Spells ***

– Berserker – Dichotomic Rage has been flagged non-focusable to exempt it from the benefits of Scarlet Cheetah Fang.
– Ranger – Dichotomic Fusillade Strike has been flagged non-focusable to exempt it from the benefits of Scarlet Cheetah Fang.
– Magician – Firebound Alliance now focuses bolt target type spells in addition to single target type spells.
– Magician – Fixed a bug that prevented Monster Summoning pets from being reclaimed.
– Magician – Converted Dyzil’s Deafening Decoy and Rage of Zomm to swarm pets so that they can be used while your main pet is active. Rage of Zomm is now much costlier.
– Made a change to Empires of Kunark ‘Alliance’ spells that deal damage and the Monk combat ability ‘Curse of the Thirteen Fingers’ so that the damage dealt by the ‘Fulmination’ of these abilities will now credit the appropriate player.
– Updated the description on all Empires of Kunark ‘Alliance’ spells to include more information about their ‘Fulmination’ effects.
– Updated Empires of Kunark ‘Alliance’ spells to have stacking groups to correct a bug where multiple ranks of the same spell line could be placed on a target.
– Increased the melee avoidance of all player pets. This increase will be most noticeable at high levels. Swarm pets were not affected.
*** AA ***

– Abilities that reduce the reuse time of spells will now impact the reuse time when first memorizing a spell.
– Rewrote the description for Stoicism to more clearly explain its effect.
– Adjusted the default behavior of Doppelganger swarm pets so they will no longer spawn with more aggro than their owner when attacking a target.
– – Swarm pets summoned by the Enchanter abilities ‘Doppelganger’, ‘First Spire of Enchantment’, ‘Illusory Ally’, or by the Bard ability ‘Lyrical Prankster’ are unchanged and will continue to act as temporary defenders.
– Berserker – Fixed a bug with Rank 22 of Untamed Rage which caused the Azia buff to refresh itself rather than cycling through the Beza to Ena buffs before refreshing itself.
– Monk – Increased the damage modifier of ranks 10-17 of Innate Innerflame from 52-66% to 53-70%.
– Monk – Veteran’s Wrath now offers higher returns from level 103 to 105. Note: This will cause all existing ranks of Veteran’s Wrath to be refunded for monks.
– Paladin, Shadowknight, Warrior – Reduced the base damage reduction percent of Defensive Proficiency from 30% to 20%.
– Shadowknight – Reduced the damage modifier of rank 17 of Innate Darkblade from 120% to 100%.
– Warrior – Reduced the damage bonus modifier of Two-Handed Proficiency from 110-120% to 80-90%.
– Made a number of adjustments to buffs that increase the damage of critical melee attacks.
– – A new spell effect has been implemented to grant a non-cumulative bonus to critical melee attack damage.
– – Buffs that have been modified to use this new effect will only impart the highest bonus of all current buffs that use this new spell effect.
– – The following abilities and buffs have been modified to use this new effect:
– – – All – Glyph of Destruction and Glyph of the Cataclysm now grant a non-cumulative increase to all melee skills rather than a cumulative bonus to the primary weapon skills.
– – – Bard – Thousand Blades now grants a non-cumulative increase.
– – – Berserker – Savage Spirit now grants a non-cumulative increase to all melee skills rather than a cumulative bonus to 2-Handed weapon skills and Frenzy. Additionally, all ranks will now consume 25% of the Berserker’s health when the effect wears off.
– – – Paladin – Valorous Rage now grants a non-cumulative increase. Additionally, the effectiveness of the critical damage portion ability has been reduced from 75-400% to 45-200%, the effectiveness of the weapon delay reduction effect has been reduced from 13-45% to 10-25%, and the ability has been flagged non-focusable so that its duration will be a static 1 minute. The portion of this ability that reduces healing focus has been removed.
– – – Shaman – Fateseer’s Boon and Prophet’s Gift of the Ruchu now grant a non-cumulative effect.
– – – Warrior – Savage Onslaught, Savage Assault, Brutal Onslaught Disciplines, and Heroic Rage now grant a non-cumulative increase.
*** NPCs ***

– The feigned bone golems in Miragul’s Menagerie adventures that can act as a short term pet should now work more reliably.
*** Progression Servers ***

– Temple of Veeshan (Raid) – Fixed some errors with the spawning of some of the bosses (Gozzrem, Eashen, and Ikatiar) on progression servers. They should spawn and give lockouts as expected now.
– Temple of Veeshan (Raid) – The lockout for the Halls of Testing Drakes should no longer compound with each kill in the same DZ.
– 16th Anniversary quest givers will spawn on progression servers when Rain of Fear has unlocked on the server, instead of requiring The Broken Mirror.
– 14th Anniversary NPCs now have descriptions under their names that are consistent with other Player Designed Mission quest givers.
– Magics of Fear (Quest) – Sarviksa Tiths no longer has a restriction that prevents her from spawning until Legacy of Ykesha.
– Bosses will no longer apply a Mark of the Old Ways debuff to pets if there are 10 or fewer pets on their hatelist.
– Several Planes of Power era quests that were restricted to Lost Dungeons of Norrath have been changed so that they are restricted to Planes of Power. Some examples include the Restock High Quality Ore quests, the Storm Reaper Initiate Scimitar quest, and the Mace of the Stoutdeacon quest.
– Progression servers will now automatically wipe all corpses from the game when an expansion that includes a level increase is opened. This is not retroactive for already unlocked expansions on existing progression servers but will activate going forward on existing progression servers and for all applicable expansions on new progression servers.
– – This will happen when the following expansions unlock: The Ruins of Kunark, The Planes of Power, Omens of War, The Serpent’s Spine, Secrets of Faydwer, Seeds of Destruction, House of Thule, Veil of Alaris, Rain of Fear, The Darkened Sea, and future expansions that include a level increase.
– We’ve updated the expansion unlock required for many seasonal and anniversary events to run on progression servers. Most of these changes will result in events occurring on progression servers earlier than they were before, particularly the 5th-13th anniversary events. The current breakdown, roughly in calendar order:
– – New Year – Omens of War
– – Erollisi Day – Seeds of Destruction
– – Brew Day – no restriction
– – Bristlebane Day – Seeds of Destruction
– – 5th anniversary fabled (NPCs in original EverQuest) – Gates of Discord
– – 6th anniversary fabled (NPCs in Ruins of Kunark) – Dragons of Norrath
– – 7th anniversary fabled (NPCs in Scars of Velious) – Prophecy of Ro
– – 8th anniversary fabled (NPCs in Shadows of Luclin) – The Buried Sea
– – 9th anniversary fabled (NPCs in Planes of Power) – Secrets of Faydwer
– – 14th-18th anniversary Player Designed Missions – Rain of Fear
– – 17th anniversary Faydwer Gnome Race – no restriction
– – 17th anniversary Hate’s Fury – The Broken Mirror
– – 18th anniversary Tsaph’s Day Off – Empires of Kunark
– – Stomples Day – Planes of Power
– – Hardcore Heritage Blackburrow – Secrets of Faydwer
– – Hardcore Heritage Cazic-Thule – Secrets of Faydwer
– – Hardcore Heritage Old Guk – Seeds of Destruction
– – Hardcore Heritage Unrest – Seeds of Destruction
– – Hardcore Heritage Crushbone – House of Thule
– – Hardcore Heritage Permafrost – House of Thule
– – Hardcore Heritage Mistmoore – Rain of Fear
– – Hardcore Heritage Nagafen’s Lair – Rain of Fear
– – Hardcore Heritage NEW – Empires of Kunark
– – Death, Death, Death! – Scars of Velious
– – Living Legacy – Seeds of Destruction
– – Stone Cold Summer – Veil of Alaris
– – Nights of the Dead – Omens of War
– – Raid, Raid, Raid! – Seeds of Destruction
– – Frostfell – The Serpent’s Spine
*** Miscellaneous ***

– Pickzones that lock will no longer suspend mercenaries.
– Fixed an issue that caused boats to stop following their intended sailing paths.
– In an effort to reduce the frustration caused by watery environments, melee attacks will no longer cause push back if the defender is in water. This applies to both PCs and NPCs.
– Added the ability for level 61 and higher level players to automatically activate basic combat skills (Backstab, Bash, Frenzy, Kick, Tiger Claw, etc) while auto-attacking:
– – The hold-right click menu for combat skill hot buttons now has an ‘Auto Activate’ toggle to enable/disable the automatic activation of these skills.
– – The slash command /autoskill can also be used to toggle the automatic activation of these skills.
– Fixed several grammatical errors related to tells and emotes.
– Fixed an issue with purchasing Key Ring Slots.
– Achievement reward sets that grant only money, quest AA abilities (ex. Banestrike), titles, flags, alternate currency, or faction points will now be claimed automatically rather than first going into the pending reward queue.
*** UI ***

– Added chat color and filtering options for ‘You can’t use that command’ messages.
– Added chat color and filtering options for combat ability and AA ability reuse time messages.
*** Previously Updated ***

– On progression servers, the Tome of Spirit of Rage Discipline, Tome of Healing Will Discipline, and Tome of Stonewall Discipline will be available when Gates of Discord opens.
– Fippy’s Revenge (Group) – Removed the despawn behavior from the NPCs in the instance.
– Tsaph’s Day Off (Quest) – Due to how simple the task is, the experience and point rewards are now reduced.
– Fippy’s Revenge (Group) – Increased the number of quest drops, Qeynosian Teeth and Scalps. However, note that NPCs may still be difficult to find.
– The EverQuest Team

More updates for EQ

March 22, 2017
_____________________
*** Quests And Events ***

– Delving into Frostcrypt (18th Anniversary) – This mission is now available from Sionachie Heartsinger in the Plane of Knowledge. Corrected an issue that was preventing players from entering the instance.
– Fippy’s Revenge (18th Anniversary) – Removed the despawn behavior from the NPCs in the instance.
– Fippy’s Revenge (18th Anniversary) – Added additional quest drops. NPCs may still be difficult to find.
– Tsaph’s Day Off (18th Anniversary) – Due to how simple the task is, the experience and point rewards for it are now reduced.

*** Items ***

– Teir`Dal Heritage Crate – The icons on the paintings are no longer mixed up. Made some cosmetic fixes and improvements to the opening of the crate.
– The EverQuest TeamMarch 15, 2017
_____________________
*** Highlights ***

– We’ve finished two Player Designed Missions that groups of players created with the development team during SOE Live 2014. “Fippy’s Further Revenge” and “Delving into Frostcrypt” are new tasks for the 18th Anniversary, starting Thursday, March 16, 2017. In addition to this, explore Norrath through the anniversary quest “Tsaph’s Day Off.”
– – There are also NEW rewards available on jubilant merchants for Commemorative Coins! Look for them in the Special Celebratory Goods section of your Find window in the Plane of Knowledge!
*** Items ***

– Corrected the spelling of Hero’s Band.
– Extruded Underfoot Diamond now stacks to 100.
– Added Brass Resonance to Circlet of Umbra and the Invested Circlet of Umbra.
– Corrected the description on a number of items that are no longer used in tradeskills but do not have an item conversion option.
*** Tradeskills ***

– Jewelers can now select their cutting or setting tool using the convert item button as well as their jewelry bag.
– The tradeskill trainers in Crescent Reach will train you in their recipes if you are above the skill that the training offers.
– The merchants in Abysmal Sea that offer free tradeskill quests will now train you in prerequisite recipes when accepting the quest, once you have earned the refinement ability for that tradeskill.
*** Quests And Events ***

– Run, You Fools! (Group) – Fixed an issue that could cause the completion of the “By The Power of Dead Skulls” achievement in this mission to be unreliable. It should be more reliable now. If you let Taros get the final hit on enough targets, you should get the achievement.
– On Behest of the Emperor and Others’ Things (Heroic Adventures) – These no longer share a replay timer.
– The Prince (Raid) – Added a specific message when the Prince has become fully enraged.
– Unstable Creation (Raid) – This no longer requires 18 players to trigger once House of Thule has been open on that server for 3 months or more.
– The Blade of Sirrik (Quest) – The Gleaming Serrated Blade can now drop from any black reaver in the City of Mist.
– Three new missions have been added for EverQuest’s 18th Anniversary:
– – Fippy is restless again. Find a sloshed gnoll in the Plane of Knowledge to give Fippy a hand.
– – Help Firiona Vie stop Lanys T’Vyl’s quest to dominate Norrath! Find her associate, Sionachie Heartsinger in the Plane of Knowledge.
– – Accompany Tsaph Katta himself as he tours the many ancient spires and dragon circles of Norrath!
– Lowered the level of the ballista in one of the Plane of Health errands to make it so they can be killed at a reasonable pace by lower level characters.
– Wanderer Astobin in the Plane of Knowledge now offers the Spell: Instinctual Panic as one of the rewards for an Ethereal Parchment.
– Thin Strands of Golden Silk should now drop on non-progression servers.
– Lost Dungeons of Norrath reward points have been increased for more difficult adventure types.
– – Kill count type adventures have not changed.
– – Collect type adventures now reward 20% more points.
– – Boss type adventures now reward 50% more points.
– – Hostage rescue type adventures now reward 75% more points.
*** Spells ***

– Fixed an issue where pets summoned with certain levels of Enhanced Minion had incorrect Cloaks of Enhancement equipped:
– – Beastlord, Magician, and Necromancer pets between level 86 and 105 with Enhanced Minion XV and XVI
– – Beastlord, Magician, and Necromancer pets between level 81 and 85 using Enhanced Minion VII – XII
– – Magician and Beastlord pets between level 71 and 75 using Enhanced Minion I and II
– Druid – Reduced the efficiency of some Damage over Time spells that were combined in last month’s update.
– Druid – Lowered the damage dealt by all spells in the Chill of the Natureward line.
– Shaman – Converted Falhotep’s Malosenia and Livio’s Malosenia to cast the highest rank you know of their component spells. You will now be charged the correct cost for the DoT they use. Higher ranks of these spells have lower recast times.
– Shaman – DoT spells that were consolidated in the last update are now less efficient and will do less damage than before. They will still do substantially more damage than before they were consolidated.
– Shaman – Corrected a problem that made Sephry’s Malady (and earlier spells in the line) do less damage per tick than Breath of Hemocoraxius (and earlier spells in that line).
*** NPCs ***

– It is no longer possible to spawn infinite black reaver NPCs in City of Mist by setting up a situation where the encounter cannot spawn the unique NPC because it’s already up.
*** Progression Servers ***

– Event NPCs in The Halls of Betrayal (ChardokB), The Caverns of Exile (SoldungC), The Plane of Mischief, and Veksar will be treated as bosses.
*** Miscellaneous ***

– Players can now get onto the floating ruins of Atrebe’s Lab while in the non-instance version of Kor-Sha (not applicable for raids).
– Veksar, The Halls of Betrayal (ChardokB), and The Caverns of Exile (SoldungC) now have load balancing enabled.
– All Legacy of Ykesha zones have load balancing enabled.
– The number of characters necessary to trigger a new load balanced zone (pickzone) has been adjusted to better reflect the amount of combatable population in each zone. In the vast majority of cases, the threshold has been lowered, meaning it will be easier to trigger the new pickzone, requiring fewer characters in a zone to do so than before the update.
– Additionally, when a pickzone’s population drops below the threshold, it may lock. Players will be alerted when a pickzone locks and will have 15 minutes to leave the zone before it closes. If players do not leave, they will get teleported to the main zone after the time expires.
– Fixed an issue that could cause Address Book files with invalid filenames to get generated in the client directory.
– Fixed an issue where the Looking For Players information wouldn’t properly display for the guild that is looking for players. Search Guilds was unaffected and would still show the guild in the search results.
– Changed the chat color description for ‘Membership Restriction Messages’ to ‘System Messages’ to properly reflect what they’re actually used for. This aligns with the Chat Filter ‘System Messages’.
*** UI ***

– Added the item overflow window available through /itemoverflow. This window will be utilized in the future.
– Fixed a bug that could cause an item description to not properly appear for some abilities.
– Added the ability to enable the display of timestamps in your chat windows.
– – The display of timestamps defaults to off but can be customized per window.
– – Available formats are hh:mm:ss, hh:mm, or mm:ss.
– – The default color of timestamp text matches the color of the chat channel it corresponds to. This setting can be toggled, and the timestamps can instead display in a uniform custom color per window.
– – Tell windows can also have their timestamp settings customized like normal chat windows.
– Fixed a crash issue when a character had too many zone lockouts.
*** Previously Updated ***

– Some spells that should be available when Planes of Power opens are now available when this expansion opens on progression servers.
– Phinigel – Fixed an issue that was causing an inability to access to Plane of Hate instance.
– Changed –

EQUI.xml
EQUI_ItemOverflowWnd.xml
– The EverQuest Team

New Updates for February 2017

February 15, 2017
_____________________

*** Items ***

– Several items with typos in the names no longer have typos.
– The charms Burnt Effigy of Tsaph Katta and King’s Key will now include group currency in their calculations as intended.
– Fixed an issue with the Empires of Kunark progression based charms (Stone Feather, Star Plate Charm, White Dragon’s Tooth, and Petrified Egg) where the Droga mission “The Summoning of Droga” was not counting. Additionally, petrified Petrified Egg will now give more weight to group content than raid content, though raid content is still required for maximum potential.
*** Quests And Events ***

– Queen Velazul DiZok (Raid) – The popup message for Queen Velazul DiZok’s Doomlight ability will now take precedence over her Reflective Scales ability.
– Fixed issues with the Substance Delivery Device used for quests in Droga.
– Beetles and frost spheres should no longer hand around after successfully defeating the Kar’Zok raid in Kor-Sha. When the Kar’Zok event resets, the on-screen message will now be correct.
– Completing Kor-Sha raid 1 will activate raid 3 if there is already a lockout on raid 2.
– Fixed an issue that was causing the Unstable Potion in the first Kor-Sha raid to not work properly.
– The daily bonuses for completing Heroic Adventures offered by Guard Hamarn in Ethernere Tainted West Karana have been significantly improved:
– – Guard Hamarn has been relieved of his duties. These bonus tasks are now offered by Clayton Teek in the Plane of Knowledge. You will be able to find him next to his brother Franklin Teek near the door to the Guild Lobby.
– – Clayton Teek has the ability to directly teleport you to the quest giver of any Heroic Adventure for which you have the daily bonus task to complete.
– – The amount of experience rewarded by the bonus tasks has been increased by an average of 300%. (The bonus task now offers approximately the same amount of experience of just completing the Heroic Adventure.)
– – The bonus now additionally rewards 50% of the experience needed to complete a Mercenary AA ability point as well as approximately the same amount of matching currency of completing the Heroic Adventure.
– – Heroic Adventures from The Darkened Sea, The Broken Mirror, and Empires of Kunark are now included in the list of possible adventures that bonuses are granted for.
– – The bonuses for the tasks ‘Into the Hills’, ‘Scouting Ahead’, and ‘Disrupting the Ritual’ have been removed from the list of possible adventures that bonuses are granted for.
– – The number of daily bonus tasks offered per day has been reduced from 4 to 2.
– The three love letters collection items behind the locked door in the Halas courtyard no longer spawn.
– Rumors abound that brave adventurers are needed in Kunark! Long-forgotten heroes in Cabilis, Overthere, and Firiona Vie are offering long-forgotten quests.
*** Spells ***

– Buffs that allow you to regain health as a percentage of your melee damage will now only heal you for attacks made on your current target.
– – This change prevents ripostes made on creatures that aren’t your current target from healing you while under the effects of abilities such as the Shadowknight AA ability Mortal Coil.
– Druid – Increased all DoT lines in power and efficiency. Removed the ability for the same caster to stack multiple spells within these DoT lines (where it was possible). The following lines were consolidated:
– – Sunscorch (Vengeance of the Wild to Sunflash)
– – Stinging Swarm (to Horde of Aculeids)
– – Flame Lick (to Consuming Sunray)
– – Nature’s Blazing Wrath (to Nature’s Fiery Wrath)
– – Gelid Moonbeam (to Argent Moonbeam)
– – Chill of the Natureward (to Chill of the Copsetender)
– Enchanter – Rune spells at and above level 86 now have a recast time of 2.5 seconds.
– Enchanter – Modified “Unity” rune spells (Spectral Unity, Arcane Unity, Phantasmal Unity, and Enticer’s Unity) in the following ways:
– – All spells now cast the highest ranks you know of their component runes. For example, If you know Enticer’s Rune Rk. III and Polyrefractive Rune Rk. II, those are the two ranks you get when using any rank of Enticer’s Unity.
– – All Unity rune spells now have a base recast time of 30/29/28 seconds and share timer 15. Type 3 augments will still reduce this recast time.
– – All spells had the additional hate modifier removed.
– – All spells now have their own mana cost in addition to the base mana costs of the triggered spells.
– Added an innate defensive effect that reduces incoming damage to all pets focused with Enhanced Minion I or higher. This effect will increase in power with greater ranks of focus.
*** AA ***

– Fixed a bug that caused the pet feign death command to stop working consistently with the release of Empires of Kunark.
– Beastlord – Fixed an issue with Feral Swipe that caused its accuracy bonus to function as an accuracy penalty.
– Enchanter – Chromatic Haze and the effect of Gift of Hazy Thoughts will now increase the base damage of direct-damage spells that have a damage-over-time component; either increasing the initial direct-damage of a spell cast or increasing the base damage of the next damage-over-time tick of a qualifying spell.
*** NPCs ***

– The Emissaries of Shadowrest are retiring now that Shadowrest is no longer a repository for forgotten bodies. With one exception… the Emissary in Plane of Knowledge is still available should adventurers wish to visit Shadowrest and reminisce about the olden days.
– A goblin in Nurga was spawning outside the world. He is now back at home.
– Tuned down some charmed NPC combat values that were unintentionally stronger than non-charm combat values.
*** Mercenaries ***

– Mercenary equipment has been simplified and improved:
– – All existing pieces of mercenary equipment (excluding the Vestments of the Forsaken) are now ‘Faded’ items that can be converted to newer equivalent level and archetype items.
– – Vendors that sell mercenary equipment now sell the newer items.
– – The stats for all levels of mercenary equipment have been improved significantly.
– – There are now four archetypes of mercenary equipment corresponding to each of the four mercenary types: Defender, Soother, Assassin, and Sorcerer.
– – Mercenary equipment slots have been changed from head, chest, primary, and secondary to ear, neck, shoulder, and waist in order to correct a bug that would cause melee DPS and tank mercenaries to become less effective when wielding primary/secondary equipment.
– – Two new sets of mercenary equipment have been created for Empires of Kunark. One set can be purchased for Sathir Trade Gems in Lceanium while the other set can be obtained as rare drops from basepop and rare creatures.
– Level 100+ mercenaries have had their base stats improved:
– – Increased the total HP and evasion of tank mercenaries
– – Increased the evasion of healer mercenaries
– – Increased the evasion, offense, and HP of melee damage mercenaries
– – Increased the evasion of spell damage mercenaries
– Identified and corrected an error with melee damage mercenaries that caused them to delete their innate haste item.
– Healer and damage caster mercenaries will now update their target when casting spells.
– – This corrects an issue where casting target-of-target type spells would not resolve correctly when targeting a mercenary.
– Added an innate defensive effect that reduces incoming melee damage to Journeyman mercenaries. This effect will increase in power with each tier.
– Additional ranks of Mercenary Alternate Advancement Abilities have been added for levels 101-105. Additionally, the following Mercenary Alternate Advancement Abilities have been improved:
– – Increased the effectiveness of Furious Wrath from 1% to 2% per rank
– – Increased the effectiveness of Subtle Magic from 2% to 3% per rank
*** Progression Servers ***

– Pride of the Legion – A lower level version of Stone Seer Kaigek spawns in pre-revamp Droga and drops the Broken Medal.
– Demi Lich Skullcap – Lowered the restrictions on the spawns needed for this quest so that it can be completed in Kunark era.
– Small Bricks of Titanium are now available on progression servers when Velious unlocks.
– Bite of the Shissar items have been restricted to the unlocking of Underfoot.
– Plane of Time NPCs will now use the Mitigation of the Mighty buff.
– Tome of Deflection Discipline is restricted to the unlocking of Seeds of Destruction on all merchants.
– Corrected some Progression-server-only requirements for Planes of Power zones. When Planes of Power launches they will require full flagging. Once Lost Dungeons of Norrath launches they will behave as they did from the first time zone access was increased (in 2003) until we again lowered their requirements during the Dragons of Norrath era. The 85/15 rule remains unchanged for these zones.
– The Plane of Valor can now be entered at level 55 without other flags when Lost Dungeons of Norrath is open. This requirement lowers to level 46 when Dragons of Norrath opens.
– The Halls of Honor can be entered at level 63 when Lost Dungeons of Norrath is open. This will now lower to 57 when Dragons of Norrath opens. Previously neither exception would work on Progression servers.
– The Temple of Marr can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement now lowers to 57 when Dragons of Norrath opens. Previously there had not been an alternate level requirement for this zone on Progression servers until DoN unlocked it.
– Drunder, the Fortress of Zek can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement will lower to 57 when Dragons of Norrath opens.
– The Bastion of Thunder can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement will lower to 57 when Dragons of Norrath opens. Previously neither exception would ever take effect on Progression servers.
– The Tower of Solusek Ro can now be entered at level 57 when Dragons of Norrath opens. Previously there was no alternate level requirement available at any time on Progression servers.
– The Elemental planes (Air, Fire, Water, EarthA and EarthB) can only be entered via flag until Dragons of Norrath opens. At that point any level 60 will be able to enter these zones.
– The shady merchant and shady smuggler in Nadox are on vacation until Dragons of Norrath unlocks.
– Hateplane 2.0’s Agent of Change instance will not become available until LDoN unlocks on the server.
*** Miscellaneous ***

– Guild Looking for Player and Player Looking for Guild should now again persist across world restarts.
– Load balanced (/pick) zones will now ‘lock’ if any two versions of a load balanced zone have a player count less than or equal to 1/3 of the zone’s threshold. A locked zone will:
– – Transfer all player corpses to the base zone and any new corpses will get moved to the base zone immediately.
– – Block entry to the zone and will be removed the from the /pick options.
– – Start despawning mercenaries is there are any in the zone.
– You will now see the mount and illusion key ring features as active immediately after purchasing without the need to zone/relog.
– Invalid reward sets should no longer display in your list of pending rewards.
– Corrected some default text that contained duplicated punctuation.
– Corrected an issue that could cause a player to get stuck in an instance if entering from a pickzone.
– The Plane of Tranquility now has load balancing enabled.
– When there is a world XP modifier in effect, the experience message when killing NPCs will now state that ‘You gain experience (with a bonus)!’ instead of the standard XP gain message.
*** UI ***

– Adjusted the label positions in the Mercenary tab of the inventory window to be more consistent with the Stats tab.
– – Additionally, Mercenary Armor Class and Attack will now display their component parts and a mercenary’s heroic stats are now displayed.
– Completing certain achievements will no longer automatically generate messages if you have enabled social sharing.
– – Enabling the ability to post a message with a screenshot to your Twitter or Facebook account will no longer result in automatically generated achievement messages.
– – A button to quickly access the social sharing window has been added to the EQ button command list.
– When logging on, /announce will no longer state if announce is turned on or off. It will state the status if you run the command.
– Changed –
EQUI_Inventory.xml
*** Previously Updated ***

– The first step of Drogan Toes will no longer suggest that you should get Drogan Toes from the quest giver, Vasyryx Teken`tlar.
– Plane of Time NPCs will now use the Mitigation of the Mighty buff.
– Bite of the Shissar items have been restricted to the unlocking of Underfoot.
– Tome of Deflection Discipline is restricted to the unlocking of Seeds of Destruction on all merchants.
– The shady merchant and shady smuggler in Nadox are on vacation until Dragons of Norrath unlocks.
– The EverQuest Team

January 20, 2017
_____________________

*** Quests & Events ***

– Queen Velazul Di`Zok (raid) – The popup message for Queen Velazul Di`Zok’s Doomlight ability will now take precedence over her Reflective Scales ability.
– Crusader’s Test of the Lord – The elusive goblin penkeeper has returned to the Frontier Mountains.
– Warrior Epic 2.0 changes:
– – A chat message will indicate when Larnik the Recluse spawns.
– – The messages showing the direction of Larnik the Recluse will occur twice as frequently.
– – The messages showing the direction of the Blackfall Borer will occur twice as frequently.
*** Progression Servers ***

– Pride of the Legion – A lower level version of Stone Seer Kaigek spawns in pre-revamp Droga and drops the Broken Medal.
– Trooper’s Pike – The froglok outlander that drops the “Barsh” Froglok Head has returned to the Swamp of No Hope.
– Demi Lich Skullcap – Lowered the restrictions on the spawns needed for this quest so that it can be completed in Kunark era.
*** Miscellaneous ***

– Corrected an issue that caused the tunnels to The Broodlands in Lavastorm to be blocked even after the launch of Dragons of Norrath.
– The EverQuest Team

January 2017 Updates

January 18, 2017
_____________________

*** Highlights ***

– Changed the display of the ‘Armor Class’ statistic to show its component parts: ‘Mitigation’ and ‘Evasion’:
– – Although the new numbers are lower, your effective Armor Class is the same. These new numbers have always been used in combat calculations (see below for more details).

*** Items ***

– Increased the spell damage on some pieces of Selrach’s armor so there is not a downgrade on the set between it and Cohort’s armor.
– Corrected the name of the focus effect on Velazul’s Soulrender Breastplate to be ‘Deflection Discipline Duration’ rather than ‘Focused Arrowrain Fury’.
– Corrected a bug that prevented a number of Empires of Kunark items with activated spells from unlocking the correct passive Alternate Advancement ability.
– Mana of the Sarnak Compressor is now an eight slot container, allowing it to be used as an alternative for players without skills in tradeskills.

*** Quests And Events ***

– Atrebe’s Vault (Raid and Group) – It should no longer be possible for the event to spawn NPCs when the raid is not in progress, for example shortly after a success or reset.
– Maestro of Rancor (PoP Era, Hateplaneb) (Raid) – Damaging Maestro will no longer prevent him from using his mechanics. For example, the accompanists will spawn at the organ even if he was reduced from 100% to 70% health in one tick.
– Innoruuk (PoP Era, Hateplaneb) (Raid) – It is no longer possible to kill the large version of Innoruuk without also killing the Evangelist of Hate first. This will prevent the raid from getting into a state where the untargetable Evangelist of Hate would spawn adds indefinitely.
– Atrebe Sathir (Raid) – Ultimate Siphon Pulse now drains mana and endurance instead of endurance and endurance.
– The Crystal Bloom (Group) – Wary ol’ Krange, wary though he may be, has returned to the Korascian Warrens.
– Karana the Rainkeeper (Raid) – Restored a dialog that was intended to take place between Askr the Lost and Karana at the conclusion of this event.
– Drogan Toes – The first step will no longer suggest that you should get Drogan Toes from the quest giver, Vasyryx Teken`tlar.
– Drogan Toes – Fixed the hand-in of Drogan toes to Vasyryx in Frontier Mountains.
– Queen Velazul Di`Zok (Raid) – Queen Velazul in the Chardok raid event will now make it very clear when she casts Reflective Scales.
– The quest Guilds and the Guild Lobby again work correctly.
– Faldor Hendrys has returned from an over-a-decade-long vacation and can again be found in North Qeynos.
– Fixed some dialogue errors with Ralla Merow’shu in Chardok. She should now properly give out the quest Their Own Medicine.
– Removed dozens of bad LDoN adventure definitions that could send you to kill a low level Miragul’s Menagerie spider in a high level Balancing Chambers Takish-Hiz dungeon.
– The brazier teleporters in Solusek Ro’s Tower will no longer give a character a flag if they already have one. This should reduce lag and confusion.
– The items necessary to spawn Captain Krasnok in Hate’s Fury can now be acquired much more easily.
– Fixed some issues with the Avatar of Wind, Avatar of Dust, Spider and ‘Turkeybee’ events in Plane of Air.
– Fixed an issue that was causing the Unstable Potion in the first Kor’Sha raid to not work properly.

*** Spells ***

– Improved messaging when a spell that you have cast has been overwritten:
– – Two new filterable chat colors have been created for beneficial and detrimental spells being overwritten.
– – The message ‘Your Spellname spell on Target has been overwritten.’ replaces the message ‘Your Spellname spell has worn off of Target.’ when your spell is overwritten by another spell.
– – This message will not display when a spell that you cast on yourself is overwritten by yourself.
– Bard – Increased the damage dealt by all four ‘Chant’ DoT/Debuff lines of spells.
– Bard – Added a cast time and duration to Soothing Psalm of the Sunrise so it will now work like most other songs.
– Wizard – Corrected an issue that caused the Vortex Effect debuff triggered from the Shocking Vortex line of spells to fade earlier than intended.

*** AA ***

– Fixed a bug with rank 4 of Trophy Collector that prevented it from functioning.

*** NPCs ***

– Many of the nobles in Kael Drakkel have shed their cumbersome armor and waxed their mustaches to return to the refined appearance they had pre-2005.

*** Progression Servers ***

– Fixed issue that could cause triggered bosses in Velious raid instances to spawn on zone up. Now they should not.
– Fixed several instances that would cause characters to be teleported to base zones instead of the instance, such as in Planes of Nightmare and Torment.
– Respawns should no longer happen in Phinigel progression server instances, except where they are important to boss fights.
– Vulak, Avatar of War, and Bazzt Zzzt in Phinigel progression server instances will no longer be up on zone startup and will have to be triggered using the expected method.
– Corrected some Progression-server-only requirements for Planes of Power zones. When Planes of Power launches they will require full flagging. Once Lost Dungeons of Norrath launches they will behave as they did from the first time zone access was increased (in 2003) until we again lowered their requirements during the Dragons of Norrath era. The 85/15 rule remains unchanged for these zones.
– – The Plane of Valor can now be entered at level 55 without other flags when Lost Dungeons of Norrath is open. This requirement lowers to level 46 when Dragons of Norrath opens.
– – The Halls of Honor can be entered at level 63 when Lost Dungeons of Norrath is open. This will now lower to 57 when Dragons of Norrath opens. Previously neither exception would work on Progression servers.
– – The Temple of Marr can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement now lowers to 57 when Dragons of Norrath opens. Previously there had not been an alternate level requirement for this zone on Progression servers until DoN unlocked it.
– – Drunder, the Fortress of Zek can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement will lower to 57 when Dragons of Norrath opens.
– – The Bastion of Thunder can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement will lower to 57 when Dragons of Norrath opens. Previously neither exception would ever take effect on Progression servers.
– – The Tower of Solusek Ro can now be entered at level 57 when Dragons of Norrath opens. Previously there was no alternate level requirement available at any time on Progression servers.
– – The Elemental planes (Air, Fire, Water, EarthA and EarthB) can only be entered via flag until Dragons of Norrath opens. At that point any level 60 will be able to enter these zones.
– Many Spell Research recipes are now restricted to an expansion at least three expansions after the spell itself is available.

*** Miscellaneous ***

– Enabled the free trade ruleset for items on Brekt.
– Enabled character transfers to Brekt, except from Firiona Vie.
– Made an adjustment to how NPCs on flight paths animate in order to reduce unnecessary pitching as they traverse through the air.
– Updated attack messaging for a number of NPCs races so that some creatures will ‘sting, slice, maul, or claw’ rather than ‘hit’.
– Fixed an issue with fear spells that would often result in a zone crash. Occurred most commonly in the Revisited Plane of Fear.
– Made various fixes to punctuation and spelling:
– – Added missing direct address comma to many NPC phrases.
– – Added missing comma to set off speaker’s tag for say and shout.
– – Corrected several misspellings of Cazic-Thule.
– – Added terminating punctuation to /yell texts.
– Many Planes of Power zones now have load balancing enabled.
– Addressed an issue where fellowship leaders were sometimes randomly changing when a world was restarted.
– Addressed an issue that was causing standard guild halls to not properly spawn.
– Fixed a typo in the faction name Drusella Sathir.
– Mitigation armor class granted from buffs will now function the same for players, player summoned pets, and mercenaries in that it will be subject to the armor class ‘soft cap’.
– – This corrects an issue seen on the test server where player summoned pets and mercenaries had their total mitigation AC impacted by the soft cap.

*** UI ***

– Added a velocity label to the stats page of the inventory window which will display your current movement speed.
– Adjusted the formatting of AA ability descriptions to reduce the amount of scrolling necessary to view relevant information for most abilities.
– Changed the display of the ‘Attack’ statistic to show its component parts: ‘Offense’ and ‘Accuracy’:
– – The Offense stat increases your likelihood to deal more damage when you land a melee attack and is countered by your opponent’s Mitigation stat.
– – The Accuracy stat increases your likelihood to land a hit on your opponent in melee combat and is countered by your opponent’s Evasion stat.
– Changed the display of the ‘Armor Class’ statistic to show its component parts: ‘Mitigation’ and ‘Evasion’:
– – Although the new numbers are lower, your effective Armor Class is the same. These new numbers have always been used in combat calculations.
– – The Mitigation stat increases the likelihood for you to take less damage when you are hit by a melee attack and is countered by your opponent’s Offense stat.
– – The Evasion stat increases the likelihood for you to avoid being hit by a melee attack and is countered by your opponent’s Accuracy stat.
– – Spell descriptions that report the amount of Armor Class granted by buffs should now report a more accurate value.
– Inspecting a mount, illusion, or familiar item that triggers an additional blessing buff will now list that buff as a ‘Blessing’ rather than a ‘Focus Effect’.
– – Inspecting an item with an activated effect that requires you to be able to equip the item to use will display ‘Can Equip’ before the casting time. This label will be highlighted in red if you cannot activate the item you are inspecting.
– Fixed an issue with the advanced loot window when looting a no drop item. This occurred only the first time after zoning when no drop confirmation was on.

– Changed –
EQUI_AAWindow.xml
EQUI_Inventory.xml

*** Previously Updated ***

– Fixed an issue that was preventing the Lceanium raid from working.
– Atrebe’s Vault (Raid) – All NPCs in the event will now tether if pulled outside of the main room.
– Queen Velazul Di`Zok (Raid) – The event cleanup on success or failure should more reliably remove all adds in the event by not spawning adds as the event is resetting.
– The Last Grove – The Majestic Water Bucket can now be used in load balanced versions of Scorched Woods.
– The Vex Thal instance on progression servers will again spawn the Vex Thal bosses.

– The EverQuest Team

Game Updates for December 2016

December 14, 2016
_____________________

*** Highlights ***

– Look to the marketplace this December for the Frostfell Familiar in a Box!

*** Items ***

– Look to the marketplace this December for the Frostfell Familiar in a Box. Each one contains a random adoptable familiar. Trade them to your friends or collect them all yourself, and keep an eye out for some rare and unique Frostfell familiars!
– Removed backstab from the various Sulstones of the Thoughtful as these are caster only augments and are not usable by Rogues. Similarly, removed backstab from the various Sulstones of the Fighter as these are slashing only augments, and backstab requires piercing weapons.
– Corrected the description for the Visage of the Hideous Harpy.
– Icesprite Familiar will now summon a familiar and fit in the keyring.
– Master’s Token of Command will properly scale as you kill rare NPCs in Empires of Kunark.
– Sathir Trade Gems and Ancient Sebilisian Coins are now Tradable on the Firiona Vie server.
– Duffel of the Di`Zok is now Heirloom and No-Destroy.
– Bridle of Queen Velazul’s Sokokar is now Heirloom.
– Petamorph Wand items can now summon a familiar if you do not have a pet or change your pet’s visual if you do have a pet.
– Some missing Empires of Kunark items are now dropping on the appropriate NPCs and chests. Some items are now available only from the intended channels instead of also dropping from specific NPCs.
– Invested Small Manisi Branch will now convert if you are a Cleric, Druid, or Shaman.
– Crackjaw and Mad Researcher now drop Selrach’s armor instead of Cohorts.

*** Tradeskills ***

– Corrected a bug that prevented ranks 4-13 of Brewing Mastery from functioning as intended.

*** Quests & Events ***

– Atrebe’s Vault (Raid and Group Mission) – The spells used in these events now have appropriate descriptions.
– Of Pirates and Men (Task) – The compass will again be granted for completing the first three steps to kill pirates and open crates in the ship’s cargo hold.
– Captain Krasnok (Seventeenth Anniversary) – Made several changes to the 17th Anniversary Event:
– – Krasnok and the Fists of Hate summon only after they have been damaged, rather than immediately.
– – Fixed a bug with the spell Hate’s Furies: increased recast time from 7.6 seconds to 46 seconds.
– – Sweeping Scimitar radius reduced from 150 to 120. Two more people can stand safely inside each bubble. Bubbles should always appear inside the playable area. Added a decal to the bubbles to make them a bit more visible.
– Kod’Taz Summoner Ring (Event) – Repaired a bug that could cause the event to fail when deranged golems would spawn under the world.
– Curing the Cure (Group) – Fixed an issue that would prevent the final step from working in any zone.
– S.H.I.P. Workshop (Group) – Fixed an issue that could cause The Mechalossus to die and not give task credit.
– Ring of Fear (Solo) –  The ring event in Cazic-Thule should now respawn properly (every 6 days).
– The Cost of Balance (Mission) – Fixed this mission in Arx Mentis. Now the key generators can be picked or fought to be destroyed.
– Other’s Things (Group) – Fixed the lack of crystals in this adventure.
– Fixed a bug that allowed Aura of the Kar`Zok to land on pets and mercenaries.
– Emollious (Raid) – Fixed an issue with the Half Traps achievement. It was possible to fail the achievement by using the same trap multiple times. It was counting each use of any trap, rather than whether or not you used two distinct traps.
– Rivervale – Fixed a dialogue problem with Kizzie Mintopp.
– Hunting Leather Leggings (Solo) – This quest for saurek scales in Shadeweaver’s Thicket can now be completed.

*** Spells ***

– Fixed an issue that prevented invisibility from breaking charm spells if a player had a familiar buff active.
– Druid – Sharp Eyes and Eyes of the Winter Hawk can now allow you to see invisible level 3.
– Magician – Worlu’s Prying Eyes now allow the user to see invisible level 3.
– Magician and Wizard – Aspect of Zomm will allow you to see invisible level 3.
– Ranger – Skylight Sagacity will allow you to see invisible level 3.
– Enchanter – Removed incorrect references to damage risk on Perilous Disorientation Reprisal and Perilous Bafflement Reprisal.
– Magician – Corrected Chaotic Fire Jolt so that it will correctly lower your opponent’s hatred for you.
– Enchanter – Spells in the Strangle line and the Baffling Constriction line will now do less initial damage than before since that initial damage can now hit for critical values.
– Beastlord – Lowered the amount of initial damage dealt by the Scorpion Venom and Edoth’s Chill spell lines since they can now hit for critical damage.
– The following spells now have casting text: Summon Armored Frontier Rhinoceros, Wurmslayer’s Guard, Scale Gnashing, Obulous Strike, Obulous Soothing, Gather Umbra, Binding Leaf, Manisi Balm, Woven Thorns, and Summon Golden Frontier Rhinoceros.

*** AA ***

– Fixed an error with Essence of the Dragon that prevented it from working for Bards, Monks, Rogues, and Warriors.

*** NPCs ***

– Boss spawn times in Vex Thal are now persistent for all servers. There is no longer an initial delay after the zone comes up before the bosses will spawn.
– Male Dark Elf guards in Neriak – Fourth Gate will no longer vocalize as if they were undead.

*** Progression Servers ***

– Bosses in Vex Thal will spawn twice as often, on average, for Progression Servers.

*** Miscellaneous ***

– Fixed a typo that still stated in the error message that you need The Darkened Sea to use the stat slot for the mount key ring instead of stating the need of the mount key ring feature.
– Addressed an issue that caused Guild Looking for Players to no longer function.
– Addressed an issue where some high-hitpoint NPCs were giving no experience when they were supposed to give more than the previously current cap of experience in one kill.

*** UI ***

– Fixed an issue with advanced looting that was causing the wrong items to be left on the corpse since the previous patch.
– – This also fixes an old issue that would rarely cause one of the never marked items to not ‘leave on corpse.’
– Dynamic zone replay times not associated to a particular event will now display ‘Replay Timer’ in the Event Name column of the expedition window rather than a blank space.
– Sorted the entries in the EQ-button menu alphabetically and created a new category for the 10 hotkey windows.
– Added a ‘Print Items’ button to the Item Display window which will print the names of items inside housing crates to the chat window. Note that this button will only show up if an item contains real estate items.

– Changed –
EQUI_ItemDisplay.xml

*** Previously Updated ***

– The Summoning of Droga (Raid) – The Incarnate Droga will no longer cast Blood Splash without an associated warning and a way to avoid the effect.
– On Behest of the Emperor (Group Mission) – Fixed a problem that prevented Dread Overseer Akalod and Royal Guard Kakator from leaving corpses.

– The EverQuest Team

November 16, 2016
_____________________

After decades of slumber, Imperator Tsaph Katta awakens and vows to reform the Combine Empire. With the former glorious capital of his nation rebuilt in the treacherous lands of Kunark, Tsaph Katta vows to cement his place in the annals of history as The Great Unifier. Not all are ready to bend to the will of Katta and his allies, least of all the current inhabitants of Kunark.

Make haste and return to the ruins of Kunark to play your part in the coming turmoil!

*** Highlights ***

– EverQuest’s 23rd expansion, “Empires of Kunark” is out now!
– With the expansion comes an exciting new feature – the Familiar Key Ring!
– Added the Task Overlay Window.

*** Items ***

– Added the Familiar Key Ring feature.
– – The Familiar Key Ring provides 10 slots for you to store your familiar friends! Familiars can be added or removed from the Key Ring at any time, making it easy to organize the companions you want to have in your pack. In addition to freeing up precious bag space, the Familiar Key Ring also provides you with the ability to apply the stats of one familiar to the appearance of another, giving you more ways to customize your companion in-game.
– – In addition to this, pet classes that previously had to decide between having a familiar or a combat pet specific to their class can now have BOTH out at the same time!
– – Each character on your account will be granted a Familiar Key Ring with 10 slots. Need even more room than that? To unlock additional slots on your Key Ring, you can purchase them in the Marketplace or get them by upgrading your expansion to the Collector’s Edition or Premium Edition.
– Inspecting a recipe book will now display ‘Scribed’ if you have learned all of the recipes the book is able to teach you and ‘Not Scribed’ if scribing the book would teach you new recipes.

*** Spells ***

– If you own the Familiar Key Ring feature, any illusion spells on summoned pets will persist when you zone.
– Corrected a number of visual issues related to height and illusion spells:
– – Applying and removing an illusion after having your height modified should now consistently return you to your adjusted height. Previously some illusion spells would return you to your racial default height rather than your shrunk/grown height.
– – Players under the effects of an illusion should now consistently appear to be the correct height to other players. This should reduce the likelihood of seeing 6-foot-tall gnomes.
– The initial damage or healing on certain spells that have a duration can now land critically. Previously, spells that healed a target or dealt damage when they landed but also had a duration would not roll a critical chance.
– Improved how buffs stack when checking spell effects that modify particular skills. If two buffs use the same spell effect in the same slot but impact different skills, they will now be allowed to stack.
– – Example: Previously, if a Monk had activated Steelfist Discipline (which increases Round Kick damage by 270% in slot 5) and a Beastlord activated Group Bestial Alignment (which increases all melee damage by 30% in slot 5) the Beastlord’s effect would not have taken hold on the Monk. Under the new rules, the abilities are allowed to coexist because they are modifying different skills.
– Added the ability for Warlowe Rida in the Plane of Tranquility to help you [remember] your progressive spell progress and make sure you have the highest rank available. If you have lost ranks of these abilities due to race changes or other errors, please consult her.
– Increased the base accuracy of all pets summoned by spells between levels 101 and 105. This should help them hit NPCs, particularly raid targets, much more often.
– Ranked pets in these levels now gain much more accuracy per rank than they did before.
– Boosted the base accuracy of all unfocused pets.
– Boosted the rate of accuracy gain per focus level for focused pets.
– Several buffs that increase the damage of a limited number of spells have been adjusted so that they will only focus spells that deal more than 100 points of damage. This should prevent cases like the Magician Rampaging Servant line of spells from consuming charges from Flames of Power.
– Changed all healing spells that formerly would have given additional bonus healing under certain conditions to now heal for either their base amount or a larger bonus amount. The following spells were changed:
– – All Cleric spells that gave bonus healing for targets at low health
– Changed all damage spells that formerly would have dealt additional bonus damage under certain conditions.  They will now deal a base amount of damage or a larger amount of damage with bonuses. These bonuses were increased over their former amounts of damage to account for the loss of additional spell damage effects on each “line.” The following spells were changed:
– – All Cleric/Paladin/Druid spells that dealt additional damage to undead or summoned creatures
– – All Shadowknight/Necromancer spells that dealt additional damage to plants
– – All Magician spells that would hit multiple times based on the number of pets active on the target’s hatelist
– Beastlord – Removed push from the Envenomed Breath line of DoT spells.
– Berserker – Moved Dichotomic Rage from timer 18 to timer 21.
– Druid – Changed Nurturing Growth so it will function correctly if you have a familiar or pet active when you cast it.

*** NPC ***

– Added the ability to rename your familiars. To bring up the familiar name change window, use the command “/changefamiliar.” This will require the new item Potion of Familiar’s Amnesia on the marketplace. Familiars will now also have a tag under their name to indicate their owner if their names have been changed.
– Beastlord warders who have their names changed will now display their owners’ names.
– A Grimling Hero in Acrylia will now despawn if he’s been up and idle for several minutes.

*** Progression Servers ***

– Karam Dragonforge will spawn correctly on servers that have not yet unlocked Secrets of Faydwer. Like Praetorian Myral, he also has returned from his beard grooming appointment.

*** Miscellaneous ***

– You may now have a pet and a familiar summoned at the same time. The familiar has been removed from the pet window and the command “/pet leave” will no longer function for familiars.
– Added a slash command “/familiar leave” to tell the familiar to go away. Also added a button to the Familiar tab in the Key Rings window to tell the familiar to leave as well.
– Corrected a visual bug that could cause some Luclin PC models to appear to be standing up rather than riding when running while mounted.
– Statistic buffs have been split from familiar buffs and dismissing a familiar will now also remove the ‘Summon Familiar’ buff.
– Fixed an issue where players did not receive a reduced lockout timer when they were invited to an expedition that had reduced lockout timers.
– Addressed an issue that would cause fellowship leaders to sometimes change randomly.
– Fixed an issue that would sometimes block completion of task elements in Heroic Adventures when they required completing the element multiple times.

*** UI ***

– Added the task overlay window. This window is on by default and its behavior is slightly different from other windows in the UI:
– – It defaults to 0% opacity.  This can be changed using the right click menu.
– – It defaults to allowing clicks through.  This can also be disabled using the right click menu.
– – The window is locked by default, preventing accidental moves.
– – You can click on task names to pop up and hide the full quest window.
– – In addition to “/taskoverlay,” you can show/hide the window using the EQ button or via a hotkey.
– – Mouse scroll is active on the window to allow you to quickly scroll through your active and shown quests.
– – Tasks can be shown and hidden easily using the new checkboxes in the quest window.
– Added some options for the task overlay window:
– – Automatically add new tasks to task overlay (defaulted to on).
– – Show only open steps for the task (defaulted to on).
– – Add most recent task to top (defaulted to off).
– Added an “Auto Leave” toggle to the Familiars tab of the Key Rings window to make most familiars automatically leave when you are summoning a familiar or when zoning. This will not affect any buffs that a familiar will provide.  Note that certain familiars will not be automatically dismissed even if this is checked (for example, the banker).
– Fixed an issue where the pet window will show a pet’s corpse name when zoning.
– Added a new map for the Empires of Kunark, accessible through the main Atlas map under “Empires of Kunark”.
– – The continent of Kunark in the main Atlas map has been split up so that clicking on the top portion of the Kunark continent will bring up the old Ruins of Kunark map, while clicking on the bottom will bring up the new Empires of Kunark map.
– – Added a new link from the Luclin Underground map to the new Empires of Kunark map.

– Added –
EQUI_TaskOverlayWnd.xml

– Changed –
EQUI.xml
EQUI_Animations.xml
EQUI_ItemDisplay.xml
EQUI_KeyRingWnd.xml
EQUI_OptionsWindow.xml
EQUI_TaskWnd.xml

*** Previously Updated ***

– Resolved some issues with Felwithe, Nagafen’s Lair, and other zones that would cause the NPCs to be the wrong size, untargetable, and other random issues.

– The EverQuest Team

October 19, 2016
_____________________

*** Highlights ***

– Modified NPC pathing logic when an NPC is in combat against a PC.  See NPC section for details.

*** Items ***

– Increased the rank of Form of Endurance on Mask of Immortal End and Hardened Mask of Immortal End from 25 to 30.
– Placing Jade Tiger in your real estate will no longer place Schrodinger and vice versa.

*** Quests & Events ***

– Karam Dragonforge’s quests should now work correctly and not eat valid items.  His dialogues will indicate which items he needs.
– – On servers that have unlocked Secrets of Faydwer, Karam Dragonforge will require “Square Cut Black Sapphire”, “Marquise Cut Alexandrite”, “Platinum Trio Ring”, and “White Dragon Hide” in order to create a White Dragonscale Cloak.
– – On servers that have not yet unlocked Secrets of Faydwer, Karam Dragonforge will require “Platinum Diamond Wedding Ring”, “Black Sapphire Platinum Necklace”, and “White Dragon Hide” in order to create a White Dragonscale Cloak.
– Deaths of the Unliving – Made some changes to this task in Sul Vius: Life that might prevent it from being broken at the “examine the body” step. Internally this has never been reproduced, so please let us know if you still encounter issues.
– It should no longer be possible to spawn multiple versions of the Caller event NPCs in Fungus Grove by force-feeding the trigger dozens of Blargrot beverages. In addition, the event versions of the Caller NPCs are now PC friendly.

*** Spells ***

– Necromancer – Moved Dichotomic Paroxysm from timer 18 to timer 20.
– Bard – Lowered the endurance cost of Dichotomic Psalm, increased the amount of damage it adds to spells and melee strikes, and changed the HP, Mana, and Endurance return amounts to match the proportions granted by Crescendo songs.
– Casting Call of the Hero in Acrylia will again summon A Grimling Hero.

*** NPC ***

– Modified NPC pathing logic when an NPC is in combat against a PC.
– – NPCs will now be less inclined to stop short of a moving target, which should result in high speed NPCs more consistently catching and attacking PCs.
– – Fixed a visual bug where an NPC moving toward a player would move, then teleport forward a short distance a second later.

*** Progression Servers ***

– Bartering will now unlock when the Shadows of Luclin unlocks instead of waiting until Dragons of Norrath.
– In the instanced version of the Accursed Temple of Cazic-Thule, the bosses will now correctly use Mitigation of the Mighty IV.
– Darrisa Nyny in West Freeport and Celni Pawfoot in Commonlands will begin spawning when the Shadows of Luclin has unlocked. They offer Beastlord discipline tomes. Darrisa Nyny is also another source of hybrid discipline tomes.
– The shissar wraiths that spawn after Emperor Ssraeshza’s death in Ssraeshza Temple instances will no longer be subject to the loot lockout for the basepop, but instead will be linked to the lockout for the emperor himself.
– Praetorian Myral’s extensive beard grooming appointment has completed. He will again spawn in Grieg’s End.

*** Miscellaneous ***

– Fixed a few bugs with the advanced looting system.
– – Zones which have been repopped will now properly work with advanced looting.
– – Fixed a crash which could happen when items are removed from the personal loot list.
– – Fixed a problem with multiple of the same item dropping on an npc/chest.
– Fixed the excessive vertical camera bounce that occurred for Frogloks introduced in the last update.
– Fixed an issue that would disable entire accounts from logging in if one of the characters on an account is corrupted. The non-corrupted characters will appear roughly 10 minutes after login if this is the case. Players experiencing this should contact Customer Support to get the corrupted characters removed or fixed.
– Fixed a client crash when the total number of Traders in the bazaar is more than 600.
– Upgraded some internal graphics libraries. Please let us know if you can no longer reach character select.
– Reduced the number of Alternate Advancement Point achievements. Achievements are granted for every 500 points spent between 5000 and 10000 and for every 1000 points spent between 10000 and 20000.
– Characters will no longer receive the achievement “Whispers of Kunark.”

*** UI ***

– Corrected issues with the reward selection window that would cause rewards to fail to preview and sort correctly.
– Fixed an issue where Pet Rename reminders were not properly being disabled.
– Paste from clipboard will now default to Ctrl-V.
– Removed the allowing / disallowing of Pixel Shaders 1.1 and Pixel Shaders 1.4. The Pixel Shaders 2.0 control will now handle allowing / disallowing of those because all pre-2.0 Pixel Shaders are now treated as 2.0 Shaders.

– Changed –

EQUI_AdvancedDisplayOptionsWnd.xml

*** Previously Updated ***

– Zones that have areas with restrictions on corpse summoning, Call of the Hero, Bind Affinity, or similar effects, will work the same way in the instance as the base zone. The Emperor’s Room in Ssraeshza Temple is one example.
– Sage Vindillar will no longer attempt to send live test subjects to a place that doesn’t exist yet. He will return when Planes of Power is unlocked.
– Locked doors and portals inside Ssraeshza Temple and Vex Thal will now work correctly inside the Phinigel instance.
– All teleportation stones except for the stone to Qeynos in the Plane of Knowledge will be disabled until the Planes of Power launches.
– Being in the Emperor’s room in Ssraeshza Temple without the key will kick you back to the Nexus. The key requirement for Emperor’s room is removed once Gates of Discord has unlocked on the server.

– The EverQuest Team

Game Updates from Sept 21, 2016

2016-02-26_11-16-43September 21, 2016
_____________________

*** Highlights ***

– Look to the marketplace this October for the Big Cat in a Bag. Each one contains a random adoptable big cat familiar. Trade them to your friends or collect them all yourself, and keep an eye out for some rare and unique feline familiars!
– The Mount Key Ring will now be accessible on progression servers before The Darkened Sea, if you have purchased The Darkened Sea, The Broken Mirror, or the newly added Marketplace Mount Key Ring feature unlock.
– – The Mount and Illusion Key Rings will no longer be included with expansion purchases after pre-orders begin for Empires of Kunark.

*** Items ***

– The particles on the weapons Dawn and The Warder have been adjusted.
– Fixed a bug that caused the particles on the Battle Cat Mounts to not display.
– Vergalid Slave Manacles now stack up to 20. They now can not be worn.
– Look to the marketplace this October for the Big Cat in a Bag. Each one contains a random adoptable big cat familiar. Trade them to your friends or collect them all yourself, and keep an eye out for some rare and unique feline familiars!

*** Quests & Events ***

– Raid 6 in Discord Tower now has a more appropriate name: Brekt’s Throne Room.
– Berserker Epic 1.5 Quest – You will no longer need to be in a raid to get credit for testing all the axes against An Ancient Sebilite Protector in Sebilis. You do still have to kill the Ancient Sebilite Protector to get credit and you still have to kill his buddies first.
– The Achievement description for “Finish What You Started” now has 0 typos instead of 2.
– The Save the Scout event in Qinimi will correctly teleport you into the virtual area when the event starts if you are attempting the event solo.

*** Spells ***

– Buffs will no longer slow you down if you have a higher run-speed AA ability effect.
– Spells and abilities that trigger effects when you block will now function with Staff Block and Shield Block.
– Fixed an issue where a number of spells and abilities that return health, mana, or endurance based on the amount of damage done were not properly capped.
– Corrected an issue that prevented Bard songs from costing endurance.
– Bard – Raised the endurance cost of Dichotomic Psalm, increased the amount of damage it adds to spells and melee strikes, increased the amount it heals, and lowered the amount of mana and endurance that is restored.
– Enchanter – Increased the mana cost and spell damage added by Dichotomic Reinforcement. Lowered the amount of mana returned to the group when it is cast.
– Paladin – Changed Holy Guardian Effect so that it can now properly cast Holy Guardian Heal on successful shield blocks and ripostes in addition to bash attempts. Added a proc limit of 120 to the effect so that it is no longer as effective against large numbers of targets.
– Shadowknight – Changed Unholy Guardian Effect so that it can now properly cast Unholy Guardian Lifetap on successful shield blocks and ripostes in addition to bash attempts. Added a proc limit of 120 to the effect so that it is no longer as effective against large numbers of targets.
– The Presence of the Mighty spells no longer cause stacking issues with Wizard familiars.

*** NPCs ***

– Fixed the consider message for Marnek Jaull so that he will properly return your /con difference.  Also fixed other NPCs that were previously returning ‘NULL’.

*** Tradeskills ***

– The Aloe Tip will now show up on merchants even if the “Show only items I can use” box is checked.

*** AA ***

– AA abilities that allow your melee attacks to trigger spells will no longer report spell casting failures if either you or your target does not meet the requirements for the spell.
– – Ex: Strike of Ire as triggered from the Warrior ability Infused by Rage 21 will no longer periodically display ‘Your spell is interrupted.’
– All – Several ‘Hastened’ abilities have been renamed to ‘Improved’ and several ability descriptions have been updated in preparation for Empires of Kunark.
– Bard – Consolidated Hastened Deftdance Discipline to be ranks 2-8 of Extended Deftdance Discipline and renamed the line Improved Deftdance.
– Bard – Consolidated Extended Thousand Blades Discipline to be rank 5 of Hastened Thousand Blades Discipline and renamed the line Improved Thousand Blades Discipline.
– Bard – Consolidated Quickened Requiem of Time to be ranks 1-3 of Improved Requiem of Time.
– Berserker – Furious Rampage will no longer reduce the damage of the 1-4 hits triggered by the Rampage activated ability.
– Berserker – Furious Rampage will once again deal full damage to your primary target, the reduced damage per hit now applies only to other targets around you.
– Berserker – Consolidated Extended Berserking to be ranks 4-5 of Hastened Berserking Discipline and renamed the line Improved Berserking Discipline.
– Cleric – Consolidated Hastened Bestow Divine Auras to be ranks 2-6 of Bestow Divine Aura Azia.
– Cleric – Reduced the initial reuse time of Bestow Divine Aura Beza to match the hastening previously provided by rank 3 of Hastened Bestow Divine Auras. Added new ranks 3-4 to Bestow Divine Aura Beza to match the hastening previously provided by ranks 4-5 of Hastened Bestow Divine Auras.
– Cleric – Consolidated Hastened Sanctuary to be ranks 2-7 and 9 of Sanctuary (Improved).
– Cleric – Reduced the initial reuse time of Blessing of Sanctuary to match the hastening previously provided by rank 6 of Hastened Sanctuary. Added a new rank 2 to Blessing of Sanctuary to match the hastening previously provided by rank 7 of Hastened Sanctuary.
– Cleric – Consolidated Hastened Wards to be ranks 9-13 of Exquisite Benediction.
– Cleric – Added new ranks 13-17 of Ward of Purity to match the hastening previously provided by Hastened Wards.
– Druid – Removed ranks 1-2 of Hastened Entrap and granted access to ranks 1-3 of the Ranger Hastened Entrap line that has been consolidated to be ranks 3-5 of Entrap.
– Druid – Consolidated Hastened Spirit of the Wood to be ranks 19-24 of Spirit of the Wood.
– Druid – Added new ranks 19-24 of Peaceful Spirit of the Wood to match the hastening previously provided by Hastened Spirit of the Wood.
– Druid – Consolidated Extended Spirit of the Wood to be ranks 28 and 35 of Spirit of the Wood.
– Druid – Added new ranks 28 and 35 to Peaceful Spirit of the Wood to match the extension previously provided by Extended Spirit of the Wood.
– Druid – Consolidated Hastened Lycan Soul to be ranks 3-6 and 10 of Spirit of the White Wolf.
– Druid – Added new ranks 3-6 and 10 of Spirit of the Black Wolf to match the hastening previously provided by Hastened Lycan Soul.
– Druid – Reduced the initial reuse time of Group Spirit of the White Wolf and Group Spirit of the Black Wolf and adjusted rank 3 of each line to require rank 10 of the self-only line.
– Druid – Consolidated Hastened Storms to be ranks 13-18 and 25 of Storm Strike.
– Druid – Reduced the initial reuse time of Fire Storm to match the hastening previously provided by Hastened Storms.
– Druid – Consolidated Hastened Convergence of Spirits to be ranks 13-18 and 29 and Extended Convergence of Spirits to be ranks 22 and 30 of Convergence of Spirits.
– Druid – Added new ranks 13-18, 22, and 29-30 to Peaceful Convergence of Spirits to match the extension and hastening previously offered by Hastened Convergence of Spirits and Extended Convergence of Spirits.
– Monk – Consolidated Hastened Scaledfist Discipline to be ranks 2-6 of Extended Scaledfist Discipline and renamed the line Improved Scaledfist Discipline.
– Monk – Consolidated Hastened Speed Focus Discpline to be ranks 3-8 of Extended Speed Focus Discipline and renamed the line Improved Speed Focus Discipline.
– Monk – Renamed Hastened Synergy to Improved Synergy and added the ability lines Improved Step Pattern and Improved Sting of the Wasp.
– Monk – Consolidated Hastened Destructive Force to be ranks 4-12 of Destructive Force.
– Monk – Added new ranks 4-12 to Focused Destructive Force to match the hastening previously offered by Hastened Destructive Force.
– Monk – Destructive Force  will once again deal full damage to your primary target, the reduced damage per hit now applies only to other targets around you.
– Paladin – Consolidated Hastened Divine Stuns to be ranks 2-4 of Divine Stun.
– Paladin – Reduced the initial reuse time of Force of Disruption and Disruptive Persecution to match the hastening previously provided by rank 3 of Hastened Divine Stuns.
– Paladin – Consolidated Hastened Lay on Hands to be ranks 14-16, 20, and 25 of Lay on Hands.
– Paladin – Reduced the initial reuse time of Gift of Life to match the hastening previously provided by rank 4 of Hastened Lay on Hands. Added a new rank 2 of Gift of Life to match the hastening previously provided by rank 5 of Hastened Lay on Hands.
– Paladin – Consolidated Hastened Purification to be ranks 2-9 of Purification.
– Paladin – Reduced the initial reuse time of Blessing of Purification to match the hastening previously provided by rank 8 of Hastened Purification.
– Paladin – Renamed Hastened Sanctification Discipline to ‘Improved Sanctification Discipline’ and consolidated Extended Sanctification Discipline to be rank 6 of this line.
– Ranger – Consolidated Hastened Entrap to be ranks 3-5 of Entrap.
– Rogue – Consolidated Extended Frenzied Stabbing Discipline to be rank 1 of Hastened Frenzied Stabbing Discipline and renamed the line Improved Frenzied Stabbing Discipline.
– Rogue – Rake’s Rampage will once again deal full damage to your primary target, the reduced damage per hit now applies only to other targets around you.
– Shadowknight – Consolidated Touch of the Wicked to be ranks 14-16, 22, and 25 of Harm Touch. Added new ranks 2, 4, 6, 13, and 26 to Leech Touch to match the hastening previously provided by Touch of the Wicked.
– Shadowknight – Consolidated Hastened Explosion of Hatred to be ranks 3-4 of Explosion of Hatred. Added new ranks 2-4 of Explosion of Spite to match the hastening previously provided by Hastened Explosion of Hatred.
– Shadowknight – Consolidated Quickened Demand for Power to be ranks 1-3 of Extended Provocation for Power and renamed the combined line ‘Improved Demand For Power’.
– Shaman – Adjusted the stacking on Pathosis and Wind of Pathosis so that it will better coexist with the Shadowknight Blight line of DoTs.

*** Progression Servers ***

– The Mount Key Ring will now be accessible on progression servers before The Darkened Sea, if you have purchased The Darkened Sea, The Broken Mirror, or the newly added Marketplace Mount Key Ring feature unlock.
– – The Mount and Illusion Key Rings will no longer be included with expansion purchases after pre-orders begin for Empires of Kunark.
– Scribe Zikett will begin selling his wares in the Plane of Knowledge once Call of the Forsaken has unlocked on the server.
– The Presence of the Mighty spells no longer cause stacking issues with Wizard familiars.

*** Miscellaneous ***

– Added an option to the display tab of the options window that allows you to see pre-Luclin PC characters on mounts. The ability to summon and ride mounts is no longer disabled on pre-Luclin PC character models.
– Non-melee damage dealt by player pets will now display to all players around the victim, rather than just the pet’s owner.
– Fixed an issue where fellowship vitality would drop to 0 when you logged out if you had a high raw vitality number stored on the character.
– Fixed a client crash with shrouds when opening a merchant with spell scrolls.
– Addressed an issue where LDoN leaderboards would show the same person multiple times in the list.
– Fixed an issue where bandoliers with empty sets would break any sets following the empty set.
– Fixed an issue that prevented Drogmor mounts from functioning.

*** UI ***

– Added a third pane to the claim window that contains additional information about a claim (if there is any).
– Fixed a tab title typo in the credits section on the login server.
– Disabled the Welcome Screen and removed the ability to open it.
– Added the ability to opt in or out of Guild Trophy Tribute when not currently in a guild hall.
– Modified the Actions window so it can support nested controls in custom UIs. The controls were originally only working on the top level tabs in the Actions window.

– Changed –
EQUI_ClaimWnd.xml
EQUI_OptionsWindow.xml

*** Previously Updated ***
– Moved one of the collection locations in Sul Vius: Life and Sul Vius: Decay to prevent them from appearing out of reach.

– The EverQuest Team

Qindaar has been away for the Summer, but here is what is New at EQ

2016-02-26_11-16-43August 17, 2016
_____________________

*** Highlights ***

– Corrected several issues with the pet window. Existing pet command hotkeys will need to be recreated. See UI section for additional information.
– Many AA consolidations. See AA section for additional information.

*** Items ***

– Items that adjust their stats under particular conditions (typically charm item mechanics) will now display spell effects when inspected.
– The item conversion feature now requires the base item to be free of augments before attempting the conversion process.
– The auras Circle of Power, Circle of Life, Circle of Mana, and Guardian Circle found on a number of rare items can now be activated and maintained regardless of other auras that you may have active.
– Augmentations that only fit in 1H Piercing weapons now refer to 1H Piercing rather than “Piercing.”
– The Beastlord ornamentation ‘The Warder’ has had its Lore flag removed.
– Corrected a problem that caused the Metamorph Totem: Murkglider to appear to be an ankylosaurus when previewed or placed in a house or yard.
– Beastlords – Corrected an issue with the focus effect Frozen Miasma Fury found on Anthemion Jerkin, Crypt-Hunter’s Dragonbrood Tunic, and Deathseeker’s Dragonbrood Tunic that caused it to focus a number of spells and abilities that it was not intended to.
– The foraged item Golanda Nut can now be traded.
– The focus effect Sympathetic Remote Healing Surge XV is now a focus effect and the proc Remote Healing Surge XV is now a proc on the item Demagogue’s Crutch.
– The Quarm-Touched Feran Bridle now shows the correct version of the mount on preview.
– Changed all items marked as Bard instruments so that they can be equipped in either the primary or secondary hand. Note that it intended that you are still only able to equip one instrument at a time.
– Keliss Arden, the Hero’s Forge Merchant in the Plane of Knowledge, now sells his Hero’s Forge ornament offerings as full suits instead of individual pieces.

*** Quests & Events ***

– Grannus (Raid) – Grannus will stop sharing his pain with players once his hit points are below 5%. This should prevent uncontrollable failures of the Non-Transferable achievement.
– Emollious (Raid) – Fixed an issue with All Must Fall in the Emollious event that caused it to be very hard to get.
– Essence Lens (Group) – The quest rewards can now be cycled from the convert button on the item itself instead of handing it to the quest NPC.
– The Hedge Event (Raid) – The Plane of Nightmare hedge maze escort has been improved.
– – Thelin Poxbourne is now player friendly. He can be buffed and healed and is safe from accidental (or purposeful) attacks that would disrupt the escort.
– – Saying “ready” to the character outside the maze with an ungrouped character will now teleport that single character into the maze instead of having no effect yet consuming a group count.
– – All dialogue triggers are now [bracketed].
– Nitram’s Collection (Raid) – The Plane of Innovation gnome escort has been improved.
– – Nitram Anizok is now player friendly. He can be buffed and healed and is safe from accidental (or purposeful) attacks that would disrupt the escort.
– – All dialogue triggers are now [bracketed].
– Corrected a potential bug where a player could fail to get their Quarm rewards if they were dead when earning the achievement. If this has happened to you, please contact Customer Service and they can grant you the item to flag your account for the prize.
– Items that are delivered as part of classic quests that were not flagged as ‘Quest’ items have had their quest flag corrected.
– Raid events from Planes of Power, Gates of Discord, and Omens of War will have their anti-exploit mechanic disabled once the server has unlocked Prophecy of Ro. With modern offensive and defensive capabilities, these often throw a false positive.

*** Spells ***

– Enchanter – Corrected a stacking issue that prevented more than one Enchanter from using the Baffling Constriction line of damage-over-time spells on a single target.
– Beastlord – Made some adjustments to low-level healing spells:
– – Light Healing is now available at level 18 rather than 20.
– – Healing is now available at level 28 rather than 36.
– – Greater Healing is now available at level 38 rather than 57.
– – Spirit Salve is now usable by Beastlords at level 48 and is available where Greater Healing is available.
– – Chloroplast is now available at level 59 rather than 62.
– Cleric – Removed the requirement for targets of Healing Light to be in your group and in line of sight.
– Druid – Removed the requirement for targets of Nature’s Renewal and Forest’s Renewal to be in your group and in line of sight.
– Shaman – Removed the requirement for targets of Spirit Salve and Kragg’s Salve to be in your group and in line of sight.
– Bard – The Lively Crescendo line of songs will no longer be focused for duration. This corrects an issue where they were taking longer than intended to trigger Crescendo Effect on the bard’s group.

*** NPCs ***

– Re-Labeled many merchants in Freeport so that their wares can be found more easily.
– The “In Irons” banish spell used by the Praesertums in Sanctus Seru will now teleport the affected character to the jail in the same zone, not the base version of the zone.

*** AA ***

All – A large number of ability lines have been moved from the Class AA window category to either the Archetype or Focus category.
All – Consolidated Bandage Wound to be ranks 4-13 (4-18 for Berserkers and Warriors) of First Aid.
All – Ranks 1-15 of the 5 general Innate Resist AA abilities have been consolidated into a single line that impacts the 5 basic resist types named Innate Spell Resistance. Consolidated Innate Corruption Protection to be ranks 16-20 of this combined line.
All – Ranks 1-15 of the 7 general Innate Statistic AA abilities have been consolidated to a single line that impacts all 7 statistics named Innate Eminence. Ranks 16-55 of these abilities have been consolidated to be ranks 21-60 of Planar Power.
All – Made the following adjustments to the First, Second, and Third Spire lines:
– The Fundament line that was previously required to purchase the first rank of each Spire has had its cost and effects consolidated into the first rank of each Spire.
– Classes that had a Spire hastening line for each spire have had these abilities consolidated to be ranks 4-8 of each spire.
– Classes that had a Spire hastening line that applied to all three spires have had these abilities split and consolidated to be ranks 4-8 (5-9 for Rogues) of each spire.
Multiple – Consolidated Elemental Agility to be ranks 1-3 of Companion’s Agility, these ranks are now available to all classes that have access to Companion’s Agility.
Multiple – Consolidated Elemental Durability to be ranks 1-3 of Companion’s Durability, these ranks are now available to all classes that have access to Companion’s Durability.
Multiple – Consolidated Hastened Forceful Rejuvenation to be ranks 2-10 of Forceful Rejuvenation.
Multiple – Consolidated Hastened Improved Twincast to be ranks 5-12 of Improved Twincast.
Multiple – Consolidated Planar Durability to be ranks 5-7 of Natural Durability. The portion of Physical Enhancement (and Improved Physical Enhancement for Rogues) that increases base hit-points by a percentage has been moved to be new ranks 4 and 11 (and 12) of Natural Durability.
Multiple – Consolidated Spell Casting Fury to be ranks 1-3 of Destructive Fury and Fury of Magic. Moved the component of ranks 16+ of Fury of Magic that increased the damage of critical direct-damage spells to Destructive Fury so that all ranks of Fury of Magic impact only the critical direct-damage chance and all ranks of Destructive Fury impact only the critical direct-damage damage-multiplier.
Multiple – Renamed Divine Companion Aura to Companion’s Divine Aura.
Multiple – Renamed Sturdy Companion to Companion’s Sturdiness.
Bard – Consolidated Hastened Shield of Notes to be ranks 16, 20, 24, and 28 of Shield of Notes.
Bard – Consolidated Selo’s Enduring Cadence to be ranks 6-8 of Innate Run Speed.
Beastlord – Consolidated Warder’s Alacrity to be ranks 1-14 and 18-26 of Companion’s Alacrity.
Beastlord – Consolidated Warder’s Fury to be ranks 1-15, 19-23, and 27-29 of Companion’s Fury.
Berserker – Consolidated Hastened Binding Axe to be ranks 3, 5, and 7 of Binding Axe.
Berserker – Consolidated Undaunted Fury to be rank 4 of Fear Resistance.
Berserker – Renamed the ability ‘Juggernaut’s Proficiency’ to ‘Juggernaut’s Weapon Mastery’.
Berserker – Renamed the ability ‘Two Hands, No Mercy’ to ‘Weapon Proficiency’.
Berserker, Monk, Rogue – Reduced the amount of damage done by attacks triggered from Destructive Force, Rake’s Rampage, and Furious Rampage.
Berserker, Warrior – Consolidated Dauntless Perseverance to be rank 4 of Stalwart Endurance and made this rank available to Berserkers.
Berserker, Warrior – Consolidated Hastened Rampage to be ranks 2-8 of Rampage.
Berserker, Warrior – Consolidated Hastened Vehement Rage to be ranks 4-6 and 10-11 of Vehement Rage.
Cleric – Consolidated Extended Healing Frenzy to be rank 7 of Healing Frenzy.
Cleric – Consolidated Extended Shield of Reverence to be rank 4 and Hastened Shield of Reverence to be ranks 5-11 of Shield of Reverence.
Cleric – Consolidated Hastened Blessing of Resurrection to be ranks 2-4 and Quickened Blessing of Resurrection to be ranks 5-7 of Blessing of Resurrection. Added a 600 point mana cost to this ability to match Reviviscence.
Cleric – Consolidated Hastened Celestial Hammer to be ranks 16-21 of Celestial Hammer.
Cleric – Consolidated Hastened Celestial Regeneration to be ranks 19-21 and 28-29 of Celestial Regeneration.
Cleric – Consolidated Hastened Channeling the Divine to be ranks 2-6 of Channeling the Divine. Additionally, combined the effects of Price of Divinity into Channeling the Divine so that this ability will no longer take two buff slots.
Cleric – Consolidated Hastened Divine Avatar to be ranks 10-15 and 22-24 of Divine Avatar.
Cleric – Consolidated Hastened Divine Guardian to be ranks 6-8 and 10-11 of Divine Guardian.
Cleric – Consolidated Hastened Divine Resurrection to be ranks 2-6 of Divine Resurrection.
Cleric – Consolidated Hastened Divine Retribution to be ranks 7-9 and 13-15 of Divine Retribution.
Cleric – Consolidated Hastened Focused Celestial Regeneration to be ranks 13-17 of Focused Celestial Regeneration.
Cleric – Consolidated Hastened Group Purify Soul to be ranks 2-6 of Group Purify Soul.
Cleric – Consolidated Hastened Purification of the Soul to be ranks 2-8 and 10-11 of Purify Soul.
Cleric – Consolidated Hastened Turn Undead to be ranks 9-17 and 25 and Quickened Turn Undead to be ranks 20-22, 26, and 33 of Turn Undead.
Cleric – Consolidated Quickened Call of the Herald to be ranks 2-5 of Call of the Herald.
Cleric, Druid, Shaman – Consolidated Cascade of Life to be ranks 6, 12, 18, and 24 of Abundant Healing.
Cleric, Druid, Shaman – Consolidated Hastened Curing to be ranks 4-6, 13-15, and 21 and Quickened Radiant Cure to be ranks 16-20 of Radiant Cure.
Cleric, Paladin – Consolidated Extended Yaulp to be rank 4 of Yaulp (Lesser).
Druid – Consolidated Hastened Nature’s Boon to be ranks 15, 19, and 23-25 of Nature’s Boon.
Druid – Consolidated Hastened Swarm of Fireflies to be ranks 5-9 of Swarm of Fireflies.
Druid – Reduced the base reuse time of Protection of Direwood from 15 to 2 minutes. Extended the duration from 18 seconds to 30 seconds.
Druid, Ranger, Shaman – Consolidated Fortified Foraging to be ranks 2-4 of Foraging.
Druid, Shaman – Consolidated Affliction Mastery to be ranks 7-15 and 19-27 of Critical Affliction.
Enchanter – Consolidated Hastened Reactive Rune to be ranks 7-11 of Reactive Rune.
Enchanter – Consolidated Hastened Soothing Words to be ranks 4-6 and 13 of Soothing Words.
Enchanter – Ethereal Manipulation has been renamed Tashan’s Lingering Cry and will now cause single target Tashani spells cast by the enchanter to trigger a debuff which increases the damage of direct-damage and damage-over-time spells that land on the target.
Enchanter – Phantasmic Reflex will now only trigger on level 110 and lower spells.
Enchanter – The various Enchant Metal abilities have been moved from the class category to the Special category of the AA ability window.
Enchanter, Magician, Necromancer, Wizard – Intelligence casters have been given access to ranks 1-6 of Twinproc.
Enchanter, Magician, Wizard – Consolidated Hastened Arcane Whisper to be ranks 8-12 of Arcane Whisper.
Magician – Consolidated Elemental Alacrity to be ranks 1-14 and 18-37 of Companion’s Alacrity.
Magician – Consolidated Elemental Fury to be ranks 1-15, 19-38, and 42-46 of Companion’s Fury.
Magician – Consolidated Hastened Second Wind Ward to be ranks 4-8 of Second Wind Ward.
Monk – Consolidated Weightless Steps to be ranks 6-8 of Innate Run Speed.
Monk – The passive ability Dragon Punch has been changed to an activated ability named Dragon Force. Rather than augmenting your existing Dragon Punch skill to trigger a knockback effect on your opponent it will directly trigger the knockback effect when activated.
Necromancer – Added 3 ranks of Fear Resistance to which Dread Incarnate is now rank 4.
Necromancer – Consolidated Death’s Fury to be ranks 1-5 and Death’s Wrath to be ranks 6-15, 19-40, and 44-46 of Companion’s Fury.
Necromancer – Consolidated Greater Blood Tithe to be ranks 13-15 and 18-20 and Affliction Mastery to be ranks 7-12, 16-17, 21, and 25-33 of Critical Affliction.
Necromancer – Consolidated Hastened Dead Mesmerization to be ranks 2-4, 6, 8, 10, 12, 14-15, and 17 of Dead Mesmerization.
Necromancer – Consolidated Quickening of Death to be ranks 1-10 and 14-23 of Companion’s Alacrity.
Paladin – Consolidated Divine Fury to be ranks 12-14 of Divine Stun.
Paladin – Consolidated Extended Blessing of the Faithful to be ranks 7-9 of Blessing of the Faithful.
Paladin – Consolidated Extended Speed of the Savior to be ranks 2 and 7 and Hastened Speed of the Savior to be ranks 3-6 of Speed of the Savior.
Paladin – Consolidated Hastened Armor of the Inquisitor to be ranks 16-18 of Armor of the Inquisitor.
Paladin – Consolidated Hastened Beacon of the Righteous to be ranks 4-8, 12, and 17 and Extended Beacon to be ranks 13-14 of Beacon of the Righteous.
Paladin – Consolidated Hastened Gift of Resurrection to be ranks 2-4 and Quickened Gift of Resurrection to be ranks 5-8 of Gift of Resurrection. Added a 700 point mana cost to this ability to match Resurrection.
Paladin – Consolidated Hastened Hand of Piety to be ranks 7-9, 25-26, and 39-40 of Hand of Piety.
Paladin – Consolidated Hastened Leap of Faith to be ranks 3-7 of Leap of Faith.
Paladin – Consolidated Hastened Marr’s Salvation to be ranks 2-6 and 8-9 of Marr’s Salvation.
Paladin – Consolidated Hastened Projection of Piety to be ranks 3-7 of Projection of Piety.
Paladin – Consolidated Hastened Shield of Brilliance to be ranks 7-9 and 15-18 and Extended Shield of Brilliance to be rank 10 of Shield of Brilliance.
Paladin – Consolidated Quickened Force of Disruption to be ranks 15-17 of Force of Disruption.
Paladin – Consolidated Quickened Radiant Cure to be ranks 7-11 of Radiant Cure.
Paladin – Reduced the base reuse time of Thunder of Karana to 9 minutes to match the reduction previously offered by Hastened Armor of the Inquisitor.
Paladin, Shadowknight – Consolidated Fearless to be rank 4 of Fear Resistance.
Paladin, Shadowknight – Consolidated Hastened Ageless Enmity to be ranks 4-8 of Ageless Enmity.
Paladin, Shadowknight – Consolidated Quickened Helix of the Undying to be ranks 3-7 of Helix of the Undying.
Paladin, Shadowknight – Reduced the effectiveness of Knight’s Sedulity from 5% to 4%.
Paladin, Shadowknight – The various Summon Mount abilities have been moved from the class category to the Special category of the AA ability window.
Paladin, Shadowknight – Made a number of modifications to Shield Specialist:
– Ranks 1-5 of Shield Specialist are now ranks 1-5 of Knight’s Weapon Mastery, which increases the base damage of all weapon types wielded by the knight regardless of wearing a shield.
– Added a 6th rank and increased the effectiveness of all ranks of this ability.
Ranger – Consolidated Hastened Auspice of the Hunter to be ranks 13-15 and 30-32 and Quickened Auspice of the Hunter to be ranks 22-26 of Auspice of the Hunter.
Ranger – Consolidated Hastened Grasp of Sylvan Spirits to be ranks 2-7 of Grasp of Sylvan Spirits.
Ranger – Consolidated Hastened Group Guardian of the Forest to be ranks 4-6 and 13 of Group Guardian of the Forest.
Ranger – Consolidated Hastened Guardian of the Forest to be ranks 16-20 and 29 of Guardian of the Forest.
Ranger – Consolidated Hastened Harmonious Arrow to be ranks 2-4 of Harmonious Arrow.
Ranger – Consolidated Hastened Imbued Ferocity to be ranks 2-7 of Imbued Ferocity.
Ranger – Consolidated Hastened Outrider’s Accuracy to be ranks 10-14 of Outrider’s Accuracy.
Ranger – Consolidated Hastened Outrider’s Attack to be ranks 3-8 and 13 and Extended Outrider’s Attack to be ranks 10-12 and 16 of Outrider’s Attack.
Ranger – Consolidated Hastened Outrider’s Evasion to be ranks 3-5 of Outrider’s Evasion.
Ranger – Consolidated Hastened Protection of the Spirit Wolf to be ranks 13-17 and 24-26 of Protection of the Spirit Wolf.
Ranger – Consolidated Pathfinder’s Grace to be ranks 6-8 of Innate Run Speed.
Ranger – Increased the critical chance for archery attacks granted by Combat Fury to equal the critical chance for melee attacks (~6% increase).
Rogue – Consolidated Extended Thief’s Eyes to be ranks 1-2 of Enhanced Thief’s Eyes.
Rogue – Consolidated Improved Physical Enhancement to be rank 3 of Physical Enhancement.
Rogue – Consolidated Massive Strike Recurrence to be ranks 7, 12, and 18-19 and Flurry of Daggers to be ranks 8, 13, and 20-21 of Massive Strike.
Rogue – Consolidated Speed of the Scoundrel to be rank 6 of Innate Run Speed.
Rogue – Increased the critical chance for throwing attacks granted by Combat Fury to equal the critical chance for melee attacks (~13% increase).
Rogue – The various Cunning Disguise abilities have been moved from the class category to the Special category of the AA ability window.
Shadowknight – Consolidated Death’s Fury to be ranks 1-5 and Death’s Revenge to be ranks 9-21 and 25-27 of Companion’s Fury.
Shadowknight – Consolidated Hastened Hate Step to be ranks 2-4 and 6-7 of Hate Step.
Shadowknight – Consolidated Hastened Projection of Doom to be ranks 3-7 of Projection of Doom.
Shadowknight – Consolidated Hastened TVyl’s Resolve to be ranks 3-7 of TVyl’s Resolve. Reduced the incoming damage modifier of T`Vyl’s Weakness I-III from 15, 30, 35% to 15, 17, 20% and removed the 1500 hit limit restriction on the ability.
Shadowknight – Consolidated Hastened Thought Leech to be ranks 5-7 of Thought Leech.
Shadowknight – Consolidated Hastened Visage of Death to be ranks 4-9 and 13-15 of Visage of Death.
Shadowknight – Consolidated Hastened Visage of Decay to be ranks 4-6 of Visage of Decay.
Shaman – Consolidated Hastened Call of the Ancients to be ranks 9-13 of Call of the Ancients.
Shaman – Consolidated Hastened Spirit Guardian to be ranks 8-12 of Spirit Guardian.
Warrior – Consolidated Extended Resplendent Glory to be ranks 6-9 of Resplendent Glory.
Warrior – Consolidated Hastened Ageless Enmity to be ranks 4-6 of Ageless Enmity.
Warrior – Consolidated Hastened Area Taunt to be ranks 2-7 and 9 of Area Taunt.
Warrior – Consolidated Hastened Blast of Anger to be ranks 4-12 and 20-22 of Blast of Anger.
Warrior – Consolidated Hastened Gut Punch to be ranks 4-8, 11-13, and 19-22 of Gut Punch.
Warrior – Consolidated Hastened Mark of the Mage Hunter to be ranks 7-9 and 13-14 of Mark of the Mage Hunter.
Warrior – Consolidated Hastened Press the Attack to be ranks 5-12 of Press the Attack.
Warrior – Consolidated Hastened Projection of Fury to be ranks 2-4 and 6-9 of Projection of Fury.
Warrior – Consolidated Hastened Rage of Rallos Zek to be ranks 2-6 of Rage of Rallos Zek.
Warrior – Consolidated Hastened War Cry to be ranks 7-12 of War Cry.
Warrior – Consolidated Hastened Warlord’s Tenacity to be ranks 7-11, 21-23, and 31 of Warlord’s Tenacity.
Warrior – Consolidated Hastened Wars Sheol’s Heroic Blade to be ranks 3-7 of Wars Sheol’s Heroic Blade.
Warrior – Consolidated Lasting Bravery to be ranks 2-4 and 11-13 and Hastened Warlord’s Bravery to be ranks 7-9 and 14-18 of Warlord’s Bravery.
Warrior – Consolidated Mass, Affected to be ranks 11-13 of Sturdiness.
Warrior – Consolidated Warlord’s Resolve to be rank 4 of Fear Resistance.
Warrior – Made a number of modifications to Shield Specialist and Improved Shield Specialist:
– Ranks 1-13 of Shield Specialist and ranks 1-3 of Improved Shield Specialist are now ranks 1-16 of Warlord’s Weapon Mastery, which increases the base damage of all weapon types wielded by the warrior regardless of wearing a shield.
– The chance to trigger Strike of Ire when attacking that was previously granted by ranks 1-3 of Improved Shield Specialist is now granted by ranks 10-12+ of Infused by Rage.
– Strike of Ire can now trigger when wielding either a shield or a weapon in your offhand.
– The bonus chance to trigger weapon effects that was previously granted by ranks 1-3 of Improved Shield Specialist is now granted by the Defensive Proficiency buff triggered by using a shield with Weapon Stances activated.
Wizard – Consolidated Hastened Ward of Destruction to be ranks 6-7, 13, and 15-16 of Ward of Destruction.
Wizard – Corrected an issue where the swords summoned by ranks 21-23 of Call of Xuzl didn’t take as much damage as was intended when they were the direct target of melee or spell attacks. The swords will retain their enhanced durability when hit by rampage or AE spells.

*** Progression Servers ***

– Phinigel – Added an instance of Howling Stones. You’ll have to speak with the Agent of Change inside Howling Stones to get it.
– The Plane of Mischief castle will no longer appear in Great Divide during the 10th Ring War, at least until LDoN has unlocked on the server (seriously this time).

*** Miscellaneous ***

– The way that spells and abilities that protect against a percentage of incoming spell or melee damage has been adjusted to more accurately calculate the amount of damage each buff will protect you from and select the best option.
– – Previously, the buff with the highest percentage was always considered better, but this behavior did not account for the amount of damage being done by the hit relative to the maximum per-hit protection that these buffs offered.
– Corrected an issue where spells that modify the body type of their target would cause problems with subsequent spells with the same effect.
– Corrected a longstanding issue where killing a creature with a riposte would cause that creature’s corpse to remain targeted.
– Corrected an issue that caused abilities that increase your chance to riposte your opponent to negate your opponent’s chance to riposte your attacks.
– – Coinciding with this change, the damage that non-pet NPCs deal with riposte attacks has been globally reduced.
– Fixed an issue with character deletion where the currently selected character would get deleted instead of the character that was prompted for if the selection changed while the prompt window was open.

*** UI ***

– Corrected an issue where the AA window would display Timer 0 for some passive AA abilities.
– Adjusted the ornamentation label in the item display window so that visible ornaments do not cause the window to stretch horizontally.
– Corrected several issues with hotkeys created from the pet window:
– – NOTE: Hotkeys previously created from the Pet Info Window hotkeys will need to be recreated to be fixed.
– – Hotkeys created from pet window command keys will now function if that command is no longer active in the pet window.
– – Hotkeys created from pet window command keys will no longer change function if the slot they were created from changes function.
– – Hotkeys created from pet window commands can be renamed and will now continue to function.
– – Hotkeys can now be created without an active pet.
– – Pet window command keys can now be changed without an active pet.
– Fixed some pop up messages that used the color grey instead of the color selected in ‘Event Messages’ in the Options->Chat tab.

– Changed –

EQUI_ItemDisplay.xml

– The EverQuest Team