Been Away Here Are Updates

10403157_10153351303111363_5667015682127002029_nHello all,

Been on vacation for a few weeks with another one around the corner but I wanted to at least get the new updates posted for EQ.

July 13, 2016
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*** Highlights ***

– The new Quarm Event Server is now available for all All-Access members!  All members who create a character and log on to Quarm before July 27th at 11PM PDT get two Bottles of Shared Adventure III to claim!  One can be claimed on Quarm and one can be claimed on any other server.

*** Items ***

– Corrected a bug that prevented items that grant passive AA abilities from functioning as intended.

*** Quests & Events ***

– Emollious (Raid) – Emollious’ various forms will now be more consistently neutralized by Jerill’s traps.
– Fixed an issue that prevented Eron Nurwistle from allowing you to reset your progress on his tasks if you misplaced your jewelry.

*** Spells ***

– Bard – Corrected an issue that caused the Lively Crescendo line of songs to be focused for duration.
– Druid – Nurturing Growth will now tick down in non-combat zones, and will display a message when it wears off.
– Made many changes to smooth out and improve the availability of healing at low levels. These changes apply to all servers and rulesets.
– – Cleric – Added a new direct heal, Healing Light, at level 45. The scroll is now available on any Cleric vendor that sells Superior Healing.
– – Druid – Added two new direct heals: Nature’s Renewal at level 39, and Forest’s Renewal at level 49. These scrolls are now available on any Druid vendor that sells Superior Healing.
– – Druid – Lowered the minimum casting level of Healing Water from 44 to 34.
– – Paladin – Lowered the minimum casting level of Superior Healing from 57 to 48.
– – Ranger – Lowered the minimum casting level of Light Healing from 21 to 20.
– – Ranger – Lowered the minimum casting level of Healing from 38 to 32.
– – Ranger – Lowered the minimum casting level of Greater Healing from 57 to 44.
– – Shaman – Added two new direct heals: Spirit Salve at level 40, and Kragg’s Salve at level 50. These scrolls are now available on any Shaman vendor that sells Superior Healing.

*** NPC ***

– Corrected the appearance of Gargoyles in the Ocean of Tears.

*** AA ***

– Berserker – Corrected an issue that prevented several ranks of Cry of Battle from being purchasable.
– Magician – Corrected an issue that prevented Conjurer’s Efficiency from functioning as intended.
– Magician – Renamed the ability line ‘Shifting Elements’ to ‘Hastened Heart of the Elements’.
– Warrior – Corrected an issue with all ranks of Quickened Howl of the Warlord that prevented it from functioning as intended.
– Wizard – The abilities Force of Will, Force of Flame, and Force of Ice will no longer consume counters on focus abilities.

*** Progression Servers ***

– Made many changes to smooth out and improve the availability of healing at low levels. These changes apply to all servers and rulesets.  See the spells section above for details.
– Spell: Strength of Nature will now become available when Scars of Velious has unlocked on the server, instead of Shadows of Luclin.

*** Miscellaneous ***

– Added a general world performance improvement when loading characters.  In rare cases, when first entering character select your characters may take up to a few minutes to load.  They will automatically appear when they’re ready to enter the world.

– The EverQuest Team

July 6, 2016
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*** Highlights ***

– Look to the marketplace this July for the Bird in a Cage. Each one contains a random adoptable bird familiar. Trade them to your friends or collect them all yourself, and keep an eye out for some rare and unique feathered familiars!
– Lynea the pet collector in the Commonlands will purchase your excess adoptable pets for a unique currency. You can buy a random discontinued pet from her using this currency.

*** Items ***

– Corrected an issue with the Unwritten Glyph item that would allow the selection of invalid reward options.
– Corrected the graphic of Confluence.
– Corrected the graphic on several Player Studio robes.
– Filthy Ape Livers no longer stack.

*** Quests & Events ***

– Eron Nurwistle will now allow you to start his series of quests over if you have somehow misplaced your jewelry.
– An Epic Request – The Castle Mistmoore step of An Epic Request can now be completed if the Hardcore Heritage version of Castle Mistmoore is active.
– The Ring War event in Great Divide should work more reliably.
– Corrected a couple Hot Zone targets in the Resplendent Temple.

*** NPCs ***

– Corrected an issue that caused some NPC races to have smaller than intended melee ranges, most notably the dracoliche.

*** AA ***

– Bard – Adjusted ranks 1-6 of Extended Ingenuity so that spells with a mana cost can now be extended.
– Beastlord – Consolidated Extended Bestial Bloodrage to be ranks 5-9 of Bestial Bloodrage and increased the amount of health drained from the warder while this ability is active. Beastlord – Consolidated Quickened Consumption of Spirit to be ranks 3-5 of Consumption of Spirit.
– Beastlord – Consolidated Extended Bloodlust to be rank 2 of Bloodlust. Extended the base duration of the ability to be equal to the impact that Spell Casting Reinforcement has on the line and flagged the line as non-focusable.
– Beastlord – Consolidated Extended Group Bestial Alignment to be ranks 2-6 of Group Bestial Alignment.
– Beastlord – Consolidated Hastened Bestial Alignment to be ranks 4-7 and 12 of Bestial Alignment.
– Beastlord – Consolidated Hastened Bite of the Asp to be ranks 3 and 9-10 of Bite of the Asp.
– Beastlord – Consolidated Hastened Companion’s Sacrifice to be ranks 4-6 of Companion’s Sacrifice.
– Beastlord – Consolidated Hastened Focused Paragon of Spirit to be ranks 4-6 and 16-18 and Quickened Focused Paragon of Spirit to be ranks 25-29 of Focused Paragon of Spirit. Additionally, ranks 13+ now offer endurance regeneration.
– Beastlord – Consolidated Hastened Gorilla Smash to be ranks 2 and 9-10 of Gorilla Smash.
– Beastlord – Consolidated Hastened Paragon of Spirit to be ranks 11-13, 23-25, and 38 and Quickened Paragon of Spirit to be ranks 26-28 of Paragon of Spirit.
– Beastlord – Consolidated Hastened Possum to be ranks 2-6 and 10-11 of Playing Possum.
– Beastlord – Consolidated Hastened Raven’s Claw to be ranks 2 and 9-10 of Raven’s claw.
– Beastlord – Consolidated Hastened Thunder to be ranks 4-8 and 12-13 of Roar of Thunder. Additionally, increased the hate reduction for all ranks of Roar of Thunder.
– Beastlord – Consolidated Hastened Warder’s Gift to be ranks 7-9 of Warder’s Gift and adjusted the amount of health absorbed from the warder to be a scaling percentage rather than a flat value.
– Beastlord – Consolidated Quickened Nature’s Salve to be ranks 7-10 of Nature’s Salve.
– Berserker – Consolidated Extended Tireless Sprint to be ranks 4-6 and Hastened Tireless Sprint to be ranks 10-15 of Tireless Sprint.
– Berserker – Consolidated Hastened Absolution to be ranks 2-9 of Agony of Absolution.
– Berserker – Consolidated Hastened Blood Pact to be ranks 16-18 and 28-29 of Blood Pact.
– Berserker – Consolidated Hastened Cry of Battle to be ranks 2-10 of Cry of Battle.
– Berserker – Consolidated Hastened Distraction Attack to be ranks 4-8 of Distraction Attack.
– Berserker – Consolidated Hastened Juggernaut Surge to be ranks 7-14 of Juggernaut Surge.
– Berserker – Consolidated Hastened Reckless Abandon to be ranks 4-12 of Reckless Abandon.
– Berserker – Consolidated Hastened Resilience to be ranks 19-21 and 28-31 of Uncanny Resilience.
– Berserker – Consolidated Hastened Savage Spirit to be ranks 7-18 of Savage Spirit.
– Berserker – Consolidated Hastened Untamed Rage to be ranks 14-20 of Untamed Rage.
– Berserker – Consolidated Hastened War Cry to be ranks 1-3 and Echoing Cries to be ranks 4-6 of a combined ability line named ‘Improved War Cry’.
– Berserker – Decapitation can now trigger off of Frenzy skill button presses.
– Berserker – Increased the effectiveness of ranks 10-18 of Throwing Mastery.
– Berserker – Moved the minimum damage effects of Two Hands, No Mercy to Juggernaut’s Proficiency. Ranks 1-6 of Juggernaut’s Proficiency are now ranks 12-17 with newly created ranks 1-11 becoming available at equivalent times that ranks 1-11 of Two Hands, No Mercy became available.
– Berserker – Renamed the ability line ‘Conservation’ to ‘Axemaker’s Efficiency’.
– Berserker – Renamed the ability line ‘Frenzied Defense’ to ‘Frenzied Return Strike’.
– Berserker – The ability ‘Dying Blow’ has been replaced with ‘Death’s Refusal’ which provides 2% chance per rank to return to life with Touch of the Divine.
– Cleric – Renamed the ability line ‘Improved Atone’ to ‘Enhanced Forgetfulness’.
– Enchanter – Consolidated Extended Dreary Deeds to be ranks 2-4 and 6-7 of Dreary Deeds. Additionally, added a mana cost to the ability line.
– Enchanter – Consolidated Hastened Beam of Slumber to be ranks 5-7 of Beam of Slumber.
– Enchanter – Consolidated Hastened Calculated Insanity to be ranks 7-11 and 21-22 of Calculated Insanity.
– Enchanter – Consolidated Hastened Crippling Aurora to be ranks 3-5 and 8 of Crippling Aurora.
– Enchanter – Consolidated Hastened Doppelganger to be ranks 4-6 of Doppelganger.
– Enchanter – Consolidated Hastened Edict of Command to be ranks 7-12, 19-21, and 28-32 of Edict of Command.
– Enchanter – Consolidated Hastened Eldritch Rune to be ranks 21-23 of Eldritch Rune.
– Enchanter – Consolidated Hastened Gather Mana to be ranks 2-4 and 9-14 of Gather Mana.
– Enchanter – Consolidated Hastened Glyph Spray to be ranks 3-8 of Glyph Spray.
– Enchanter – Consolidated Hastened Illusions of Grandeur to be ranks 2-5 of Illusions of Grandeur.
– Enchanter – Consolidated Hastened Mental Contortion to be ranks 3-8 of Mental Contortion.
– Enchanter – Consolidated Hastened Mind Over Matter to be ranks 4-7 of Mind Over Matter.
– Enchanter – Consolidated Hastened Phantasmal Opponent to be ranks 2-7 of Phantasmal Opponent.
– Enchanter – Consolidated Hastened Veil of Mindshadow to be ranks 10-18 and 37 of Veil of Mindshadow.
– Enchanter – Consolidated Pet Discipline to be rank 4 of Animation Empathy.
– Enchanter – Consolidated Quickened Stasis to be ranks 16-18 and Hastened Stasis to be ranks 22-26 and 33 of Stasis. Additionally, the ability line has been renamed ‘Noctambulate’ in order to better differentiate it from the ‘Self Stasis’ and ‘Friendly Stasis’ ability lines.
– Enchanter – Corrected an error that caused the 4th rank of Quick Damage not to be displayed.
– Enchanter – Reduced the damage absorption percentage and hit limit on ranks 11-26 of Mind Over Matter.
– Enchanter – Reduced the damage absorption percentage on all ranks of Veil of Mindshadow.
– Enchanter – Renamed the ability line ‘Mana Overburn’ to ‘Hastened Mana Flare’.
– Magician – Consolidated Extended Frenzied Burnout to be ranks 2-7 and 9-11, Hastened Frenzied Burnout to be ranks 14-18, Quickened Frenzied Burnout to be ranks 22-26, and Reaching Frenzied Burnout to be ranks 28-32 of Frenzied Burnout.
– Magician – Consolidated Extended Heart of Flames to be ranks 11-16 of Heart of Flames.
– Magician – Consolidated Extended Heart of Ice to be ranks 8-13 of Heart of Ice.
– Magician – Consolidated Extended Heart of Stone to be ranks 11-16 of Heart of Stone.
– Magician – Consolidated Extended Heart of Vapor to be ranks 13-18 of Heart of Vapor.
– Magician – Consolidated Extended Raging Servant to be rank 4 of Extended Swarm as the 9 second extension was not additive with the effects of Extended Swarm.
– Magician – Consolidated Hastened Elemental Union to be ranks 4-6 and 16-19 of Elemental Union.
– Magician – Consolidated Hastened Host of Elements to be ranks 16-20 and Quickened Host of the Elements to be ranks 21-25 of Host of the Elements.
– Magician – Consolidated Hastened Virulent Talon to be ranks 3-8 of Virulent Talon.
– Magician – Consolidated Quickened Call Hither to be ranks 4-5 of Call Hither.
– Magician – Consolidated Reaching Shared Health to be ranks 6-8 of Shared Health.
– Magician – Consolidated Summoner’s Beckon to be rank 2 of Elemental Pact and renamed the ability line ‘Conjurer’s Efficiency’.
– Magician – Corrected the implementation of the ‘Bolt of Molten Shieldstone’, ‘Renewal of Calix’, and ‘Spear of Molten Shieldstone’ focus lines to improve the base damage/healing of the spells by 2% per rank rather than add a flat amount of damage/healing.
– Magician – Improved the damage of all ranks Steel Vengeance.
– Magician – Renamed the ability line ‘Companion’s Gift’ to ‘Healing Gift’ and moved the line to the Archetype tab.
– Multiple – Consolidated Hastened Mass Group to be ranks 2-9 of Mass Group Buff (ranks 2-10 for Enchanters).
– Necromancer – Consolidated Extended Gift of Deathly Resolve to be rank 2 of Gift of Deathly Resolve.
– Necromancer – Consolidated Hastened Dying Grasp to be ranks 3-7 and 9 of Dying Grasp.
– Necromancer – Consolidated Hastened Embrace The Decay to be ranks 3-6 of Embrace the Decay.
– Necromancer – Consolidated Hastened Swarm of Decay to be ranks 7-11 and 15-16 of Swarm of Decay.
– Necromancer – Consolidated Hastened Whisperwind to be ranks 2-6 of Whisperwind.
– Necromancer – Consolidated Quickened Levant to be ranks 2-6 of Levant.
– Necromancer – Increased the number of damage-over-time spells that Deathly Resolve (the effect triggered by Gift of Deathly Resolve) will twincast from 1 to 2.
– Wizard – Added mana costs to Force of Will, Force of Flame, and Force of Ice.
– Wizard – Consolidated Hastened Arcane Fury to be ranks 4-8 of Arcane Fury.
– Wizard – Consolidated Hastened Beam of Displacement to be ranks 2-4 of Beam of Displacement.
– Wizard – Consolidated Hastened Call of Xuzl to be ranks 9-14 of Call of Xuzl.
– Wizard – Consolidated Hastened Force of Will to be ranks 4-8 and 15-17 of Force of Will.
– Wizard – Consolidated Hastened Manaburn to be ranks 10-15 of Mana Burn.
– Wizard – Consolidated Hastened Nexus Gate to be ranks 2-9 of Nexus Gate.
– Wizard – Consolidated Hastened Strong Root to be ranks 2-11 of Strong Root. The component of ranks 4-6 of Hastened Strong root that reduced the likelihood that your target will break free from your root spells has been moved to newly created ranks 1-3 of Fortified Entanglement. Existing ranks of Fortified Entanglement are now ranks 4-9 of the line.
– Wizard – Consolidated Quickened Harvest of Druzzil to be ranks 3-6 and Hastened Harvest of Druzzil to be ranks 10-12 and 16 of Harvest of Druzzil.
– Wizard – Removed E’ci’s Icy Blessing, Ro’s Fiery Blessing, Druzzil’s Mystical Blessing, and the 3 ranks of Kerafyrm’s Favor. Kerafyrm’s Prismatic Familiar now requires rank 5 of Ro’s Flaming Familiar, E’ci’s Icy Familiar, and Druzzil’s Mystical Familiar. Each of the 4 ranks of Kerafyrm’s Prismatic Familiar have had their cost increased by 3 AA points to match the removal of the Blessing lines.
– Wizard – Renamed the ability line ‘Spell Casting Fury Mastery’ to ‘Fury of Magic’ and moved the line to the Archetype tab.
Multiple – Reverted the consolidation of expendable Glyph AA abilities. Abilities that were previously consolidated have been renamed to convey their role as ranks in a line when sorted. Additionally, the hotkey names for these abilities have been adjusted to improve readability.

*** Progression Servers ***

– Removed the requirement of Rain of Fear to go into Offline Mode when selling things in the Bazaar.
– The Spell: Zephyr: Stonebrunt should not be available for purchase until Legacy of Ykesha has unlocked on the server.
– The Spell: Hammer of Divinity is now researchable in Luclin and later.
– Melalafen will return to Western Wastes when the Planes of Power has unlocked and the Sleeper is awoken. He will depart once Lost Dungeons of Norrath has unlocked.

*** Miscellaneous ***

– Ah, Anguish. Is it a Citadel, an Asylum, or a Fallen Palace? The name will be handled more consistently now.

*** Tradeskills ***

– Corrected several research tradeskill recipes that required the use of defunct class specific lexicons. These recipes can now be completed in a standard research lexicon.

*** UI ***

– Corrected a typo in the description of the Charisma stat tooltip in the stats page of the inventory window.
– Corrected an issue that caused the expedition window to pop up when a shared task spawned a dynamic zone.
– Added an ‘Activate All’ button to the barter UI to allow you to attempt to activate all of your buy lines.
– Added more icon sheets.

– Changed –
EQUI_Animations.xml
EQUI_BarterWnd.xml
EQUI_DragItems.xml
EQUI_Inventory.xml

– The EverQuest Team

Game Updates for June 2016

2016-02-26_11-16-43June 22, 2016
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*** Items ***

– Activated items with unlimited charges that cure your target of disease, corruption, curse, or poison counters have been modified to cure the caster if the caster’s target is not a valid recipient of the cure spell.
– The Shield of the Immaculate has had its cast time returned to instantaneous but now has a 1 second recast time.

*** Quests & Events ***

– The 5th Anniversary Scavenger Hunt items will now drop in the Hardcore Heritage version of Lower Guk.
– The end date on the Player Designed Missions anniversary events has been extended 2 weeks to June 8th.
– Added achievements to track progression toward access to Anguish, the Fallen Palace.
– Added an achievement for completing the Eron’s Jewelry quest line.
– Access to the Great Divide instance for the 10th Ring War has been removed due to it’s failure to actually work properly. This is to prevent people from getting lockouts for an instance that does not work. We have no estimate about when/if it will return.
– Phinigel players now have access to the instance of the post-Sleeper, Sleeper’s Tomb.
– Warden Hanvar’s adds will not cease spawning until he is killable.
– Corrected a bug that caused ‘An Epic Retelling’ to award the wrong items.
– Damsel of Decay (Group and Raid) – Made several tuning adjustments to the raid and mission: The bokon believers are no longer immune to fling and gravitate effects. The bokon believers in the raid event have had their level reduced from 105 to 104. The bokon believers are now much less likely to break free from root effects. Increased the periodic damage timer of the Tendrils of Pestilence traps from 1 second to 2 seconds. Modified the Withering mechanic such that plate tank classes (warriors, paladins, and shadowknights) will not be hit with Withering Physicality as their first debuff, though they are still susceptible if Withering Faith is cured.

*** NPCs ***

– Rares in Velketor’s Labyrinth and Dragon Necropolis will no longer drop twice their loot.

*** Progression Servers ***

– Essence of Sunlight now drops from the appropriate NPC’s when Velious unlocks.
– The Improved Invisibility spell is researchable in Velious and later. Everlasting Breath, Yaulp V, and Circle of Seasons are researchable in Luclin and later.
– It is now possible to bind affinity to the Plane of Mischief.
– Made changes to cultural tradeskills to allow most of the cultural available in Velious to be made in Velious on progression servers. Note: The troll made weapons were not available until Luclin and will continue to be locked until then.
– It should now be possible to spawn Dain Frostreaver IV by handing Chamberlain Krystorf your Runed Coldain Prayer Shawl.
– Trakanon will now drop Undead Dragongut Strings. The Undead Bard will no longer spawn.
– Bosses in the Plane of Fear 2.0 instance will now correctly get Mitigation of the Mighty III instead of Mitigation of the Mighty I.

*** Tradeskills ***

– Corrected an issue with a tradeskill achievement.
– Items that were flagged as usable in tradeskills that were not part of any active recipe have had their tradeskill flag removed. (This does not impact tradeskill containers or tradeskill trophies which are flagged in this manner in order to fit inside of tradeskill component containers.)
– Infected Rat Livers, Tundra Kodiak Meat, and Filthy Ape Liver now stack to 20. Filthy Ape Liver and Beautiful Tiger Hide are now flagged as tradeskill.

– The EverQuest Team

June 20, 2016
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*** Items ***

– Made the following items ‘no destroy’. The Priest of Discord, however, will still take these items as tribute.
– – The Lucid Shards used to make the Unadorned Scepter of Shadows for entry into Vex Thal
– – The seven Signets used to make the Full Insignia Case for entry into Asylum of Anguish
– – The Mirrored Mask that drops in Asylum of Anguish
– The Mirrored Mask no longer has an augment slot.
– Items that previously had Cleave VII – 26 (Scaling), Cleave VII – 27 (Scaling), Ferocity X (Scaling), and Ferocity XI (Scaling) now use the non-scaling versions of these worn effects, as the scaling did not work correctly. They may be changed to scaling effects in the future when this scaling functionality is worked out.

*** Quests & Events ***

– The 5th Anniversary Scavenger Hunt items will now drop in the Hardcore Heritage version of Lower Guk.
– The end date on the Player Designed Missions anniversary events has been extended 2 weeks to June 8th.
– In the anniversary mission “Cleansing the Grounds”, it is again possible to receive the hidden Cleansing Rod bonus item.
– Added achievements for crafting Xanthe’s Earring of Nature (or having an Earring of the Solstice) as well as completing the Signet of the Arcane (or the Signet of Might).
– Access to the Great Divide instance for the 10th Ring War has been removed due to it’s failure to actually work properly. This is to prevent people from getting lockouts for an instance that does not work. We have no estimate about when/if it will return.
– Phinigel players now have access to the instance of the post-Sleeper, Sleeper’s Tomb.
– Plane of Fear: Revisited: Terror (Raid) – Adjusted the totems that Terror periodically spawns so that there is now a 5 second delay between the totem spawning and the Aura of Terror being cast on those around it.
– Terror (Raid) – Moved the DoT component of Aura of Terror to a separate spell, Aura of Terror Strike.
– Terror (Raid) – Reduced the frequency that Terror will trigger the spell Displacing Terror on its most hated target but corrected a bug that prevented the spell from causing Terror to find a new most hated target.
– Terror (Raid) – Attempted to adjust the zone-in location to match that of the original Plane of Fear, again, for real this time.

*** Spells ***

– Enchanter – Corrected an issue that prevented more than one enchanter from applying a DoT from the Mind Shatter line of spells on a single target.

*** NPC ***

– Lord Kreizenn will resume casting his Wave of Flame AE. Lord Kreizenn’s Wave of Flame AE now checks against fire instead of cold.
– Raid events will not spawn in Omens of War load balanced zones.
– Killing Yelinak in Skyshrine will result in a much higher faction hit.

*** Progression Servers ***

– Lendel Deeppockets, the great assassin of Rivervale, has returned to the Fool’s Gold to accept your newbie note and discuss entry level tradeskilling.
– Thylex of Veeshan, who indicates whether Vulak`Aerr can be spawned, will spawn twice as quickly, on average, compared to Live servers.
– It is now possible to bind affinity to the Plane of Mischief.
– Harla Dar will now be treated as a Velious boss.
– Items added to Siren’s Grotto, Velketor’s Labyrinth, City of Mist, Dragon Necropolis, and the Hole in 2003 revamps will no longer drop until Lost Dungeons of Norrath has been unlocked on the server.
– Made changes to cultural tradeskills to allow most of the cultural available in Velious to be made in Velious on progression servers. Note: The troll made weapons were not available until Luclin and will continue to be locked until then.

*** Tradeskills ***

– Systematic spell research combines that were previously limited to specific class archetypes can now be created in any research container.
– The majority of non-quest related tradeskill combines that previously required a Planar crafting container can now be crafted using any container appropriate to that skill.
– The majority of tailoring combines that previously required the use of a Coldain Tanners Kit can now be crafted using any appropriate tailoring container.

– The EverQuest Team

June 15, 2016
_____________________

*** Items ***

– Fixed an issue where merchants with 255 or more items would sometimes not allow for purchase of a specific item.
– Items that previously had Cleave VII – 26 (Scaling), Cleave VII – 27 (Scaling), Ferocity X (Scaling), and Ferocity XI (Scaling) now use the non-scaling versions of these worn effects, as the scaling did not work correctly. They may be changed to scaling effects in the future when this scaling functionality is worked out.
– The Lucid Shards used to make the Unadorned Scepter of Shadows for entry into Vex Thal are now ‘no destroy’. The Priest of Discord, however, will still take these items as tribute.
– Made the Mirrored Mask that drops in Asylum of Anguish ‘no destroy’. The Priest of Discord, however, will still take these items as tribute.
– The Mirrored Mask no longer has an augment slot.

*** Quests & Events ***

– 5th Anniversary (Player Designed Missions) – The end date on these anniversary events has been extended 2 weeks to June 8th.
– 5th Anniversary (Staff of Endless Adventure) – Corrected an issue that prevented Collector’s Mistmoore Granite from dropping from gargoyles in Castle Mistmoore.
– 5th Anniversary (Cleansing the Grounds) – It is again possible to receive the hidden Cleansing Rod bonus item in this anniversary mission.
– Overlord Mata Muram (Raid) – Overlord Mata Muram now grants a title upon his defeat. He will also grant a server-first title on those servers where he has not yet been defeated.
– Corrected an issue with an achievement in the class tab.
– Added achievements for crafting Xanthe’s Earring of Nature (or having an Earring of the Solstice) as well as completing the Signet of the Arcane (or the Signet of Might).
– Access to the Great Divide instance for the 10th Ring War has been removed due to its failure to actually work properly. This is to prevent people from getting lockouts for an instance that does not work. We have no estimate about when or if it will return.
– Plane of Fear: Revisited: Terror (Raid) – The totems that Terror periodically spawns now have a 5 second delay between the totem spawning and the Aura of Terror being cast on those around it.
– Terror (Raid) – Moved the DoT component of Aura of Terror to a separate spell: Aura of Terror Strike.
– Terror (Raid) – Reduced the frequency that Terror will trigger the spell Displacing Terror on its most hated target but corrected a bug that prevented the spell from causing Terror to find a new, most hated target. Attempted to adjust the zone-in location to match that of the original Plane of Fear, again, for real this time.

*** Spells ***

– Enchanter – Corrected an issue that prevented more than one enchanter from applying a DoT from the Mind Shatter line of spells on a single target.

*** NPCs ***

– Raid events will not spawn in Omens of War load balanced zones.
– Lord Kreizenn will resume casting his Wave of Flame AE. Lord Kreizenn’s Wave of Flame AE now checks against fire instead of cold.
– Killing Yelinak in Skyshrine will result in a much higher faction hit.

*** Tradeskills ***

– Systematic spell research combines that were previously limited to specific class archetypes can now be created in any research container.
– The majority of non-quest related tradeskill combines that previously required a Planar crafting container can now be crafted using any container appropriate to that skill.
– The majority of tailoring combines that previously required the use of a Coldain Tanners Kit can now be crafted using any appropriate tailoring container.

*** Progression Servers ***

– The Deluxe Toolbox will now be available when Velious has unlocked. It can be purchased from Adinal Jailbar in Iceclad Ocean or Rylin Coil in Ak`Anon.
– Thylex of Veeshan, who indicates whether Vulak`Aerr can be spawned, will spawn twice as quickly, on average, compared to Live Servers.
– Lendel Deeppockets, the great assassin of Rivervale, has returned to the Fool’s Gold to accept your newbie note and discuss entry level tradeskilling.
– The Great Divide instance should be available again on Phinigel.
– Peachy D’Vicci will now spawn correctly in Plane of Mischief on Progression Servers.
– The Plane of Mischief castle will no longer appear in Great Divide during the 10th Ring War, at least until LDoN has unlocked on the server.
– Harla Dar will now be treated as a Velious boss.
– Items added to Siren’s Grotto, Velketor’s Labyrinth, City of Mist, Dragon Necropolis, and the Hole in 2003 revamps will no longer drop until Lost Dungeons of Norrath has been unlocked on the server.
– Most of the cultural tradeskills items available in Velious can now be made on Srogression Servers. Note: The troll made weapons were not available until Luclin and will continue to be locked until then.

*** Miscellaneous ***

– Many Omens of War zones will spin up new instanced versions when they are populated by enough adventurers.
– The login server will now reflect all of the expansions that are being given for free instead of just what the account is actually flagged for.

*** UI ***

– Tradeskill containers that require a specific race, class, or deity to perform tradeskill combines in will now display these requirements when inspecting those containers.
– Increased the number of deleted items available in the Recover window from 100 to 150.
– Increased the max barter buy limit from 200 to 300.
– Modified the ‘Buy Lines’ section of the ‘Barter Buyer Window’ so that adding, modifying, toggling, and removing items from a buy line no longer causes the window to automatically go to the top.
– Added a toggle for turning off Trophy tribute when logging out to the Options window.
– Changed the ‘Flagged’ status on the expedition window so that it initially displays a Pending status instead of blank and then changes to ‘Yes’ or ‘No’.
– – Expedition zones that have no requirements to enter will now default to ‘Yes’ instead of blank.
– Fixed an issue in the Alternate Currency window where the ‘Max Items in one stack’ overlapped with ‘Show currencies that you don’t have’
– Fixed an issue with Personal Trophy Tribute where the most recently added tribute benefit did not show up until you zoned.

– Changed –
EQUI_Inventory.xml
EQUI_OptionsWindow.xml

– The EverQuest Team

New Updates

2016-02-26_11-16-43May 18, 2016
_____________________

*** Highlights ***

– Numerous AAs have had their effects consolidated into their main lines.
– We’ve simplified many item mods so that they’re now calculated using Heroic Stats.

*** Items ***

– The following item mods have been converted to ‘Heroic Mods’ and will now be calculated as a function of a player’s total Heroic Statistics:
– – Accuracy: 4 points per point of Heroic Dexterity up to 150 accuracy.
– – Avoidance: 3 points per point of Heroic Agility up to 100 avoidance.
– – Combat Effects: 3 points per point of Heroic Dexterity up to 100 combat effects.
– – Damage Shield: 1 point per point of Heroic Strength up to 35 points of damage shield.
– – Damage Shield Mitigation: 1 point per point of Heroic Strength up to 25 points of damage shield mitigation.
– – DoT Shielding: 1% per point of Heroic Wisdom or Heroic Intelligence (whichever total is higher) up to 35% DoT Shielding.
– – Shielding: 1% per point of Heroic Stamina up to 35% Shielding.
– – Spell Shielding: 1% per point of Heroic Wisdom or Heroic Intelligence (whichever total is higher) up to 35% Spell Shielding.
– – Strikethrough: 1% per point of Heroic Agility up to 35% Strikethrough.
– – Stun Resist: 1% per point of Heroic Stamina up to 35% Stun Resist.
– The caps on Heroic Mods have been extended once the player’s corresponding Heroic Statistic reaches 400 points. The increased caps and the amount of Heroic Statistics required to increase Heroic Mods beyond their initial caps can be viewed as tooltips in the Stats page of the inventory window.
– Removed the restriction that required Secrets of Faydwer to be unlocked on the server and owned by the player in order to utilize the effects of Heroic Statistics.
– Coinciding with the conversion of numerous ‘Item Mods’ to ‘Heroic Mods’, all items that previously had mod values that are now ‘Heroic Mods’ have had their values converted into Heroic Statistics. If the existing Heroic Statistic on an item was already greater than the conversion value, then it has been left unchanged.  Due to the fact that each Heroic Statistic (besides Heroic Charisma) now impacts two Heroic Mods, the conversion ratio has been scaled as follows:
– – Accuracy: 1-3 points is now 1 Heroic Dexterity, 4+ points is now 1 + total/8 rounded up.
– – Avoidance: 1-2 points is now 1 Heroic Agility, 3+ points is now 1 + total/6 rounded up.
– – Combat Effects: 1-2 points is now 1 Heroic Dexterity, 3+ points is now 1 + total/6 rounded up.
– – Damage Shield: 1-3 points is now 1 Heroic Strength, 4+ points is now 3 + total/2 rounded up.
– – Damage Shield Mitigation: 1-3 points is now 1 Heroic Strength, 4+ points is now 3 + total/2 rounded up.
– – DoT Shielding: 1-3 points is now 1 Heroic Intelligence and/or Heroic Wisdom, 4+ points is now 3 + total/2 rounded up.
– – Shielding: 1-3 points is now 1 Heroic Stamina, 4+ points is now 3 + total/2 rounded up.
– – Spell Shielding: 1-3 points is now 1 Heroic Intelligence and/or Heroic Wisdom, 4+ points is now 3 + total/2 rounded up.
– – Strikethrough: 1-3 points is now 1 Heroic Agility, 4+ points is now 3 + total/2 rounded up.
– – Stun Resist: 1-3 points is now 1 Heroic Stamina, 4+ points is now 3 + total/2 rounded up.
– Bottles of Replenishment and Spirit can no longer be dispelled.
– Frozen Orb of the Fabled King can now cycle through its 5 variations using the item conversion button.
– Stone of the Crystal Circle can now cycle through its 3 variations using the item conversion button.
– The stats on Jenniy’s Two-ton Cuirass will again give you something you can hold on to.
– The spell descriptions for Seething Fury on the Rogue epic, Ragebringer, and Rage of Tallon on the Warrior epic, Blade of Tactics, are now correct. The attack and haste components of the buffs on these epics were moved to the items’ stats long ago.

*** Quests & Events ***

– Velishan (Raid) – Velishan will now correctly cast the AE Frozen Limbs periodically while in ice form.
– Velishan (Raid) – Velishan’s Targeted AE while in ice form, Frost Shock, now has a much lower impact radius.
– Sleeper’s Tomb – This will now automatically switch to the post-awakened version after Kerafyrm has been awakened instead of requiring developer intervention.
– Brew Day – Corrected a scheduling error that turned Brew Day into Brew Year.

*** Spells ***

– Enchanter – The Mind Shatter line will now return mana at a lower rate. It will still return more mana than it did before damage was increased.
– Enchanter – Added hate modifiers to the Mind Shatter, Strangle, and Baffling Constriction lines so they generate less hate when they land.
– Ranger – Increased damage and efficiency of the Locust Swarm line of DoTs, but one character will no longer be able to stack multiple spells from the same line on the same target.
– Ranger – Added a negative hate modifier to the Locust Swarm line of DoTs so it will not generate as much extra hatred as the increased damage would otherwise cause.
– Ranger – Renamed Cloud of Wasps to Wasp Swarm and Horde of Hornets to Hornet Swarm so that those two spell names now fit better in their line.

*** NPC ***

– NPCs handle snare immunity and root immunity independently now. The message displayed when a snare or root spell fails to land on an NPC due to their immunity will indicate this.
– Gargoyles across Norrath, celebrate by flapping your granite wings! In classic zones, Gargoyles have reverted to their classic appearance.

*** AA ***

– Druid & Shaman – Reduced the success rate of Covenant of Spirit.
– Multiple – Reduced the effectiveness of Staff Block for Enchanters, Magicians, Monks, Necromancers, and Wizards.
– Pet Users – The expansion requirements for what was previously Quickened Fortify Companion have been lowered to better follow the natural progression of the ability.
– Bard – Refunded Extended Quick Time as the bonus conferred by this ability did not extend Quick Time more than Extended Ingenuity.
– Berserker – Corrected an issue where Blood Pact Strike was not reflecting Blood Pact Penance.
– Cleric – Reduced the success rate of Touch of the Divine.
– Cleric – Renamed the ability ‘Powerful Elixirs’ to ‘Extended Elixirs’ and corrected an issue that caused it to extend the duration of spells outside of the single target and group target Elixir spell lines.
– Monk – Adjusted Kick Mastery to work on all 3 kick special attack types.
– Monk – Adjusted Punch Mastery to include more ranks and more closely match the bonuses offered by Kick Mastery.
– Monk – Adjusted the proc rate of Fists of Steel, ranks 9-10 reduced by 1-2%, ranks 12-15 increased by 1-4%.
– Monk – Corrected an issue where Five Point Palm was not correctly reflecting Five Point Palm Focusing.
– Monk – Pressure Points has been updated to increase the accuracy of all 6 monk special attack types.
– Monk – Renamed Heel of Brithrax to Focusing of Brithrax and adjusted the damage multiplier to function on all 6 monk special attack types.
– Monk – Renamed the ability line Way of the Katori to Disciple of the Katori.
– Necromancer – Corrected data errors for Scent of Terris that caused the line to reduce the target’s magic and corruption resistances for less than the intended amounts.
– Necromancer – Modified Hand of Death to directly apply the effects of Death’s Grip when the ability is activated rather than requiring the caster to have their health reduced to 80% to trigger the effect.
– Necromancer – Reduced the expansion requirements on ranks 2 and 3 of Life Burn to better align with the consolidation.
– Necromancer – Refunded Quickened Death Bloom as it did not function in its current form and added 4 additional ranks to Death Bloom and Death Blossom to correctly shorten the cast time of these abilities.
– Paladin – Corrected an issue that prevented ‘Extended Divine Call’ from functioning as intended.
– Paladin – Removed the restriction that prevented Divine Stun from triggering the effects of the Healing Light ability.
– Paladin – Renamed the ability ‘Fervent Blessing’ to ‘Hastened Lay on Hands’.
– Paladin – Renamed the ability ‘Hastened Piety’ to ‘Hastened Hand of Piety’.
– Paladin – Renamed the ability ‘Rush to Judgment’ to ‘Hastened Divine Stun’.
– Ranger – Corrected ranks 1-13 of Scout’s Mastery of Piercing to include 2-handed piercing weapons.
– Ranger – Corrected the description and implementation of Nature’s Reprieve.
– Ranger – Increased the effectiveness of ranks 10-17 Ranged Finesse by 1-3%.
– Ranger – Refunded ranks 1-3 of Blessing of the Hunter as the mana return offered by this ability was included in ranks 13-15 of Hunter’s Fury.
– Ranger – Refunded ranks 1-3 of Quickened Cover Tracks.
– Ranger – Renamed Scout’s Mastery of Blunt Weapons to Scout’s Mastery of Crushing.
– Shadowknight – Corrected an issue where Vicious Bite of Chaos was not reflecting Vicious Bite of Chaos Recourse.
– Shaman – Corrected a data error that caused rank 10 of Rabid Bear to heal for less than rank 9.
– Consolidated Hastened Mending to be ranks 2-4 of Mend Companion.
– Multiple – Consolidated Blood Tithe to be ranks 4-9 of Affliction Mastery for Druids, Shamans, and Necromancers.
– Multiple – Consolidated Hastened Silent Casting to be ranks 6-13, Quickened Silent Casting to be ranks 15-17, and Extended Silent Casting to be ranks 18-22 of Silent Casting for Enchanters, Magicians, Necromancers, and Wizards.
– Multiple – Consolidated Spell Casting Expertise to be ranks 1-3 of Mastery of the Past for Bards, Enchanters, Magicians, Necromancers, Shadowknights, and Wizards.
– Multiple – Consolidated Vengeful Spirits to be various ranks of Destructive Cascade for Druids, Enchanters, Necromancers, Shadowknights, and Shamans.
– Pet Users – Consolidated Advanced Pet Discipline to be ranks 2-3 of Pet Discipline.
– Pet Users – Consolidated Hastened Companion’s Blessing to be ranks 10-12 of Companion’s Blessing.
– Pet Users – Consolidated Hastened Companion’s Relocation to be ranks 2-4 of Companion’s Relocation.
– Pet Users – Consolidated Hastened Divine Companion Aura to be ranks 2-6 of Divine Companion Aura.
– Pet Users – Consolidated Hastened Fortify Companion to be ranks 5-7 and 12-14 and Quickened Fortify Companion to be ranks 3, 10, 15, 19, and 23 of Fortify Companion.
– Pet Users – Consolidated Persistent Minion to be rank 3 of Suspended Minion and Quickened Suspended Minion ranks 1-3 to be ranks 4-6 of Suspended Minion.
– Pet Users – Consolidated Quickened Companion’s Aegis to be ranks 2-4 of Companion’s Aegis.
– Druid & Shaman – Consolidated Hastened Call of the Wild to be ranks 2-5 and Quickened Call of the Wild to be ranks 6-8 of Call of the Wild.
– Druid & Shaman – Consolidated Hastened Paralytic Spores to be ranks 3-8 of Paralytic Spores.
– Druid & Shaman – Consolidated Hastened Paralytic Spray to be ranks 3-5 and 7-8 of Paralytic Spray.
– Druid & Wizard – Consolidated Hastened Exodus to be ranks 2-9 of Exodus.
– Magicians & Shamans – Consolidated Hastened Malosinete to be ranks 13-18 and 21, Extended Malosinete to be ranks 7-11 and 23-25, and Quickened Malosinete to be ranks 2-6 of Malosinete.
– Magicians & Shamans – Consolidated Hastened Wind of Malosinete to be ranks 5-10 of Wind of Malosinete.
– Monk & Warrior – Consolidated Hastened Grappling Strike to be ranks 2-9 of Grappling Strike.
– Bard – Consolidated Extended Fierce Eye to be rank 2 and Hastened Fierce Eye to be ranks 3-9 of Fierce Eye.
– Bard – Consolidated Hasted Bellow to be ranks 27-29 of Boastful Bellow.
– Bard – Consolidated Hastened Bladed Song to be ranks 10-12 of Bladed Song.
– Bard – Consolidated Hastened Blades to be ranks 4-6, 16-18, and 34-35 and Extended Dance of Blades to be ranks 25, 32-33 of Dance of Blades.
– Bard – Consolidated Hastened Cacophony to be ranks 10-15, 22-24, and 34-36 of Cacophony.
– Bard – Consolidated Hastened Dirge of the Sleepwalker to be ranks 4-6 and 25-26 and Reaching Dirge of the Sleepwalker to be ranks 10-12 and 19-21 of Dirge of the Sleepwalker.
– Bard – Consolidated Hastened Funeral Dirge to be ranks 7-12 and 28 of Funeral Dirge.
– Bard – Consolidated Hastened Hymn of the Last Stand to be ranks 16-18 of Hymn of the Last Stand.
– Bard – Consolidated Hastened Lyre Leap to be ranks 2-4 of Lyre Leap.
– Bard – Consolidated Hastened Quick Time to be ranks 3-5 and 9-15 of Quick Time.
– Bard – Consolidated Hastened Selo’s Kick to be ranks 4-5 of Selo’s Kick.
– Bard – Consolidated Hastened Song of Stone to be ranks 10-15 and 23-24 of Song of Stone.
– Bard – Consolidated Hastened Tune In Your Head to be ranks 2-8 of Tune Stuck In Your Head.
– Druid – Consolidated the buff Nature’s Fury Effect into the primary Nature’s Fury buff.
– Druid – Consolidated Extended Nature’s Blessing to be ranks 7-9 of Nature’s Blessing.
– Druid – Consolidated Hastened Nature’s Fury to be ranks 4-11 of Nature’s Fury.
– Druid – Consolidated Hastened Nature’s Guardian to be ranks 13-18 of Nature’s Guardian.
– Druid – Consolidated Hastened Spirit of the Bear to be ranks 2-4 of Spirit of the Bear.
– Druid – Consolidated Hastened Wall of Wind to be ranks 5-10 of Wall of Wind.
– Druid – Consolidated Hastened Wrath of the Wild to be ranks 7-11, 15-19, and 30-31 of Wrath of the Wild.
– Druid – Consolidated Viscid Roots to be ranks 2-4 of Enhanced Root.
– Monk – Consolidated Hastened Eye Gouge to be ranks 22-24 and 28-29 of Eye Gouge.
– Monk – Consolidated Hastened Five Point Palm to be ranks 7-11 of Five Point Palm.
– Monk – Consolidated Hastened Purification of the Body to be ranks 2-11 of Purify Body.
– Monk – Consolidated Hastened Stunning Kick to be ranks 16-18 and 25-27 of Stunning Kick.
– Monk – Consolidated Hastened Thunder to be ranks 3-5 of Infusion of Thunder.
– Monk – Consolidated Hastened Zan Fi’s Whistle to be ranks 10-12 and Extended Zan Fi’s Whistle to be ranks 13-15 and 23-24 of Zan Fi’s Whistle.
– Monk – Consolidated Stonefoot into Kick Mastery and adjusted the minimum damage bonus to work on all 3 kick special attack types.
– Monk – Consolidated the 2-hand blunt minimum damage component of Disciple of the Tonfa into Way of the Katori.
– Monk – Consolidated the hand to hand and 1-hand blunt minimum damage components of Fists of Steel and Punch Mastery into Disciple of the Tonfa.
– Monk – Consolidated the minimum damage component of Heel of Brithrax into Kick Mastery.
– Necromancer – Consolidated Hastened Blood Magic to be ranks 3-8 of Blood Magic.
– Necromancer – Consolidated Hastened Hand of Death to be ranks 4-6 and Quickened Hand of Death to be ranks 7-9 of Hand of Death.
– Necromancer – Consolidated Hastened Mercurial Torment to be ranks 2-4 and and 6-8 of Mercurial Torment.
– Necromancer – Consolidated Hastened Pestilent Paralysis to be ranks 4-7 and 10 of Pestilent Paralysis.
– Necromancer – Consolidated Hastened Scent of Terris to be ranks 3-7 of Scent of Terris.
– Necromancer – Consolidated Hastened Wake the Dead to be ranks 7-9 and 16-18 and Quickened Wake the Dead to be ranks 25-27 of Wake the Dead.
– Necromancer – Consolidated Soul Seeker to be ranks 2-4, 6-11, and 13-16 of Life Burn.
– Rogue – Consolidated Extended Envenomed Blades to be ranks 13-18 of Envenomed Blades.
– Rogue – Consolidated Hastened Getaway to be ranks 2-6 of Stealthy Getaway.
– Rogue – Consolidated Hastened Ligament Slice to be ranks 4-9 and Expertise of Blades to be ranks 10-12 of Ligament Slice.
– Rogue – Consolidated Hastened Purification to be ranks 2-11 of Purge Poison.
– Rogue – Consolidated Hastened Tumble to be ranks 3-5 of Tumble.
– Rogue – Consolidated Seized Opportunity to be ranks 2-16 of Chaotic Stab.
– Shadowknight & Necromancer – Consolidated Hastened Harmshield to be ranks 2-4 of Harmshield.
– Shadowknight – Consolidated Consumption of the Soul 1-26 to be ranks 2-21, 30-35, and 37 of Leech touch and Hastened Leech Touch to be ranks 22-29 and 36 of Leech Touch.
– Shadowknight – Consolidated Quickened Scourge Skin to be ranks 2-4 of Scourge Skin.
– Shaman – Consolidated Extended Spiritual Blessing to be ranks 7 and 16-17 of Spiritual Blessing.
– Shaman – Consolidated Hastened Ancestral Aid to be ranks 16-18 and 25-26 of Ancestral Aid.
– Shaman – Consolidated Hastened Cannibalization to be ranks 6-8, 12, and 15-16 of Cannibalization.
– Shaman – Consolidated Hastened Crippling Spirit to be ranks 3-5 of Crippling Spirit.
– Shaman – Consolidated Hastened Dampen Resistance to be ranks 2, 4, 6, 8, and 10 of Dampen Resistance.
– Shaman – Consolidated Hastened Rabidity to be ranks 2-4 and 12-14 of Rabid Bear.
– Shaman – Consolidated Hastened Spirit Call to be ranks 12-21 and Quickened Spirit Calling to be ranks 31-33 of Spirit Call.
– Shaman – Consolidated Hastened Spiritual Channeling to be ranks 2-9 of Spiritual Channeling.
– Shaman – Consolidated Hastened Turgur’s Swarm to be ranks 3-5 of Turgur’s Swarm.
– Shaman – Consolidated Hastened Union of Spirits to be ranks 13-15 and 26-27 of Union of Spirits.
– Shaman – Consolidated Hastened Virulent Paralysis to be ranks 10-18 of Virulent Paralysis.

*** Progression Servers ***

– Sleeper’s Tomb – This will now automatically switch to the post-awakened version after Kerafyrm has been awakened instead of requiring developer intervention.
– Chloroblast and Nature’s Touch are available for purchase from Rushka Deklamoor in the Commonlands tunnel and Quelolista Samautia in West Freeport when Velious has unlocked.
– The Presence of the Mighty aura effect will no longer aggro pets, break invisibility, or break feign death.
– Thylex will no longer respawn shortly after Vulak has spawned. There is now a random variance on Thylex’s respawn time.
– Secrets of Faydwer tradeskill items will no longer drop on Progression Servers until the expansion is unlocked.
– The named drakes in the Halls of Testing in Temple of Veeshan now have Mitigation of the Mighty and will spawn twice as frequently, on average.
– Jortreva the Crusader, Grendish the Crusader, Susarrak the Crusader, and Charayan the Crusader in Skyshrine are restricted until Planes of Power has been unlocked.
– The rocks blocking the entrance to The Nest from Broodlands and Broodlands from Lavastorm should be removed more reliably when access to these areas has been unlocked.

*** Miscellaneous ***

– It should no longer be necessary to zone after adding a key to your keyring before you can enter a zone that requires that key.
– Corrected some Hot Zone targets in Sarith and Atiiki.

*** UI ***

– Fixed an issue that caused problems with the advanced loot window and raids when an NPC/chest would drop more than one of an item.
– – This only occurred when the raid loot mode was set to ‘Entire Raid’.
– Added a save confirmation for saving over existing spell sets, hot button sets, and extended target sets.
– The current and maximum labels for Heroic Mods in the Stats page of the inventory window will now display the total corresponding Heroic Statistic necessary to increase that modifier in the tooltip when hovering over the label.
– The item display window no longer displays values for mods that have been changed to Heroic Mods.
– Adjusted the spacing, layout, and groupings of the stat labels in the Stats page of the inventory window.
– Changed the expedition window to report whether players meet the requirements needed to participate in an expedition.
– – Note that requirements for dynamic zones are calculated when it starts up, so there will be a delay before the flagging status is updated on your client.
– – Additionally, some expeditions are set up in special ways so the Status window may display as blank for these cases.
– Fixed a bug in the expedition window which caused it to show with status ‘unknown’ when adding members to an expedition.
– Changed the raid window to report whether players meet the requirements needed to participate in an expedition.
– – Flag status can be sorted.
– – The Dump command in the raid window has been modified to include the Expedition Missing, Task Missing, and Flagged status.

– Changed –
EQUI_DynamicZoneWnd.xml
EQUI_Inventory.xml
EQUI_OptionsWindow.xml
EQUI_RaidWindow.xml

*** Previously Updated ***

– Liquid Courage – Corrected an issue with the bonus objective where player pets and mercenaries would not increment the bonus counter.
– Liquid Courage – Corrected a bug that could prevent the Golden Helm of Rallos Zek from being awarded to a qualifying player. Additionally reduced the number of enemies needed to be killed to award this bonus item.
– Fixed a crash with custom UIs and inspecting items.
– Fixed an issue with the AA cost column not sorting properly.
– Fixed an issue where the default UI would report invalid errors in UIErrors.txt when inspecting an item.

– The EverQuest Team

Delayed Posting of Minor Updates

2016-02-24_09-41-02Been very busy with work and Passover, finally coming up for air.  Have not played recently, but logged in today and saw a minor patch update.  See below for details.

April 22, 2016
_____________________

*** Items ***
– Corrected several problems with augments that drop from new hotzones:
– – All races and classes can use them.
– – They now correctly fit in equipment augment slots 7 or 7 and 8 as applicable.
– – Lowered the augment distiller requirements to match those of other hot zone augments.

*** Quests & Events ***
– Fixed the spelling of the Hot Zone task that asks you to kill Boogyman(men). It now appropriately asks you to kill Boogeyman(men).

*** UI ***
– Fixed a crash with custom UIs and inspecting items.
– Fixed an issue where the default UI would report invalid errors in UIErrors.txt when inspecting an item.

– Changed –

*** Previously Updated ***
– Fixed a problem that allowed some hot zone augments to drop in zones that were not currently flagged as hot zones due to rotations or due to them being on Progression Servers that have not unlocked hot zones yet.

– The EverQuest Team

Game Update 4/20/2016

2016-02-26_11-16-43April 20, 2016
_____________________

*** Highlights ***

– Hot Zones now randomly rotate between three possible zones for each level range and are currently set to rotate every 3 months.  Talk to Franklin Teek in the Plane of Knowledge to find your Hot Zone and earn bonus loot and experience!

*** Items ***

– Changed the parcel system so that when sending items with LORE augmentations they are checked on the recipient to ensure they don’t already have the augmentation. The item and its attached augmentation will be parceled back to the sender in these situations.
– Vander’s Bane can now summon imps at full power every four seconds. Any imps summoned within the next four seconds will be lower level and smaller.
– All visual ornaments will now change the icon of the item they modify into the icon of the ornament.
– It’s now possible to complete the achievement for wearing a set of the Golden Hero Hero’s Forge ornaments, regardless of how the character acquired that set.

*** Quests & Events ***

– Ancient Heroes – Lady Vox – Corrected a bug that prevented the task from updating when opening Lady Vox’s Hoard.
– Made the medallion pieces used for entry into Veeshan’s Peak ‘no destroy’. The Priest of Discord, however, will still accept these items if you want to be rid of them.
– Wither and Decay and Anashti Sul, Damsel of Decay (Raid and Group) – Bimbly Ironstein can help you to [leave] the instance and return to the static version of Sul Vius: Demiplane of Decay.
– Wither and Decay and Anashti Sul, Damsel of Decay (Raid and Group) – All chat messages for these events will now use the Event Messages color and filter.
– Anashti Sul, Damsel of Decay (Raid and Group) – Gift of Endless Life and Gift of Living Death now block Gifts of Anashti Sul. This should prevent being struck by the damage component of Gift of Living Death multiple times within the same volley.
– Anashti Sul, Damsel of Decay (Raid) – Being inside the area of effect of a Tendrils of Pestilence aura will now change the screen color to indicate the imminent danger. Make sure to enable post effects if you wish to see this visual warning.
– Anashti Sul, Damsel of Decay (Raid) – The Tendrils of Pestilence hazards will despawn after a few minutes.
– Anashti Sul, Damsel of Decay (Raid) – *Entering* the Tendrils of Pestilence aura will no longer result in damage, though standing in one still will. This should prevent being struck by the Tendrils of Pestilence multiple times within the same second.
– Anashti Sul, Lady of Life (Raid) – Curse of Health will now block the effects of most healing spells triggered by passive AA abilities. This applies to: Recourse of Life, Healing Light, Cascading Theft of Life, Tunare’s Grace, and Vehement Recompense.
– Wither and Decay (Raid) – The titular bosses, Wither and Decay, have had their health lowered by 10%.

*** Spells ***

– Added special messaging so that spells which fail due to a caster or target requirement check will now tell you why in most cases.
– Enchanter – The Mind Shatter line of DoTs has been increased in power and efficiency. Levels 80 and above now return mana via resource tap rather than a separate buff.
– Enchanter – The Strangle line of DoTs has been increased in power and efficiency. It will no longer stack with itself above level 62 when cast by the same caster.
– Enchanter – The Baffling Constriction line of DoTs has been increased in power and efficiency. It will no longer stack with itself when cast by the same caster.
– Cleric – Increased the damage dealt by the Sermon of the Righteous line significantly. Spells in this line will no longer stack on a single target when cast by the same caster.

*** AA ***

– Corrected an issue where spells that deal damage as a percentage of the target’s health as well as Mana Burn spells were not reporting the damage dealt to anyone but the caster.
– All fade abilities will now make the caster the last possible target of their attackers’ rampage attacks regardless of whether the caster successfully escapes from combat.
– Consolidated the purchased versions of the following glyph AA abilities to be the second rank of the previous tier glyph to which they logically upgrade:
– – Glyph of the Master is now rank 2 of Glyph of Dragon Scales
– – Glyph of Lost Secrets is now rank 2 of Glyph of Arcane Secrets
– – Glyph of Genari Might is now rank 2 of Glyph of Draconic Potential
– – Glyph of the Cataclysm is now rank 2 of Glyph of Destruction
– Consolidated the 5 Dragons of Norrath progression AA abilities to a single line with 5 ranks.
– Wizard – Adjusted ranks 13-16 of Mana Burn so that the damage added to incoming spells is applied as a static amount.

*** Progression Servers ***

– Corrected an issue that was causing NPC Harm Touch to deal more damage than is intended.
– Chloroblast and Nature’s Touch are available for purchase from Rushka Deklamoor in the Commonlands tunnel and Srendon Gladetender in Greater Faydark when Velious has unlocked.
– Hybrid discipline tomes are available for purchase from Bakrav Uramis in Commonlands when Velious has unlocked.
– Pathing for Veeshan’s Peak 1.0 has been restored to its original version. This should prevent the wandering NPCs from all piling up in a bad location.
– Derakor the Vindicator is no longer visiting Skyshrine on progression servers. This guy no longer thinks he owns the place.
– The classic version of Plane of Mischief has been repopulated by many inhabitants that had previously gone missing.
– Nortlav the Scalekeeper can be found in the Hole once Velious has been unlocked. He uses the Velious version of Mitigation of the Mighty.
– Buffed bosses that use spells now have an aura that applies the Presence of the Mighty effect. Presence of the Mighty increases damage from spells. The damage increase from their spells should roughly match the increase from their melee max hit.
– All buffed bosses will regenerate less health in combat.
– Velious era buffed bosses will mitigate less incoming damage.
– The object from Skyshrine that leads to Cobalt Scar will now display a message if you attempt to use it and do not have the key.

*** Collections ***

– Moved an inaccessible collection location in Fate Rewards the Bold.

*** Miscellaneous ***

– Hot Zones now randomly rotate between three possible zones for each level range and are currently set to rotate every 3 months.  Talk to Franklin Teek in the Plane of Knowledge to find your Hot Zone and earn bonus loot and experience!
– A number of adjustments have been made to the Alcohol Tolerance skill:
– – A higher Alcohol Tolerance skill will now have a bigger impact on how intoxicating a drink will be.
– – A higher Alcohol Tolerance skill will now result in a quicker recovery from the effects of intoxicating drinks or spells.
– – Alcoholic drinks now have varying degrees of potency that can be viewed when inspecting an item.
– In the spirit of the anniversary we’ve applied a bit of polish to the merchant/banker theme music.
– Group chat, raid chat, and fellowship chat messages are now queued for display while zoning similar to tell messages and guild chat.
– Reduced the rate that NPCs hit by melee combat will emit sound.
– Adjusted the animation system so that attack animations take priority over taking damage animations.
– Improved the message displayed to group and raid leaders when a member of their party requests an instance while a member of that party already belongs to an instance.
– Corrected an issue where buffs that have an endurance upkeep cost but are not a combat ability would not fade when the caster ran out of endurance.
– Many Luclin zones will spin up new instanced versions when they are populated by enough adventurers.
– Velious zones with open raids no longer have a maximum player limitation.
– Temple of Veeshan will no longer load balance.
– Removed the embedded Legends of Norrath (LoN) client from the EverQuest client.  If you wish to continue playing LoN, please download and use the standalone client available at www.legendsofnorrath.com.
– Corrected an issue that prevented the Plane of Knowledge book in Blightfire Moors from showing up on the find list.
– Made a number of adjustments to the classic Dracoliche model to improve targeting and melee combat with these NPCs.
– Addressed an issue that was causing some parts of the Hero’s Forge Tipsy Gnomework armor sets to not properly appear.

*** UI ***

– The AA window now has a sort-able timer column.
– There is a new setting in the raid options window for the raid leader that, when checked, will automatically fill people into groups.
– You can now save over existing hot button sets, spell sets, and extended target sets by selecting them in the save menu.
– – This new menu works like load and delete.
– – The new save menu has an option ‘Add New Set’, which works as before.
– Fixed a graphical UI bug which would happen when you have multiples of the same illusion in your key ring and one is removed.
– Made room for heroic stats to show numbers greater than 999.
– Added a Collected / Not Collected status on collectible items. This will show as Not Collected if any of your achievements can be incremented or completed by collecting the item.
– The Parcels tab will now properly sort chronologically instead of alphabetically when sorting by Sent date.
– Alerts associated to events will now disappear when the event has ended.
– Cleaned up some missed references to EQ Players when support was removed for it.
– Converted the options window to have its General tab layout its elements using a vertical layout box to ease adding / removing options.
– Added an option called ‘Auto Show Rewards’ that will control whether or not the rewards window will appear when you’ve been granted a reward or when logging in with pending quest rewards. Please note that if you have pending rewards over the cap, it will still show the rewards window regardless of the setting.
– Added a ‘Clear Note’ button to the Parcels window.
– Added an option to the ‘General’ tab to control whether or not to randomize the selection of the loading screen music.  The default setting is randomized.

– Changed –

EQUI.xml
EQUI_AAWindow.xml
EQUI_Inventory.xml
EQUI_ItemDisplay.xml
EQUI_MerchantWnd.xml
EQUI_OptionsWindow.xml
EQUI_RaidOptionsWindow.xml
EQUI_TCGStartupWnd.xml
EQUI_TCGWnd.xml

*** Previously Updated ***

– Corrected Shield of the Dark Waters to function as a shield.
– Corrected the descriptions for collection items found in Crypt of Sul to properly match their achievement names.
– Enchanter – The icon for Dichotomic Reinforcement has been changed to help differentiate it from other  spell effects.
– Shadowknight – Corrected a timer conflict with Mindless Hatred and Reaver’s Bargain.
– Captain Krasnok (Raid) – Corrected an issue that would prevent you from entering Krasnok’s chambers after he is defeated.
– Captain Krasnok (Raid) – Corrected an issue where Krasnok would not reset properly after defeating unworthy raiding parties.
– We have reduced the time needed to gather the keys to Veeshan’s Peak in the following ways:
– – Reduced the respawn timer on the Top Shard of the Jarsath Medallion by half.
– – An ancient Jarsath is now about three times as likely to spawn rather than a placeholder.
– – The bloodgill marauder will respawn twice as fast.
– – Verix Kylox’s Remains is now almost twice as likely to spawn rather than a placeholder.
– – The shard of the Kylong medallion that spawns in the Kaesora library will respawn twice as fast.
– – The rotting skeleton has had its chance to spawn instead of a placeholder slightly increased.
– – The pained soul has had its chance to spawn instead of a placeholder slightly increased.
– The broadcasts for the tipsy gnome run that occur before midnight PST will now occur on the correct days.
– Corrected the issue that prevented the Agent of Change from functioning properly in /pick zones.
– Blumblum Swigwater can now be found in Cobalt Scar.
– Yelinak can now be found in Skyshrine.
– Narandi will now spawn correctly at the end of the 10th Ring War in Great Divide.

– The EverQuest Team

Level 105 and it’s the Same Old Same Old

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So Qindaar has been at this game for Seventeen years.  He has met a lot of people, enjoyed the guilds he has been in and enjoyed the world that Sony created.  Daybreak games owns the rights to EverQuest now and all its associated games.  I don’t play the others although I do have accounts with them.  Qindaar is 35% into level 105, the cap, all there is now is achievement points to get, but its the same old stuff day after day.  The game needs a fresh new idea.  I do not see how Daybreak can maintain the game much longer without breathing some new life into it, something more rewarding than kill or be killed for experience.  EverQuest and Qindaar may be coming to an end sooner than later.  Come on Daybreak, make this a lasting legacy and breath some new life into it.

WooHoo DING 105!

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Qindaar level to 105 this morning.  This is the first time in the 17 years of playing that Qindaar has managed to hit the cap.  He still needs to complete level 105, but just being there is a thrill for the time being.  Some shots are included of the final moments of the big 105…

 

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A View of Qindaar All Around and Update

This is my first attempt to add a video to my blog, hopefully it will work.

In the meantime Qindaar has been making good progress to level 105.  He is currently 37% through level 104 thanks to Daybreak games added XP for the 17th Anniversary.  Qindaar may make 105 by the end of the weekend.

Ding 104!

10403157_10153351303111363_5667015682127002029_nThe 17th Anniversary for EQ is upon us with many different things to accomplish over the next couple of weeks.  Today Qindaar was fortunate enough to Ding Level 104. With all the events and the extra XP being offered by Daybreak Games there is hope that Qindaar will get to 105 and the cap for the first time in his 17 years.  This is the closest he has ever gotten to the cap level.

 

On a different note, Daybreak released a letter discontinuing the introduction of EverQuest Next.  I know a lot of us were looking forward to a new game with better graphics and all the bells and whistles that go with it.  Sadly they dropped the ball.  I don’t know how much longer the original EverQuest will be around but there is a new and upcoming game that look promising and it has my attention.

It is called Pantheon: Rise of the Fallen https://pantheonmmo.com/ it looks promising and still in development but worth the watch.  You may see a see blog on this game here in the near future.