Blackburrow Traveler

2015-04-29_15-15-59 2015-04-29_15-16-18Quidaar has been assisting the Darkpaws in returning to Blackburrow. So far he has done five tasks for them with the last one “Send a Message” by killing one of the Named MoBs.  One more to go, to rescue Guard Ellory and Qindaar will be moving on unless he decides to do a special or something.

Working Away on the Hero’s Journey Progressions

EQ 16th AnnivQindaar is still plugging away at the Hero’s Journey Progressions, currently working in Oceangreen Hills.  Looks like he will wrap that up and move to Blackburrow soon.

Qindaar also made a trip to Shard’s Landing to see how the MoB’s conned there, even at level ninety six they were still very yellow to him. He will have to get another level under his belt before he can go back and pick up where he left off in quests.

On to Oceanhill Greens

EQ 16th AnnivAfter several attempts Qindaar was unable to restart the Lost Lumpling Quest so it is now time to move on.  Look at the other tasks still in the Mech Fortress and most are for groups of three or more so they have to be aside.

Qindaar tackle three tasks already and was put on a five hour timer so decide to gate back to guild lobby and sit it out for a while.  Time will tell if OceanHill Greens is fun or not.

Frustration Arises

EQ 16th AnnivWhile Qindaar was working the Lost Lumpling Quest which is quite a complex quest, the Blood Wolf was leading Qindaar to the next clue when some fellow players mistook the Blood Wolf for a MoB and attacked and killed it.  Since then Qindaar has been unable to restart the quest.  Very frustrated, too far into it cancel it and start over he just wants to leave this zone and move on, so at this point that is what he is doing and dumping the last five quests in this series and moving on to OceanHill Greens.

It was a good thing that this was not a Player vs Player server, Qindaar nuked the hell out if the fellow player to get his attention, but it was too late.  They apologized but once again, too late.

I RL, Vmalice is quite busy with work and Valmantia as well, I hope to see them both online soon.

Success and Failure

EQ 16th AnnivThis morning Qindaar killed and Ancient Risen and scored the piece of flesh he needed to complete the pouch to spawn the Blood Hound. Qindaar raced back to the Mech Fortress to spawn the hound only to meet with failure twice while the hound escorted him to the next quest.  Exasperated, Qindaar will rest for a while and rebuild his buff’s before heading out again.  May have to reach out to VMalice for a hand, too many attack at once to keep the hound alive.

One more Item to Go!

EQ 16th AnnivQindaar has been working diligently to finish up the last task for the Steam Fortress to move on.  He is currently collecting the four items he needs for part a current quest, The Lost Lumpling.

Loot 1 Nightmare Haunch 0/1 (Loping Plains)  COLLECTED
Loot 1 Ancient Animated Flesh 0/1 (Hills of Shade) PENDING (working)
Loot 1 Bloody Shadowmane Fur 0/1 (Loping Plains)  COLLECTED
Loot 1 Worg Scent Gland 0/1 (Bloodmoon Keep)  COLLECTING

Create 1 Bloodwolf Spirit Pouch using tradeskills 0/1 (ALL)

Bring Bloodwolf’s Spirit Pouch to a place near Lamperious 0/1 (Fortress Mechanotus)

So you can see he has been working the cemetery over and over to get the Ancient Animated Flesh.  According to websites the odds of getting this are four percent.  I must have killed at least fifty Ancients so far without scoring.   Will keep on trying, would love to move on to OceanHill Greens.

Hanging Around Cemeteries

2015-04-11_22-36-00Headed out this evening to finish up a quest, the last one before moving on to OceanGreen Hills.  Ended up spending hours in the cemetery waiting for the MoB to spawn that I needed.  Finally gave up, will try once more tomorrow and then will move on.

Qindaar has Returned – DING 96!

EQ 16th AnnivI have returned from a short vacation, while I was away my buddy Vmalice took Qindaar out for a spin.  Vmalice managed to get Qindaar to move up to the next level and managed a few new pieces of gear bringing up Qindaar’s hit points and Manna.

Vmalice and Qindaar ran daily’s last night a went into Sairith for some fighting.  We were on for about an hour until death came upon us.  Oh well, we had fun while we were alive.

Qindaar needs to head out to Shard’s Landing to pick up his level 96 spells.  He tried to run there today but died in the fallen chapel only to discover that he can take a focus stone from the guild hall there directly.

Do Not Go Away, Qindaar and his Adventures will return Next Week

EQ 16th AnnivMarch 25, 2015
_____________________

*** Highlights ***

– The Advanced Loot System is here!  See the section below for details.
– Added a prompt when deleting a character to make the player type the character’s name as the confirmation instead of clicking a button.
– Most vendors from the Plane of Knowledge have returned from hiatus.  They feel as though they can still compete with all-in-one vendors.

*** Advanced Loot System ***

– Please note that there are extensive help files available in the /advloot window.  The following is an overview to help you get started.
– If you wish to disable the Advanced Loot System, type /advloot, click on the “Edit Filters” button, and then uncheck the “Use Advanced Looting” option there.

– When you are solo, any loot from NPCs you kill will appear in your Personal Loot List.  You have these options with things that appear on this list:
– – Loot: Click the green check mark and this item will be placed in your inventory immediately.
– – Leave: Click on the red X and the item will be left on the NPC’s corpse.
– – AN (Always Need): Check this box to say you always “need” this item.  While solo you will always loot this item automatically (if you have Apply Filters checked).
– – AG (Always Greed): Check this box to say you always “want” this item.  While solo you will always loot this item automatically (if you have Apply Filters checked).
– – Never: Click on this red X and the item will be added to your “never” filter, meaning it will never be added to your personal loot list again (if you have Apply Filters checked).
– – Loot All: If you choose this button, the system will attempt to move everything in your Personal Loot List in to your inventory.

– When you are in a group, the Master Looter’s name will appear in the loot window, and the following options now appear in your Shared Loot List:
– – ND (Need): Indicate that this item will benefit you directly.
– – GD (Greed): Indicate that you would like this item.
– – NO: Indicate that you do not want this item.
– – AN (Always Need): If you select this, you will always roll “Need” for this item.
– – AG (Always Greed): If you select this, you will always roll “Greed” for this item.
– – NV (Never): Indicate that you never want this item.

– If you are the Master Looter, you have the following additional options:
– – Action: This is an icon that shows the current status of the item.  It defaults to “Ask” (Question Mark) which will ask your group to speak up for the item. If you click this button, it will change to “Stop” (Red octagon), which will stop all action relating to the item.
– – Manage: If you click the gear icon, you open the Manage window.  From this window you can choose the following:
– – – Leave On Corpse will leave the item on the corpse.  Once the corpse unlocks, anyone is free to loot it.
– – – You can also choose a player in your group from the drop-down menu and click “Give.”  This will award the item to that player directly.
– – – If you check “Auto Roll,” an automated random roll will occur whenever this item is seen again, awarding the item directly to the winner.
– – Roll: Check this box to initiate a roll for the item.
– – You can also right-click on the item for the following options:
– – – Free Grab: The first person to express interest in this item (by checking ND, GD, AN, or AG) will get it.
– – – Leave on Corpse: The item is removed from the Shared Loot List and anyone can loot it from the corpse.
– – – Give to: This option lets you give the item directly to a specific person in your group.

*** Quests & Events ***

– Artifacts of Great Importance – Made eating mushrooms a bit easier in this Heroic Adventure, and fixed a bug that could prevent the task from progressing if you ate the mushrooms too quickly.  You no longer need to target yourself when using the Living Fungi (but if you want to, go for it).
– Liquid Courage – A Flask of Fire Water no longer incorrectly sends messages regarding a bonus objective.  The real method to obtain the objective does not involve this item.
– Korucust’s Royal Pain – Corrected a problem that could allow players to complete some task elements out of order and get stuck.
– Korucust’s Royal Pain – Removed the requirement to have the key on your cursor when opening locked doors.  It can merely be in your inventory.
– Korucust’s Royal Pain – Reduced the number of kills necessary to complete those steps of the mission so you no longer have to track down everything in the zone.
– Korucust’s Royal Pain – Changed the Key Teeth icon to use something more key-like than the salt and pepper shaker icon.
– Korucust’s Royal Pain – Enemies in this Heroic Adventure now scale down in level more fairly.
– Pirates of Timorous Deep – Pirates you encounter in this mission will no longer enrage at low health.
– Pirates of Timorous Deep – Fixed a bug that could cause the buried treasure to not spawn in very rare circumstances.
– Pirates of Timorous Deep – Enemies in this Heroic Adventure now scale down in level more fairly.
– Cleansing the Ground – Fixed a bug that could cause far too many infected and hosts to spawn in this task.
– In the Plane of Fear, a harbinger of Fear can help adventurers get their epic 1.0 pieces that would normally drop from Cazic-Thule or the golems. These pieces cannot be multi-quested or traded. In addition, a harbinger of Fear can advance the Whistling Fists quest in the same way as Cazic-Thule.

*** Spells ***

– Druids – All spells in the Winter’s Flame line have been changed to work like Winter’s Wildflame.  The component spells will now receive the full benefit of damage foci but will not use twincast counters on their own.  The base spells can still be twincast as before.
– Magicians – Added “No Twincast” effects to all levels of Rampaging Servant.  This allows the pet to be focused but prevents the single point of damage on this spell from using Twincast charges.
– Rangers – All spells in the Summer’s Dew line have been changed to work like Summer’s Cyclone.  The component spells will now receive the full benefit of damage foci but will not use twincast counters on their own.  The base spells can still be twincast as before.
– Spells that burn mana or endurance (such as the Tears of Qandieal line or Ignite Energy line) can now stack with each other on the same target.

*** NPC ***

– Brasse’s beard has been located and returned to the correct location.
– Most vendors from the Plane of Knowledge have returned from hiatus.  They feel as though they can still compete with all-in-one vendors.

*** AA ***

– Monk – Removed the knockback effect from Dragon Punch AA procs.  Additionally removed the option to create an activation button for this ability because it is a passive effect.

*** Miscellaneous ***

– Changed the default file format for screenshots to JPG instead of BMP.  You can change your screenshot format back to BMP or to PNG by placing the line “ScreenshotType=PNG” in the [Defaults] section of your eqclient.ini file.
– Disabled the force pop-up of the expansion at the login screen when you don’t have the expansion.
– Removed the force pop-up of the Welcome Screen when logging in.
– Opening the petition window in your default browser should no longer point to an invalid page.
– /hidecorpse options: always, looted, listed and listedunlocked will now persist when zoning and logging off.
– Optimized the processing of long merchant lists.  They should open more quickly now.

*** UI ***

– Added the new /autobank command.  This will attempt to place any item on your cursor in your bank.
– The voice chat window is no longer active by default.
– /clearchat and /clearallchat now function while in hover mode.
– Fixed an issue with the Find window where scrolling to the bottom wouldn’t stay there if you were in a group with ‘show group’ enabled.
– Added the ability for coin and point crystals to update when custom UIs move them to the alternate currencies tab.
– Added a prompt when deleting a character to make the player type the character’s name as the confirmation instead of clicking a button.

– Many UI files have been changed.  If you are unable to log in to a character with a custom UI, be sure to check the “Reset UI to Default” option just below “Enter World” on the Character Select screen.

– Added –
EQUI_AdvancedLootWnd.xml
EQUI_LootFiltersCopyWnd.xml
EQUI_LootFiltersWnd.xml
EQUI_ManageLootWnd.xml

– Changed –
EQUI_Templates.xml
EQUI_Animations.xml
EQUI_OptionsWindow.xml
EQUI_RaidWindow.xml
EQUI_Templates.xml
EQUI_TextEntryWnd.xml
EQUI.xml

*** Previously Updated ***

– Cleansing the Ground – Greatly reduced the number of infection hosts that spawn after the boss is defeated and lowered their levels by 5 to allow them to be dispatched more easily.

– The EverQuest Team